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This is a thread for discussing game development as a solo dev or team. Whether here to post progress, ask for help, or lurk, feel free to continue to be diligent or enjoy your time away!
>frostbite
Wait...what? Can you use the frostbite engine?
>>713287114Honestly where the fuck did this picture come from.
>>713286556 (OP)>Unity is supposedly the most user friendly of the bunch> is actually janky inconsistent mess piece of shit that wants to burst your aneurism and give you hemmies.Thank God i love what i do or id have long since quit.
Im gonna post here at my first trailer release since i dont want any of you stealing my idea
I'm making a Citizen Sleeper clone in Godot. Right now I'm putting off pluging Dialogic in and integrating it into the systems.
stop making daily threads you fuck
>>713286859if you work for electronic arts
From last thread, need machine blueprints and warehouse/industrial architectural plans (cross-sections) for my destructible game, also books on lighting/behaviour/sun etc.
>>713286556 (OP)What is a reasonable polygon count, I subdivided my model and it looked a lot better but now its like 20k polygons and I was wondering if this is a problem or most pcs can handle this much just fine, for context it is a whole character not some background object
>>713288721shave it down and give your design artist a pay raise for what you're about to put him through
who has the AGDG Discord server link okay
Today I cranked a bunch of values in my game by 100x and now I'm learning compute shaders so it doesn't run at 2fps.
I will of course crank them back to 1x after I'm done refactoring everything.
https://store.steampowered.com/app/1971670/Panic_Floor/
https://panic-ok.itch.io/panic-floor
https://x.com/Panic_Floor
https://bsky.app/profile/panic-ok.bsky.social
>>713290885AHHH I'M GONNA COOOOOM AAAAAAA
just fucking around. obviously the draw order is botched, thats an easy fix but im going to bed.
>>713290885will there ever be a full blown sex version
>>713292726No gamedev = no food.
>>713286556 (OP)I'm slowly building my own game dev community and am happy with its progress so far. I've decided on a theme and design tenants.
>>713290885needs story. bitches love story
Anime town builder dev (formerly Anime desert dev).
I have been working all day, breathing life into the dragon. Did a bunch of bug fixing. Grass shader is not leading to crashes anymore. No TVE integration yet. Added shield blocking for blocking the fireball. If you defend, you take no damage. Fixed the jumping of the horse. Fixed the firing of the bow. Firing the bow while on the horse is still broken though. Still need to fix riding fast animation.
All in all, very satisfied with the progress of today.
>>713295045why does he roll slower than he walks
>>713295045Nintendo will sue your ass for stealing their style.
vogel
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Have you taken the vogel pill yet?
>>713295045looking very cool, but please fix the tail clipping through the shield, I hate that shit in games.
>>713286556 (OP)>Godot>Not REDOTTranny scum kill yourself
Starting over from scratch....
scratch
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>>713298937You do you, but personally I would choose a different engine
Question: For Lua, if I nest every variable in a class (the game manager) and then destroy the reference to the only instance of that class, then the garbage collector will clean absolutely everything? I won't need to do some tedious cleaning after that?
kino123
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Added some visual story telling.
>>713295531Because I still have to tweak some parameters. I am already got that I got directional rolling in there in a day.
>>713296096Which would be what? A generic toon shader with outline effect and some handpainted buildings/skybox? If they did not sue Europa (a Ghibli styled game on Nintendo switch and PC), then I am probably fine.
>>713298065Thanks. Yeah, that is one of the things that I need to fix. Probably going with a collider on the tail, but that has its own problems.
>>713296928I cannot stand that Thomas Brush. Guy produces one mediocre game and like any good grifter builds a whole game dev course around it.
>>Our system thinks your post is spam please reformat.
>>713299712>Thanks. Yeah, that is one of the things that I need to fix. Probably going with a collider on the tail, but that has its own problems.You could just try making the shield smaller. Looks kinda big to me.
>>713299980I found a different shield in my library, put on a toon shader and made it smaller. What do you think?
>>713293536Link?
>>713287517Have you played Citizen Sleeper 2 already?
>>713291313Nice experiment.
>>713301436>What do you think?I like it way better. You'd pribably still need to fix the clipping at some point, specially if your game has capes.
>>713299712Europa didn't threaten their sales. Your game will sell a million copies and will.
>>713302656gives me uplink vibes
>>713286556 (OP)>>713287748>30 posts in 3 hoursIt's bad enough to have these threads every day but they are dead. Completely dead. Why would anyone want this? The board sees a thread getting kicked around the page for 30 hours at at a time, constantly on page 10, it gets remade the next day. I just don't get why this had to happen to gamedev threads. They used to be cool and special and action packed.
neigh
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>>713302305Haha, thanks for compliment. I don't think I would be a threat. Hard to imagine one million sales. I got this one scene and some town building. That's all. I'll be glad if I can break even in terms of time and money investment. Say I sell for 20 bucks, self publish, 10 percent returns, keep one third, I would need to sell about 17.000 copies to make back 10k financial investment and recoup 100k opportunity cost.
>>713302656Sexy UI
>>713303416Lol yeah. Good old days of wanting to be a hacker.
>>713290885god bless japan
>>713303902tbf I don't like generals but the /agdg/ was really cool the two times I posted there, chill guys and they do know a lot about the craft
>>713304569It seemed fine when I checked it out too. These threads however are like a really bad general just taking up space now and getting bumped every 10 minutes. It's embarrassing and makes me not to want to post. Like these threads have become cringe now and that's sad. Oh well.
>>713303902there's no reason to use /agdg/ on /v/ when /agdg/ exists
>>713304569>/agdg/ was really cool>>713304878>It seemed fine when I checked it outthat's some insane tourism skills you guys got
>>713303416same theme but this is an openworld
>>713304212thanks, game is 100% UI so that's good
Monsters raping boys, post your work.
NOW!
Happy Birthday to me. Since I am a merciful god, I am gonna begin posting some sweet new wallpapers for you all to download on the epic website.
Be there or be square.
>>713305629>boysits weird how one word can bring down the entire statement.
>>713286556 (OP)where does one start to learn game development anons? I have a concepts for stories and gameplays in my head but don't know how to bring it to life
>>713286556 (OP)How much Python translates to GDscript?
>>713305465>>713302656Cyberpunk conspiracy vibes. I hope I won't get assassinated by CIA.
>try to copy niche Nintendo game's UI for fun
>becomes an almost two week ordeal
Why the fuck can't Nintendo be normal? Why did I put myself through this?
>>713306758Choose an art style and learn it, I recommend 3D.
Choose an engine, unity is best for beginners
Make the game
>>713307154any suggestions if tutorials or that kind of thing that helps?
Final post for today. I fixed the horse animations just now with an animation pack. Getting pretty kino.
>>713306465Happy birthday Fygoon bro :)
>>713306758You begin with a design document where you specify a rough outline of your story and game mechanics and the unique selling points. Let ChatGPT help you with that. When you got something you like, go the unity + chatgpt ( chatgpt is great as a c# coding/unity buddy) route. Look at Gamecreator 2 and its related plugins for your core framework. There ya go.
>>713295045Damn this looks awesome
>>713307673I guess there are many ways to learn coding including using chatgpt but the problem is the story
I have a couple of ideas in my head already, I am just worried they may be lame as hell or already done
Yes, can't discuss anything because NDA.
I was going to post progress but I don't want to be in the same thread as this unironic pedophile
>>713306465
>>713302656hacking game? how does it work?
>>713307879Good execution can make a generic story enjoyable
what are some funny/good hacking mini game you've played? I want to add one in my cyberpunk game
>>713307879It's all been done before. You would be surprised how many stories are copies from stories found in the Bible or in greek myths. There is no shame in allegories or retellings as long as it brings some new element to the table, a little bit of sauce. Just try an hour with chatgpt, see where it brings you.
>>713307862>>713308576Thank you for the kind words.
Time for bed.
>>713307879if you simply go with the classic drama structure and have a conflict and characters to care about and not just "the world is ending, you are the chosen one" - then you'd be already better than most of games writing
>>713310671it's a weird scenario, can I share it?
>>713306930>>713308650the plan is for the gameplay to be recruiting npcs through various means and using them to act in the world (so basically you're CIA) anything that requires "hacking" will just be an IM IN and move on, not getting into the weeds it's just a theme to avoid asset creation in a game of billions of npcs.
>>713308343The Virtual Agrostologist (you) is the resident creep, what with him posting actual cropped CSAM to silence his enemies.
>>713306465Do us all a favor and kys
>>713306465Man you're insufferable.
‘Sup?
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>>713315158I don't think I will.
>>713286556 (OP)I can make concept art how do I make a 3d model for my game from it -_-...
>>713315567Take your time learning 3D tools like you did drawing. Blender is easy.
>>713315616something to start that isn't donut shit?
>>713307673Thanks, dude. I saw the dragon video too, and I have to say, it's super neat!
>>713315765Take your own advice retard
>>713316107whatever you want, just don't stop learning
>>713312538so you're a glowie spying twitter for vulnerable youths to manipulate into doing your bidding? sounds kino.
>>713316390And your models are...what exactly?
>>713316596Way beyond yours
>>713316940Prove it, bitch boy.
>inb4 it's the agrostologist sperging out
>>713317102That's exactly why I'm not going to show you. You're so obsessed with the last guy who showed you up that you mention him in almost every single one of your posts now. I don't need a schizo.
>>713317157I accept your concession at being inferior to me.
>>713317051Thanks. I made it on a whim one day, but I would rather not completely remake my game in a more generic style.
>>713317193finally some good fucking food
>>713317298Imagine trying to brag about your models and they look like that, holy shit you're actually insane
>finish core mechanics
>commission some main character sprites and some music
>finally ready for the fun creative part making levels and storyline and shit
>lose interest
>start thinking of a new project
Every time
>>713317404lol
>>713317495Imagine trying to brag about your models and they don't even exist. Holy shit, you are actually insane.
>>713317546Ah yes, the infamous IP ban evader who samefags and posts 10 times a minute surely didn't do exactly that.
Oh so it is the Virtual Agrostologist. Don't you have a Diablo clone you should be making (with absolutely zero enemies)?
>>713317830You're so easy to troll it almost ruins the fun of it. Almost. I'm just a random agdg user who's tired of you shitting up everything and spamming threads on /v/.
>immediately says the line after the picture
Poetry.
What is this Virtual Agrostologist drama?
>>713318120Some loser who thinks he's hot shit for making a Diablo "mmo" gets pissy when other people post. While it is best to ignore him, making him seethe due to his inability to model (his cope being that he doesn't want to "reinvent the wheel") can make for a good pastime.
>>713286556 (OP)Any good books for learning Unity? I had no luck with blender until I got a book on low poly modeling. Video tutorials are usually half assed and stop a quarter of the way through learning anything important.
>>713318310I recommend just reading the documentation.
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Over a hundred games are released on Steam each day. The market is completely saturated.
I'm not saying you should stop gamedevving, I'm saying don't expect to make money or anyone to even play your game.
Keep this as fun hobby to do on the side and something to make out of passion.
>>713317913>random agdg userHey nodev. Don't you have some tranime to spam?
>>713318120It's a dev making an isometric mmo. Fagoon was doing his typical shitting up of threads when the dude told him to fuck off with his shitty models and recreated them like pic rel. Ever since fagoon has been talking about him nonstop and thinks every single poster that criticizes him is that dev. He calls him "grassfag" because the dev took time to make good looking sprites for his grass.
>>713318465Nope, but if someone does I don't get upset about it because it's an anime website.
>>713318585You're using the internet brought to you by AMERICA because your masters couldn't make one with their Sony rice cookers.
>>713318714My Masters? I'm American lol.
>>713318714the american who made this site made it for anime posting (nikolay raskovskiy, the american)
>>713318714t. non american mutt
>Grassfag's seething BAD
Shouldn't you be making a game with, you know, gameplay that goes beyond just putting on clothes and looking at isometric plants?
>>713319014Seems pretty hypocritical to yell at other devs progress when your game looks like this
>>713317298Anyone who's done the donut tutorial could make something better than you.
Nobody seems to ever talk about O3DE. Is it a bad engine or is it just not popular?
>>713319101Seems pretty hypocritical to yell at other devs progress when your game doesn't exist.
>>713319487Whatever makes you feel better mutt
As soon as I sit down and start gamedeving I get really sleepy and tired.
>>713306465I love your artistic style. Reminds me of the early 00s, the good times.
shameon
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>>713286556 (OP)I made music today
https://youtu.be/SwRa4bQkJpw
Release early lest you go in circles for eternity.
Levels, ideas, and especially bosses made in 2019 have no future in 2025.
>>713319818Thanks. I finished the last of the wallpaper renders, so expect to see them appear soon on the official website.
>>713319880I'll give this a listen and let you know my thoughts.
>>713319897Kek
Is this game still not released yet?
How about that tactical anime soldier girl shit one?
>>713319897Pretty mean of you to say that when
>>713290885 and the other one are here
>>713287517Dunno what exactly you're cloning, but I sure hope it isn't the faggotry (both literal and figurative). IMHO the most interesting aspect of that game was the fact that it's the best adaptation of the "everyday grind" structure from Fallen London. Adaptation into a regular offline videogame that is.
Also CS was terribly lackluster in the actual """interactive""" fiction department, both in terms of mechanics and flavor. If there was any opportunity for divergence, then you'd fail, and half the time you were told how (you) feel about this or that. The latter is extra inexcusable.
>>713291313What is this, first person Tetris?
>>713317193Holy shit this is gonna be peak!
>>713318363If I can make at least one person happy with the things I make, that's enough for me.
I just wanna make cool games that will be enjoyed long after I'm gone.
>>713318363holy based
i'm reasonably sure going all in on a creative project and just hoping to "make it" is a doomed idea in general
For anyone using Godot, are there faster or auto ways to paint the physics layer for a tileset?
Wallpapers are now up and running on The Zmeian Compendium. Check it out:
https://fygoon.com/art/wallpapers.html
>>713301436>Link?Im not looking to invite anyone from 4chan unless they are extremely passionate
Viv
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>>713293536>I'm slowly building my own game dev community and am happy with its progress so far.
Do not click on fagoons links unless you want to be connected to a pedophile and IP traced. FYI
>>713323695didnt this ai slopper kill himself?
>>713323695this
>>713323623 also im not inviting coomer games
>>713323716>FYI: the schizo's only evidence of the site being an "IP sniffer" is a VirusTotal image he fabricatedI dare you to check my site.
>>713323883Anon all websites know the IPs of who visit them
>>713323943The schizo, apparently, is not aware of that fact.
>>713323320Yeah. You can drag a box or hold shift to select multiple tiles, then make changes that affect them all at once. If you want a simple box shaped solid tile just hit F
>>713323732No, but he did crash out and deleted his Discord server.
>>713323695last thing I heard about this is that after the schizo from /vg( doxed him he talked about moving away from the porn and just make it a normal game? if so, that's a shame, the only reason I was interested was the porn
I'm one of the best devs on this thread and tonight i'm drunk, about to fuck my slightly chubby girlfriend and i just loredevved all day. Soon you will enjoy listened to video essays from all manner of youtubers on my games. thank you.
>>713287291sounds like you're using a too new version of Unity / some stupid "package" they never bothered finishing.
>>713324112You don't even get fan works based on your game.
I'm so tired of fagoon existing
scrapped what I had going on with my project, like all of my projects, it got too big from what it originally was. So copied the project, and gutted it to what it was meant to be originally, a space ship auto battler roguelike. I can still use a good amount of the same systems I already had in place, so it should go a lot more quickly with that. Here I just got a basic back and forth auto attack going on, as well as giving the player the option to switch camera angles if they wish, from default, to closer, to 1st person (inside not done), to behind the enemy.
>>713323695>look of absolute disgustlove it
>>713324210You don't even have a slightly chubby girlfriend.
>>713324107No, the porn is still there. He was talking about moving away from posting on 4chan because of the schizo doxxer (Grassfag). I might have some of the art from our talks before he went AWOL, including some original sketches that were then turned into the actual art; I say "I might" because he was mass deleting a bunch of his messages.
>>713324281It's generic AI
>>713324358damn what a fag, one would think 4chan devs wouldnt be such pussies
>>713324358No one even knows who doxxed him, I know you hate the guy but you have literally zero proof. YTC was an AI fag anyway so who cares.
>>713324406They are all pussies, go criticize their shitty "games" and watch them all cry or go on a meltdown like fagoon does. Half of them are mentally ill trannies.
>be me
>use le gadot
>put a single gpuparticle in my game
>grafix card has a meltdown because of some png images being emitted
whatsefok?
>>713324468>Half of them are mentally ill trannies.Like a certain someone who wasted five years making grass?
>>713324468nothing in the game itself was AI tho, he used it to make poses or references to then pay an actual artist for the art, is that not allowed either for /vg/ fags?
>>713324523I don't know man. You're the one who won't stop talking about him so maybe you have an idea about your crush.
>>713324560Anon...if you were here when the leak happened from his website you'd see it was literally like AI images and then an "artist" fixed the hands lol. Hell, even before the leak he bragged about using AI for his in game items and UI stuff.
>>713324560he said he went to art school and drew all of his sketches for some damn reason
>>713324560he said he went to art school and drew all of his sketches for some damn reason
>>713324406Ok I checked our messages and he deleted all of the image messages. What is it with Canadians and scrubbing everything from the internet?
>MFW no more fat vampiric nor blue shortstack elven tiddies
>>713324672He was like a mentally ill tranny who worked for the government, he probably had no choice.
>>713324620If you were here when he still posted, you would have seen his original sketches of Nym and the others. Only the doxxing schizo would try to change the narrative.
>>713324842the leaked docs showed that he commissioned the sketches
>>713324842I was here when he posted, I literally asked him about his UI stuff when he posted it because I thought it looked good. Then he told me it was AI and wasn't a big deal since it was just items in game. Then afterwards when it got leaked is when we saw everything was AI.
It's embarrassing and they should be ashamed of themselves and I'm glad they're gone. Fuck shit like that. Don't need a schizo to not want an AI game.
>>713324560It's the fact that he larped as an actual artist and would even give art learning advice to other anons that ticked people off
>>713324995Exactly. The dude came in every thread being a smug "artist" and all his shit was fucking AI lol. Also he and fagoon were butt buddies and derailed multiple threads (shocker).
progress: Added a dodge roll mechanic
>>713325364cool whats it about?
Perfectionism is killing me from the inside.
Has anyone from this board ever made it big? Or finished their project?
>>713325761Notch used to post here, among others.
>>713324358There's no recovering from having an AI prompt as the most important character in the entire game.
>>713325390Thanks, anon
>>713325434A dungeon crawler with arpg combat.
>>713326017Was that before or after he finished and released Minecraft? Cool either way
>>713326215Before, he shilled minecraft here and people would have threads about it. God I'm old. Ace of spades or whatever I believe was the same among a lot more.
>>713325537this, but in my defense I'm learning a lot from trying to recreate every single animation and transition.
>project hopping
>grass looks greener on neighbors yard even when it's clearly dead
>constant distractions holding me back
I'm not scared of going to hell after I die, as I already live it every single day
>>713326702I always come back to old projects and use what I learned along the way, some feel like I'm dragging behind by filling these boxes and then pushing them a few meters and then I go to the next box and do the same, but it's horizontal progress, everytime I fill the boxes faster and push them further, the goal is clear but I really need all these boxes.
>>713319897A game originally released in 2010 recently got a re-release with little to no changes and got critical acclaim.
So methinks you don't know what you're talking about.
>>713324060Thanks, it doesn't help much much though, still need to adjust all of it manually.
>>713330220I don't know what you're asking for
>>713295045>formerly Anime desert devNausicaä/adventure-fags loosing once again.
Looks cool, but the world you were building before had so much soul, I was really looking forward to all the camping and exploration.
>set up dev environment years ago
>never update anything ever because afraid of breaking it
>finally update
>did break everything but eventually fixed it all
>game is exactly the same but now uses double the memory
why did I do that
>>713330752Fuck no, im making a forum
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I made enemies shoot and take damage and enabled navigation
>teens, 20s, and 30s -- hyper-daydream all sorts of ideas for games I could make. Even develop a few of the smaller ones.
>mid-40s -- can't even get engrossed in a sci-fi novel, let alone daydream about vidya
is my dev hobby over?
I can't develop anything if the ideas aren't flowing. What is the matter with me??
>>713330927ever wondered why sequels made 10 or 20 years later by the same writer suck ass?
>>713324257You and me both
>>713330927>>713330989cocks gone soft, happens to most daddy types, children mess up their brains with hormones
>>713330989I know aging slows down the brain but for fuck sake it's only mid-life, nowhere near the era of dotage quite yet. David Bowie made Outside when he was my age, so it's not like it's impossible to overcome
>>713330927I think you just need to clear your mind. Take a break from trying to dev for a bit, do something else, and then come back. Age is no excuse, Kojimbo is fucking 60 and he still puts out his own brand of creatividad to this day. It's all about mindset and workflow.
>>713324269I like the CRT shader or whatever is going on, suits the models/VFX. Did you make it?
i reworked my old jump pad
it had a very cumbersome implementation where it raised the hover height limit, so the player was still expected to jump and hover manually, which proved not to be very intuitive for testers
now it actually raises you automatically as soon as you touch it
>>713321996no it's just some walls for hopefully a future dungeon crawler
>>713330927Do you exercise? You should. Also ideas come from hunger or depression. You probably have nothing to say at the moment.
>>713315567You can use an image to 3D AI-model these days to speed up the modeling process. Learn just enough to correct the 3D models it spits out. Don't neglect fundamentals though.
>>713317193Clean look.
>>713325364Good stuff. Looking better than my roll in terms of directional control, it seems.
>>713330407Thank you for your kind words. Yeah, that project was great to work on, but difficult. Learned a lot though. Had a grand vision for it, but the problem was the scope and competition. Sandland just released (and the new monster hunter is also out now) and Star Wars outlaws (girl with a hoverbike, some part of me thinks they stole my idea haha) and I realized that my game had already been made for the most part. I think I will incorporate some ideas from that project, though (e.g. adding a desert level). Funny that you mention Nausicaa. In the video in this thread, you see a valley with wind particles haha. I just took inspiration from a different part of Nausicaa (that and Zelda).
>see someone's "my game failed" video of a game that is similar to what I had in mind and panic
>See on his steam page that he asked twenty bucks for it and feel relieved
Whew, it got me panicked for a moment, but why do people price their games so high? Especially when it's their first entry. That dude had full patreon backing and could full-time dev. Insane.
>>713332717Post the game.
>>713325761More recently, Pseudoregalia and Underspace come to mind.
>>713324358Pretty sure the key art was commissioned. It's way too consistent of a style and across characters to be AI generated.
>>713331710Kino HUD. Do you use procedural animation on the legs?
>>713332717Got a link to his steam page? I am interested in what your idea was.
>>713333640no i have a walking animation and rotate the legs model depending on the direction i'm walking towards
>>713333640If you looked at the files you would see that it was not. It was all just cleaned up AI art.
>>713333131>>713333640>https://store.steampowered.com/app/2105910/Garbanzo_Quest/It looks nice, like strong bad mixed into the characters. But the price is insane.
I had a fantasy Super Mario clone in mind, with projectiles, some tits and asses being shown here and there. You play as a goblin and run through levels just like Super Mario. It's still before prototype stage right now, but I can show you the character dancing.
>>713334819>Garbanzo QuestMore like Garbage Quest, lmao
>>713334819It has 300 reviews, that's quite a lot for a generic 2d platformer. I wouldn't call that a failure for a game like that, in a very over saturated genre. It is a foolish to assume that your game will buy you a house. Don't expect a lottery win.
>>713286556 (OP)Redesigning my characters cause my mom said they looked too anime.
>>713335646go into mobiledev if you want your mom to be your target audience.
keep your anime characters if you want to make $4.34E23 dollaroos
Idea guys, here's a challenge for you.
Using these 3 keywords, design a game.
Rain, Platformer, Survival
>>713336047Your an attic rat that lives in rooftops of a victorian style city, it's always raining and you jump from roof to roof in search of food and to escape cats, dogs and birds.
>>713336047Rainworld already exists and there's no chance of surpassing that game
>>713336047rainworld but with bewbs
>>713336047You are falling from the sky after a plane exploded during a thunder storm. Navigate across the sky collecting parts to craft random shit to slow your decent and hit the ground before you reach terminal velocity.
I made a very short RPG Maker 2003 game. Drew all of the graphics myself.
added WASD movement which means FPS mode now flows a lot better. still some work to do though. thinking of letting the player enter FPS mode as a reward for beating the game or such
>>713337345controller when :^)
>>713336047It's raining Tetris blocks and you need to not get crushed.
It's raining grenades and you need to not get blown up.
>>713337345Are you the guy with the wall mimic? Did you improve graphics that much?
>>713332717>patreonDoes this work for non porn games or not
>>713337392--ack
>>713337424im that guy
i didn't change the graphics in a while. this is just a fancy wall design for the final levels. i guess the mimic area is one of the first made for the game so maybe they look crappy compared to these
>>713337345which engine is this using? unity? custom?
>>713337617yeah its unity
>>713336184>>713337138Congratulations, you're the true designer.
>>713336941>>713336946is just the shitter that can only think of rainworld because there's "rain" in the game's name.
>>713336047You are a guy in a desert getting pissed on by a girl and you have to jump across platforms to catch her piss in your mouth or else you'll die of dehydration.
>>713337816>true designer>either a furfag or fearmongerer
>>713286556 (OP)>he use unity>he downloaded a unity game post IronSource fusionlmao, enjoy your mossad malwares
>>713337908>The uncreative is being jealous of the creativePathetic
>>713338340I'd call them mentally deranged but we can agree to disagree
>>713337523Outstanding. Shame ruza went curasi da.
>>713338228The timeline where pirated software is the objectively better more secure version
>>713338228If I get a chink phone do I only get chink spyware or do I get that + american spyware?
>put all my points in music composition
>can't code or draw for shit
it's been fun at least
I'm sick of tranime artstyles
>>713338945Didn't stop Toby Fox
>>713338228Why are companies still working together with kikes? They hold no value and destroy everything they touch with their greed. Imagine using Unity and not expecting to get kiked out at random.
>>713338945Hello buy art online thx for reading
>female protag
shant be playing
>>713339249>Why are companies still working together with kikes?Why wouldn't they? Established partnerships are considered stable.
>>713339259assembling a team (or its semblance) is a hassle
Game design is more difficult than code, art and music combined.
>>713339569Doesn't matter. A good game is a sum of all these parts, your game design will fall apart without decent code and art direction, and there are plenty of games out there carried by music alone.
>>713339569>one takes years of practice to master>other is just staring at ceiling for a few minutesuh huh
>>713338945What kind of music can you make?
>>713331710You should take a look at the jump pads in Armored Core 6, it's a pretty neat take on the concept of a jump pad, where it's using pure mechanical force to assist in your machine being able to make gigantic leaps
How do I start a vidya publishing company
t.have the means, high 8 figures means
>>713339715i was actually trying to replicate how hawken does it
>>713339764Look through pages of current publishing companies, steal some of their employees, and roll from there.
>>713339249>Why are companies still working together with kikes?Because the people at the top don't give a shit about what the company become, but do give a shit about fat bribes.
IronSource's fusion was 100% an under-the-table deal, since their main concurrent actually *offered* money to Unity to get acquired by them - and instead the suits picked the overpriced IronSource.
Other fun fact: the shitshow with Unity fees that nearly killed the company originated from IronSource's rank.
The bribe was not only big enough to let them add their spyware everywhere in the company's product, it was so big the board of directors was fine with letting them push a move that everyone with a brain knew would doom the company.
Suits simply don't care about anything but their own money, which make them ideal partners for kikes and perfect entry points to effectively take over a company.
>>713339672cheesy 00s j-metal
https://vocaroo.com/12vyzYbpAs7C
odd-time signatures stuff
https://vocaroo.com/1lopOMlI9odC
ambient orchestral
https://vocaroo.com/1dzoBRvrxJ55
https://vocaroo.com/19VShYIQ1DT5
choral
https://vocaroo.com/15IjuqMbhOQF
fake medieval strummy fantasy stuff
https://vocaroo.com/1bG348p4S5dZ
was kind of inspired by some shmup music, not my cup of tea usually
https://vocaroo.com/19AT9H3tRupV
and yeah, I haven't finished mixing or mastering most of these yet, need some final touches
>>713330786Blessed high effort anon. I'm in the process of making an imageboard for that very reason.
What would be a good name for a phase of turn where damage is going out but turn is not quite over yet?
Something like "resolve phase".
>>713340591I really like the Shmup music.
>>713340591Just so you know, vocaroo reduces bitrate to something like 128 or even 64? I don't remember, but you know, for sharing music you'd want another service.
>>713340591Ambient orchestral gives off some Jeremy Soule vibes, not bad
I can never think of what type of game to make. Can someone tell me what to make?
>>713341896I based on my game on a dream I had.
>>713341896Mario in Unreal Engine
>>713324112>slightly chubbyOBESE.
>>713341919All my dreams are mundane but at the same time uncomfortable and depressing. Like me walking alone in a massive empty dark house where theres nothing and no one.
>>713341931That sounds kind of hard
>>713342054>walking alone in a massive empty dark house where theres nothing and no oneSounds like you should make an RPG Maker game. Of course you can take creative liberties and add monsters and shit if you want.
Dreams are really good inspiration. I'm making a map in Hammer++ that's a mishmash of various places from my dreams
Wish I had the more interesting images of it on my phone though, so I have to just post this older version of part of the main 'hub' dream space (my childhood home)
>>713342101>>713342458Its not a bad idea. My dreams are always just so depressing I try not to think about them so I forget.
>>713320937you should make a forest level
>>713340591If I wasn't autistic I'd beg you to make music for my game.
>Don't let perfect be the enemy of good
I really need to practice this.
I always give up making the game after I realize the code is shit, the art is bad, and there's not even any music / sound effects.
>>713341896Make an Ace Combat type of game, but the pilots are cute little girls.
>>713338945hire some asian woman to be your artist, spaghetti code your way to success (make a 2D game so unoptimized code is not a problem), ???, profit
Is it worthwhile to offer your game free, and let potential players choose to buy it, or just set your price at something cheap, like $5 or less?
>>713345662Based on my experience in the game industry, if you genuinely have a good game, players will still flock to you even if you adopt every bad business practice in the book to exploit them.
And when you are being generous and do something good, nobody appreciate and thank you for it, instead they will take it as the baseline and want you to give more.
TLDR: you will make more money charging them $20, then after complains from the players, lower the price to $5.
>>713344589>begYou can just ask, you know. What's your game like?
>>713287748>>713304569>>713305060/agdg/ is unusable and has been for a long time
>>713346637Ignore those /agdg/ shills.
I left that gay place because they have too much dramas and no development going on.
Also, they like to lick the butthole of whoever post a polished game.
I'm an artist. I can make 3D models and texture assets, but I can't code. Is it realistic for me to learn C# for Unity and maybe finish my game in 3 years? Obviously complexity of systems would dictate it but basic combat, AI chases, melee detection, nothing AAA development hell complexity.
>>713348174Depends on the scope of the game.
Can you list a game as example of how big your game will be?
>>713348174I wouldn't go for melee action game if you have 0 coding experience. Anything turn-based would be way easier.
>>713348417Signalis, early RE games with fixed camera + inventory management + auto aim, pick up items. Resource (ammo, healing, key items). Puzzle solving to progress.
>>713347551>whoever post a polished gameYou had me until this part.
>>713348583That's pretty ambitious as far as 1 man projects go. If you want melee, keep it as simple as possible, 1 or 2 animations max, and focus on the other parts of the gameplay
>>713340591man i wish i could play guitar
>>713348583Since you have no idea how to code, it's gonna take way longer for you, unless you're very dedicated and spend like 10+ hours on your game every single day for the next 3 years, and also have someone experienced that can point you the the right direction on how to do things.
But yeah, it is possible.
>>713348590nta but I posted my game there a few times and some haters went haywire with the hugbox shit
>>713348583Adding to this
>>713348823 anon's point, do consider finding a decent programmer who will do the proper coding for you, there's no shame in that.
>>713348985>there's no shame in thatNot that anon, but I don't think shame is the problem.
It's just too hard to find someone that's interested to work together, and also won't give up and abandon the project halfway.
And if you're talking about paying, I don't think anybody should be paying if they don't know what they really want yet.
>>713348741>>713348823>>713348985Thank you. I saw that Unity has tons of guides on everything I need, so I thought I could bash my head to the wall for hours every day until I solve it and learn what I need. Obviously I don't know what I don't know, so maybe I am too naive. Conscript was built by one guy in 6 years and he had zero knowledge going in.
>>713349372Getting the ball rolling is the most difficult part. Just get to the job and your experience and ideas will start snowballing at somepoint
this true? (read from top to bottom normally)
>>713330135Brands and company money can solve anything. Indies are the place where the YouTubers let out their real opinions and you'll see all the criticisms they have for a 2019 boss AI.
>>713349934>are platforms the most important part of platformers?yeah
nobody cares about your marketable protagonist or cool movement tech if your levels don't make good use of it
>>713349934I don't know what the fuck an "on-rails 2D platformer" is but the rest of the analysis is basically correct
>>713349934I don't think that's true.
The problem is not at designing, but at budget.
With roguelike, you can get away with designing a few environment assets and reuse them again and again while the gameplay provide new game experience.
If you have a set level, you will need to design the levels with all kind of different assets so they don't look the same.
And if you made a game too small, people are unwilling to pay for it too because then it wouldn't be "worth" it.
>>713350232I assume he meant like how in Klonoa or Tomba the environment is 3D yet you're still basically moving on a 2D grid where only a few objects/enemies make use of the 3rd axis
>>713349934people with skills and genius are not going to bother wasting their time on earth retreading concepts that have been done tens or hundreds of thousands of times already so of course all new platformers are poorly constructed.
>>713290885Kill yourself, degenerate
>>713348174>>713348583>Gets non-answers as responsesHaven't played Signalis but the early RE games are definitely feasible as a solo dev
With not knowing anything about code, that's obviously where you need to start. Start at the absolute basic level of C# with learning the different value types and reference types.
Go on Udemy, look for any highly reviewed in-depth courses that teach C# itself and then pirate them. Then look for in-depth Unity courses that explain the basics of using the engine and pirate those too.
Also do Unity's official tuts on learn.unity.com, and look through their e-book guides where they outright explain many things and are an easy thing to go back to for learning until you memorize it
https://unity.com/how-to#all-ebooks
Unity also provides free template games on their asset store which you can look at when you get more of a hang of the engine, to see basic structure of a game.
After all that, you'll then need to learn basic programming practices of setting up basic management systems and keeping things decoupled with modular design but by that point you should have the structure of your game designed so you know what you're getting into
There's also things on the asset store, specifically made for people like you who aren't programmers and don't really care about programming and just want to learn to code so you can make the game and that's it
https://assetstore.unity.com/packages/templates/systems/retro-horror-template-244541
You can also look into an asset called PlayMaker which is an enhanced visual scripting system because Unity's built-in systems are garbage. The entirety of Hollow Knight was made with that one asset for example
If you decide Unity isn't for you, you can easily move over to Godot and convert what you've made in Unity over to Godot.
UE is an option too but not really needed for a game like what you're making as UE is more for people that have a better understanding of programming since it uses C++
>>713350471I'm not the one that's into farts
>>713348174Make pre-rendered sprites and use RPG Maker. Could be a kino aesthetic.
>agdg 2
Those threads are unusable during the weekend.
>>713350535Thank you very much for your detailed reply. I was considering between UE and Unity but a lot of C++ and gamedev guides especially for UE are like "you should know this already", documentation hell for people who are already seasoned devs, so C# / Unity seemed like a more rational choice. Is my assessment fair?
>>713350957That's when all the non-NEETs have time to dev.
>>713351014Is that a good or bad thing now?
>>713350232i guess he meant to say linear?
>>713336047scavenging game where platforming challenges are greatly affected by the weather forcing you to improvise and adapt to the situation
>>713350990>Unity seemed like a more rational choice. Is my assessment fair?Yes, if I was you I'd choose Unity or Godot
The common benefits of choosing UE for non-programmers that want to make a game are
>Blueprint system is the best built-in visual scripting of all the available engines>UE is very powerful and gives access to good looking visuals with clicking some buttons>Epic provides very good and indepth templates that can easily be edited and used in your game>Epic gave away all the Paragon assets for free>You can use different versions of UE (like 4 or 3) and still make really good games but this requires good programming knowledge to edit the engine>Better license deal than UnityUE bad
>Not really designed for low poly/unit artstyles, you'll have to edit the engine and remove some stuff which requires you to know what you're doing (like what the Pseudoregalia dev had someone else do for him so he got that look)>Optimization and performance problems because non-programmers have no idea how to optimize and turn off undeeded UE5 features>Epic's documentation is not the best compared to Unity or Godot (continually improving)and so on
My take is UE is for people that have a better grasp of programming as UE is more rewarding the more time you take to learn it, which does require programming knowledge.
Unity good
>Good documentation>Easier to understand framework>Easily supports unlit artstyles and highly stylized ones (UE does too but requires more work)>Asset store has many high quality assets that allow for non-programmers to easily make games. The AS has more to offer than UE's oneUnity bad
>Licensing deal makes you pay them more cash than you would Epic if you make it (Unity payback starts at $200k vs Epic's $1m)>Built-in systems aren't the best aside from their learning resources, meaning many Unity devs rely on assets or build their own systems to avoid dealing with Unity's memesran out of space
>>713348174It's a matter of whether you have a problem-solving brain. Three years is a long time. You could start pumping stuff out within a week.
What I would suggest is starting with the basic C# stuff like if statements, for loops, what a variable is. Then run some basic Unity tutorials where they give you a game and explain step by step what to do, but I'd mix in some of your own changes. Think that "it'd be cool to do this instead", and think how to do that.
Generally speaking, the moment you notice that the new stuff you're learning falls into "but why would I do this instead of doing it another way I've already learned", I suggest stopping with theory and moving to practice. There is a lot of stuff in programming that was designed to solve certain problems, but if you never had those problems, it's hard to understand why you need it.
>>713350535I used PlayMaker at work and I have nightmares from that thing. We got a project from someone who's an artist and didn't know much about coding, and changing anything involved jumping to 20 different places to change the same value.
You can use visual scripting but they will not replace fundamental programming knowledge, at least from design side.
>>713351989Thanks man, I appreciate your time. I am against Godot because C# in itself is more useful outside of gamedev and a marketable skill so I don't "waste time" even if I don't make it if that makes sense.
>>713352384Godot has C# coding too, just so you know.
>>713348174 >>713348583you dont need to code
I cant code and Ive made way more complex things just hacking others scripts, but I suggest you to team up with someone who can because it will save you time and let you do more creative stuff like interesting puzzles
>>713352384>I am against Godot because C# in itself is more useful outside of gamedev and a marketable skill so I don't "waste time" even if I don't make it if that makes sense.Understandable as Godot does support C# but really GDscript is what you want to be using for that engine but I mentioned how easily you can move over to Godot if you wanted as that option is always there for you and it's easier to convert from Unity -> Godot then it is to Unity -> UE
You should take some time to thoroughly look into the learning resources for Unity/Godot, do what typed in the other post and check out Udemy courses (and pirate ones you find interesting and are highly rated)
Unity by far has the most resources available simply because it's been around for far longer but much like how many Unitydevs rely on asset store assets to get around Unity's retardedly designed systems, Godot also has it's own equivalent with many Godotdevs relying on Godot plugins and assets made for better tooling and since Godot is new, it's attracting lots of attention so it at least has the potential to keep getting better
If you decide Unity though, then look at that asset I linked you in the other post and then search Playmaker on the asset store
Research both of those assets as a starting ground and make your own conclusion
>>713352384If I ever complete anything, I'll probably rebuild in C# with this in mind
>>713348791Tbh I can't as well, I just hire pro musicians to do it.
>>713352339>I used PlayMaker at workThat's why I'm telling him he should learn programming as the first thing to do
Before he touches Unity, he should learn C# itself and then make the transition to learning C#'s unique features in Unity at the same time for when he starts learning the engine because he'll have a better chance to develop proper fundamentals
It doesn't matter how well built a visual scripting system is because all non-programmers will turn it into spaghetti shit
It's like how non-programmers use Unity's Animator and turn that shit in spaghetti whereas actual programmers will look at that garbage, say no thanks, and make their own animation systems so they have greater control and better clarity for everything
part of me wants to organize a concord themed game jam to celebrate 1 year since its death, who´d be down for it? I feel like it would be possible to actually convince /v/ to do make OC for once in a while
>>713330927 Brian Jacques wrote the original Redwall in his 40s and it published when he was 47.
>>713352817It always blows my mind how heavily most unitydevs rely on assets for nearly everything(including script related stuff), and they just cobble it all together.
>>713353345Godot devs do the same thing though
>>713286556 (OP)Just made a game on Scratch
>>713340591the shmup music fucking rocks
>>713341896How do you not know what kind of game you want to make? I just started with the biggest, most ridiculous idea that I had and started removing things I couldn't ever do by myself until I got something that somewhat resembles my original idea but should be doable. Don't you have like, idk at least five different games you'd like to play that just don't exist?
>>713353668Thank you. I really need to learn more EDM tricks and stuff but I just can't stomach that kind of music.
>>713353606We don't because there's literally not enough assets to do so. Just shaders mainly. Unity uses assets for music control, character controllers, night day cycles, vehicles, scene transitions, dialog, ui, etc etc. It's the reason unity games tend to be so buggy, because they've just cobbled together other people's systems and hope it works.
>>713340591Do you take commissions, and how much?
the artist I had commissioned for the game ghosted me after doing half the art. what the fuck do I do know? I'm I just fucked?
>>713354502Did you pay everything in advance?
If so, welcome to getting scammed with not much recourse.
>>713354060Godot devs literally do, the community inherently encourages the sharing of assets and tools because the engine is open source and free and Godot has yet to implement many common systems other engines offer which is why many Godot users give the official Godot devs flak for being slow on implementing many improvements and fixes to the engine people submit on github or make a popular asset that the Godot community adapts
The most recent update for Godot had the devs happily showcasing improvements to their physics systems because of the guy who made the Jolt physics is working on new stuff. Before Jolt got integrated with Godot, every Godot dev was using that because Godot's built in physics system is garbage
Many popular Godot content creators on youtube, twitter etc get popular because they freely share assets and scripts so people can improve their game
Then there's how many people on social media advertise Godot in comparison to Unity so many Unitydevs jump ship to Godot and spread the same practices of using a ton of assets or making assets to share for things.
The only thing Godot doesn't have is a complete centralized source for assets like Unity does, many Godot assets are split on many different sites or some guy's personal site/blog but it's all the same shit
It's the same thing that happens with Blender. Blender is free and has a good selection of features that make it actually usable for commercial projects but it lacks features on the same level as Max, Maya, ZBrush, Substance, so to make up for that the community makes it's own tools within Blender to replace the lacking features Blender has (aside from the people that have workflows where they jump from program to program for different needs like sculpting in ZBrush, retopo in Blender, and texturing in Substance as one example)
>>713354298>Do you take commissionsDepends on the genre
>how much?The price is negotiable, but at the moment I'm more interested in building up my portfolio.
>>713336047>surving a rainstorm on a train platform rate
>>713348174Got any samples of your work? I need a 3d artist
>>713286556 (OP)Recommend me the best RPG Maker MZ tutorial please. I bought the engine a month ago, messed up with a little but I need some guidance cause I'm not 14 yo anymore.
Also, I really don't where should I begin and I think a small project should help. I'm thinking about a 2-3 hour game just to practice all the systems, but I would be nice to receive any help.
Fuck man, I wish I had the funds to full-time dev like the rich kids on youtube. Even pushing out one project would already boost one's skill tremendously.
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Bros, how the fuck do I use blendershit to make curved 3D path models like the ones in monkey ball? I hate this software so fucking much
>>713336047It’s not a platformer and there’s no survival mechanics. Rain can stay.
>>713357014curve and array modifiers
>>713357014rectangle mesh with array and curve modifier. Use a Path for the curve modifier. In the data setting for the path, look at the twist method option. If you set it to minimum, the curves will be twisted like monkeyball. If you set it to Z-up, the top of the curve will be relatively flat(ideal for if the road is going to be used for cars).
>>713357418spoonfeed me a tutorial you faggot, I am getting filtered HARD
Curve modifier didn't do shit, all it did was make my mesh disappear
made some improvements to the dialogue logic:
>player sheathes weapon at the start>icons at the bottom (straight out of OOT)>vertical alignment: text doesn't move while it's being displayed, but once it's fully displayed it'll be vertically centered>optional delay, for dramatic pauses or while waiting for an animation to end>words appear in chunks instead of letter by letteronly thing left is to focus the camera and maybe replacing the label with a richTextLabel so I can apply different colors to some words.
>>713357001Hey, I have that fish in my parent's house. Was surprised when I saw it on The Sopranos lol.
>>713357014Curve modifier
Bezier curves then convert to mesh
Try doing some basic research on using the program, this is literally 1min tutorial shit
>>713353263Making me feel a lot better about starting my Redwall-inspired Zelda clone so damn late, so thank you for that
>>713357497>all it did was make my mesh disappearThe FUCKING BULLSHIT part is that the object you're curving and the curve object have to have the same origin point.
So, you should select the object you're curving in object mode, then from the snap menu (object -> snap, Shift+s) select "cursor to selected". Then select the curve, and use Object -> Set Origin -> Origin to 3D Cursor.
After that you should have the mesh deform along the curve in some obvious way, at which point the only thing remaining is selecting the correct axis for the modifier and then working with the curve.
>>713357001>tfw had the time to dev at my old job site but didn't>got moved to new one and now have no time to devFuck
>>713357758No, how should use paths. Bezier curves are hell to work with if you're making anything remotely precise.
>>713356938Best guide is taking the codepill and using an actual engine since you're not 14 yo anymore.
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>>713357418>>713357494>>713357497>>713357758i can't understand shit man...
>>713358089Shit, I don't even know what origin points are. Do I have to go back to the tutorial hell?
>>713354502That sucks, I'm sorry. That's why I started learning to do it myself, artists are flakes and I hate them. At least you might be able to find an artist who can do your first artist's artstyle close enough that it's not overwhelmingly obvious to players not in the know.
>>713358103me in my bedroom at 2am
>>713340591Honestly impressive. been trying to get into orchestral music composition (not the bland zimmer-like crap) for a while but man that shit's hard
>>713358269>RPG Maker BAD!Crab get ye gone
>>713358551Didn't say it's bad. Can't say it's good either.
>>713358269Dude, I'm 37, I work 10 hours a day and I want to finish the game I wish to make before I'm 40. I won't learn how to code now, I'm sorry.
>>713358707If Cleve Blakemore can work on his game for 20 years, why can't you?
>>713358286The orange dot with the black outline is the origin. Every object has one.
In effect it's where the object itself is, and all the points of the objects are stored relative to it. The difference between moving objects in edit and object mode is that in edit mode you're moving the points of the object relative to the origin, and in object mode you're moving the origin.
This is some pretty basic 3D theory, to the point where nobody covers it in step by step tutorials to the extent that you should know it.
>>713358969>In effect it's where the object itself is, and all the points of the objects are stored relative to it. The difference between moving objects in edit and object mode is that in edit mode you're moving the points of the object relative to the origin, and in object mode you're moving the origin.Finally a good ass explanation. All I did was mash tab to toggle object/edit modes until I unlocked the feature that I wanted to use
>>713286556 (OP)If I made a generic porn VN/RPG maker slop, how much would the normalfags eat it up and hand me their money?
I make the art and put in NTR
>>713307673Fix your color contrasts, harsher shadows. Don't make yet another desaturated pastel gray sloppa
>>713358707learning to code probably will take you less time than learning rpg maker
>>713356938Use RPG Maker 2003 instead
>>713361139Don't laugh!! Did you know you can make anything in it? I can show you a 5 minute demo that took 24 months to make to prove it's good!
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>>713350424Based. Always good to see like-minded individuals.
Why does RPG Maker has such a bad rep?
>no new pictures updating and making two armor sets: leather and a new clothed armor set based on future Terry pixel art in dragon warrior monsters
>>713357698Very nice. The RichTextLabel thing sounds like a good plan since you can highlight what the player should look out for like in Zelda. In my game, all of the characters' dialog have a unique color so you know who's talking, but that's because I'm aping Dinosaur Planet and not Zelda; it could be cool to see that in your game, but it's up to you. If you do, I recommend allocating colors for each item and making sure you never use those colors for character dialog.
>>713358103why is it a girl? are you gay?
>8 hours into 22 hours of godot tutorials
I'm falling asleep zZz
>>713361474It's a cool engine for beginners and people who like the aesthetic/vibe of it, but there are a few obnoxious retards who tout it as the best thing ever and can't shut up about it.
It has a pretty low ceiling of what you can reasonably do with it, beyond which it becomes exponentially difficult to create stuff. It's good if you don't break what it was made to do and try to stick to the restrictions, but once you try to be ambitious, you'll be looking at weeks of work to do something that'd take a day in another engine.
>>713362253learning the fundamentals takes like 2 hours at most. wtf are you doing?
>>713362253That's your body informing you that you're not doing anything useful or interesting.
Start building, lookup things when stuck.
My first time doing sprites for a game.
I know it's shit but it was kinda fun to see it looped in godot
>>713362253>he fell for the tutorial meme>he's still watching them after clearly clocking out mentallyThe objectively best way to learn Godot (or anything) is to start doing shit, and just google when you're stuck.
>>713362592It's actually pretty good. I'm not being facetious.
>>713358707Without coding you're not making a game, you're making content for the RPG Maker Default Game. If that is all you want, go and have fun, but if you want just one single custom mechanic, you gotta sit down and read some docs man.
>>713361474It's baby's first "engine" and thus a lot of amateur and outright garbage projects get made in it, to the point that they drown out any actually good games. Putting engine in quotation marks because it brings so many systems out of the box, you're more configuring a game than building your own. That sounds good in so far you'll have less work, but when you run into the limitations of the system(you will) it will be much, much more work to fit in that one feature than if you had build the entire system yourself.
And from a more general perspective, programmers have a reflexive dismissal of any no-code solutions because we've all been through managers forcing some dumb product on us drooling about how they're all gonna fire us, only to be blamed when it turned out that digging a transatlantic tunnel with spoons didn't work.
>>713362053ty! In my game every NPC talks with white letters except the MC, who has blue letters. I think that's enough since outside of cutscenes the conversations will always be between the player and some npc, and during cutscenes it'll be obvious who's talking anyway.
testing the camera locking during dialog. Each npc can determine a different angle and height, so hopefully this is enough to cover most use cases.
>>713362592I can tell what it is and that's better than what many are able to do, so good work!
>>713359943How about this? I increased saturation, higher contrast, harser shadows. Better?
>>713357698Good progress.
>>713363294Man, this looks fantastic. You happen to need a composer for you project?
>>713363294nta. The green from the ground is giving me eye ache lol, but everything else looks quite nice.
>>713363294Make the green of the ground be a darker green so it contrasts with the grass being a light green instead of both the ground and grass blending together in a weird way as their shade of green is too similar
Aside from that, that looks good
>>713363294Try changing the color space mode if you're using unity
>>713362448>Start building, lookup things when stuck.I really love how this advice is easily the most helpful when it comes to any creative endeavor, and yet it almost never gets said.
>>713362592It's in very low resolution, but looks good.
>>713364802Because nobody ever wants to listen to it. You'd honestly be shocked by the amount of people that think you need to study endlessly before even attempting to do something, and that's not even exclusive to gamedev.
>>713365172I think that makes it even more impressive
>game dev thread
>more than half the posts is avatarfags drama
>>713286556 (OP)Still working on Campfire Quest. Not using RPG Maker since it's graphical style is simply no fit for the kind of newgrounds brand of quality this project is going for. The downside is that making a combat system from scratch is a hassle. Shoutout to anyone making turn based games here, though, that style of game will never die.
>>713287517Fuck yeah
I wish you good luck, anon
Love that game
>>713307673>>713363294Both look really good imo, I like the sky colour in the high contrast version but the muted earth tones in the first. Seems like a tough thing to balance
>>713365342deja el seething y ponte ya con tu puto juego, anónimo
>>713363219I like this a lot keep it up man it looks better and better. I'm in blender at the moment ill try tightening up modeling and post progress when im done.
>>713307673>literal picture images for textures on the flowersI dont wanna hear SHIT about AI after all the praise over this game.
>>713304569>>713304878Fuck off, one peek into that shit hole and all you see is pedoposting, anime girls and /r9k soc/ shit that has nothing to do with game dev. These threads are 1000x more productive.
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First attempt at nighttime. I don't know if I should even put in nighttime, but okay. Wondering what you guys think.
I also do not want to use fog.
>>713363490 alsoknownas.stefan@gmail.com
>>713363520Yeah, I dialed it back a bit. It got to me too.
>>713364796I need linear color space for a bunch of assets. Sticking to neutral tonemapping. Aces is so muted.
>>713364397Thank you, I will try when I have more time.
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>>713365692>literal picture images for texturesnothign wrong with that. My goblin's skin is pink concrete.
>>713358409You've piqued my interest, people love collecting shiny pebbles. Will there be an animation showing them melting down into shiny liquid and then being poured into ingot molds?
>>713365810>Wondering what you guys think.Looks like daytime. I think the ambient light should be blue, not white.
>>713340591Wtf, this is good
How do you even get started learning to make any of this
>>713365881Neither am I, but people here think AI=instant slop. The PogsDev does it too and it looks fine. If it looks good who cares?
>>713365173cause every pro will tell you to study fundamentals before even doing anything and they set unrealistic expectations
>you have to learn coding first >you have to write your own engine>go learn anatomy before drawing characters
>wanna keep drawing assets>office is 90+ degrees even after sunsetGod I fucking hate summer.
>>713365810Maybe mute the colors a bit to simulate the behavior if the human eye? Stars also look a bit boring, maybe just grab some scan of the actual night sky from NASA? Use your art to remember the people what we've lost to light pollution.
>>713365936fully animated assets would be really cool, but i don't have the texturing capability to do pretty things like that
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>>713366008Better? More blue.
>>713365475Nice example. Yeah, the problem is the hue looks like it shifts when the sun is brighter. The grass looks way more yellow with the sun directly on top of it at noon than in the morning where it is more green. I am going to experiment some more with the grass color.
>>713365692>literal picture images for textures on the flowersOne day I want to see this where there is a very obvious Shutterstock watermark is visible
>>713366747NTA, but that looks perfect.
Though maybe increase the range of light from light sources?
I feel like the campfire (and the shed that's on fire) should make things a bit more brighter.
>>713365810If you dont want to use fog use a post processing volume and adjust the contrast its too dark in too many places and too bright on others.
>>713366747A step in the right direction, yeah. You should decide how dark nighttime should be. Some games have it look like day with a blue filter, while others make it actually dark (not many games do this really). Guess it depends on your gameplay's design.
>>713365810>alsoknownas.stefan@gmail.comShould've linked this post first I guess
>>713340591Here's some more stuff
https://vocaroo.com/11lTFNF93Pg8
https://vocaroo.com/1cUAb6GmDezq
https://vocaroo.com/11FpCeUnTTkB
>>713366118>basic music theory (rhythm, intervals, triads, keys, time signatures and tempos, basic scales)>basics of melody writing and harmonization>all doable within 4-6 monthsFrom this point onwards just FAFO and seek out the knowledge for each specific case (guitar/piano arrangement, DAW basics etc etc). Also make sure to listen to as much music as possible to broaden your musical vocabulary.
>>713366951What about the stars they're pretty white too
>>713367024>>all doable within 4-6 monthsYeah no, I think I'll just use free music the Japs tend to release on obscure website.
Thanks though.
>>713363219>>713365881Sakurai didn't have 100 different pictures for Waddle Dees, it was just 1 sprite sheet and he was on to the next enemy.
Those goblins are gone in your next game anyway so you really should have less attachment to your enemies and reallocate your time accordingly.
>>713286556 (OP)>want to relax and enjoy my day>desire to make game all day and do nothing else overwhelms meMy game is gonna end up like the goddamn Winchester Manor.
>>713362692I need to star from somewhere, don't I? First the basics, then I start learning how to make custom stuff.
>>713367110I mean.. what else did you expect to hear? You have to start somewhere.
>>713330927>Shigeru Miyamoto was around 29 years old when he created Jumpman
>>713367119the amount of time I've put into the goblins is because it's the first enemy, which means having to develop all the generic enemy stuff for them. That's done so making more enemies should be a matter of making the model and the animations. Plus I haven't worked on them for more than a month now, I just like posting them.
>>713367543>Plus I haven't worked on them for more than a month nowGamedev is about 1 for 1 trades. 1 day for 1 enemy, bosses are the only thing that deserve 4 days. Stray from that and the release year is now 2028.
I'm fairly certain that you negged 2 days so that the Goblins can wind up their hand in a circle to attack the MC and you will neg those same 2 days when you make nonessential bonus animations for the other enemies.
>>713367963>I'm fairly certain that you negged 2 days so that the Goblins can wind up their hand in a circle to attack the MC and you will neg those same 2 days when you make nonessential bonus animations for the other enemies.Not true, but thanks for being worried. Game's doing fine tho so no need to worry plus I'm in no rush to release the game. I'll put as much time as I want to in each feature until everything satisfies me.
>>713367963Who the fuck needs to shit on goblindev he is one the few cats here actually devving. This isn't being truthful it is being an ass.
>>713337816>there's "rain" in the game's namethere is literally rain in the game too as a feature, retard
>>713368532and it's a survival game too
and a platformer
>>713368694yeah and that's why people thought about it first
>>713336047cute, funny, feeding
>>713367473>what else did you expect to hear?"Download this program, download these sound and follow these tutorials. Good luck!"
>>713368275/agdg/ has a dozen games that are trapped in unreleased or EA limbo and it all comes back to making superfluous things that the player wouldn't miss if they were gone.
If Genokids skimped out on enemy animations, you wouldn't even know the dev did that because you are stunlocking the enemies 90% of the time.
>>713369540>follow these tutorialsPlenty of tutorials out there on the Internet for basic theory and melody writing
>>713369597a lot of people noticed the goblin's wind up animation and said it looked cool and cute. Plus that took like 1 minute to animate, it's just rotation the arm. I agree that putting a ton of time is silly but that doesn't mean gamedevs should skip on adding cool details altogether and just stick to the minimum. Those little details are imo what differentiate a game with soul and care from just a product made to make some money.
sexo-cat
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>>713350471>t. bluesky troon
>>713340591How much do you charge for a track?
>>713365342What can I say? Nodevs and lessers hate the Basileus.
>>713369438finally some loli progress
>Creep shows up
>Thread dies
Isn't that curious?
>>713334819While the guy is capable of more than I've ever done with my life, I think he's out-of-touch with the world and the times. It's been nearly a decade since Undertale came out and you can't just ask for $20 for something that somehow manages to look less intriguing (from a first glance) and expect it all to work out.
>>713369438Now remove her underwear
>>713369438cute, what kind of game?
after wasting years doing nothing I finally took my first step today to start developing a game just for the fun of it. Trying to go for a dungeon crawler since I'm a fan of Wizardry. Pretty clueless about tools so I just went for Godot since it seems like a good place to start, got very basic map generation to work with array of dicts and some basic grid movement with collision check. I can already tell developing games is misery but I'm all in
>>713361139That's one ugly rice eater.
i18n system is in, the goblins are able to speak spanish now.
>>713373019>I can already tell developing games is miserywhat gave you that impression? I think it's very fun.
>>713334819That did amazingly well for the price. I doubt he would've gotten double reviews at half price.
>>713340095This is why companies related to anything gaming should never go public. Anything that goes public opens itself to stock market manipulation and that's the point when the product is no longer the focus of the company.
>>713367110>use free music the Japs tend to release on obscure websiteLinks?
I need a big bunch of semi-specific J-rock shit for a project and finding some that are commercial-free on youtube is a pain.
>>713373019First person grid-based dungeon crawler is a nice beginner type project to tackle since the genre lets you get away with a lot of simplification in terms of presentation even if it's a bit systems heavy with the RPG parts. Just don't blow it up too big in scope. You'll learn so fast that your technical debt will hold you back sooner than later.
>>713373190I guess misery was too strong of a word, it just feels really overwhelming. I am enjoying it though, don't get me wrong, can't remember the last time my jaded brain was this excited to do something
>>713374452oh yeah I understand. I can feel quite overwhelming specially when starting out. I'd recommend having a list with your pending tasks and take them 1 at a time, keeping focus on that thing until you've finished it without giving a single thought to all the other stuff. Have fun anon, hope to see your game around here soon!
>>713369438Neat.
Are you making a game or just modeling?
8 (1)
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>>713374271BOOTH, soundcloud and dlsite.
mozell is one such creator that's very chill with you using their music for pretty much whatever.
Unironically there is nothing wrong with UE5 other than it being TOO accessible for devs, who abuse it's presets to make slop that looks "good" at a surface level but makes a lot of games look way too same-y and have similar visual issues or bugs.
>>713375059>there's nothing wrong with giving firearms to toddlers other than them accidentally shooting themselves with them
>>713375059UE is trash and it is doing immeasurable damage to the industry
>>713375185Do you not know what "other than" means?
>>713375678It's a game dev/buyer issue moreso than an engine issue.
Devs use the engine in a lazy way. Why? Because they can, people buy it anyways. Same with devs not bothering to properly optimize their game no matter what engine they use because they try to use shit like DLSS to "fake it". People still eat it up no matter how many people complain. Monster Hunter Wilds had known performance issues months before it came out and it still sold several several million and that shit is using their own internal engine
>>713375912>Do you not know what "other than" means?Do you? What about my statement was incorrect?
>>713372124But the underwear is textured.
>>713372517>>713374815I'm just modeling it for fun, I don't have any use for it in my current project.
>>713376106You not having a rebuttal to the argument doesn't mean the argument doesn't exist.
>>713375912UE's graphics pipeline is ass and it becoming the standard is awful
games look fucking hideous in it
>>713376178>>games look fucking hideous in itHow can you say this?
They look sort of but not quite realistic
It's what gamers crave, isn't it? At least, my marketing department says so
>>713376026>I'm just modeling it for funWould you consider taking commissions?
That's roughly the polycount & style I need, and finding artists who do stuff like this is weirdly hard.
>>713376148I don't mind people shitting on UE but blanket statements like those mean nothing.
This
>>713351989 post's "UE bad" section is much better, and wish it was more elaborate on the negative aspects of the engine.
Actually I wish there were more people discussing UE's bad points that AREN'T graphix shit. Let's assume one uses UE4 or UE3, what cons are there that still persist in UE5?
>>713376386>blanket statements like those mean nothingYour audience thinking it looks like shit absolutely does mean something.
Or at least, it should.
>nuh uh you can criticize something only after you spend an hour describing every problem it has in very fine detail so i can promptly ignore itGet the fuck over yourself.
>>713376284it is not an issue with the assets but the engine
>>713376703Unfortunately for you, marketing projects 5 million in first week sales.
>>713376371Sorry but I can't right now. I'm not a professional anyways so I don't feel good about taking comms.
how do you make a game for mass audience
>puzzles are binary and filter people hard
>make puzzles relying on intelligence
>impossible for brainlets
>too simple and boring for smart people
>need exploring for clues
>ADHD low attention span aka all the youth get filtered
>everyone with no patience just looks up a solution online ruining the game for themselves
>>713376691>nuh uh you can criticize something only after you spend an hour describing every problem it has in very fine detail so i can promptly ignore it>so i can promptly ignore itKeep your projection to yourself. Saying "shit shit shit" is not an argument, and failing to mention any other flaw besides graphics (which is a known issue) means you're a parroting retard.
>>713376989?
Games for mass audiences don't have puzzles or are very simple.
>>713376989Look up Portal. It's actually not that hard to make simple mass-appeal puzzles for brainlets that still feel challenging for smart people.
>>713376930Too bad, but understandable.
someone else having more fun devvin' than playing games? got Stellar Blade a few days ago and can't force myself to keep playing, would rather make progress in my game
>>713377297Portal would filter 99% of modern audience
>>713377231>Saying "shit shit shit" is not an argumentI agree. Good thing I didn't say that. Now who's projecting?
>>713377845Good thing modern audience doesn't exist
I didn't realize how important image optimization was until a single image in my game reduced the FPS by 5 whole frames
>>713378027modern audience not the "modern audience" dont pretend
>>713376026>But the underwear is textured.Make a nude texture
>>713378051iron, zinc and steel look almost the same
>>713378051whats this for?
>>713378223yeah i know, i might have to make a different shape for each
>>713337345i remember you as that cripplechan dev who called an aspiring VA a degenerate lmao
>>713378267a game with everything in it, you got things from gta rp, social hubs, survival games, roleplay, rpg etc
>>713373508Really? My gut feeling says that if it was priced between six and eight dollars, it would have been the sweet spot and sold thousands of copies. I don't see that many people being keen with expensive indie games. He even said in one of his video, that he noticed to only generate sales during times when his game is discounted.
>>713376771because people are retarded
that doesn't make it right
>>713376989don't make a game for mass audience as you won't have the production quality to reach that sort of appeal
make a niche game that will be loved despite its flaws because it appeals to that niche
I added AI and some water. Finally all elements are in but still lacking alot of moves
https://dead-imagination.itch.io/dance-of-elements
Reddit says my controls are too complicated even though it's just Direction + Attack.
>>713337345so fucking kino
SHRIMP GAME playtest last night with ze inner-inner circle
>>713378985that character jitter looks jank as hell
>>713378941Add a tutorial or practice mode. I had to restart and pick player vs player to be able to practice in peace.
Aside from that, the game controls fine and the animations and control feel are great, imo. I don't like the game tho, maybe it's not my thing.
>>713378562It already sold thousands of copies. Sales spikes when the game is discounted is to be expected. Games with this level of popularity don't have strong tails. You need a much stronger success to keep selling at full price after your launch month. His high price is letting him make decent amount per copy despite putting the game on sale. At a lower price he might've sold more copies but the sales would've behaved similarly after launch and discounted sales would've netted him much less.
Setting a higher price on your game can promote the idea of you having confidence in it. Of course it only works if your target audience can believe in that idea when they see your game. Basically he successfully presented his game as being worth the price and got sales from his target audience which is rather limited for generic 2d platformers in 2025. With sales I'm pretty sure he will catch just about anyone who's willing to play that game.
>>713337345lighting is really nice
>>713379330ugh I hate making tutorials. I'll try to make a practice mode
Thanks for trying it out, can I ask what you didn't like about it?
>>713379525It's a bit overwhelming, having so many different attacks available from the get go. Also, not sure if there's any relation between the elements or anything forcing me to use one or the other. Feels like I'm just spamming attacks instead of doing calculated movements, like I have to put effort into evading the enemy but aside from that I feel fine just spamming shit and eventually winning.
>>713358286Make plane, make a rectangle, make a cut in the middle, extrude, drag vertices around to get your curve
>>713379883It was just supposed to be like air is faster but weaker, fire is generic, earth is slow but stronger. I can pokemon some of it so the elements can have better interactions with each other though. Water puts out fire easily, stuff like that.
Gonna finally add the Fanart section to my website just to flex.
>>713323732>>713324106wait what? that anon dipped? and he was using ai? damn I didn't think he was and just had talent
>>713324107>>713324358>doxxed toojeez man, what did he even do to get doxxed?
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Frecklemaxxing.
>>713380915He put content such as https://files.catbox.moe/5edsx3.pdf on some bulletin board website. Should have used Text documents that are nowhere online.
>>713381096>some bulletin board websiteAnd which bulletin board website was that, I wonder?
>>713380974Now it look like she has chest hairs.
>>713376989Make puzzles hard, the people who like solving puzzles will solve it, the rest will look up a guide
>>713378381i called quite a few people degenerates, but ive not posted the game on other chans besides 4ch, sorry
>>713381136You heard it here, your game page should be the only thing that is online.
>>713381478What I see is a mentally ill loser who needs a life lol
>>713381096>>713381478>schizo charts and pdf documentsYeah I'm not going to post anything in these threads.
The only thing you'll see from me are wishlist requests or "almost-at-launch" footage like what Perepetia dev did.
>>713381478imagine seething this hard at some random person that you make this
>>713381693thank god i just lurk
>>713381478What did he do that is wrong that warrants this?
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>>713381230You are right, I should reduce them.
I like how people are flaming this loser (
>>713381478). It just goes to show that there are still some decent people left.
>>713381786I did not make this, it was simply laying there, easy to find in /agdg/
>>713381478What I see is a mentally ill loser who needs a life lol
>>713381919Yes you did, you little attention whore.
>>713381907You're not exempt from anything, faggot. We didn't forget that YTCdev is your "broski".
>>713381693>>713381786yeah
that's unfortunately the nature of the beast of this godforsaken website, you can make some decent and the fucking crabs on this site will drag you under
but if you plan on sharing your creations here you better have a good opsec
>>713382272indeed, weekend threads are the worse
early euro hours is where it's at
>>713381863>Why did /agdg/ kill a guy who badmouths them but is simultaneously around them?
>>713382192Oh no! The cockroach is threatening me over the internet! I am quaking in my boots!
You have no dominion IRL.
>>713382338>hes based the whole timefuck, i guess it was obvious from how crazy the schizos are about him grim
>>713382338even if he didn't post that people would try to find ways to fuck with him, with or without a cause for doing so
>>713380974>>713381905Cute. Now remove her underwear.