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6/22/2025, 6:56:12 PM
made some improvements to the dialogue logic:
>player sheathes weapon at the start
>icons at the bottom (straight out of OOT)
>vertical alignment: text doesn't move while it's being displayed, but once it's fully displayed it'll be vertically centered
>optional delay, for dramatic pauses or while waiting for an animation to end
>words appear in chunks instead of letter by letter
only thing left is to focus the camera and maybe replacing the label with a richTextLabel so I can apply different colors to some words.
>>713357001
Hey, I have that fish in my parent's house. Was surprised when I saw it on The Sopranos lol.
>player sheathes weapon at the start
>icons at the bottom (straight out of OOT)
>vertical alignment: text doesn't move while it's being displayed, but once it's fully displayed it'll be vertically centered
>optional delay, for dramatic pauses or while waiting for an animation to end
>words appear in chunks instead of letter by letter
only thing left is to focus the camera and maybe replacing the label with a richTextLabel so I can apply different colors to some words.
>>713357001
Hey, I have that fish in my parent's house. Was surprised when I saw it on The Sopranos lol.
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