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6/26/2025, 7:52:20 PM
>>95956554
Y'shtola Night's Blessed, mana rock tribal.
Unwinding Clock to untap mana rocks on other people's turns. Flash enablers to cast spells on other people's turns. Curiosity effects to give me card draw on either damage done or life gain.
The goal is to just always be drawing cards and drop mana rocks, dealing damage and gaining life every time I do so, and the mana rocks themselves enable me to cast MORE mana rocks the next time things untap. If I am lucky enough to draw unwinding clock and a flash enabler, I can play mana rocks on other people's turns. This also triggers her first card draw ability as long as I can do it twice or more.
Its basically Purpheros in esper colors, with lifegain. The deck won't be JUST mana rocks, there will be creatures that help make the engine pack more punch or benefit from life gain (Karlov turns into a fast recharging repeatable removal, etc) and removal or protection spells will also be included as long as they cost 3 mana. But the goal is still to shove a copy of every mana rock I can get my hands on in there, and have that be as big of a chunk of the deck as I can manage.
Y'shtola Night's Blessed, mana rock tribal.
Unwinding Clock to untap mana rocks on other people's turns. Flash enablers to cast spells on other people's turns. Curiosity effects to give me card draw on either damage done or life gain.
The goal is to just always be drawing cards and drop mana rocks, dealing damage and gaining life every time I do so, and the mana rocks themselves enable me to cast MORE mana rocks the next time things untap. If I am lucky enough to draw unwinding clock and a flash enabler, I can play mana rocks on other people's turns. This also triggers her first card draw ability as long as I can do it twice or more.
Its basically Purpheros in esper colors, with lifegain. The deck won't be JUST mana rocks, there will be creatures that help make the engine pack more punch or benefit from life gain (Karlov turns into a fast recharging repeatable removal, etc) and removal or protection spells will also be included as long as they cost 3 mana. But the goal is still to shove a copy of every mana rock I can get my hands on in there, and have that be as big of a chunk of the deck as I can manage.
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