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6/23/2025, 1:01:34 PM
>>713409071
I am sure there are retards who think that devs are genuinely unaware of old techniques. But the people who aren't retarded (and we all know you have seen them and just lumped them in with the aforementioned retards) assert that devs should be working with the legacy of those techniques instead of lazily adopting the Current Comprehensive Package which runs like shit and spoils whatever gain they might have toward photographic accuracy over the older techniques' efficient approximations.
The games simply don't look better by enough to justify the performance hit and the reason this is happening is not because what is now being used is *better* but because it is *cheaper.* But the real problem is that adoption of this is so great that there's hardly anyone actually working on pushing the boundaries of what can be done the "old way." And that it also makes them so lazy as to not bother with certain key things that should still be done - like offering more anti-aliasing methods than dogshit TAA and dogshit FXAA (other methods now also being "old way" as a result). And that they use a bunch of rendering cheats that are completely reliant on the more disgusting aspects of the modern packages so, if you turn off any of those aspects, you pull back the veil and find something horrifying.
I am sure there are retards who think that devs are genuinely unaware of old techniques. But the people who aren't retarded (and we all know you have seen them and just lumped them in with the aforementioned retards) assert that devs should be working with the legacy of those techniques instead of lazily adopting the Current Comprehensive Package which runs like shit and spoils whatever gain they might have toward photographic accuracy over the older techniques' efficient approximations.
The games simply don't look better by enough to justify the performance hit and the reason this is happening is not because what is now being used is *better* but because it is *cheaper.* But the real problem is that adoption of this is so great that there's hardly anyone actually working on pushing the boundaries of what can be done the "old way." And that it also makes them so lazy as to not bother with certain key things that should still be done - like offering more anti-aliasing methods than dogshit TAA and dogshit FXAA (other methods now also being "old way" as a result). And that they use a bunch of rendering cheats that are completely reliant on the more disgusting aspects of the modern packages so, if you turn off any of those aspects, you pull back the veil and find something horrifying.
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