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Anonymous /v/715063067#715063534
7/10/2025, 4:02:11 PM
>>715063230
Yeah. I forgot to include that somehow, but I still think focusing on the "structure" explains it too. The old and slightly more linear structure was better in that it allowed it to ebb and flow, and balance story and gameplay with each other in a series of escalations and deescalations, or "Linear parts" vs "Open Ended parts".

Now that everything is open ended from the moment "GO!" and until the final boss, all you end up with at the end is a cutscene that has to account for the player potentially having done very little, and all you get in both BotW and TotK is a scene after the final showdown of Zelda saying "Hi LINK!" and smiles at the camera over an un-earned playback of the "Main Zelda Theme".

It feels forced in a way when in everything between ALttP->TP felt very "monumental" in their finales, including the final story scenes where it felt all kinds of celebratory and cathartic to having EARNED a payoff for all the time you put into the game. The endings always deflate all the time you wasted in these open world sandboxes by being just Zelda appearing and smiling at the screen.