GameDev Thread - /v/ "games", we 'dev' - /v/ (#713286556) [Archived: 806 hours ago]

Anonymous
6/21/2025, 10:05:35 PM No.713286556
hq720(1)
hq720(1)
md5: 81f50a25828691f616915714f5ee890b🔍
This is a thread for discussing game development as a solo dev or team. Whether here to post progress, ask for help, or lurk, feel free to continue to be diligent or enjoy your time away!
Replies: >>713287114 >>713287291 >>713288721 >>713293536 >>713298794 >>713303902 >>713306758 >>713306823 >>713315567 >>713318310 >>713319880 >>713335646 >>713338228 >>713353639 >>713356938 >>713359562 >>713365403 >>713367245
Anonymous
6/21/2025, 10:09:24 PM No.713286859
>frostbite
Wait...what? Can you use the frostbite engine?
Replies: >>713287786
Anonymous
6/21/2025, 10:12:46 PM No.713287114
>>713286556 (OP)
where's s&box
Replies: >>713287287
Anonymous
6/21/2025, 10:15:03 PM No.713287287
>>713287114
Honestly where the fuck did this picture come from.
Anonymous
6/21/2025, 10:15:05 PM No.713287291
>>713286556 (OP)
>Unity is supposedly the most user friendly of the bunch
> is actually janky inconsistent mess piece of shit that wants to burst your aneurism and give you hemmies.

Thank God i love what i do or id have long since quit.
Im gonna post here at my first trailer release since i dont want any of you stealing my idea
Replies: >>713324207
Anonymous
6/21/2025, 10:18:01 PM No.713287517
Untitled-1
Untitled-1
md5: ea61ffbad0aeec2a2f62506fd76b877b🔍
I'm making a Citizen Sleeper clone in Godot. Right now I'm putting off pluging Dialogic in and integrating it into the systems.
Replies: >>713301436 >>713321927 >>713365470
Anonymous
6/21/2025, 10:21:24 PM No.713287748
stop making daily threads you fuck
Replies: >>713303902 >>713346637
Anonymous
6/21/2025, 10:21:48 PM No.713287786
>>713286859
if you work for electronic arts
Anonymous
6/21/2025, 10:21:53 PM No.713287792
From last thread, need machine blueprints and warehouse/industrial architectural plans (cross-sections) for my destructible game, also books on lighting/behaviour/sun etc.
Anonymous
6/21/2025, 10:33:34 PM No.713288721
>>713286556 (OP)
What is a reasonable polygon count, I subdivided my model and it looked a lot better but now its like 20k polygons and I was wondering if this is a problem or most pcs can handle this much just fine, for context it is a whole character not some background object
Replies: >>713289374
Anonymous
6/21/2025, 10:42:03 PM No.713289374
>>713288721
shave it down and give your design artist a pay raise for what you're about to put him through
Anonymous
6/21/2025, 10:44:05 PM No.713289545
who has the AGDG Discord server link okay
Anonymous
6/21/2025, 10:44:08 PM No.713289552
Today I cranked a bunch of values in my game by 100x and now I'm learning compute shaders so it doesn't run at 2fps.
I will of course crank them back to 1x after I'm done refactoring everything.
Anonymous
6/21/2025, 11:00:39 PM No.713290885
Screenshot 2025-06-21 215855
Screenshot 2025-06-21 215855
md5: ada69fb928f82f2cceada88e0b8c6357🔍
https://store.steampowered.com/app/1971670/Panic_Floor/

https://panic-ok.itch.io/panic-floor

https://x.com/Panic_Floor

https://bsky.app/profile/panic-ok.bsky.social
Replies: >>713291309 >>713292556 >>713293667 >>713304410 >>713321472 >>713350424
Anonymous
6/21/2025, 11:05:42 PM No.713291309
>>713290885
AHHH I'M GONNA COOOOOM AAAAAAA
Replies: >>713293160
Anonymous
6/21/2025, 11:05:46 PM No.713291313
2025-06-21 11-50-08_thumb.jpg
2025-06-21 11-50-08_thumb.jpg
md5: f3b2cabd5179ef3c580210aa02492252🔍
just fucking around. obviously the draw order is botched, thats an easy fix but im going to bed.
Replies: >>713301436 >>713321996
Anonymous
6/21/2025, 11:21:52 PM No.713292556
>>713290885
will there ever be a full blown sex version
Replies: >>713293160
Anonymous
6/21/2025, 11:23:46 PM No.713292726
no gamedev today
Replies: >>713292790
Anonymous
6/21/2025, 11:24:28 PM No.713292790
>>713292726
No gamedev = no food.
Anonymous
6/21/2025, 11:28:40 PM No.713293160
>>713292556
no plans for that

>>713291309
same
Anonymous
6/21/2025, 11:33:21 PM No.713293536
>>713286556 (OP)
I'm slowly building my own game dev community and am happy with its progress so far. I've decided on a theme and design tenants.
Replies: >>713301436 >>713323695 >>713330752
Anonymous
6/21/2025, 11:35:10 PM No.713293667
>>713290885
needs story. bitches love story
Anonymous
6/21/2025, 11:51:09 PM No.713295045
dragon_thumb.jpg
dragon_thumb.jpg
md5: 7abb664f59d8b7e08de8dabffb81c3cb🔍
Anime town builder dev (formerly Anime desert dev).

I have been working all day, breathing life into the dragon. Did a bunch of bug fixing. Grass shader is not leading to crashes anymore. No TVE integration yet. Added shield blocking for blocking the fireball. If you defend, you take no damage. Fixed the jumping of the horse. Fixed the firing of the bow. Firing the bow while on the horse is still broken though. Still need to fix riding fast animation.

All in all, very satisfied with the progress of today.
Replies: >>713295531 >>713296096 >>713298065 >>713307862 >>713308576 >>713330407
Anonymous
6/21/2025, 11:56:43 PM No.713295531
>>713295045
why does he roll slower than he walks
Replies: >>713299712
Anonymous
6/22/2025, 12:03:49 AM No.713296096
>>713295045
Nintendo will sue your ass for stealing their style.
Replies: >>713299712
Anonymous
6/22/2025, 12:12:44 AM No.713296928
vogel
vogel
md5: ed7a22e54002f9a06fdb9cd38da6d190🔍
Have you taken the vogel pill yet?
Replies: >>713299712
Anonymous
6/22/2025, 12:26:06 AM No.713298065
>>713295045
looking very cool, but please fix the tail clipping through the shield, I hate that shit in games.
Replies: >>713299712
Anonymous
6/22/2025, 12:35:06 AM No.713298794
>>713286556 (OP)
>Godot
>Not REDOT
Tranny scum kill yourself
Anonymous
6/22/2025, 12:36:51 AM No.713298937
Starting over from scratch....
Replies: >>713299019
Anonymous
6/22/2025, 12:37:54 AM No.713299019
scratch
scratch
md5: 18817a110b7473f16fc83de2774d9c4e🔍
>>713298937
You do you, but personally I would choose a different engine
Anonymous
6/22/2025, 12:46:46 AM No.713299689
Question: For Lua, if I nest every variable in a class (the game manager) and then destroy the reference to the only instance of that class, then the garbage collector will clean absolutely everything? I won't need to do some tedious cleaning after that?
Anonymous
6/22/2025, 12:47:00 AM No.713299712
kino123
kino123
md5: 252da780bed7b8886856989865490eb5🔍
Added some visual story telling.

>>713295531

Because I still have to tweak some parameters. I am already got that I got directional rolling in there in a day.

>>713296096

Which would be what? A generic toon shader with outline effect and some handpainted buildings/skybox? If they did not sue Europa (a Ghibli styled game on Nintendo switch and PC), then I am probably fine.

>>713298065

Thanks. Yeah, that is one of the things that I need to fix. Probably going with a collider on the tail, but that has its own problems.

>>713296928

I cannot stand that Thomas Brush. Guy produces one mediocre game and like any good grifter builds a whole game dev course around it.

>>Our system thinks your post is spam please reformat.
Replies: >>713299980 >>713302305
Anonymous
6/22/2025, 12:50:30 AM No.713299980
>>713299712
>Thanks. Yeah, that is one of the things that I need to fix. Probably going with a collider on the tail, but that has its own problems.
You could just try making the shield smaller. Looks kinda big to me.
Replies: >>713301436
Anonymous
6/22/2025, 1:09:33 AM No.713301436
differentshield
differentshield
md5: 96fec163bc5c595e00dc3d2d524a1076🔍
>>713299980

I found a different shield in my library, put on a toon shader and made it smaller. What do you think?

>>713293536

Link?

>>713287517

Have you played Citizen Sleeper 2 already?

>>713291313

Nice experiment.
Replies: >>713301531 >>713323623
Anonymous
6/22/2025, 1:11:10 AM No.713301531
>>713301436
>What do you think?
I like it way better. You'd pribably still need to fix the clipping at some point, specially if your game has capes.
Anonymous
6/22/2025, 1:21:27 AM No.713302305
>>713299712
Europa didn't threaten their sales. Your game will sell a million copies and will.
Replies: >>713304212
gogem.pro
6/22/2025, 1:27:04 AM No.713302656
ctrl+u_22-06-2025 a
ctrl+u_22-06-2025 a
md5: 157a7ef37a2ab41231055bcfa3120acb🔍
hey
Replies: >>713303416 >>713304212 >>713306930 >>713308650
Anonymous
6/22/2025, 1:38:38 AM No.713303416
>>713302656
gives me uplink vibes
Replies: >>713304212 >>713305465
Anonymous
6/22/2025, 1:45:29 AM No.713303902
>>713286556 (OP)
>>713287748
>30 posts in 3 hours
It's bad enough to have these threads every day but they are dead. Completely dead. Why would anyone want this? The board sees a thread getting kicked around the page for 30 hours at at a time, constantly on page 10, it gets remade the next day. I just don't get why this had to happen to gamedev threads. They used to be cool and special and action packed.
Replies: >>713304569 >>713305060
Anonymous
6/22/2025, 1:49:53 AM No.713304212
neigh
neigh
md5: 27f48dbb0e8e982bd82194344aa8efba🔍
>>713302305

Haha, thanks for compliment. I don't think I would be a threat. Hard to imagine one million sales. I got this one scene and some town building. That's all. I'll be glad if I can break even in terms of time and money investment. Say I sell for 20 bucks, self publish, 10 percent returns, keep one third, I would need to sell about 17.000 copies to make back 10k financial investment and recoup 100k opportunity cost.

>>713302656

Sexy UI

>>713303416

Lol yeah. Good old days of wanting to be a hacker.
Replies: >>713305465
Anonymous
6/22/2025, 1:52:30 AM No.713304410
aF9rgFQV0u
aF9rgFQV0u
md5: b9764f28b9ec638ee48ab484e550d4f3🔍
>>713290885
god bless japan
Replies: >>713341378
Anonymous
6/22/2025, 1:54:31 AM No.713304569
>>713303902
tbf I don't like generals but the /agdg/ was really cool the two times I posted there, chill guys and they do know a lot about the craft
Replies: >>713304878 >>713305465 >>713346637 >>713365772
Anonymous
6/22/2025, 1:58:44 AM No.713304878
>>713304569
It seemed fine when I checked it out too. These threads however are like a really bad general just taking up space now and getting bumped every 10 minutes. It's embarrassing and makes me not to want to post. Like these threads have become cringe now and that's sad. Oh well.
Replies: >>713305465 >>713365772
Anonymous
6/22/2025, 2:01:15 AM No.713305060
>>713303902
there's no reason to use /agdg/ on /v/ when /agdg/ exists
Replies: >>713346637
gogem.pro
6/22/2025, 2:07:17 AM No.713305465
ctrl+u_22-05-2025 b
ctrl+u_22-05-2025 b
md5: cf0e9a2b674e1adff8cbb91f6b20b54c🔍
>>713304569
>/agdg/ was really cool
>>713304878
>It seemed fine when I checked it out

that's some insane tourism skills you guys got

>>713303416
same theme but this is an openworld

>>713304212
thanks, game is 100% UI so that's good
Replies: >>713306930
Anonymous
6/22/2025, 2:09:47 AM No.713305629
Monsters raping boys, post your work.
NOW!
Replies: >>713306547
Anonymous
6/22/2025, 2:22:06 AM No.713306465
The-Frydarian-Tale-Thumbnail
The-Frydarian-Tale-Thumbnail
md5: 8c530c696b9aa82f620a2fbfd580f1c6🔍
Happy Birthday to me. Since I am a merciful god, I am gonna begin posting some sweet new wallpapers for you all to download on the epic website.
Be there or be square.
Replies: >>713307673 >>713308343 >>713315158 >>713315543 >>713319818
Anonymous
6/22/2025, 2:23:32 AM No.713306547
>>713305629
>boys
its weird how one word can bring down the entire statement.
Anonymous
6/22/2025, 2:26:23 AM No.713306758
>>713286556 (OP)
where does one start to learn game development anons? I have a concepts for stories and gameplays in my head but don't know how to bring it to life
Replies: >>713307154 >>713307673
Anonymous
6/22/2025, 2:27:15 AM No.713306823
>>713286556 (OP)
How much Python translates to GDscript?
Anonymous
6/22/2025, 2:28:36 AM No.713306930
>>713305465
>>713302656
Cyberpunk conspiracy vibes. I hope I won't get assassinated by CIA.
Replies: >>713312538
Anonymous
6/22/2025, 2:29:38 AM No.713306987
>try to copy niche Nintendo game's UI for fun
>becomes an almost two week ordeal
Why the fuck can't Nintendo be normal? Why did I put myself through this?
Anonymous
6/22/2025, 2:31:59 AM No.713307154
>>713306758
Choose an art style and learn it, I recommend 3D.
Choose an engine, unity is best for beginners
Make the game
Replies: >>713307312
Anonymous
6/22/2025, 2:34:26 AM No.713307312
>>713307154
any suggestions if tutorials or that kind of thing that helps?
Replies: >>713307405
Anonymous
6/22/2025, 2:35:39 AM No.713307405
>>713307312
>of
not if
Anonymous
6/22/2025, 2:39:14 AM No.713307673
rideranimfixed
rideranimfixed
md5: ff7db1c6970b6fab6189868c1c44898e🔍
Final post for today. I fixed the horse animations just now with an animation pack. Getting pretty kino.

>>713306465

Happy birthday Fygoon bro :)

>>713306758

You begin with a design document where you specify a rough outline of your story and game mechanics and the unique selling points. Let ChatGPT help you with that. When you got something you like, go the unity + chatgpt ( chatgpt is great as a c# coding/unity buddy) route. Look at Gamecreator 2 and its related plugins for your core framework. There ya go.
Replies: >>713307879 >>713316169 >>713359943 >>713365475 >>713365692
Anonymous
6/22/2025, 2:41:48 AM No.713307862
>>713295045
Damn this looks awesome
Replies: >>713309206
Anonymous
6/22/2025, 2:42:07 AM No.713307879
>>713307673
I guess there are many ways to learn coding including using chatgpt but the problem is the story
I have a couple of ideas in my head already, I am just worried they may be lame as hell or already done
Replies: >>713308665 >>713309206 >>713310671
Anonymous
6/22/2025, 2:45:49 AM No.713308124
Yes, can't discuss anything because NDA.
Anonymous
6/22/2025, 2:48:54 AM No.713308343
I was going to post progress but I don't want to be in the same thread as this unironic pedophile >>713306465
Replies: >>713313807
Anonymous
6/22/2025, 2:52:36 AM No.713308576
>>713295045
looks awsome
Replies: >>713309206
Anonymous
6/22/2025, 2:53:47 AM No.713308650
>>713302656
hacking game? how does it work?
Replies: >>713312538
Anonymous
6/22/2025, 2:54:01 AM No.713308665
>>713307879
Good execution can make a generic story enjoyable
Anonymous
6/22/2025, 2:58:56 AM No.713308989
what are some funny/good hacking mini game you've played? I want to add one in my cyberpunk game
Anonymous
6/22/2025, 3:02:07 AM No.713309206
>>713307879

It's all been done before. You would be surprised how many stories are copies from stories found in the Bible or in greek myths. There is no shame in allegories or retellings as long as it brings some new element to the table, a little bit of sauce. Just try an hour with chatgpt, see where it brings you.

>>713307862
>>713308576

Thank you for the kind words.

Time for bed.
Anonymous
6/22/2025, 3:24:54 AM No.713310671
>>713307879
if you simply go with the classic drama structure and have a conflict and characters to care about and not just "the world is ending, you are the chosen one" - then you'd be already better than most of games writing
Replies: >>713310973
Anonymous
6/22/2025, 3:29:34 AM No.713310973
>>713310671
it's a weird scenario, can I share it?
gogem.pro
6/22/2025, 3:55:19 AM No.713312538
>>713306930
>>713308650
the plan is for the gameplay to be recruiting npcs through various means and using them to act in the world (so basically you're CIA) anything that requires "hacking" will just be an IM IN and move on, not getting into the weeds it's just a theme to avoid asset creation in a game of billions of npcs.
Replies: >>713316416
Anonymous
6/22/2025, 4:16:11 AM No.713313807
>>713308343
The Virtual Agrostologist (you) is the resident creep, what with him posting actual cropped CSAM to silence his enemies.
Anonymous
6/22/2025, 4:36:27 AM No.713315158
>>713306465
Do us all a favor and kys
Replies: >>713315554
Anonymous
6/22/2025, 4:42:08 AM No.713315543
>>713306465
Man you're insufferable.
Anonymous
6/22/2025, 4:42:19 AM No.713315554
‘Sup?
‘Sup?
md5: b88bc2094fb05acdeacd4e7285f1aff5🔍
>>713315158
I don't think I will.
Anonymous
6/22/2025, 4:42:28 AM No.713315567
>>713286556 (OP)
I can make concept art how do I make a 3d model for my game from it -_-...
Replies: >>713315616 >>713315765 >>713332258
Anonymous
6/22/2025, 4:43:18 AM No.713315616
>>713315567
Take your time learning 3D tools like you did drawing. Blender is easy.
Replies: >>713316107
Anonymous
6/22/2025, 4:45:32 AM No.713315765
Dragon Planet
Dragon Planet
md5: a17ce96c05300466398c45fb5c6cc458🔍
>>713315567
Just do it.
Replies: >>713316390 >>713317051
Anonymous
6/22/2025, 4:50:45 AM No.713316107
>>713315616
something to start that isn't donut shit?
Replies: >>713316390
Anonymous
6/22/2025, 4:51:34 AM No.713316169
Tri-Peak-Mountains-Thumbnail
Tri-Peak-Mountains-Thumbnail
md5: fa516fe38f9b6011a95e38aaa8b209a7🔍
>>713307673
Thanks, dude. I saw the dragon video too, and I have to say, it's super neat!
Anonymous
6/22/2025, 4:55:01 AM No.713316390
>>713315765
Take your own advice retard

>>713316107
whatever you want, just don't stop learning
Replies: >>713316596
Anonymous
6/22/2025, 4:55:24 AM No.713316416
>>713312538
so you're a glowie spying twitter for vulnerable youths to manipulate into doing your bidding? sounds kino.
Anonymous
6/22/2025, 4:58:57 AM No.713316596
>>713316390
And your models are...what exactly?
Replies: >>713316940
Anonymous
6/22/2025, 5:05:05 AM No.713316940
>>713316596
Way beyond yours
Replies: >>713317102
Anonymous
6/22/2025, 5:06:57 AM No.713317051
>>713315765
cool model
Replies: >>713317298 >>713317404
Anonymous
6/22/2025, 5:08:01 AM No.713317102
>>713316940
Prove it, bitch boy.
>inb4 it's the agrostologist sperging out
Replies: >>713317157
Anonymous
6/22/2025, 5:08:57 AM No.713317157
>>713317102
That's exactly why I'm not going to show you. You're so obsessed with the last guy who showed you up that you mention him in almost every single one of your posts now. I don't need a schizo.
Replies: >>713317298
Anonymous
6/22/2025, 5:09:41 AM No.713317193
wip_thumb.jpg
wip_thumb.jpg
md5: 0b8724f6bd72cbbe3cc6baf9aaa90313🔍
WIP
Replies: >>713317416 >>713318624 >>713322080 >>713332258
Anonymous
6/22/2025, 5:11:27 AM No.713317298
Iron-Ghetto-Thumbnail
Iron-Ghetto-Thumbnail
md5: b35c561594e1715a8914a66b8fb1b38b🔍
>>713317157
I accept your concession at being inferior to me.
>>713317051
Thanks. I made it on a whim one day, but I would rather not completely remake my game in a more generic style.
Replies: >>713317404 >>713317495 >>713319101
Anonymous
6/22/2025, 5:13:15 AM No.713317404
>>713317051
>>713317298
samefag
Replies: >>713317546
Anonymous
6/22/2025, 5:13:31 AM No.713317416
>>713317193
finally some good fucking food
Anonymous
6/22/2025, 5:14:45 AM No.713317495
>>713317298
Imagine trying to brag about your models and they look like that, holy shit you're actually insane
Replies: >>713317546
Anonymous
6/22/2025, 5:15:33 AM No.713317534
>finish core mechanics
>commission some main character sprites and some music
>finally ready for the fun creative part making levels and storyline and shit
>lose interest
>start thinking of a new project
Every time
Anonymous
6/22/2025, 5:15:48 AM No.713317546
Screenshot 2025-06-21 at 11.14.55 PM
Screenshot 2025-06-21 at 11.14.55 PM
md5: 68ea30d43d90d3c9210c1f07ff5fb6fd🔍
>>713317404
lol
>>713317495
Imagine trying to brag about your models and they don't even exist. Holy shit, you are actually insane.
Replies: >>713317789
Anonymous
6/22/2025, 5:18:36 AM No.713317697
1749701542334759m
1749701542334759m
md5: 220e2b2bc1eefb2cfacbf37bc3f05ae1🔍
Anonymous
6/22/2025, 5:20:13 AM No.713317789
>>713317546
Ah yes, the infamous IP ban evader who samefags and posts 10 times a minute surely didn't do exactly that.
Anonymous
6/22/2025, 5:20:49 AM No.713317830
Oh so it is the Virtual Agrostologist. Don't you have a Diablo clone you should be making (with absolutely zero enemies)?
Replies: >>713317913
Anonymous
6/22/2025, 5:22:26 AM No.713317913
>>713317830
You're so easy to troll it almost ruins the fun of it. Almost. I'm just a random agdg user who's tired of you shitting up everything and spamming threads on /v/.
Replies: >>713318465
Anonymous
6/22/2025, 5:23:50 AM No.713317989
>immediately says the line after the picture
Poetry.
Anonymous
6/22/2025, 5:26:39 AM No.713318120
What is this Virtual Agrostologist drama?
Replies: >>713318285 >>713318508
Anonymous
6/22/2025, 5:30:09 AM No.713318285
>>713318120
Some loser who thinks he's hot shit for making a Diablo "mmo" gets pissy when other people post. While it is best to ignore him, making him seethe due to his inability to model (his cope being that he doesn't want to "reinvent the wheel") can make for a good pastime.
Anonymous
6/22/2025, 5:30:36 AM No.713318310
>>713286556 (OP)
Any good books for learning Unity? I had no luck with blender until I got a book on low poly modeling. Video tutorials are usually half assed and stop a quarter of the way through learning anything important.
Replies: >>713318351
Anonymous
6/22/2025, 5:31:23 AM No.713318351
>>713318310
I recommend just reading the documentation.
Anonymous
6/22/2025, 5:31:44 AM No.713318363
image
image
md5: c044ed311517b24ca67921fdaff0801b🔍
Over a hundred games are released on Steam each day. The market is completely saturated.

I'm not saying you should stop gamedevving, I'm saying don't expect to make money or anyone to even play your game.
Keep this as fun hobby to do on the side and something to make out of passion.
Replies: >>713322237 >>713322262
Anonymous
6/22/2025, 5:33:48 AM No.713318465
>>713317913
>random agdg user
Hey nodev. Don't you have some tranime to spam?
Replies: >>713318585
Anonymous
6/22/2025, 5:34:30 AM No.713318508
1749876202624503
1749876202624503
md5: a4c5aebe648e0c52965d3aa96ffd5907🔍
>>713318120
It's a dev making an isometric mmo. Fagoon was doing his typical shitting up of threads when the dude told him to fuck off with his shitty models and recreated them like pic rel. Ever since fagoon has been talking about him nonstop and thinks every single poster that criticizes him is that dev. He calls him "grassfag" because the dev took time to make good looking sprites for his grass.
Anonymous
6/22/2025, 5:36:01 AM No.713318585
>>713318465
Nope, but if someone does I don't get upset about it because it's an anime website.
Replies: >>713318714
Anonymous
6/22/2025, 5:36:37 AM No.713318624
1748594859353934
1748594859353934
md5: fe1e42e8d1055aeadd4585884767d50d🔍
>>713317193
cunny ToT
Anonymous
6/22/2025, 5:38:28 AM No.713318714
>>713318585
You're using the internet brought to you by AMERICA because your masters couldn't make one with their Sony rice cookers.
Replies: >>713318804 >>713318843 >>713318897
Anonymous
6/22/2025, 5:40:12 AM No.713318804
>>713318714
My Masters? I'm American lol.
Anonymous
6/22/2025, 5:40:45 AM No.713318843
>>713318714
the american who made this site made it for anime posting (nikolay raskovskiy, the american)
Anonymous
6/22/2025, 5:41:54 AM No.713318897
>>713318714
t. non american mutt
Anonymous
6/22/2025, 5:43:34 AM No.713319014
>Grassfag's seething BAD
Shouldn't you be making a game with, you know, gameplay that goes beyond just putting on clothes and looking at isometric plants?
Replies: >>713319101
Anonymous
6/22/2025, 5:45:16 AM No.713319101
>>713319014
Seems pretty hypocritical to yell at other devs progress when your game looks like this >>713317298

Anyone who's done the donut tutorial could make something better than you.
Replies: >>713319487
Anonymous
6/22/2025, 5:48:39 AM No.713319281
Nobody seems to ever talk about O3DE. Is it a bad engine or is it just not popular?
Anonymous
6/22/2025, 5:53:16 AM No.713319487
>>713319101
Seems pretty hypocritical to yell at other devs progress when your game doesn't exist.
Replies: >>713319512
Anonymous
6/22/2025, 5:53:51 AM No.713319512
>>713319487
Whatever makes you feel better mutt
Anonymous
6/22/2025, 5:58:40 AM No.713319739
As soon as I sit down and start gamedeving I get really sleepy and tired.
Anonymous
6/22/2025, 6:00:16 AM No.713319818
>>713306465
I love your artistic style. Reminds me of the early 00s, the good times.
Replies: >>713320937
Anonymous
6/22/2025, 6:01:21 AM No.713319880
shameon
shameon
md5: 44eece7a54fcdcf33baeefb22960bb95🔍
>>713286556 (OP)
I made music today
https://youtu.be/SwRa4bQkJpw
Replies: >>713320937
Anonymous
6/22/2025, 6:01:51 AM No.713319897
1750556853446315
1750556853446315
md5: 401e0744b018fcc4991ae218ee7e9e22🔍
Release early lest you go in circles for eternity.
Levels, ideas, and especially bosses made in 2019 have no future in 2025.
Replies: >>713320962 >>713321472 >>713330135
Anonymous
6/22/2025, 6:22:48 AM No.713320937
DarkWood-Forest-Thumbnail
DarkWood-Forest-Thumbnail
md5: ce8a6b02fe6080bf03fec5713d6b0a4f🔍
>>713319818
Thanks. I finished the last of the wallpaper renders, so expect to see them appear soon on the official website.
>>713319880
I'll give this a listen and let you know my thoughts.
Replies: >>713344139
Anonymous
6/22/2025, 6:23:17 AM No.713320962
>>713319897
Kek
Is this game still not released yet?
How about that tactical anime soldier girl shit one?
Anonymous
6/22/2025, 6:33:30 AM No.713321472
>>713319897
Pretty mean of you to say that when >>713290885 and the other one are here
Anonymous
6/22/2025, 6:43:19 AM No.713321927
>>713287517
Dunno what exactly you're cloning, but I sure hope it isn't the faggotry (both literal and figurative). IMHO the most interesting aspect of that game was the fact that it's the best adaptation of the "everyday grind" structure from Fallen London. Adaptation into a regular offline videogame that is.
Also CS was terribly lackluster in the actual """interactive""" fiction department, both in terms of mechanics and flavor. If there was any opportunity for divergence, then you'd fail, and half the time you were told how (you) feel about this or that. The latter is extra inexcusable.
Anonymous
6/22/2025, 6:44:42 AM No.713321996
>>713291313
What is this, first person Tetris?
Replies: >>713331837
Anonymous
6/22/2025, 6:46:40 AM No.713322080
>>713317193
Holy shit this is gonna be peak!
Anonymous
6/22/2025, 6:49:45 AM No.713322237
>>713318363
If I can make at least one person happy with the things I make, that's enough for me.
I just wanna make cool games that will be enjoyed long after I'm gone.
Replies: >>713378795
Anonymous
6/22/2025, 6:50:21 AM No.713322262
>>713318363
holy based
i'm reasonably sure going all in on a creative project and just hoping to "make it" is a doomed idea in general
Anonymous
6/22/2025, 7:11:36 AM No.713323320
For anyone using Godot, are there faster or auto ways to paint the physics layer for a tileset?
Replies: >>713324060
Anonymous
6/22/2025, 7:11:51 AM No.713323332
Fygoon-Wallpaper-Thumbnail
Fygoon-Wallpaper-Thumbnail
md5: 4fd4b10c01d17c3006a7e778f15d21f0🔍
Wallpapers are now up and running on The Zmeian Compendium. Check it out:
https://fygoon.com/art/wallpapers.html
Anonymous
6/22/2025, 7:17:16 AM No.713323623
>>713301436
>Link?
Im not looking to invite anyone from 4chan unless they are extremely passionate
Replies: >>713323808
Anonymous
6/22/2025, 7:18:41 AM No.713323695
Viv
Viv
md5: fa140aeca8bec7924ab0b0a7e64755c6🔍
>>713293536
>I'm slowly building my own game dev community and am happy with its progress so far.
Replies: >>713323732 >>713323808 >>713324107 >>713324281
Anonymous
6/22/2025, 7:19:01 AM No.713323716
Do not click on fagoons links unless you want to be connected to a pedophile and IP traced. FYI
Replies: >>713323883
Anonymous
6/22/2025, 7:19:23 AM No.713323732
>>713323695
didnt this ai slopper kill himself?
Replies: >>713324106 >>713380915
Anonymous
6/22/2025, 7:21:09 AM No.713323808
>>713323695
this >>713323623 also im not inviting coomer games
Anonymous
6/22/2025, 7:22:42 AM No.713323883
Screenshot 2025-06-22 at 1.21.11 AM
Screenshot 2025-06-22 at 1.21.11 AM
md5: 2d9b843413bfdf37dcbb6fe3a2ca78fa🔍
>>713323716
>FYI: the schizo's only evidence of the site being an "IP sniffer" is a VirusTotal image he fabricated
I dare you to check my site.
Replies: >>713323943
Anonymous
6/22/2025, 7:23:53 AM No.713323943
>>713323883
Anon all websites know the IPs of who visit them
Replies: >>713323987
Anonymous
6/22/2025, 7:25:01 AM No.713323987
>>713323943
The schizo, apparently, is not aware of that fact.
Anonymous
6/22/2025, 7:26:37 AM No.713324060
>>713323320
Yeah. You can drag a box or hold shift to select multiple tiles, then make changes that affect them all at once. If you want a simple box shaped solid tile just hit F
Replies: >>713330220
Anonymous
6/22/2025, 7:27:45 AM No.713324106
>>713323732
No, but he did crash out and deleted his Discord server.
Replies: >>713380915
Anonymous
6/22/2025, 7:27:45 AM No.713324107
>>713323695
last thing I heard about this is that after the schizo from /vg( doxed him he talked about moving away from the porn and just make it a normal game? if so, that's a shame, the only reason I was interested was the porn
Replies: >>713324358 >>713380915
Anonymous
6/22/2025, 7:27:57 AM No.713324112
92755188f7c5b4a2c187b288527c3fdd
92755188f7c5b4a2c187b288527c3fdd
md5: 1dbbb568e2b933890214f5b87233450f🔍
I'm one of the best devs on this thread and tonight i'm drunk, about to fuck my slightly chubby girlfriend and i just loredevved all day. Soon you will enjoy listened to video essays from all manner of youtubers on my games. thank you.
Replies: >>713324210 >>713341985
Anonymous
6/22/2025, 7:30:27 AM No.713324207
>>713287291
sounds like you're using a too new version of Unity / some stupid "package" they never bothered finishing.
Anonymous
6/22/2025, 7:30:28 AM No.713324210
Basileus-Fygoon-Drawing-2-by-Pogeaux
Basileus-Fygoon-Drawing-2-by-Pogeaux
md5: b80fcaf6060c69965dfbec1ee9328260🔍
>>713324112
You don't even get fan works based on your game.
Replies: >>713324320
Anonymous
6/22/2025, 7:31:34 AM No.713324257
I'm so tired of fagoon existing
Replies: >>713331017
Anonymous
6/22/2025, 7:31:55 AM No.713324269
newer1_thumb.jpg
newer1_thumb.jpg
md5: 1803579ab5d7250887fe0b3961ab99a4🔍
scrapped what I had going on with my project, like all of my projects, it got too big from what it originally was. So copied the project, and gutted it to what it was meant to be originally, a space ship auto battler roguelike. I can still use a good amount of the same systems I already had in place, so it should go a lot more quickly with that. Here I just got a basic back and forth auto attack going on, as well as giving the player the option to switch camera angles if they wish, from default, to closer, to 1st person (inside not done), to behind the enemy.
Replies: >>713331641
Anonymous
6/22/2025, 7:32:09 AM No.713324281
>>713323695
>look of absolute disgust
love it
Replies: >>713324403
Anonymous
6/22/2025, 7:33:04 AM No.713324320
1734397400275719
1734397400275719
md5: 6bf6de8425d53538e88e5acc287a396b🔍
>>713324210
You don't even have a slightly chubby girlfriend.
Anonymous
6/22/2025, 7:33:47 AM No.713324358
Morwen_and_Nym
Morwen_and_Nym
md5: e79dcf1251921c440c4a0664ae102610🔍
>>713324107
No, the porn is still there. He was talking about moving away from posting on 4chan because of the schizo doxxer (Grassfag). I might have some of the art from our talks before he went AWOL, including some original sketches that were then turned into the actual art; I say "I might" because he was mass deleting a bunch of his messages.
Replies: >>713324406 >>713324468 >>713326051 >>713333640 >>713380915
Anonymous
6/22/2025, 7:34:39 AM No.713324403
>>713324281
It's generic AI
Anonymous
6/22/2025, 7:34:45 AM No.713324406
>>713324358
damn what a fag, one would think 4chan devs wouldnt be such pussies
Replies: >>713324468 >>713324672
Anonymous
6/22/2025, 7:36:20 AM No.713324468
>>713324358
No one even knows who doxxed him, I know you hate the guy but you have literally zero proof. YTC was an AI fag anyway so who cares.

>>713324406
They are all pussies, go criticize their shitty "games" and watch them all cry or go on a meltdown like fagoon does. Half of them are mentally ill trannies.
Replies: >>713324523 >>713324560
Anonymous
6/22/2025, 7:37:20 AM No.713324509
>be me
>use le gadot
>put a single gpuparticle in my game
>grafix card has a meltdown because of some png images being emitted
whatsefok?
Anonymous
6/22/2025, 7:37:36 AM No.713324523
>>713324468
>Half of them are mentally ill trannies.
Like a certain someone who wasted five years making grass?
Replies: >>713324564
Anonymous
6/22/2025, 7:38:32 AM No.713324560
>>713324468
nothing in the game itself was AI tho, he used it to make poses or references to then pay an actual artist for the art, is that not allowed either for /vg/ fags?
Replies: >>713324620 >>713324627 >>713324631 >>713324995
Anonymous
6/22/2025, 7:38:37 AM No.713324564
>>713324523
I don't know man. You're the one who won't stop talking about him so maybe you have an idea about your crush.
Anonymous
6/22/2025, 7:39:45 AM No.713324620
>>713324560
Anon...if you were here when the leak happened from his website you'd see it was literally like AI images and then an "artist" fixed the hands lol. Hell, even before the leak he bragged about using AI for his in game items and UI stuff.
Replies: >>713324842
Anonymous
6/22/2025, 7:40:00 AM No.713324627
>>713324560
he said he went to art school and drew all of his sketches for some damn reason
Anonymous
6/22/2025, 7:40:06 AM No.713324631
>>713324560
he said he went to art school and drew all of his sketches for some damn reason
Anonymous
6/22/2025, 7:40:58 AM No.713324672
1736604466443536
1736604466443536
md5: 296cfc23a7f8d4810b3398ee2af0d712🔍
>>713324406
Ok I checked our messages and he deleted all of the image messages. What is it with Canadians and scrubbing everything from the internet?
>MFW no more fat vampiric nor blue shortstack elven tiddies
Replies: >>713324710
Anonymous
6/22/2025, 7:41:38 AM No.713324710
>>713324672
He was like a mentally ill tranny who worked for the government, he probably had no choice.
Anonymous
6/22/2025, 7:44:42 AM No.713324842
>>713324620
If you were here when he still posted, you would have seen his original sketches of Nym and the others. Only the doxxing schizo would try to change the narrative.
Replies: >>713324890 >>713324935
Anonymous
6/22/2025, 7:45:37 AM No.713324890
>>713324842
the leaked docs showed that he commissioned the sketches
Anonymous
6/22/2025, 7:46:38 AM No.713324935
>>713324842
I was here when he posted, I literally asked him about his UI stuff when he posted it because I thought it looked good. Then he told me it was AI and wasn't a big deal since it was just items in game. Then afterwards when it got leaked is when we saw everything was AI.

It's embarrassing and they should be ashamed of themselves and I'm glad they're gone. Fuck shit like that. Don't need a schizo to not want an AI game.
Anonymous
6/22/2025, 7:48:04 AM No.713324995
>>713324560
It's the fact that he larped as an actual artist and would even give art learning advice to other anons that ticked people off
Replies: >>713325087
Anonymous
6/22/2025, 7:50:44 AM No.713325087
>>713324995
Exactly. The dude came in every thread being a smug "artist" and all his shit was fucking AI lol. Also he and fagoon were butt buddies and derailed multiple threads (shocker).
Anonymous
6/22/2025, 7:57:01 AM No.713325364
Screen Recording 2025-06-22_dodgeRoll_thumb.jpg
Screen Recording 2025-06-22_dodgeRoll_thumb.jpg
md5: 0bf5b270bd6b386ef6111fa43c69c1e9🔍
progress: Added a dodge roll mechanic
Replies: >>713325390 >>713325434 >>713332258
Anonymous
6/22/2025, 7:57:33 AM No.713325390
>>713325364
good art
Replies: >>713326108
Anonymous
6/22/2025, 7:58:33 AM No.713325434
>>713325364
cool whats it about?
Replies: >>713326108
Anonymous
6/22/2025, 8:01:17 AM No.713325537
Perfectionism is killing me from the inside.
Replies: >>713326519
Anonymous
6/22/2025, 8:06:57 AM No.713325761
Has anyone from this board ever made it big? Or finished their project?
Replies: >>713326017 >>713333640
Anonymous
6/22/2025, 8:12:51 AM No.713326017
>>713325761
Notch used to post here, among others.
Replies: >>713326215
Anonymous
6/22/2025, 8:13:34 AM No.713326051
605465046504560456065
605465046504560456065
md5: 142f4f86381d1dccea60e833edc754c6🔍
>>713324358
There's no recovering from having an AI prompt as the most important character in the entire game.
Anonymous
6/22/2025, 8:14:58 AM No.713326108
>>713325390
Thanks, anon
>>713325434
A dungeon crawler with arpg combat.
Anonymous
6/22/2025, 8:17:28 AM No.713326215
>>713326017
Was that before or after he finished and released Minecraft? Cool either way
Replies: >>713326271
Anonymous
6/22/2025, 8:19:01 AM No.713326271
>>713326215
Before, he shilled minecraft here and people would have threads about it. God I'm old. Ace of spades or whatever I believe was the same among a lot more.
Anonymous
6/22/2025, 8:24:45 AM No.713326519
>>713325537
this, but in my defense I'm learning a lot from trying to recreate every single animation and transition.
Anonymous
6/22/2025, 8:28:52 AM No.713326702
>project hopping
>grass looks greener on neighbors yard even when it's clearly dead
>constant distractions holding me back
I'm not scared of going to hell after I die, as I already live it every single day
Replies: >>713328878
Anonymous
6/22/2025, 9:16:33 AM No.713328878
>>713326702
I always come back to old projects and use what I learned along the way, some feel like I'm dragging behind by filling these boxes and then pushing them a few meters and then I go to the next box and do the same, but it's horizontal progress, everytime I fill the boxes faster and push them further, the goal is clear but I really need all these boxes.
Anonymous
6/22/2025, 9:49:06 AM No.713330135
>>713319897
A game originally released in 2010 recently got a re-release with little to no changes and got critical acclaim.
So methinks you don't know what you're talking about.
Replies: >>713350181
Anonymous
6/22/2025, 9:51:11 AM No.713330220
>>713324060
Thanks, it doesn't help much much though, still need to adjust all of it manually.
Replies: >>713330334
Anonymous
6/22/2025, 9:54:15 AM No.713330334
>>713330220
I don't know what you're asking for
Anonymous
6/22/2025, 9:56:09 AM No.713330407
1744407104509464
1744407104509464
md5: eb3c05aa63ac37a3d814f682f1895e2c🔍
>>713295045
>formerly Anime desert dev
Nausicaä/adventure-fags loosing once again.
Looks cool, but the world you were building before had so much soul, I was really looking forward to all the camping and exploration.
Replies: >>713332258
Anonymous
6/22/2025, 10:00:50 AM No.713330587
>set up dev environment years ago
>never update anything ever because afraid of breaking it
>finally update
>did break everything but eventually fixed it all
>game is exactly the same but now uses double the memory
why did I do that
Anonymous
6/22/2025, 10:04:50 AM No.713330752
>>713293536
discord?
Replies: >>713330786
Anonymous
6/22/2025, 10:05:41 AM No.713330786
>>713330752
Fuck no, im making a forum
Replies: >>713340720
Anonymous
6/22/2025, 10:07:36 AM No.713330874
file
file
md5: 3c53b8d4b134226cb53759158ddea25b🔍
I made enemies shoot and take damage and enabled navigation
Anonymous
6/22/2025, 10:09:39 AM No.713330927
>teens, 20s, and 30s -- hyper-daydream all sorts of ideas for games I could make. Even develop a few of the smaller ones.
>mid-40s -- can't even get engrossed in a sci-fi novel, let alone daydream about vidya
is my dev hobby over?
I can't develop anything if the ideas aren't flowing. What is the matter with me??
Replies: >>713330989 >>713331104 >>713331480 >>713331845 >>713353263 >>713367514
Anonymous
6/22/2025, 10:11:28 AM No.713330989
>>713330927
ever wondered why sequels made 10 or 20 years later by the same writer suck ass?
Replies: >>713331104 >>713331128
Anonymous
6/22/2025, 10:12:15 AM No.713331017
goku-krillin
goku-krillin
md5: 1fa5726de6e174ec5269599d3ac26e2e🔍
>>713324257
You and me both
Anonymous
6/22/2025, 10:14:21 AM No.713331104
>>713330927
>>713330989
cocks gone soft, happens to most daddy types, children mess up their brains with hormones
Anonymous
6/22/2025, 10:15:10 AM No.713331128
>>713330989
I know aging slows down the brain but for fuck sake it's only mid-life, nowhere near the era of dotage quite yet. David Bowie made Outside when he was my age, so it's not like it's impossible to overcome
Anonymous
6/22/2025, 10:25:27 AM No.713331480
>>713330927
I think you just need to clear your mind. Take a break from trying to dev for a bit, do something else, and then come back. Age is no excuse, Kojimbo is fucking 60 and he still puts out his own brand of creatividad to this day. It's all about mindset and workflow.
Anonymous
6/22/2025, 10:29:20 AM No.713331641
>>713324269
I like the CRT shader or whatever is going on, suits the models/VFX. Did you make it?
Anonymous
6/22/2025, 10:31:08 AM No.713331710
Godot Engine 2025.06.22 - 10.23.30.01_thumb.jpg
Godot Engine 2025.06.22 - 10.23.30.01_thumb.jpg
md5: 2a0e419d3655531fb189efe9089ee58a🔍
i reworked my old jump pad
it had a very cumbersome implementation where it raised the hover height limit, so the player was still expected to jump and hover manually, which proved not to be very intuitive for testers
now it actually raises you automatically as soon as you touch it
Replies: >>713333640 >>713339715
Anonymous
6/22/2025, 10:34:44 AM No.713331837
>>713321996
no it's just some walls for hopefully a future dungeon crawler
Anonymous
6/22/2025, 10:34:58 AM No.713331845
>>713330927
Do you exercise? You should. Also ideas come from hunger or depression. You probably have nothing to say at the moment.
Anonymous
6/22/2025, 10:45:42 AM No.713332258
testnewdesertnpc2_thumb.jpg
testnewdesertnpc2_thumb.jpg
md5: 6b18e1dc92c42a63615f0d90c9bd16dd🔍
>>713315567

You can use an image to 3D AI-model these days to speed up the modeling process. Learn just enough to correct the 3D models it spits out. Don't neglect fundamentals though.

>>713317193

Clean look.

>>713325364

Good stuff. Looking better than my roll in terms of directional control, it seems.

>>713330407

Thank you for your kind words. Yeah, that project was great to work on, but difficult. Learned a lot though. Had a grand vision for it, but the problem was the scope and competition. Sandland just released (and the new monster hunter is also out now) and Star Wars outlaws (girl with a hoverbike, some part of me thinks they stole my idea haha) and I realized that my game had already been made for the most part. I think I will incorporate some ideas from that project, though (e.g. adding a desert level). Funny that you mention Nausicaa. In the video in this thread, you see a valley with wind particles haha. I just took inspiration from a different part of Nausicaa (that and Zelda).
Anonymous
6/22/2025, 10:57:32 AM No.713332717
1730831940589256m
1730831940589256m
md5: 49455da15748f4b1686a1da2301bf4e9🔍
>see someone's "my game failed" video of a game that is similar to what I had in mind and panic
>See on his steam page that he asked twenty bucks for it and feel relieved
Whew, it got me panicked for a moment, but why do people price their games so high? Especially when it's their first entry. That dude had full patreon backing and could full-time dev. Insane.
Replies: >>713333131 >>713333640 >>713337476
Anonymous
6/22/2025, 11:08:46 AM No.713333131
>>713332717
Post the game.
Replies: >>713334819
Anonymous
6/22/2025, 11:22:43 AM No.713333640
>>713325761


More recently, Pseudoregalia and Underspace come to mind.

>>713324358

Pretty sure the key art was commissioned. It's way too consistent of a style and across characters to be AI generated.

>>713331710

Kino HUD. Do you use procedural animation on the legs?

>>713332717

Got a link to his steam page? I am interested in what your idea was.
Replies: >>713333679 >>713333821 >>713334819
Anonymous
6/22/2025, 11:23:44 AM No.713333679
>>713333640
no i have a walking animation and rotate the legs model depending on the direction i'm walking towards
Anonymous
6/22/2025, 11:27:43 AM No.713333821
>>713333640
If you looked at the files you would see that it was not. It was all just cleaned up AI art.
Anonymous
6/22/2025, 11:51:07 AM No.713334819
Goblin playerdancing
Goblin playerdancing
md5: cf4f702f8cded69278adf2b4743ec229🔍
>>713333131
>>713333640
>https://store.steampowered.com/app/2105910/Garbanzo_Quest/
It looks nice, like strong bad mixed into the characters. But the price is insane.
I had a fantasy Super Mario clone in mind, with projectiles, some tits and asses being shown here and there. You play as a goblin and run through levels just like Super Mario. It's still before prototype stage right now, but I can show you the character dancing.
Replies: >>713335081 >>713335083 >>713371359 >>713373508
Anonymous
6/22/2025, 11:57:15 AM No.713335081
>>713334819
>Garbanzo Quest
More like Garbage Quest, lmao
Anonymous
6/22/2025, 11:57:19 AM No.713335083
>>713334819
It has 300 reviews, that's quite a lot for a generic 2d platformer. I wouldn't call that a failure for a game like that, in a very over saturated genre. It is a foolish to assume that your game will buy you a house. Don't expect a lottery win.
Anonymous
6/22/2025, 12:10:25 PM No.713335646
challenged
challenged
md5: 2d4eb039a45b0419a317330def86cbf9🔍
>>713286556 (OP)
Redesigning my characters cause my mom said they looked too anime.
Replies: >>713335764
Anonymous
6/22/2025, 12:13:55 PM No.713335764
>>713335646
go into mobiledev if you want your mom to be your target audience.
keep your anime characters if you want to make $4.34E23 dollaroos
Anonymous
6/22/2025, 12:20:38 PM No.713336047
Idea guys, here's a challenge for you.
Using these 3 keywords, design a game.
Rain, Platformer, Survival
Replies: >>713336184 >>713336941 >>713336946 >>713337138 >>713337410 >>713337862 >>713351580 >>713356451 >>713357409 >>713369003
Anonymous
6/22/2025, 12:24:27 PM No.713336184
>>713336047
Your an attic rat that lives in rooftops of a victorian style city, it's always raining and you jump from roof to roof in search of food and to escape cats, dogs and birds.
Replies: >>713337816
Anonymous
6/22/2025, 12:24:45 PM No.713336196
When's the /v/ game jam?
Anonymous
6/22/2025, 12:42:44 PM No.713336941
>>713336047
Rainworld already exists and there's no chance of surpassing that game
Replies: >>713336987 >>713337816
Anonymous
6/22/2025, 12:42:50 PM No.713336946
>>713336047
rainworld but with bewbs
Replies: >>713336987 >>713337816
Anonymous
6/22/2025, 12:43:07 PM No.713336957
2025-06-22 12.40.11
2025-06-22 12.40.11
md5: ed45ef7b289e499e0f27c2d571c8924f🔍
ore crushing
Anonymous
6/22/2025, 12:43:50 PM No.713336987
>>713336941
>>713336946
kek
Anonymous
6/22/2025, 12:47:15 PM No.713337138
>>713336047
You are falling from the sky after a plane exploded during a thunder storm. Navigate across the sky collecting parts to craft random shit to slow your decent and hit the ground before you reach terminal velocity.
Replies: >>713337816
Anonymous
6/22/2025, 12:47:27 PM No.713337143
I made a very short RPG Maker 2003 game. Drew all of the graphics myself.
Anonymous
6/22/2025, 12:51:36 PM No.713337345
6 21 25 fps mode_thumb.jpg
6 21 25 fps mode_thumb.jpg
md5: a0266eaa6c52db4130ece400417dd54d🔍
added WASD movement which means FPS mode now flows a lot better. still some work to do though. thinking of letting the player enter FPS mode as a reward for beating the game or such
Replies: >>713337392 >>713337424 >>713337617 >>713378381 >>713378985 >>713379359
Anonymous
6/22/2025, 12:52:49 PM No.713337392
>>713337345
controller when :^)
Replies: >>713337523
Anonymous
6/22/2025, 12:53:13 PM No.713337410
>>713336047
It's raining Tetris blocks and you need to not get crushed.
It's raining grenades and you need to not get blown up.
Anonymous
6/22/2025, 12:53:29 PM No.713337424
>>713337345
Are you the guy with the wall mimic? Did you improve graphics that much?
Replies: >>713337523
Anonymous
6/22/2025, 12:54:30 PM No.713337476
>>713332717
>patreon
Does this work for non porn games or not
Anonymous
6/22/2025, 12:55:20 PM No.713337523
Victory_Despair
Victory_Despair
md5: 6ba4b365f70156d3fd0941d36c57625e🔍
>>713337392
--ack

>>713337424
im that guy
i didn't change the graphics in a while. this is just a fancy wall design for the final levels. i guess the mimic area is one of the first made for the game so maybe they look crappy compared to these
Replies: >>713338717
Anonymous
6/22/2025, 12:56:55 PM No.713337617
>>713337345
which engine is this using? unity? custom?
Replies: >>713337814
Anonymous
6/22/2025, 1:01:44 PM No.713337814
>>713337617
yeah its unity
Anonymous
6/22/2025, 1:01:46 PM No.713337816
>>713336184
>>713337138
Congratulations, you're the true designer.

>>713336941
>>713336946
is just the shitter that can only think of rainworld because there's "rain" in the game's name.
Replies: >>713337908 >>713368532
Anonymous
6/22/2025, 1:02:44 PM No.713337862
>>713336047
You are a guy in a desert getting pissed on by a girl and you have to jump across platforms to catch her piss in your mouth or else you'll die of dehydration.
Anonymous
6/22/2025, 1:03:43 PM No.713337908
>>713337816
>true designer
>either a furfag or fearmongerer
Replies: >>713338340
Anonymous
6/22/2025, 1:11:50 PM No.713338228
1750559017066442
1750559017066442
md5: da5eb5948d6426e55d77b568920bfc98🔍
>>713286556 (OP)
>he use unity
>he downloaded a unity game post IronSource fusion
lmao, enjoy your mossad malwares
Replies: >>713338748 >>713338812 >>713339249
Anonymous
6/22/2025, 1:14:35 PM No.713338340
>>713337908
>The uncreative is being jealous of the creative
Pathetic
Replies: >>713338391
Anonymous
6/22/2025, 1:15:49 PM No.713338391
>>713338340
I'd call them mentally deranged but we can agree to disagree
Anonymous
6/22/2025, 1:23:31 PM No.713338717
>>713337523
Outstanding. Shame ruza went curasi da.
Anonymous
6/22/2025, 1:24:32 PM No.713338748
>>713338228
The timeline where pirated software is the objectively better more secure version
Anonymous
6/22/2025, 1:25:48 PM No.713338812
>>713338228
If I get a chink phone do I only get chink spyware or do I get that + american spyware?
Anonymous
6/22/2025, 1:29:03 PM No.713338945
1735598389073801
1735598389073801
md5: 48b749cbd36398a25632201d88fd4af9🔍
>put all my points in music composition
>can't code or draw for shit
it's been fun at least
Replies: >>713339229 >>713339259 >>713339672 >>713344409 >>713345038
Anonymous
6/22/2025, 1:34:29 PM No.713339179
I'm sick of tranime artstyles
Anonymous
6/22/2025, 1:35:22 PM No.713339229
>>713338945
Didn't stop Toby Fox
Anonymous
6/22/2025, 1:35:42 PM No.713339249
>>713338228
Why are companies still working together with kikes? They hold no value and destroy everything they touch with their greed. Imagine using Unity and not expecting to get kiked out at random.
Replies: >>713339312 >>713340095
Anonymous
6/22/2025, 1:35:53 PM No.713339259
>>713338945
Hello buy art online thx for reading
Replies: >>713339414
Anonymous
6/22/2025, 1:36:17 PM No.713339278
>female protag
shant be playing
Anonymous
6/22/2025, 1:36:55 PM No.713339312
>>713339249
>Why are companies still working together with kikes?
Why wouldn't they? Established partnerships are considered stable.
Anonymous
6/22/2025, 1:38:53 PM No.713339414
>>713339259
assembling a team (or its semblance) is a hassle
Anonymous
6/22/2025, 1:42:06 PM No.713339569
Game design is more difficult than code, art and music combined.
Replies: >>713339632 >>713339636
Anonymous
6/22/2025, 1:43:26 PM No.713339632
>>713339569
Doesn't matter. A good game is a sum of all these parts, your game design will fall apart without decent code and art direction, and there are plenty of games out there carried by music alone.
Anonymous
6/22/2025, 1:43:34 PM No.713339636
>>713339569
>one takes years of practice to master
>other is just staring at ceiling for a few minutes
uh huh
Anonymous
6/22/2025, 1:44:04 PM No.713339672
>>713338945
What kind of music can you make?
Replies: >>713340591
Anonymous
6/22/2025, 1:44:57 PM No.713339715
>>713331710
You should take a look at the jump pads in Armored Core 6, it's a pretty neat take on the concept of a jump pad, where it's using pure mechanical force to assist in your machine being able to make gigantic leaps
Replies: >>713339804
Anonymous
6/22/2025, 1:45:58 PM No.713339764
How do I start a vidya publishing company
t.have the means, high 8 figures means
Replies: >>713339924
Anonymous
6/22/2025, 1:46:43 PM No.713339804
>>713339715
i was actually trying to replicate how hawken does it
Anonymous
6/22/2025, 1:49:19 PM No.713339924
>>713339764
Look through pages of current publishing companies, steal some of their employees, and roll from there.
Anonymous
6/22/2025, 1:52:30 PM No.713340095
>>713339249
>Why are companies still working together with kikes?
Because the people at the top don't give a shit about what the company become, but do give a shit about fat bribes.
IronSource's fusion was 100% an under-the-table deal, since their main concurrent actually *offered* money to Unity to get acquired by them - and instead the suits picked the overpriced IronSource.

Other fun fact: the shitshow with Unity fees that nearly killed the company originated from IronSource's rank.
The bribe was not only big enough to let them add their spyware everywhere in the company's product, it was so big the board of directors was fine with letting them push a move that everyone with a brain knew would doom the company.

Suits simply don't care about anything but their own money, which make them ideal partners for kikes and perfect entry points to effectively take over a company.
Replies: >>713373824
Anonymous
6/22/2025, 2:02:50 PM No.713340591
>>713339672
cheesy 00s j-metal
https://vocaroo.com/12vyzYbpAs7C

odd-time signatures stuff
https://vocaroo.com/1lopOMlI9odC

ambient orchestral
https://vocaroo.com/1dzoBRvrxJ55
https://vocaroo.com/19VShYIQ1DT5

choral
https://vocaroo.com/15IjuqMbhOQF

fake medieval strummy fantasy stuff
https://vocaroo.com/1bG348p4S5dZ

was kind of inspired by some shmup music, not my cup of tea usually
https://vocaroo.com/19AT9H3tRupV

and yeah, I haven't finished mixing or mastering most of these yet, need some final touches
Replies: >>713341147 >>713341252 >>713341480 >>713344409 >>713344589 >>713348791 >>713353668 >>713354298 >>713358478 >>713366118 >>713367024 >>713370370
Anonymous
6/22/2025, 2:06:00 PM No.713340720
>>713330786
Blessed high effort anon. I'm in the process of making an imageboard for that very reason.
Anonymous
6/22/2025, 2:12:23 PM No.713341018
What would be a good name for a phase of turn where damage is going out but turn is not quite over yet?
Something like "resolve phase".
Anonymous
6/22/2025, 2:14:48 PM No.713341147
>>713340591
I really like the Shmup music.
Anonymous
6/22/2025, 2:17:22 PM No.713341252
>>713340591
Just so you know, vocaroo reduces bitrate to something like 128 or even 64? I don't remember, but you know, for sharing music you'd want another service.
Anonymous
6/22/2025, 2:20:05 PM No.713341378
1692542174214
1692542174214
md5: 0b21747de4aa40214a84a182acf5d80b🔍
>>713304410
Anonymous
6/22/2025, 2:22:46 PM No.713341480
>>713340591
Ambient orchestral gives off some Jeremy Soule vibes, not bad
Anonymous
6/22/2025, 2:32:21 PM No.713341896
83d1279f07f035aecf7eb6d4a2b62aa6abdea767
83d1279f07f035aecf7eb6d4a2b62aa6abdea767
md5: 291416271b7659cabac131ee9e5e2111🔍
I can never think of what type of game to make. Can someone tell me what to make?
Replies: >>713341919 >>713341931 >>713344951 >>713353904
Anonymous
6/22/2025, 2:32:50 PM No.713341919
>>713341896
I based on my game on a dream I had.
Replies: >>713342054
Anonymous
6/22/2025, 2:32:58 PM No.713341931
>>713341896
Mario in Unreal Engine
Replies: >>713342054
Anonymous
6/22/2025, 2:34:18 PM No.713341985
>>713324112
>slightly chubby
OBESE.
Anonymous
6/22/2025, 2:36:12 PM No.713342054
>>713341919
All my dreams are mundane but at the same time uncomfortable and depressing. Like me walking alone in a massive empty dark house where theres nothing and no one.
>>713341931
That sounds kind of hard
Replies: >>713342101
Anonymous
6/22/2025, 2:37:00 PM No.713342101
>>713342054
>walking alone in a massive empty dark house where theres nothing and no one
Sounds like you should make an RPG Maker game. Of course you can take creative liberties and add monsters and shit if you want.
Replies: >>713342892
Anonymous
6/22/2025, 2:44:32 PM No.713342458
1749842685224153
1749842685224153
md5: 06396f3214727b3e4d35e1adedb2781e🔍
Dreams are really good inspiration. I'm making a map in Hammer++ that's a mishmash of various places from my dreams
Wish I had the more interesting images of it on my phone though, so I have to just post this older version of part of the main 'hub' dream space (my childhood home)
Replies: >>713342892
Anonymous
6/22/2025, 2:53:37 PM No.713342892
>>713342101
>>713342458
Its not a bad idea. My dreams are always just so depressing I try not to think about them so I forget.
Anonymous
6/22/2025, 3:17:38 PM No.713344139
>>713320937
you should make a forest level
Anonymous
6/22/2025, 3:22:56 PM No.713344409
>>713340591
>>713338945
join my project...
Anonymous
6/22/2025, 3:25:54 PM No.713344589
>>713340591
If I wasn't autistic I'd beg you to make music for my game.
Replies: >>713345936
Anonymous
6/22/2025, 3:31:51 PM No.713344926
>Don't let perfect be the enemy of good
I really need to practice this.
I always give up making the game after I realize the code is shit, the art is bad, and there's not even any music / sound effects.
Anonymous
6/22/2025, 3:32:28 PM No.713344951
boss has a second phase
boss has a second phase
md5: f29e032a8fc701e71ac7658758a98dc0🔍
>>713341896
Make an Ace Combat type of game, but the pilots are cute little girls.
Anonymous
6/22/2025, 3:34:03 PM No.713345038
>>713338945
hire some asian woman to be your artist, spaghetti code your way to success (make a 2D game so unoptimized code is not a problem), ???, profit
Anonymous
6/22/2025, 3:46:12 PM No.713345662
Is it worthwhile to offer your game free, and let potential players choose to buy it, or just set your price at something cheap, like $5 or less?
Replies: >>713345783
Anonymous
6/22/2025, 3:48:30 PM No.713345783
>>713345662
Based on my experience in the game industry, if you genuinely have a good game, players will still flock to you even if you adopt every bad business practice in the book to exploit them.
And when you are being generous and do something good, nobody appreciate and thank you for it, instead they will take it as the baseline and want you to give more.

TLDR: you will make more money charging them $20, then after complains from the players, lower the price to $5.
Anonymous
6/22/2025, 3:51:23 PM No.713345936
>>713344589
>beg
You can just ask, you know. What's your game like?
Anonymous
6/22/2025, 4:03:12 PM No.713346637
>>713287748
>>713304569
>>713305060
/agdg/ is unusable and has been for a long time
Replies: >>713347551
Anonymous
6/22/2025, 4:18:00 PM No.713347551
>>713346637
Ignore those /agdg/ shills.
I left that gay place because they have too much dramas and no development going on.
Also, they like to lick the butthole of whoever post a polished game.
Replies: >>713348590
Anonymous
6/22/2025, 4:27:49 PM No.713348174
I'm an artist. I can make 3D models and texture assets, but I can't code. Is it realistic for me to learn C# for Unity and maybe finish my game in 3 years? Obviously complexity of systems would dictate it but basic combat, AI chases, melee detection, nothing AAA development hell complexity.
Replies: >>713348417 >>713348421 >>713350535 >>713350927 >>713352339 >>713352443 >>713356512
Anonymous
6/22/2025, 4:31:34 PM No.713348417
>>713348174
Depends on the scope of the game.
Can you list a game as example of how big your game will be?
Replies: >>713348583
Anonymous
6/22/2025, 4:31:40 PM No.713348421
>>713348174
I wouldn't go for melee action game if you have 0 coding experience. Anything turn-based would be way easier.
Anonymous
6/22/2025, 4:34:24 PM No.713348583
>>713348417
Signalis, early RE games with fixed camera + inventory management + auto aim, pick up items. Resource (ammo, healing, key items). Puzzle solving to progress.
Replies: >>713348741 >>713348823 >>713348985 >>713350535 >>713352443
Anonymous
6/22/2025, 4:34:27 PM No.713348590
>>713347551
>whoever post a polished game
You had me until this part.
Replies: >>713348832
Anonymous
6/22/2025, 4:37:05 PM No.713348741
>>713348583
That's pretty ambitious as far as 1 man projects go. If you want melee, keep it as simple as possible, 1 or 2 animations max, and focus on the other parts of the gameplay
Replies: >>713349372
Anonymous
6/22/2025, 4:38:07 PM No.713348791
>>713340591
man i wish i could play guitar
Replies: >>713352957
Anonymous
6/22/2025, 4:38:34 PM No.713348823
>>713348583
Since you have no idea how to code, it's gonna take way longer for you, unless you're very dedicated and spend like 10+ hours on your game every single day for the next 3 years, and also have someone experienced that can point you the the right direction on how to do things.
But yeah, it is possible.
Replies: >>713348985 >>713349372
Anonymous
6/22/2025, 4:38:43 PM No.713348832
>>713348590
nta but I posted my game there a few times and some haters went haywire with the hugbox shit
Anonymous
6/22/2025, 4:41:07 PM No.713348985
>>713348583
Adding to this >>713348823 anon's point, do consider finding a decent programmer who will do the proper coding for you, there's no shame in that.
Replies: >>713349179 >>713349372
Anonymous
6/22/2025, 4:44:02 PM No.713349179
>>713348985
>there's no shame in that
Not that anon, but I don't think shame is the problem.
It's just too hard to find someone that's interested to work together, and also won't give up and abandon the project halfway.
And if you're talking about paying, I don't think anybody should be paying if they don't know what they really want yet.
Anonymous
6/22/2025, 4:47:14 PM No.713349372
>>713348741
>>713348823
>>713348985
Thank you. I saw that Unity has tons of guides on everything I need, so I thought I could bash my head to the wall for hours every day until I solve it and learn what I need. Obviously I don't know what I don't know, so maybe I am too naive. Conscript was built by one guy in 6 years and he had zero knowledge going in.
Replies: >>713349515
Anonymous
6/22/2025, 4:49:44 PM No.713349515
>>713349372
Getting the ball rolling is the most difficult part. Just get to the job and your experience and ideas will start snowballing at somepoint
Anonymous
6/22/2025, 4:56:59 PM No.713349934
1733925721721157
1733925721721157
md5: a358ec5ecdb3fb9ec44ef92fd24d6cc7🔍
this true? (read from top to bottom normally)
Replies: >>713350227 >>713350232 >>713350325 >>713350402
Anonymous
6/22/2025, 5:01:26 PM No.713350181
>>713330135
Brands and company money can solve anything. Indies are the place where the YouTubers let out their real opinions and you'll see all the criticisms they have for a 2019 boss AI.
Anonymous
6/22/2025, 5:02:27 PM No.713350227
>>713349934
>are platforms the most important part of platformers?
yeah
nobody cares about your marketable protagonist or cool movement tech if your levels don't make good use of it
Anonymous
6/22/2025, 5:02:31 PM No.713350232
>>713349934
I don't know what the fuck an "on-rails 2D platformer" is but the rest of the analysis is basically correct
Replies: >>713350361 >>713351451
Anonymous
6/22/2025, 5:04:07 PM No.713350325
>>713349934
I don't think that's true.
The problem is not at designing, but at budget.
With roguelike, you can get away with designing a few environment assets and reuse them again and again while the gameplay provide new game experience.
If you have a set level, you will need to design the levels with all kind of different assets so they don't look the same.
And if you made a game too small, people are unwilling to pay for it too because then it wouldn't be "worth" it.
Anonymous
6/22/2025, 5:04:59 PM No.713350361
>>713350232
I assume he meant like how in Klonoa or Tomba the environment is 3D yet you're still basically moving on a 2D grid where only a few objects/enemies make use of the 3rd axis
gogem.pro
6/22/2025, 5:05:39 PM No.713350402
>>713349934
people with skills and genius are not going to bother wasting their time on earth retreading concepts that have been done tens or hundreds of thousands of times already so of course all new platformers are poorly constructed.
Anonymous
6/22/2025, 5:05:59 PM No.713350424
>>713290885
Kill yourself, degenerate
Replies: >>713350471 >>713361345
Anonymous
6/22/2025, 5:06:47 PM No.713350471
>>713350424
>t. normie
Replies: >>713350798 >>713370078
Anonymous
6/22/2025, 5:07:46 PM No.713350535
>>713348174
>>713348583
>Gets non-answers as responses
Haven't played Signalis but the early RE games are definitely feasible as a solo dev

With not knowing anything about code, that's obviously where you need to start. Start at the absolute basic level of C# with learning the different value types and reference types.
Go on Udemy, look for any highly reviewed in-depth courses that teach C# itself and then pirate them. Then look for in-depth Unity courses that explain the basics of using the engine and pirate those too.
Also do Unity's official tuts on learn.unity.com, and look through their e-book guides where they outright explain many things and are an easy thing to go back to for learning until you memorize it
https://unity.com/how-to#all-ebooks

Unity also provides free template games on their asset store which you can look at when you get more of a hang of the engine, to see basic structure of a game.

After all that, you'll then need to learn basic programming practices of setting up basic management systems and keeping things decoupled with modular design but by that point you should have the structure of your game designed so you know what you're getting into

There's also things on the asset store, specifically made for people like you who aren't programmers and don't really care about programming and just want to learn to code so you can make the game and that's it
https://assetstore.unity.com/packages/templates/systems/retro-horror-template-244541

You can also look into an asset called PlayMaker which is an enhanced visual scripting system because Unity's built-in systems are garbage. The entirety of Hollow Knight was made with that one asset for example

If you decide Unity isn't for you, you can easily move over to Godot and convert what you've made in Unity over to Godot.
UE is an option too but not really needed for a game like what you're making as UE is more for people that have a better understanding of programming since it uses C++
Replies: >>713350990 >>713352339
Anonymous
6/22/2025, 5:12:33 PM No.713350798
>>713350471
I'm not the one that's into farts
Anonymous
6/22/2025, 5:14:30 PM No.713350927
>>713348174
Make pre-rendered sprites and use RPG Maker. Could be a kino aesthetic.
Anonymous
6/22/2025, 5:15:00 PM No.713350957
>agdg 2
Those threads are unusable during the weekend.
Replies: >>713351014
Anonymous
6/22/2025, 5:15:30 PM No.713350990
>>713350535
Thank you very much for your detailed reply. I was considering between UE and Unity but a lot of C++ and gamedev guides especially for UE are like "you should know this already", documentation hell for people who are already seasoned devs, so C# / Unity seemed like a more rational choice. Is my assessment fair?
Replies: >>713351989
Anonymous
6/22/2025, 5:15:58 PM No.713351014
>>713350957
That's when all the non-NEETs have time to dev.
Replies: >>713351107
Anonymous
6/22/2025, 5:17:36 PM No.713351107
>>713351014
Is that a good or bad thing now?
Anonymous
6/22/2025, 5:23:41 PM No.713351451
>>713350232
i guess he meant to say linear?
Anonymous
6/22/2025, 5:25:57 PM No.713351580
>>713336047
scavenging game where platforming challenges are greatly affected by the weather forcing you to improvise and adapt to the situation
Anonymous
6/22/2025, 5:32:18 PM No.713351989
>>713350990
>Unity seemed like a more rational choice. Is my assessment fair?
Yes, if I was you I'd choose Unity or Godot

The common benefits of choosing UE for non-programmers that want to make a game are
>Blueprint system is the best built-in visual scripting of all the available engines
>UE is very powerful and gives access to good looking visuals with clicking some buttons
>Epic provides very good and indepth templates that can easily be edited and used in your game
>Epic gave away all the Paragon assets for free
>You can use different versions of UE (like 4 or 3) and still make really good games but this requires good programming knowledge to edit the engine
>Better license deal than Unity

UE bad
>Not really designed for low poly/unit artstyles, you'll have to edit the engine and remove some stuff which requires you to know what you're doing (like what the Pseudoregalia dev had someone else do for him so he got that look)
>Optimization and performance problems because non-programmers have no idea how to optimize and turn off undeeded UE5 features
>Epic's documentation is not the best compared to Unity or Godot (continually improving)
and so on

My take is UE is for people that have a better grasp of programming as UE is more rewarding the more time you take to learn it, which does require programming knowledge.

Unity good
>Good documentation
>Easier to understand framework
>Easily supports unlit artstyles and highly stylized ones (UE does too but requires more work)
>Asset store has many high quality assets that allow for non-programmers to easily make games. The AS has more to offer than UE's one
Unity bad
>Licensing deal makes you pay them more cash than you would Epic if you make it (Unity payback starts at $200k vs Epic's $1m)
>Built-in systems aren't the best aside from their learning resources, meaning many Unity devs rely on assets or build their own systems to avoid dealing with Unity's memes
ran out of space
Replies: >>713352384 >>713376386
Anonymous
6/22/2025, 5:37:43 PM No.713352339
>>713348174
It's a matter of whether you have a problem-solving brain. Three years is a long time. You could start pumping stuff out within a week.
What I would suggest is starting with the basic C# stuff like if statements, for loops, what a variable is. Then run some basic Unity tutorials where they give you a game and explain step by step what to do, but I'd mix in some of your own changes. Think that "it'd be cool to do this instead", and think how to do that.

Generally speaking, the moment you notice that the new stuff you're learning falls into "but why would I do this instead of doing it another way I've already learned", I suggest stopping with theory and moving to practice. There is a lot of stuff in programming that was designed to solve certain problems, but if you never had those problems, it's hard to understand why you need it.


>>713350535
I used PlayMaker at work and I have nightmares from that thing. We got a project from someone who's an artist and didn't know much about coding, and changing anything involved jumping to 20 different places to change the same value.
You can use visual scripting but they will not replace fundamental programming knowledge, at least from design side.
Replies: >>713353038
Anonymous
6/22/2025, 5:38:23 PM No.713352384
>>713351989
Thanks man, I appreciate your time. I am against Godot because C# in itself is more useful outside of gamedev and a marketable skill so I don't "waste time" even if I don't make it if that makes sense.
Replies: >>713352432 >>713352817 >>713352904
Anonymous
6/22/2025, 5:39:16 PM No.713352432
>>713352384
Godot has C# coding too, just so you know.
Anonymous
6/22/2025, 5:39:25 PM No.713352443
>>713348174 >>713348583
you dont need to code
I cant code and Ive made way more complex things just hacking others scripts, but I suggest you to team up with someone who can because it will save you time and let you do more creative stuff like interesting puzzles
Anonymous
6/22/2025, 5:45:07 PM No.713352817
>>713352384
>I am against Godot because C# in itself is more useful outside of gamedev and a marketable skill so I don't "waste time" even if I don't make it if that makes sense.
Understandable as Godot does support C# but really GDscript is what you want to be using for that engine but I mentioned how easily you can move over to Godot if you wanted as that option is always there for you and it's easier to convert from Unity -> Godot then it is to Unity -> UE

You should take some time to thoroughly look into the learning resources for Unity/Godot, do what typed in the other post and check out Udemy courses (and pirate ones you find interesting and are highly rated)

Unity by far has the most resources available simply because it's been around for far longer but much like how many Unitydevs rely on asset store assets to get around Unity's retardedly designed systems, Godot also has it's own equivalent with many Godotdevs relying on Godot plugins and assets made for better tooling and since Godot is new, it's attracting lots of attention so it at least has the potential to keep getting better

If you decide Unity though, then look at that asset I linked you in the other post and then search Playmaker on the asset store
Research both of those assets as a starting ground and make your own conclusion
Replies: >>713353345
Anonymous
6/22/2025, 5:46:38 PM No.713352904
>>713352384
If I ever complete anything, I'll probably rebuild in C# with this in mind
Anonymous
6/22/2025, 5:47:40 PM No.713352957
>>713348791
Tbh I can't as well, I just hire pro musicians to do it.
Anonymous
6/22/2025, 5:48:58 PM No.713353038
>>713352339
>I used PlayMaker at work
That's why I'm telling him he should learn programming as the first thing to do
Before he touches Unity, he should learn C# itself and then make the transition to learning C#'s unique features in Unity at the same time for when he starts learning the engine because he'll have a better chance to develop proper fundamentals

It doesn't matter how well built a visual scripting system is because all non-programmers will turn it into spaghetti shit
It's like how non-programmers use Unity's Animator and turn that shit in spaghetti whereas actual programmers will look at that garbage, say no thanks, and make their own animation systems so they have greater control and better clarity for everything
Anonymous
6/22/2025, 5:49:19 PM No.713353056
part of me wants to organize a concord themed game jam to celebrate 1 year since its death, who´d be down for it? I feel like it would be possible to actually convince /v/ to do make OC for once in a while
Anonymous
6/22/2025, 5:52:16 PM No.713353263
20250619_165849
20250619_165849
md5: bcdd3e08e662b6f7e87d0e942ef597bb🔍
>>713330927
Brian Jacques wrote the original Redwall in his 40s and it published when he was 47.
Replies: >>713358083
Anonymous
6/22/2025, 5:53:25 PM No.713353345
>>713352817
It always blows my mind how heavily most unitydevs rely on assets for nearly everything(including script related stuff), and they just cobble it all together.
Replies: >>713353606
Anonymous
6/22/2025, 5:57:43 PM No.713353606
>>713353345
Godot devs do the same thing though
Replies: >>713354060
Anonymous
6/22/2025, 5:58:17 PM No.713353639
>>713286556 (OP)
Just made a game on Scratch
Anonymous
6/22/2025, 5:58:32 PM No.713353668
>>713340591
the shmup music fucking rocks
Replies: >>713353929
Anonymous
6/22/2025, 6:02:18 PM No.713353904
>>713341896
How do you not know what kind of game you want to make? I just started with the biggest, most ridiculous idea that I had and started removing things I couldn't ever do by myself until I got something that somewhat resembles my original idea but should be doable. Don't you have like, idk at least five different games you'd like to play that just don't exist?
Anonymous
6/22/2025, 6:02:45 PM No.713353929
>>713353668
Thank you. I really need to learn more EDM tricks and stuff but I just can't stomach that kind of music.
Anonymous
6/22/2025, 6:04:44 PM No.713354060
>>713353606
We don't because there's literally not enough assets to do so. Just shaders mainly. Unity uses assets for music control, character controllers, night day cycles, vehicles, scene transitions, dialog, ui, etc etc. It's the reason unity games tend to be so buggy, because they've just cobbled together other people's systems and hope it works.
Replies: >>713354762
Anonymous
6/22/2025, 6:08:10 PM No.713354298
>>713340591
Do you take commissions, and how much?
Replies: >>713355652
Anonymous
6/22/2025, 6:11:10 PM No.713354502
the artist I had commissioned for the game ghosted me after doing half the art. what the fuck do I do know? I'm I just fucked?
Replies: >>713354721 >>713358380
Anonymous
6/22/2025, 6:14:29 PM No.713354721
>>713354502
Did you pay everything in advance?
If so, welcome to getting scammed with not much recourse.
Anonymous
6/22/2025, 6:15:07 PM No.713354762
>>713354060
Godot devs literally do, the community inherently encourages the sharing of assets and tools because the engine is open source and free and Godot has yet to implement many common systems other engines offer which is why many Godot users give the official Godot devs flak for being slow on implementing many improvements and fixes to the engine people submit on github or make a popular asset that the Godot community adapts
The most recent update for Godot had the devs happily showcasing improvements to their physics systems because of the guy who made the Jolt physics is working on new stuff. Before Jolt got integrated with Godot, every Godot dev was using that because Godot's built in physics system is garbage
Many popular Godot content creators on youtube, twitter etc get popular because they freely share assets and scripts so people can improve their game

Then there's how many people on social media advertise Godot in comparison to Unity so many Unitydevs jump ship to Godot and spread the same practices of using a ton of assets or making assets to share for things.
The only thing Godot doesn't have is a complete centralized source for assets like Unity does, many Godot assets are split on many different sites or some guy's personal site/blog but it's all the same shit

It's the same thing that happens with Blender. Blender is free and has a good selection of features that make it actually usable for commercial projects but it lacks features on the same level as Max, Maya, ZBrush, Substance, so to make up for that the community makes it's own tools within Blender to replace the lacking features Blender has (aside from the people that have workflows where they jump from program to program for different needs like sculpting in ZBrush, retopo in Blender, and texturing in Substance as one example)
Anonymous
6/22/2025, 6:27:00 PM No.713355652
>>713354298
>Do you take commissions
Depends on the genre
>how much?
The price is negotiable, but at the moment I'm more interested in building up my portfolio.
Replies: >>713372029
Anonymous
6/22/2025, 6:38:28 PM No.713356451
>>713336047
>surving a rainstorm on a train platform
rate
Anonymous
6/22/2025, 6:39:08 PM No.713356512
>>713348174
Got any samples of your work? I need a 3d artist
Anonymous
6/22/2025, 6:44:57 PM No.713356938
elden-ring-pixel-art-v0-gfdmd0x62rsc1_png
elden-ring-pixel-art-v0-gfdmd0x62rsc1_png
md5: 9ee8ab76656f0a9492e18209ed7e2806🔍
>>713286556 (OP)
Recommend me the best RPG Maker MZ tutorial please. I bought the engine a month ago, messed up with a little but I need some guidance cause I'm not 14 yo anymore.

Also, I really don't where should I begin and I think a small project should help. I'm thinking about a 2-3 hour game just to practice all the systems, but I would be nice to receive any help.
Replies: >>713358269 >>713360881
Anonymous
6/22/2025, 6:45:51 PM No.713357001
1716921701582687
1716921701582687
md5: be3ace384d0e49a63ff9b9651ae66a15🔍
Fuck man, I wish I had the funds to full-time dev like the rich kids on youtube. Even pushing out one project would already boost one's skill tremendously.
Replies: >>713357698 >>713358103
Anonymous
6/22/2025, 6:46:01 PM No.713357014
2568M
2568M
md5: 5f5a644a12033ee5a828a21be3d54d79🔍
Bros, how the fuck do I use blendershit to make curved 3D path models like the ones in monkey ball? I hate this software so fucking much
Replies: >>713357418 >>713357494 >>713357758
Anonymous
6/22/2025, 6:51:46 PM No.713357409
>>713336047
It’s not a platformer and there’s no survival mechanics. Rain can stay.
Anonymous
6/22/2025, 6:51:54 PM No.713357418
>>713357014
curve and array modifiers
Replies: >>713357497 >>713358286
Anonymous
6/22/2025, 6:53:01 PM No.713357494
>>713357014
rectangle mesh with array and curve modifier. Use a Path for the curve modifier. In the data setting for the path, look at the twist method option. If you set it to minimum, the curves will be twisted like monkeyball. If you set it to Z-up, the top of the curve will be relatively flat(ideal for if the road is going to be used for cars).
Replies: >>713358286
Anonymous
6/22/2025, 6:53:05 PM No.713357497
>>713357418
spoonfeed me a tutorial you faggot, I am getting filtered HARD
Curve modifier didn't do shit, all it did was make my mesh disappear
Replies: >>713358089 >>713358286
Anonymous
6/22/2025, 6:56:12 PM No.713357698
text_thumb.jpg
text_thumb.jpg
md5: 48679299cbc86df5734937377ebb69c0🔍
made some improvements to the dialogue logic:
>player sheathes weapon at the start
>icons at the bottom (straight out of OOT)
>vertical alignment: text doesn't move while it's being displayed, but once it's fully displayed it'll be vertically centered
>optional delay, for dramatic pauses or while waiting for an animation to end
>words appear in chunks instead of letter by letter
only thing left is to focus the camera and maybe replacing the label with a richTextLabel so I can apply different colors to some words.
>>713357001
Hey, I have that fish in my parent's house. Was surprised when I saw it on The Sopranos lol.
Replies: >>713362053 >>713363294
Anonymous
6/22/2025, 6:57:06 PM No.713357758
>>713357014
Curve modifier
Bezier curves then convert to mesh
Try doing some basic research on using the program, this is literally 1min tutorial shit
Replies: >>713358238 >>713358286
Anonymous
6/22/2025, 7:01:28 PM No.713358083
>>713353263
Making me feel a lot better about starting my Redwall-inspired Zelda clone so damn late, so thank you for that
Anonymous
6/22/2025, 7:01:31 PM No.713358089
>>713357497
>all it did was make my mesh disappear
The FUCKING BULLSHIT part is that the object you're curving and the curve object have to have the same origin point.
So, you should select the object you're curving in object mode, then from the snap menu (object -> snap, Shift+s) select "cursor to selected". Then select the curve, and use Object -> Set Origin -> Origin to 3D Cursor.
After that you should have the mesh deform along the curve in some obvious way, at which point the only thing remaining is selecting the correct axis for the modifier and then working with the curve.
Replies: >>713358286
Anonymous
6/22/2025, 7:01:43 PM No.713358103
1621521136512_thumb.jpg
1621521136512_thumb.jpg
md5: bfabfe70ae2031faeb0a361d02324dc9🔍
>>713357001
>tfw had the time to dev at my old job site but didn't
>got moved to new one and now have no time to dev
Fuck
Replies: >>713358456 >>713362108
Anonymous
6/22/2025, 7:03:27 PM No.713358238
>>713357758
No, how should use paths. Bezier curves are hell to work with if you're making anything remotely precise.
Anonymous
6/22/2025, 7:03:53 PM No.713358269
>>713356938
Best guide is taking the codepill and using an actual engine since you're not 14 yo anymore.
Replies: >>713358551 >>713358707
Anonymous
6/22/2025, 7:04:04 PM No.713358286
anus
anus
md5: 4a10ab791a77e7f48ab1f1da7a85122b🔍
>>713357418
>>713357494
>>713357497
>>713357758
i can't understand shit man...

>>713358089
Shit, I don't even know what origin points are. Do I have to go back to the tutorial hell?
Replies: >>713358969 >>713380425
Anonymous
6/22/2025, 7:05:33 PM No.713358380
>>713354502
That sucks, I'm sorry. That's why I started learning to do it myself, artists are flakes and I hate them. At least you might be able to find an artist who can do your first artist's artstyle close enough that it's not overwhelmingly obvious to players not in the know.
Anonymous
6/22/2025, 7:05:54 PM No.713358409
2025-06-22 19.00.58
2025-06-22 19.00.58
md5: a3eafbc1caa4b56d2dde5f77dd5856b1🔍
ore refinement
Replies: >>713365936
Anonymous
6/22/2025, 7:06:34 PM No.713358456
>>713358103
me in my bedroom at 2am
Anonymous
6/22/2025, 7:06:59 PM No.713358478
>>713340591
Honestly impressive. been trying to get into orchestral music composition (not the bland zimmer-like crap) for a while but man that shit's hard
Anonymous
6/22/2025, 7:07:50 PM No.713358551
>>713358269
>RPG Maker BAD!
Crab get ye gone
Replies: >>713358584
Anonymous
6/22/2025, 7:08:24 PM No.713358584
>>713358551
Didn't say it's bad. Can't say it's good either.
Anonymous
6/22/2025, 7:09:59 PM No.713358707
FaceApp_1686538218064-transformed (1)-gigapixel-standard-scale-2_00x
>>713358269
Dude, I'm 37, I work 10 hours a day and I want to finish the game I wish to make before I'm 40. I won't learn how to code now, I'm sorry.
Replies: >>713358867 >>713360756 >>713362692
Anonymous
6/22/2025, 7:12:18 PM No.713358867
>>713358707
If Cleve Blakemore can work on his game for 20 years, why can't you?
Anonymous
6/22/2025, 7:13:42 PM No.713358969
>>713358286
The orange dot with the black outline is the origin. Every object has one.
In effect it's where the object itself is, and all the points of the objects are stored relative to it. The difference between moving objects in edit and object mode is that in edit mode you're moving the points of the object relative to the origin, and in object mode you're moving the origin.
This is some pretty basic 3D theory, to the point where nobody covers it in step by step tutorials to the extent that you should know it.
Replies: >>713359120
Anonymous
6/22/2025, 7:15:36 PM No.713359120
>>713358969
>In effect it's where the object itself is, and all the points of the objects are stored relative to it. The difference between moving objects in edit and object mode is that in edit mode you're moving the points of the object relative to the origin, and in object mode you're moving the origin.
Finally a good ass explanation. All I did was mash tab to toggle object/edit modes until I unlocked the feature that I wanted to use
Anonymous
6/22/2025, 7:21:29 PM No.713359562
>>713286556 (OP)
If I made a generic porn VN/RPG maker slop, how much would the normalfags eat it up and hand me their money?
I make the art and put in NTR
Anonymous
6/22/2025, 7:26:50 PM No.713359943
>>713307673
Fix your color contrasts, harsher shadows. Don't make yet another desaturated pastel gray sloppa
Replies: >>713363294
Anonymous
6/22/2025, 7:37:51 PM No.713360756
>>713358707
learning to code probably will take you less time than learning rpg maker
Anonymous
6/22/2025, 7:39:27 PM No.713360881
>>713356938
Use RPG Maker 2003 instead
Anonymous
6/22/2025, 7:43:18 PM No.713361139
1737996437328731_thumb.jpg
1737996437328731_thumb.jpg
md5: 63e0e58d674b518aa4c183e77b930ee3🔍
>rpg maker
Replies: >>713361341 >>713373126
Anonymous
6/22/2025, 7:46:00 PM No.713361341
>>713361139
Don't laugh!! Did you know you can make anything in it? I can show you a 5 minute demo that took 24 months to make to prove it's good!
Anonymous
6/22/2025, 7:46:03 PM No.713361345
IMG_9764
IMG_9764
md5: 107fd5594d295e257ad000f3aada97d6🔍
>>713350424
Based. Always good to see like-minded individuals.
Anonymous
6/22/2025, 7:47:40 PM No.713361474
Why does RPG Maker has such a bad rep?
Replies: >>713362278 >>713362692
Anonymous
6/22/2025, 7:52:59 PM No.713361846
Screenshot_20250622_135148_Firefox
Screenshot_20250622_135148_Firefox
md5: 7ceb17837fbf163b020f50e26851faaa🔍
>no new pictures updating and making two armor sets: leather and a new clothed armor set based on future Terry pixel art in dragon warrior monsters
Anonymous
6/22/2025, 7:55:57 PM No.713362053
1745506197345327
1745506197345327
md5: de01f8525ec8b92ad6fa7c59b73a8880🔍
>>713357698
Very nice. The RichTextLabel thing sounds like a good plan since you can highlight what the player should look out for like in Zelda. In my game, all of the characters' dialog have a unique color so you know who's talking, but that's because I'm aping Dinosaur Planet and not Zelda; it could be cool to see that in your game, but it's up to you. If you do, I recommend allocating colors for each item and making sure you never use those colors for character dialog.
Replies: >>713362728
Anonymous
6/22/2025, 7:56:44 PM No.713362108
>>713358103
why is it a girl? are you gay?
Anonymous
6/22/2025, 7:58:36 PM No.713362253
>8 hours into 22 hours of godot tutorials
I'm falling asleep zZz
Replies: >>713362404 >>713362448 >>713362642
Anonymous
6/22/2025, 7:59:01 PM No.713362278
>>713361474
It's a cool engine for beginners and people who like the aesthetic/vibe of it, but there are a few obnoxious retards who tout it as the best thing ever and can't shut up about it.
It has a pretty low ceiling of what you can reasonably do with it, beyond which it becomes exponentially difficult to create stuff. It's good if you don't break what it was made to do and try to stick to the restrictions, but once you try to be ambitious, you'll be looking at weeks of work to do something that'd take a day in another engine.
Anonymous
6/22/2025, 8:00:38 PM No.713362404
>>713362253
learning the fundamentals takes like 2 hours at most. wtf are you doing?
Anonymous
6/22/2025, 8:01:25 PM No.713362448
>>713362253
That's your body informing you that you're not doing anything useful or interesting.

Start building, lookup things when stuck.
Replies: >>713364802
Anonymous
6/22/2025, 8:03:09 PM No.713362592
spriteSample
spriteSample
md5: ddb263a1f56850a2defde9170c46d2e2🔍
My first time doing sprites for a game.
I know it's shit but it was kinda fun to see it looped in godot
Replies: >>713362658 >>713363219 >>713365172
Anonymous
6/22/2025, 8:03:56 PM No.713362642
1734692873159078
1734692873159078
md5: 51769028415148f2e7813353c4dbf31c🔍
>>713362253
>he fell for the tutorial meme
>he's still watching them after clearly clocking out mentally
The objectively best way to learn Godot (or anything) is to start doing shit, and just google when you're stuck.
Anonymous
6/22/2025, 8:04:06 PM No.713362658
>>713362592
It's actually pretty good. I'm not being facetious.
Anonymous
6/22/2025, 8:04:34 PM No.713362692
>>713358707
Without coding you're not making a game, you're making content for the RPG Maker Default Game. If that is all you want, go and have fun, but if you want just one single custom mechanic, you gotta sit down and read some docs man.

>>713361474
It's baby's first "engine" and thus a lot of amateur and outright garbage projects get made in it, to the point that they drown out any actually good games. Putting engine in quotation marks because it brings so many systems out of the box, you're more configuring a game than building your own. That sounds good in so far you'll have less work, but when you run into the limitations of the system(you will) it will be much, much more work to fit in that one feature than if you had build the entire system yourself.
And from a more general perspective, programmers have a reflexive dismissal of any no-code solutions because we've all been through managers forcing some dumb product on us drooling about how they're all gonna fire us, only to be blamed when it turned out that digging a transatlantic tunnel with spoons didn't work.
Replies: >>713367429
Anonymous
6/22/2025, 8:05:03 PM No.713362728
>>713362053
ty! In my game every NPC talks with white letters except the MC, who has blue letters. I think that's enough since outside of cutscenes the conversations will always be between the player and some npc, and during cutscenes it'll be obvious who's talking anyway.
Anonymous
6/22/2025, 8:11:48 PM No.713363219
dialog camera_thumb.jpg
dialog camera_thumb.jpg
md5: 3174e84b852b90ed89bccca3804b537b🔍
testing the camera locking during dialog. Each npc can determine a different angle and height, so hopefully this is enough to cover most use cases.
>>713362592
I can tell what it is and that's better than what many are able to do, so good work!
Replies: >>713365553 >>713367119
Anonymous
6/22/2025, 8:12:44 PM No.713363294
Screenshot_saturated_contrast
Screenshot_saturated_contrast
md5: 252a6418553830a083e9aa0a69a9b79b🔍
>>713359943

How about this? I increased saturation, higher contrast, harser shadows. Better?

>>713357698

Good progress.
Replies: >>713363490 >>713363520 >>713364397 >>713364796 >>713365475
Anonymous
6/22/2025, 8:15:08 PM No.713363490
>>713363294
Man, this looks fantastic. You happen to need a composer for you project?
Replies: >>713365810
Anonymous
6/22/2025, 8:15:37 PM No.713363520
>>713363294
nta. The green from the ground is giving me eye ache lol, but everything else looks quite nice.
Replies: >>713365810
Anonymous
6/22/2025, 8:26:39 PM No.713364397
>>713363294
Make the green of the ground be a darker green so it contrasts with the grass being a light green instead of both the ground and grass blending together in a weird way as their shade of green is too similar
Aside from that, that looks good
Replies: >>713365810
Anonymous
6/22/2025, 8:31:49 PM No.713364796
>>713363294
Try changing the color space mode if you're using unity
Replies: >>713365810
Anonymous
6/22/2025, 8:31:52 PM No.713364802
>>713362448
>Start building, lookup things when stuck.
I really love how this advice is easily the most helpful when it comes to any creative endeavor, and yet it almost never gets said.
Replies: >>713365173
Anonymous
6/22/2025, 8:36:58 PM No.713365172
>>713362592
It's in very low resolution, but looks good.
Replies: >>713365245
Anonymous
6/22/2025, 8:36:59 PM No.713365173
>>713364802
Because nobody ever wants to listen to it. You'd honestly be shocked by the amount of people that think you need to study endlessly before even attempting to do something, and that's not even exclusive to gamedev.
Replies: >>713366580
Anonymous
6/22/2025, 8:37:48 PM No.713365245
>>713365172
I think that makes it even more impressive
Anonymous
6/22/2025, 8:39:04 PM No.713365342
Screenshot_20250622_153708
Screenshot_20250622_153708
md5: 87770926f34953f3b24ed5724c149992🔍
>game dev thread
>more than half the posts is avatarfags drama
Replies: >>713365530 >>713370536
Anonymous
6/22/2025, 8:39:48 PM No.713365403
campfirequestlake_thumb.jpg
campfirequestlake_thumb.jpg
md5: d43bd0c9dc1308336ff098b6143f82c7🔍
>>713286556 (OP)
Still working on Campfire Quest. Not using RPG Maker since it's graphical style is simply no fit for the kind of newgrounds brand of quality this project is going for. The downside is that making a combat system from scratch is a hassle. Shoutout to anyone making turn based games here, though, that style of game will never die.
Anonymous
6/22/2025, 8:40:54 PM No.713365470
>>713287517
Fuck yeah
I wish you good luck, anon
Love that game
Anonymous
6/22/2025, 8:40:56 PM No.713365475
Screen Shot 2025-06-22 at 11.40.24 AM
Screen Shot 2025-06-22 at 11.40.24 AM
md5: 378e40e8db41b36a0476968e37cb827f🔍
>>713307673
>>713363294
Both look really good imo, I like the sky colour in the high contrast version but the muted earth tones in the first. Seems like a tough thing to balance
Replies: >>713366747
Anonymous
6/22/2025, 8:41:35 PM No.713365530
>>713365342
deja el seething y ponte ya con tu puto juego, anónimo
Anonymous
6/22/2025, 8:41:52 PM No.713365553
>>713363219
I like this a lot keep it up man it looks better and better. I'm in blender at the moment ill try tightening up modeling and post progress when im done.
Anonymous
6/22/2025, 8:44:04 PM No.713365692
>>713307673
>literal picture images for textures on the flowers
I dont wanna hear SHIT about AI after all the praise over this game.
Replies: >>713365881 >>713366793
Anonymous
6/22/2025, 8:44:58 PM No.713365772
>>713304569
>>713304878
Fuck off, one peek into that shit hole and all you see is pedoposting, anime girls and /r9k soc/ shit that has nothing to do with game dev. These threads are 1000x more productive.
Anonymous
6/22/2025, 8:45:37 PM No.713365810
night
night
md5: 41ff54940e1b132d9c57401fddda581f🔍
First attempt at nighttime. I don't know if I should even put in nighttime, but okay. Wondering what you guys think.

I also do not want to use fog.

>>713363490

alsoknownas.stefan@gmail.com

>>713363520

Yeah, I dialed it back a bit. It got to me too.

>>713364796

I need linear color space for a bunch of assets. Sticking to neutral tonemapping. Aces is so muted.

>>713364397

Thank you, I will try when I have more time.
Replies: >>713366008 >>713366584 >>713366907 >>713367024
Anonymous
6/22/2025, 8:46:32 PM No.713365881
goblins
goblins
md5: 9980af51574b672b5ba9981aeaaa78fb🔍
>>713365692
>literal picture images for textures
nothign wrong with that. My goblin's skin is pink concrete.
Replies: >>713366324 >>713367119
Anonymous
6/22/2025, 8:47:19 PM No.713365936
>>713358409
You've piqued my interest, people love collecting shiny pebbles. Will there be an animation showing them melting down into shiny liquid and then being poured into ingot molds?
Replies: >>713366689
Anonymous
6/22/2025, 8:48:14 PM No.713366008
>>713365810
>Wondering what you guys think.
Looks like daytime. I think the ambient light should be blue, not white.
Replies: >>713366747
Anonymous
6/22/2025, 8:49:29 PM No.713366118
>>713340591
Wtf, this is good
How do you even get started learning to make any of this
Replies: >>713367024
Anonymous
6/22/2025, 8:52:07 PM No.713366324
>>713365881
Neither am I, but people here think AI=instant slop. The PogsDev does it too and it looks fine. If it looks good who cares?
Anonymous
6/22/2025, 8:54:59 PM No.713366580
>>713365173
cause every pro will tell you to study fundamentals before even doing anything and they set unrealistic expectations
>you have to learn coding first
>you have to write your own engine
>go learn anatomy before drawing characters
Anonymous
6/22/2025, 8:55:05 PM No.713366584
>wanna keep drawing assets
>office is 90+ degrees even after sunset
God I fucking hate summer.

>>713365810
Maybe mute the colors a bit to simulate the behavior if the human eye? Stars also look a bit boring, maybe just grab some scan of the actual night sky from NASA? Use your art to remember the people what we've lost to light pollution.
Anonymous
6/22/2025, 8:56:17 PM No.713366689
2025-06-22 16.35.16
2025-06-22 16.35.16
md5: 3b0def388e1d7cca82c2a5d038cb1e82🔍
>>713365936
fully animated assets would be really cool, but i don't have the texturing capability to do pretty things like that
Anonymous
6/22/2025, 8:56:58 PM No.713366747
night2
night2
md5: 7b9993c141b6bd4ce759f6f576815ea7🔍
>>713366008

Better? More blue.

>>713365475

Nice example. Yeah, the problem is the hue looks like it shifts when the sun is brighter. The grass looks way more yellow with the sun directly on top of it at noon than in the morning where it is more green. I am going to experiment some more with the grass color.
Replies: >>713366886 >>713366951
Anonymous
6/22/2025, 8:57:22 PM No.713366793
>>713365692
>literal picture images for textures on the flowers
One day I want to see this where there is a very obvious Shutterstock watermark is visible
Anonymous
6/22/2025, 8:58:31 PM No.713366886
>>713366747
NTA, but that looks perfect.
Though maybe increase the range of light from light sources?
I feel like the campfire (and the shed that's on fire) should make things a bit more brighter.
Anonymous
6/22/2025, 8:58:45 PM No.713366907
>>713365810
If you dont want to use fog use a post processing volume and adjust the contrast its too dark in too many places and too bright on others.
Anonymous
6/22/2025, 8:59:12 PM No.713366951
>>713366747
A step in the right direction, yeah. You should decide how dark nighttime should be. Some games have it look like day with a blue filter, while others make it actually dark (not many games do this really). Guess it depends on your gameplay's design.
Replies: >>713367078
Anonymous
6/22/2025, 9:00:01 PM No.713367024
>>713365810
>alsoknownas.stefan@gmail.com
Should've linked this post first I guess >>713340591
Here's some more stuff
https://vocaroo.com/11lTFNF93Pg8
https://vocaroo.com/1cUAb6GmDezq
https://vocaroo.com/11FpCeUnTTkB
>>713366118
>basic music theory (rhythm, intervals, triads, keys, time signatures and tempos, basic scales)
>basics of melody writing and harmonization
>all doable within 4-6 months
From this point onwards just FAFO and seek out the knowledge for each specific case (guitar/piano arrangement, DAW basics etc etc). Also make sure to listen to as much music as possible to broaden your musical vocabulary.
Replies: >>713367110
Anonymous
6/22/2025, 9:00:34 PM No.713367078
>>713366951
What about the stars they're pretty white too
Anonymous
6/22/2025, 9:00:55 PM No.713367110
>>713367024
>>all doable within 4-6 months
Yeah no, I think I'll just use free music the Japs tend to release on obscure website.
Thanks though.
Replies: >>713367473 >>713374271
Anonymous
6/22/2025, 9:01:00 PM No.713367119
>>713363219
>>713365881
Sakurai didn't have 100 different pictures for Waddle Dees, it was just 1 sprite sheet and he was on to the next enemy.
Those goblins are gone in your next game anyway so you really should have less attachment to your enemies and reallocate your time accordingly.
Replies: >>713367543
Anonymous
6/22/2025, 9:02:26 PM No.713367245
>>713286556 (OP)
>want to relax and enjoy my day
>desire to make game all day and do nothing else overwhelms me
My game is gonna end up like the goddamn Winchester Manor.
Anonymous
6/22/2025, 9:04:20 PM No.713367429
>>713362692
I need to star from somewhere, don't I? First the basics, then I start learning how to make custom stuff.
Anonymous
6/22/2025, 9:04:51 PM No.713367473
1717570924797142
1717570924797142
md5: 79ef4dcf8ec4fc70fe8589f1341d7601🔍
>>713367110
I mean.. what else did you expect to hear? You have to start somewhere.
Replies: >>713369540
Anonymous
6/22/2025, 9:05:22 PM No.713367514
>>713330927
>Shigeru Miyamoto was around 29 years old when he created Jumpman
Anonymous
6/22/2025, 9:05:42 PM No.713367543
goblin fast_thumb.jpg
goblin fast_thumb.jpg
md5: c104b0e19cd93cc43a0054251257af8f🔍
>>713367119
the amount of time I've put into the goblins is because it's the first enemy, which means having to develop all the generic enemy stuff for them. That's done so making more enemies should be a matter of making the model and the animations. Plus I haven't worked on them for more than a month now, I just like posting them.
Replies: >>713367963
Anonymous
6/22/2025, 9:10:18 PM No.713367963
>>713367543
>Plus I haven't worked on them for more than a month now
Gamedev is about 1 for 1 trades. 1 day for 1 enemy, bosses are the only thing that deserve 4 days. Stray from that and the release year is now 2028.
I'm fairly certain that you negged 2 days so that the Goblins can wind up their hand in a circle to attack the MC and you will neg those same 2 days when you make nonessential bonus animations for the other enemies.
Replies: >>713368238 >>713368275
Anonymous
6/22/2025, 9:13:08 PM No.713368238
>>713367963
>I'm fairly certain that you negged 2 days so that the Goblins can wind up their hand in a circle to attack the MC and you will neg those same 2 days when you make nonessential bonus animations for the other enemies.
Not true, but thanks for being worried. Game's doing fine tho so no need to worry plus I'm in no rush to release the game. I'll put as much time as I want to in each feature until everything satisfies me.
Anonymous
6/22/2025, 9:13:33 PM No.713368275
>>713367963
Who the fuck needs to shit on goblindev he is one the few cats here actually devving. This isn't being truthful it is being an ass.
Replies: >>713369263 >>713369597
Anonymous
6/22/2025, 9:16:29 PM No.713368532
>>713337816
>there's "rain" in the game's name
there is literally rain in the game too as a feature, retard
Replies: >>713368694
Anonymous
6/22/2025, 9:18:19 PM No.713368694
>>713368532
and it's a survival game too
and a platformer
Replies: >>713368806
Anonymous
6/22/2025, 9:19:47 PM No.713368806
>>713368694
yeah and that's why people thought about it first
Anonymous
6/22/2025, 9:22:08 PM No.713369003
>>713336047
cute, funny, feeding
Anonymous
6/22/2025, 9:25:13 PM No.713369263
snib_the_snab
snib_the_snab
md5: fa45a756ede5fa036ee7d6587d9da0b6🔍
>>713368275
the usual
Anonymous
6/22/2025, 9:27:13 PM No.713369438
2025-06-22_thumb.jpg
2025-06-22_thumb.jpg
md5: c4faf656c64481b79f03689980a66854🔍
Freckles.
Replies: >>713369752 >>713370073 >>713370570 >>713372124 >>713372517 >>713374815
Anonymous
6/22/2025, 9:28:26 PM No.713369540
>>713367473
>what else did you expect to hear?
"Download this program, download these sound and follow these tutorials. Good luck!"
Replies: >>713369685
Anonymous
6/22/2025, 9:29:12 PM No.713369597
F0jI-zSWwAABfkZ
F0jI-zSWwAABfkZ
md5: 5fe6bb4f20817c444e451642e35da625🔍
>>713368275
/agdg/ has a dozen games that are trapped in unreleased or EA limbo and it all comes back to making superfluous things that the player wouldn't miss if they were gone.
If Genokids skimped out on enemy animations, you wouldn't even know the dev did that because you are stunlocking the enemies 90% of the time.
Replies: >>713369796
Anonymous
6/22/2025, 9:30:21 PM No.713369685
>>713369540
>follow these tutorials
Plenty of tutorials out there on the Internet for basic theory and melody writing
Anonymous
6/22/2025, 9:31:04 PM No.713369752
proxy-image
proxy-image
md5: b4b808d504a73c70cfd59764b24741e4🔍
>>713369438
Anonymous
6/22/2025, 9:31:38 PM No.713369796
>>713369597
a lot of people noticed the goblin's wind up animation and said it looked cool and cute. Plus that took like 1 minute to animate, it's just rotation the arm. I agree that putting a ton of time is silly but that doesn't mean gamedevs should skip on adding cool details altogether and just stick to the minimum. Those little details are imo what differentiate a game with soul and care from just a product made to make some money.
Anonymous
6/22/2025, 9:35:02 PM No.713370073
sexo-cat
sexo-cat
md5: 8afcef1268e5c208acfb38e28fdea38d🔍
>>713369438
SEXOOO
Anonymous
6/22/2025, 9:35:06 PM No.713370078
>>713350471
>t. bluesky troon
Anonymous
6/22/2025, 9:39:03 PM No.713370370
>>713340591
How much do you charge for a track?
Replies: >>713372029
Anonymous
6/22/2025, 9:41:30 PM No.713370536
>>713365342
What can I say? Nodevs and lessers hate the Basileus.
Anonymous
6/22/2025, 9:42:01 PM No.713370570
>>713369438
finally some loli progress
Anonymous
6/22/2025, 9:50:28 PM No.713371219
>Creep shows up
>Thread dies
Isn't that curious?
Anonymous
6/22/2025, 9:52:25 PM No.713371359
>>713334819
While the guy is capable of more than I've ever done with my life, I think he's out-of-touch with the world and the times. It's been nearly a decade since Undertale came out and you can't just ask for $20 for something that somehow manages to look less intriguing (from a first glance) and expect it all to work out.
Anonymous
6/22/2025, 10:01:21 PM No.713372029
>>713370370
>>713355652
Anonymous
6/22/2025, 10:02:29 PM No.713372124
>>713369438
Now remove her underwear
Replies: >>713373020 >>713376026
Anonymous
6/22/2025, 10:07:35 PM No.713372517
>>713369438
cute, what kind of game?
Replies: >>713376026
Anonymous
6/22/2025, 10:13:41 PM No.713373019
after wasting years doing nothing I finally took my first step today to start developing a game just for the fun of it. Trying to go for a dungeon crawler since I'm a fan of Wizardry. Pretty clueless about tools so I just went for Godot since it seems like a good place to start, got very basic map generation to work with array of dicts and some basic grid movement with collision check. I can already tell developing games is misery but I'm all in
Replies: >>713373190 >>713374435
Anonymous
6/22/2025, 10:13:42 PM No.713373020
>>713372124
>black void
Anonymous
6/22/2025, 10:14:59 PM No.713373126
>>713361139
That's one ugly rice eater.
Anonymous
6/22/2025, 10:15:46 PM No.713373190
i18n system is in, the goblins are able to speak spanish now.
>>713373019
>I can already tell developing games is misery
what gave you that impression? I think it's very fun.
Replies: >>713374452
Anonymous
6/22/2025, 10:19:47 PM No.713373508
>>713334819
That did amazingly well for the price. I doubt he would've gotten double reviews at half price.
Replies: >>713378562
Anonymous
6/22/2025, 10:23:41 PM No.713373824
>>713340095
This is why companies related to anything gaming should never go public. Anything that goes public opens itself to stock market manipulation and that's the point when the product is no longer the focus of the company.
Anonymous
6/22/2025, 10:29:32 PM No.713374271
>>713367110
>use free music the Japs tend to release on obscure website
Links?
I need a big bunch of semi-specific J-rock shit for a project and finding some that are commercial-free on youtube is a pain.
Replies: >>713374948
Anonymous
6/22/2025, 10:31:32 PM No.713374435
>>713373019
First person grid-based dungeon crawler is a nice beginner type project to tackle since the genre lets you get away with a lot of simplification in terms of presentation even if it's a bit systems heavy with the RPG parts. Just don't blow it up too big in scope. You'll learn so fast that your technical debt will hold you back sooner than later.
Anonymous
6/22/2025, 10:31:41 PM No.713374452
>>713373190
I guess misery was too strong of a word, it just feels really overwhelming. I am enjoying it though, don't get me wrong, can't remember the last time my jaded brain was this excited to do something
Replies: >>713374542
Anonymous
6/22/2025, 10:33:09 PM No.713374542
>>713374452
oh yeah I understand. I can feel quite overwhelming specially when starting out. I'd recommend having a list with your pending tasks and take them 1 at a time, keeping focus on that thing until you've finished it without giving a single thought to all the other stuff. Have fun anon, hope to see your game around here soon!
Anonymous
6/22/2025, 10:37:35 PM No.713374815
>>713369438
Neat.
Are you making a game or just modeling?
Replies: >>713376026
Anonymous
6/22/2025, 10:38:17 PM No.713374872
8 (1)
8 (1)
md5: 825299ffedfb9f3228ca947dda0fa7b0🔍
Anonymous
6/22/2025, 10:39:26 PM No.713374948
>>713374271
BOOTH, soundcloud and dlsite.
mozell is one such creator that's very chill with you using their music for pretty much whatever.
Anonymous
6/22/2025, 10:40:39 PM No.713375059
Unironically there is nothing wrong with UE5 other than it being TOO accessible for devs, who abuse it's presets to make slop that looks "good" at a surface level but makes a lot of games look way too same-y and have similar visual issues or bugs.
Replies: >>713375185 >>713375678
Anonymous
6/22/2025, 10:42:18 PM No.713375185
>>713375059
>there's nothing wrong with giving firearms to toddlers other than them accidentally shooting themselves with them
Replies: >>713375912 >>713376106
Anonymous
6/22/2025, 10:49:04 PM No.713375678
>>713375059
UE is trash and it is doing immeasurable damage to the industry
Replies: >>713375912 >>713376106
Anonymous
6/22/2025, 10:52:28 PM No.713375912
>>713375185
Do you not know what "other than" means?

>>713375678
It's a game dev/buyer issue moreso than an engine issue.

Devs use the engine in a lazy way. Why? Because they can, people buy it anyways. Same with devs not bothering to properly optimize their game no matter what engine they use because they try to use shit like DLSS to "fake it". People still eat it up no matter how many people complain. Monster Hunter Wilds had known performance issues months before it came out and it still sold several several million and that shit is using their own internal engine
Replies: >>713375989 >>713376178
Anonymous
6/22/2025, 10:53:32 PM No.713375989
>>713375912
>Do you not know what "other than" means?
Do you? What about my statement was incorrect?
Anonymous
6/22/2025, 10:54:04 PM No.713376026
GtAw_iVaAAA9pgq
GtAw_iVaAAA9pgq
md5: f5cb185c7f1106a5ce33f59a815d30d9🔍
>>713372124
But the underwear is textured.

>>713372517
>>713374815
I'm just modeling it for fun, I don't have any use for it in my current project.
Replies: >>713376371 >>713378208
Anonymous
6/22/2025, 10:55:11 PM No.713376106
>>713375185
>>713375678
>no argument
Replies: >>713376148 >>713376184
Anonymous
6/22/2025, 10:55:50 PM No.713376148
>>713376106
You not having a rebuttal to the argument doesn't mean the argument doesn't exist.
Replies: >>713376184 >>713376386
Anonymous
6/22/2025, 10:56:11 PM No.713376178
>>713375912
UE's graphics pipeline is ass and it becoming the standard is awful

games look fucking hideous in it
Replies: >>713376284
Anonymous
6/22/2025, 10:56:14 PM No.713376184
>>713376106
>>713376148
>no game
Anonymous
6/22/2025, 10:57:25 PM No.713376284
>>713376178
>>games look fucking hideous in it
How can you say this?
They look sort of but not quite realistic
It's what gamers crave, isn't it? At least, my marketing department says so
Replies: >>713376703
Anonymous
6/22/2025, 10:58:48 PM No.713376371
>>713376026
>I'm just modeling it for fun
Would you consider taking commissions?
That's roughly the polycount & style I need, and finding artists who do stuff like this is weirdly hard.
Replies: >>713376930
Anonymous
6/22/2025, 10:59:02 PM No.713376386
>>713376148
I don't mind people shitting on UE but blanket statements like those mean nothing.

This >>713351989 post's "UE bad" section is much better, and wish it was more elaborate on the negative aspects of the engine.
Actually I wish there were more people discussing UE's bad points that AREN'T graphix shit. Let's assume one uses UE4 or UE3, what cons are there that still persist in UE5?
Replies: >>713376691
Anonymous
6/22/2025, 11:03:10 PM No.713376691
>>713376386
>blanket statements like those mean nothing
Your audience thinking it looks like shit absolutely does mean something.
Or at least, it should.
>nuh uh you can criticize something only after you spend an hour describing every problem it has in very fine detail so i can promptly ignore it
Get the fuck over yourself.
Replies: >>713377231
Anonymous
6/22/2025, 11:03:19 PM No.713376703
>>713376284
it is not an issue with the assets but the engine
Replies: >>713376771
Anonymous
6/22/2025, 11:04:10 PM No.713376771
>>713376703
Unfortunately for you, marketing projects 5 million in first week sales.
Replies: >>713378674
Anonymous
6/22/2025, 11:06:23 PM No.713376930
1711258297112005
1711258297112005
md5: e3dce79d9931ac1f3c215278b987d1f8🔍
>>713376371
Sorry but I can't right now. I'm not a professional anyways so I don't feel good about taking comms.
Replies: >>713377421
Anonymous
6/22/2025, 11:07:05 PM No.713376989
efpbN0R5a6
efpbN0R5a6
md5: a30dd3e20259822acc155e31ed27e0d7🔍
how do you make a game for mass audience

>puzzles are binary and filter people hard
>make puzzles relying on intelligence
>impossible for brainlets
>too simple and boring for smart people
>need exploring for clues
>ADHD low attention span aka all the youth get filtered
>everyone with no patience just looks up a solution online ruining the game for themselves
Replies: >>713377240 >>713377297 >>713378772 >>713381251
Anonymous
6/22/2025, 11:10:34 PM No.713377231
>>713376691
>nuh uh you can criticize something only after you spend an hour describing every problem it has in very fine detail so i can promptly ignore it
>so i can promptly ignore it
Keep your projection to yourself. Saying "shit shit shit" is not an argument, and failing to mention any other flaw besides graphics (which is a known issue) means you're a parroting retard.
Replies: >>713377884
Anonymous
6/22/2025, 11:10:42 PM No.713377240
>>713376989
?
Games for mass audiences don't have puzzles or are very simple.
Anonymous
6/22/2025, 11:11:26 PM No.713377297
>>713376989
Look up Portal. It's actually not that hard to make simple mass-appeal puzzles for brainlets that still feel challenging for smart people.
Replies: >>713377845
Anonymous
6/22/2025, 11:13:00 PM No.713377421
>>713376930
Too bad, but understandable.
Anonymous
6/22/2025, 11:18:20 PM No.713377821
someone else having more fun devvin' than playing games? got Stellar Blade a few days ago and can't force myself to keep playing, would rather make progress in my game
Anonymous
6/22/2025, 11:18:39 PM No.713377845
>>713377297
Portal would filter 99% of modern audience
Replies: >>713378027
Anonymous
6/22/2025, 11:19:17 PM No.713377884
>>713377231
>Saying "shit shit shit" is not an argument
I agree. Good thing I didn't say that. Now who's projecting?
Anonymous
6/22/2025, 11:21:12 PM No.713378027
>>713377845
Good thing modern audience doesn't exist
Replies: >>713378172
Anonymous
6/22/2025, 11:21:32 PM No.713378051
2025-06-22 23.21.14
2025-06-22 23.21.14
md5: aa9342fc507e680bb7c2051dd99ed2ff🔍
Replies: >>713378223 >>713378267
Anonymous
6/22/2025, 11:22:32 PM No.713378135
I didn't realize how important image optimization was until a single image in my game reduced the FPS by 5 whole frames
Anonymous
6/22/2025, 11:23:00 PM No.713378172
>>713378027
modern audience not the "modern audience" dont pretend
Anonymous
6/22/2025, 11:23:27 PM No.713378208
>>713376026
>But the underwear is textured.
Make a nude texture
Anonymous
6/22/2025, 11:23:32 PM No.713378223
>>713378051
iron, zinc and steel look almost the same
Replies: >>713378348
Anonymous
6/22/2025, 11:24:14 PM No.713378267
>>713378051
whats this for?
Replies: >>713378426
Anonymous
6/22/2025, 11:25:28 PM No.713378348
>>713378223
yeah i know, i might have to make a different shape for each
Anonymous
6/22/2025, 11:25:48 PM No.713378381
>>713337345
i remember you as that cripplechan dev who called an aspiring VA a degenerate lmao
Replies: >>713381274
Anonymous
6/22/2025, 11:26:29 PM No.713378426
>>713378267
a game with everything in it, you got things from gta rp, social hubs, survival games, roleplay, rpg etc
Anonymous
6/22/2025, 11:28:20 PM No.713378562
>>713373508
Really? My gut feeling says that if it was priced between six and eight dollars, it would have been the sweet spot and sold thousands of copies. I don't see that many people being keen with expensive indie games. He even said in one of his video, that he noticed to only generate sales during times when his game is discounted.
Replies: >>713379338
Anonymous
6/22/2025, 11:29:46 PM No.713378674
>>713376771
because people are retarded

that doesn't make it right
Anonymous
6/22/2025, 11:31:10 PM No.713378772
>>713376989
don't make a game for mass audience as you won't have the production quality to reach that sort of appeal

make a niche game that will be loved despite its flaws because it appeals to that niche
Anonymous
6/22/2025, 11:31:34 PM No.713378795
>>713322237
Bless you
Anonymous
6/22/2025, 11:33:35 PM No.713378941
2025-06-21 23-06-15_thumb.jpg
2025-06-21 23-06-15_thumb.jpg
md5: cd2efe380c36b52ebd745f71ae855ffd🔍
I added AI and some water. Finally all elements are in but still lacking alot of moves

https://dead-imagination.itch.io/dance-of-elements

Reddit says my controls are too complicated even though it's just Direction + Attack.
Replies: >>713379330
Anonymous
6/22/2025, 11:34:09 PM No.713378985
ShrimpGameplayJune25WEBM_thumb.jpg
ShrimpGameplayJune25WEBM_thumb.jpg
md5: ef3af1dad13750b425c9abffa2895f52🔍
>>713337345
so fucking kino

SHRIMP GAME playtest last night with ze inner-inner circle
Replies: >>713379089
Anonymous
6/22/2025, 11:35:35 PM No.713379089
>>713378985
that character jitter looks jank as hell
Anonymous
6/22/2025, 11:38:41 PM No.713379330
>>713378941
Add a tutorial or practice mode. I had to restart and pick player vs player to be able to practice in peace.
Aside from that, the game controls fine and the animations and control feel are great, imo. I don't like the game tho, maybe it's not my thing.
Replies: >>713379525
Anonymous
6/22/2025, 11:38:49 PM No.713379338
>>713378562
It already sold thousands of copies. Sales spikes when the game is discounted is to be expected. Games with this level of popularity don't have strong tails. You need a much stronger success to keep selling at full price after your launch month. His high price is letting him make decent amount per copy despite putting the game on sale. At a lower price he might've sold more copies but the sales would've behaved similarly after launch and discounted sales would've netted him much less.

Setting a higher price on your game can promote the idea of you having confidence in it. Of course it only works if your target audience can believe in that idea when they see your game. Basically he successfully presented his game as being worth the price and got sales from his target audience which is rather limited for generic 2d platformers in 2025. With sales I'm pretty sure he will catch just about anyone who's willing to play that game.
Anonymous
6/22/2025, 11:39:12 PM No.713379359
>>713337345
lighting is really nice
Anonymous
6/22/2025, 11:41:21 PM No.713379525
>>713379330
ugh I hate making tutorials. I'll try to make a practice mode

Thanks for trying it out, can I ask what you didn't like about it?
Replies: >>713379883
Anonymous
6/22/2025, 11:46:13 PM No.713379883
>>713379525
It's a bit overwhelming, having so many different attacks available from the get go. Also, not sure if there's any relation between the elements or anything forcing me to use one or the other. Feels like I'm just spamming attacks instead of doing calculated movements, like I have to put effort into evading the enemy but aside from that I feel fine just spamming shit and eventually winning.
Replies: >>713380686
Anonymous
6/22/2025, 11:53:50 PM No.713380425
>>713358286
Make plane, make a rectangle, make a cut in the middle, extrude, drag vertices around to get your curve
Anonymous
6/22/2025, 11:57:31 PM No.713380686
>>713379883
It was just supposed to be like air is faster but weaker, fire is generic, earth is slow but stronger. I can pokemon some of it so the elements can have better interactions with each other though. Water puts out fire easily, stuff like that.
Anonymous
6/22/2025, 11:57:42 PM No.713380703
Joey-Fygoon-by-Anonymous-Thumbnail
Joey-Fygoon-by-Anonymous-Thumbnail
md5: 37ccb38c7cb55b963ef1046072b66e8a🔍
Gonna finally add the Fanart section to my website just to flex.
Anonymous
6/23/2025, 12:00:26 AM No.713380915
>>713323732
>>713324106
wait what? that anon dipped? and he was using ai? damn I didn't think he was and just had talent

>>713324107
>>713324358
>doxxed too
jeez man, what did he even do to get doxxed?
Replies: >>713381096
Anonymous
6/23/2025, 12:01:17 AM No.713380974
1
1
md5: c04a95c3c2b36eb3e2a73e640db16a5d🔍
Frecklemaxxing.
Replies: >>713381230 >>713382358 >>713382489
Anonymous
6/23/2025, 12:02:45 AM No.713381096
>>713380915
He put content such as https://files.catbox.moe/5edsx3.pdf on some bulletin board website. Should have used Text documents that are nowhere online.
Replies: >>713381136 >>713381693
Anonymous
6/23/2025, 12:03:27 AM No.713381136
>>713381096
>some bulletin board website
And which bulletin board website was that, I wonder?
Replies: >>713381478
Anonymous
6/23/2025, 12:04:36 AM No.713381230
>>713380974
Now it look like she has chest hairs.
Replies: >>713381905
Anonymous
6/23/2025, 12:04:52 AM No.713381251
>>713376989
Make puzzles hard, the people who like solving puzzles will solve it, the rest will look up a guide
Anonymous
6/23/2025, 12:05:13 AM No.713381274
>>713378381
i called quite a few people degenerates, but ive not posted the game on other chans besides 4ch, sorry
Anonymous
6/23/2025, 12:08:06 AM No.713381478
65046504650456
65046504650456
md5: ab763c43f8e6bcb5afbdef73f09d011f🔍
>>713381136
You heard it here, your game page should be the only thing that is online.
Replies: >>713381564 >>713381693 >>713381786 >>713381863 >>713381907 >>713382049
Anonymous
6/23/2025, 12:09:29 AM No.713381564
>>713381478
What I see is a mentally ill loser who needs a life lol
Anonymous
6/23/2025, 12:11:24 AM No.713381693
>>713381096
>>713381478
>schizo charts and pdf documents
Yeah I'm not going to post anything in these threads.
The only thing you'll see from me are wishlist requests or "almost-at-launch" footage like what Perepetia dev did.
Replies: >>713381786 >>713382281
Anonymous
6/23/2025, 12:12:36 AM No.713381786
>>713381478
imagine seething this hard at some random person that you make this

>>713381693
thank god i just lurk
Replies: >>713381919 >>713382281
Anonymous
6/23/2025, 12:13:39 AM No.713381863
>>713381478
What did he do that is wrong that warrants this?
Replies: >>713382338
Anonymous
6/23/2025, 12:14:17 AM No.713381905
2
2
md5: 972ad21d78199543a6953231b2a881fa🔍
>>713381230
You are right, I should reduce them.
Replies: >>713382358 >>713382489
Anonymous
6/23/2025, 12:14:18 AM No.713381907
Vae victis
Vae victis
md5: bd2fc33c02b3e230a8bfbaa11a9b50a8🔍
I like how people are flaming this loser (>>713381478). It just goes to show that there are still some decent people left.
Replies: >>713382192
Anonymous
6/23/2025, 12:14:25 AM No.713381919
>>713381786
I did not make this, it was simply laying there, easy to find in /agdg/
Replies: >>713382053
Anonymous
6/23/2025, 12:16:03 AM No.713382049
>>713381478
What I see is a mentally ill loser who needs a life lol
Anonymous
6/23/2025, 12:16:04 AM No.713382053
>>713381919
Yes you did, you little attention whore.
Anonymous
6/23/2025, 12:17:59 AM No.713382192
>>713381907
You're not exempt from anything, faggot. We didn't forget that YTCdev is your "broski".
Replies: >>713382389
Anonymous
6/23/2025, 12:19:03 AM No.713382272
what a shit thread
Replies: >>713382303
Anonymous
6/23/2025, 12:19:07 AM No.713382281
>>713381693
>>713381786
yeah
that's unfortunately the nature of the beast of this godforsaken website, you can make some decent and the fucking crabs on this site will drag you under
but if you plan on sharing your creations here you better have a good opsec
Anonymous
6/23/2025, 12:19:31 AM No.713382303
>>713382272
indeed, weekend threads are the worse
early euro hours is where it's at
Anonymous
6/23/2025, 12:19:54 AM No.713382338
056405604560465045
056405604560465045
md5: ee58bb73862c6a6bf77d58255ebc96e1🔍
>>713381863
>Why did /agdg/ kill a guy who badmouths them but is simultaneously around them?
Replies: >>713382482 >>713382486
Anonymous
6/23/2025, 12:20:06 AM No.713382358
>>713380974
>>713381905
holy sex
Anonymous
6/23/2025, 12:20:25 AM No.713382389
dragon lmao
dragon lmao
md5: 72af3584f400ad4904127d0ad4a3666b🔍
>>713382192
Oh no! The cockroach is threatening me over the internet! I am quaking in my boots!
You have no dominion IRL.
Anonymous
6/23/2025, 12:21:30 AM No.713382482
>>713382338
>hes based the whole time
fuck, i guess it was obvious from how crazy the schizos are about him grim
Anonymous
6/23/2025, 12:21:33 AM No.713382486
>>713382338
even if he didn't post that people would try to find ways to fuck with him, with or without a cause for doing so
Anonymous
6/23/2025, 12:21:33 AM No.713382489
>>713380974
>>713381905
Cute. Now remove her underwear.