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Anonymous /v/716057637#716057637
7/21/2025, 5:10:55 PM
>To understand why this is a bad thing, we have to confront a hard truth that few people seem to want to face about the Souls games, including FromSoft themselves. But here it is: the combat is nothing remarkable. Before you get your codpiece in a twist, keep in mind: that doesn't equate to mediocre gameplay. As a whole, it's hugely elevated by generally great level design, player freedom, load-out options, and some unique supplemental mechanics like World Tendency, covenants and Insight.
>But in terms of actual complexity, there's not much going on. There's not much *depth*. And that wouldn't be a problem. Except that the series has increasingly leaned on its action elements more and more as time has gone by, while refusing to implement basic character action mechanics such as dodge offsetting, jump cancelling, juggling or even a simple style meter. Which leaves you with rolling as your one and only reactive action.
>So prepare to roll, again and again, and again and again and again.

This was 8 years ago. Before Elden Ring, before Erdtree, before Nightreighn. Looking back, do you believe he was right the direction the Souls series was taking?