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7/9/2025, 9:17:20 AM
>>96042960
>mental magic, that use a focused, highly disciplined, mental visualization method
How much Logic would you say is needed to develop mental visualization methods for non-mental magic?
>mental magic, that use a focused, highly disciplined, mental visualization method
How much Logic would you say is needed to develop mental visualization methods for non-mental magic?
6/27/2025, 3:17:11 AM
>>95960669
>Object:
Yourself
Use Sticky Notes to note down the essence of 50 years of each of: all types of magic, including but not limited to: elementalism, soul magic, biomancy, spacetime magic, fate magic, divination magic, enchantment, magic arrays, and alchemy; all sciences, including but not limited to: physics, metaphysics, biology, chemistry, psychology, geography, engineering, mathematics, theology, pedagogy, and HISTORY; all matters related to combat, including but not limited to: unarmed combat, cold weapons, hot weapons, tactics, and strategy; and all avenues of self enhancement, including but not limited to: mind, body, soul, prosthetics, and grafting. Repeat the process once in a while to get more, better information.
>Spells:
Sticky Notes, Rewind
>Mutations:
Gukelit's Muscles, Misk's Blood, Brixon's Lungs
>Items:
Pouch of Moonite and Axian Chips, Broken Oasis (Chestplate), Radousa's Gift
>Companions:
Nyxthara Vaelith, Vincent Callahan, Niklas Falkner
They have the most magical knowledge and compatible goals.
>Tasks:
With future knowledge, I know which ones are worth doing and how to solve them perfectly. All tasks are extremely easy because I know practically everything about them, from their exact location to the future impact they can possibly have.
>Path:
Likely True Unity, but the ultimate decision lies in seeing which future has a better risk-benefit ratio. Many Ends, One Beginning seems like a trap.
>Object:
Yourself
Use Sticky Notes to note down the essence of 50 years of each of: all types of magic, including but not limited to: elementalism, soul magic, biomancy, spacetime magic, fate magic, divination magic, enchantment, magic arrays, and alchemy; all sciences, including but not limited to: physics, metaphysics, biology, chemistry, psychology, geography, engineering, mathematics, theology, pedagogy, and HISTORY; all matters related to combat, including but not limited to: unarmed combat, cold weapons, hot weapons, tactics, and strategy; and all avenues of self enhancement, including but not limited to: mind, body, soul, prosthetics, and grafting. Repeat the process once in a while to get more, better information.
>Spells:
Sticky Notes, Rewind
>Mutations:
Gukelit's Muscles, Misk's Blood, Brixon's Lungs
>Items:
Pouch of Moonite and Axian Chips, Broken Oasis (Chestplate), Radousa's Gift
>Companions:
Nyxthara Vaelith, Vincent Callahan, Niklas Falkner
They have the most magical knowledge and compatible goals.
>Tasks:
With future knowledge, I know which ones are worth doing and how to solve them perfectly. All tasks are extremely easy because I know practically everything about them, from their exact location to the future impact they can possibly have.
>Path:
Likely True Unity, but the ultimate decision lies in seeing which future has a better risk-benefit ratio. Many Ends, One Beginning seems like a trap.
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