>>536750808
No. I shall respect my audience, and they will appreciate the thought and passion I bring to my craft. My game may not sell the most, but those who do buy it will appreciate it. My only goal is to create something of value, something worth existing, something I can be proud of.
So anyway what's the best way to optimize for streamer/youtuber engagement and viewer watch retention in my indie friendslop pick3 roguelike deckbuilder horror game?