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7/8/2025, 6:51:06 PM
>>714884025
You'll notice this with many Western designs for anything fantastical. Producers and execs see what has worked in the past and they emulate it with little differentiating for films, TV, video games, etc. You see this often with the generic horror monster/alien. It's almost always a creature that screeches, has sharp teeth and can crawl on walls. Whether it's an ancient evil within a temple, or an alien from galaxies away. It's always a creature that crawls on walls, sometimes with two sets of arms, and goes "screeeeeech".
You'll notice this with many Western designs for anything fantastical. Producers and execs see what has worked in the past and they emulate it with little differentiating for films, TV, video games, etc. You see this often with the generic horror monster/alien. It's almost always a creature that screeches, has sharp teeth and can crawl on walls. Whether it's an ancient evil within a temple, or an alien from galaxies away. It's always a creature that crawls on walls, sometimes with two sets of arms, and goes "screeeeeech".
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