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6/21/2025, 8:05:07 PM
How to fix Crusades mode in WotR
>Make away with unit limit, but impose a limit of how many units can be within one stack (master of manouver now increases this number. Another, end-game talent will increase the deployment are, allowing you to bring more troops)
This will make elite units more powerful, and allow one to wield wider variety of troops, as well as actually craft formations.
>Tone down enemy AoE. Giant demon units no longer deal AoE damage just because, or wipe your entire army with single spellcast
This will make you able to actually tie up more destructive giant demons
>Allow enemy reiforcements
Demons are supposed to be these crazy gate/portal masters. Instead of jsut facing whoever you are facing, demons will just teleport to battlefield - perhaps like Inferno gating special ability works in HoM&MV
Or perhaps make enemy armies partially wave-based, with every win spawning another encounter on top of the previous
>Tone down spell-damage AoE - and move most damage to once-per battle manouvers and traps. Fireballs should allow you to cleave 1 demon out of stack of ten, not win the battle on their own
Self-explanatory. This will also buff unit-boosting spells that are laid completly wayside by gigadeathstacks. Healing magic will already be nerfed by stack unit limit
>Make it so that you can't see who you will be facing.
Balanced by weaker enemy roaming armies that there will no longer be stacks of 459 dretches/succubi/lilitu that you have to wipe out before their turn or lose. Introduce a new type of military project that allows you to scout out demon garrisons
>Make away with unit limit, but impose a limit of how many units can be within one stack (master of manouver now increases this number. Another, end-game talent will increase the deployment are, allowing you to bring more troops)
This will make elite units more powerful, and allow one to wield wider variety of troops, as well as actually craft formations.
>Tone down enemy AoE. Giant demon units no longer deal AoE damage just because, or wipe your entire army with single spellcast
This will make you able to actually tie up more destructive giant demons
>Allow enemy reiforcements
Demons are supposed to be these crazy gate/portal masters. Instead of jsut facing whoever you are facing, demons will just teleport to battlefield - perhaps like Inferno gating special ability works in HoM&MV
Or perhaps make enemy armies partially wave-based, with every win spawning another encounter on top of the previous
>Tone down spell-damage AoE - and move most damage to once-per battle manouvers and traps. Fireballs should allow you to cleave 1 demon out of stack of ten, not win the battle on their own
Self-explanatory. This will also buff unit-boosting spells that are laid completly wayside by gigadeathstacks. Healing magic will already be nerfed by stack unit limit
>Make it so that you can't see who you will be facing.
Balanced by weaker enemy roaming armies that there will no longer be stacks of 459 dretches/succubi/lilitu that you have to wipe out before their turn or lose. Introduce a new type of military project that allows you to scout out demon garrisons
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