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Anonymous /vm/1845567#1847489
7/10/2025, 6:13:41 PM
>>1846722
>slept overnight in the van, found a wary family who let me park outside
>move on in the morning and build up supplies from all the houses out in the sticks
>speed past one isolated residence when I see a mob of infected crossing the street ahead
>they ignore my van and go after the house
>while looting the next house I hear a woman's long shriek from the direction I came
>start looting every third house instead to pick up speed, reach New Middletown
>it's not on the Ohio like I thought, some other smaller river
>turn back and leave town with a blond scavenger with cornrows named Gaven who had the same idea
>we head west and find a spot to camp for the night out in some farmland
this wigger is the Charon that will see me across the Styx into Kentucky

>>1847113
The one with bombing is Week One. It's intended more to kill you or serve as a constantly-interesting short playthrough rather than a serious long term one. KEE is the best NPC mod currently and is designed in-line with the devs own plans for NPCs, so you could go read old mon/thursdoids and get a pretty good idea of what he's trying to do. Soldiers currently enforce the curfew and exist at the checkpoint, NPCs have their own groups and generated bloodlines/families and explore out into the world to scavenge. It's still pretty basic but leagues ahead of anything else modders or Lemmy have made publicly playable.

3.0 seems pretty significant, he's shown off stuff like NPCs driving vehicles and having dynamic dialogue IE weather, injuries to certain areas before. Not sure precisely what will be included in the release. Factions and some dialogue for sure, as well as very basic scripted story beats like zombies attacking a safehouse. The modability of those scripted events has me very excited, imagine a thousand NPC script mods in the workshop for different roadside random events like Skyrim instead of truemusic addons or server repacks