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8/7/2025, 12:43:34 PM
>>11923549
>Evil man sets up game event, it is actually a trap/experiment
>friends get mindcontrolled at a critical stage
>Kaiba is reluctantly fighting you because Mokuba got kidnapped/his soul got taken
The early YGO plot checklist. The AI is now sending out units, but very predictably. They can change target holdings if you get other higher priority ones, but I've only had 1 map where they actually attacked multiple holdings instead of conga line towards 1 holding where they feed your overleveled general. They don't even send someone for empty holdings.
The battles just become a bit more spongy until you get high enough level for special moves on select units, these take 2 AP (from both units if it is a combo move). During the midgame they use full heals, but they stop doing that near the later missions?
I'm still on the fence. Apparently beating a campaign will globally up enemy levels, so I'll see if that's just a timesponge or real difficulty increase.
>Evil man sets up game event, it is actually a trap/experiment
>friends get mindcontrolled at a critical stage
>Kaiba is reluctantly fighting you because Mokuba got kidnapped/his soul got taken
The early YGO plot checklist. The AI is now sending out units, but very predictably. They can change target holdings if you get other higher priority ones, but I've only had 1 map where they actually attacked multiple holdings instead of conga line towards 1 holding where they feed your overleveled general. They don't even send someone for empty holdings.
The battles just become a bit more spongy until you get high enough level for special moves on select units, these take 2 AP (from both units if it is a combo move). During the midgame they use full heals, but they stop doing that near the later missions?
I'm still on the fence. Apparently beating a campaign will globally up enemy levels, so I'll see if that's just a timesponge or real difficulty increase.
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