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Anonymous /v/712944115#712994974
6/18/2025, 3:44:32 PM
>>712994645
Yeah, that's what I thought everyone did. Actually trying to use Texture Paint to finish sounds like a nightmare.

I use a pipeline I learned from some dude where you import a version of Blender's default UV texture without those annoying ass numbers to line stuff up, paint on basic details in texture paint, then export both that and the UV itself to overlay and finish in photoshop or whatever you use.