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Anonymous /y/3033192#3042147
3/28/2024, 10:00:57 PM
>>3042118
Not all games have a narrative. There's lots of porn games that are just eye candy.
>Walk into ogre
>Trigger fucked by ogre animation.

Games like that don't have a need for meaningful dialogue. Maybe you're familiar with the Humplex "Monthly Manfuls" flash games by Humbuged. There was no logic to the interactive choices. "Say: Hello" or "Touch: Bicep" meant the difference of a subject wearing a leopard print bikini or going commando.
The OCs with the most personality were the ones from Humbuged's "Keric Komplex". But he never completed that story arc pasted Chapter 3.
Gay games are cursed like that.

I think it's a skill issue. I think most people can transcribe basic character information into a scene. But beyond that, they don't know how to develop a character through sexapades.
I know it sounds absurd to ask how getting tentacle raped by a plant changes a character's relationship with their boyfriend. But that's narrative design.
Because maybe it's overlapping with a similar incident where he was tied up and people failed to act.
>"I won't fail you this time. Not again."
> *fails* "I fucked up. I'm sorry. You must think I'm useless."

I also think people form rigid character concepts in their head. So their characters are invulnerable power fantasies. They don't have childhoods. They don't have destinies. They don't have flaws or weakness. Or if they do, it's this forbidden secret that only top patreons are allowed to know, and it's not meant to be used as writing material.

>Writer: Just between us, he can't swim. But that's never an issue.
>Consultant: So just move the story to water so it can be.
>Writer: How dare you! Don't you ever try to depower my character again.

Or it can be the other way. Where a character is meant to be a loser and the writer is violently opposed to giving them any endearing qualities.
>Consultant: What if...
>Writer: He was made to suffer! He deserves nothing! Do not sympathize. Do not redeem.