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6/24/2025, 4:07:08 PM
>>3790094
I routinely need to read through yanfly's code with RPG Maker VX Ace games ...
I can safely say that it isn't optimal. Some points are fine, some are diffidently exaggerated or just outright causing problems. There are also unnessecary checks of code present; checks that force dependancy on his Core plugin for example, despite not using anything from the core plugin, or the core plugin providing only a reroute of something.
A lot of yanfly's code is fine, because it is mostly if not only a copy paste of RPG Maker VX Ace's original code, (don't believe the text walls as such) with minor adjustments.
For their message system; functionally and what it offers is bare-bones. It sounds as if it offers more than what the default engine did; this isn't true. What it offers is neglectable.
This in itself is fine, but the way they wrote it makes it hard to adjust. It makes no sense either; since it seems like they wrote it in a way that prevents others from easily messing with the code, but practically it only changed things for a newly loaded game, and not during gameplay. So a show message, is already adjusted.
Their message system still makes me facepalm, because I know sometimes you just want to make a larger text box, for books for example, and they made it impossible to use their own code to achieve this.
I routinely need to read through yanfly's code with RPG Maker VX Ace games ...
I can safely say that it isn't optimal. Some points are fine, some are diffidently exaggerated or just outright causing problems. There are also unnessecary checks of code present; checks that force dependancy on his Core plugin for example, despite not using anything from the core plugin, or the core plugin providing only a reroute of something.
A lot of yanfly's code is fine, because it is mostly if not only a copy paste of RPG Maker VX Ace's original code, (don't believe the text walls as such) with minor adjustments.
For their message system; functionally and what it offers is bare-bones. It sounds as if it offers more than what the default engine did; this isn't true. What it offers is neglectable.
This in itself is fine, but the way they wrote it makes it hard to adjust. It makes no sense either; since it seems like they wrote it in a way that prevents others from easily messing with the code, but practically it only changed things for a newly loaded game, and not during gameplay. So a show message, is already adjusted.
Their message system still makes me facepalm, because I know sometimes you just want to make a larger text box, for books for example, and they made it impossible to use their own code to achieve this.
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