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Anonymous /tg/96213301#96226520
8/1/2025, 11:01:16 AM
>>96226505
Here's what was written down about it so far:
>15mm scale, which puts the Na'vi at 28mm in size
>Mobility to create assymetry. Na'vi should be both faster and more able to travers obstacles compared to humans. Maybe have na'vi automatically succeed checks to climb or jump, recoms and avatar get a easy or moderate check and humans get a hard check.
>The gameplay purpose being that na'vi rely on moving into position and attacking weak points/flanking while humans focus on firepower and a toolbox of expensive vehicles
>Combat is opposite rolls, so the sheer firepower of humans function as a de-facto armour, like we see in the movie.
>Mechanism where the attacker can cancel the defender's combat success with his own (so you can either choose to play it safe and land much fewer hit, or go kamikaze and land more hits but also take hits in return).
>Combat bonus heavily vary depending on the circumstances (cover, surprise...). Therefore, to be able to attack humans, the Na'vi would need to either stack defence bonuses/ malus on the opponent's attack, or go all in on a suicide attack.
That's pretty close to the kind of dynamic we see in the movie
>Each na'vi tribe gets a special action when crossing a difficult terrain from their home environment. For example: forest na'vi can jump from one giant tree to another with a successful mobility roll.
>Humans can destroy terrain features. It takes time though
>Successful movement rolls can give defence bonus to na'vi (using the water/trees for cover)
>Recon rolls can give attack bonus to humans
>Objective-driven (deactivate the tree-cutting machine; grab the cache of unobtainium...) rather that just be a death match, to ensure that both sides needs to circulate around the map instead of just camping in their strongest position.