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7/7/2025, 3:33:12 AM
>>96028476
Tony Gilroy drops Santiago Calatrava architecture into the Coruscant landscape even though it's completely at odds with the aesthetic of the planet. Whereas Lucas organically incorporated Calatrava-inspired architecture into the design of Utapau, where it reflects the unique qualities of the world.
What Gilroy does here doesn't even require any vision. He's just photographing the work of one of the most well-known living architects and jarringly inserting it into an environment others before him had to actually design.
He's not only unable to conceptualize environments that rise anywhere close to the standard set by Lucas, he actively degrades the few environments he inherits, because he doesn't understand what goes into it.
It feels like the prequel Coruscant exists as one of those distant backgrounds in a video game that you can never travel to.
Tony Gilroy drops Santiago Calatrava architecture into the Coruscant landscape even though it's completely at odds with the aesthetic of the planet. Whereas Lucas organically incorporated Calatrava-inspired architecture into the design of Utapau, where it reflects the unique qualities of the world.
What Gilroy does here doesn't even require any vision. He's just photographing the work of one of the most well-known living architects and jarringly inserting it into an environment others before him had to actually design.
He's not only unable to conceptualize environments that rise anywhere close to the standard set by Lucas, he actively degrades the few environments he inherits, because he doesn't understand what goes into it.
It feels like the prequel Coruscant exists as one of those distant backgrounds in a video game that you can never travel to.
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