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6/15/2025, 9:08:32 PM
>>712745849
>>712745971
I'm still praying that they realize what an amazing universe the Tiberian universe is and all they need to do is look at Ubisoft nailed to a cross and the team of a couple of dozen people producing E33 to figure out what to do.
>>712746110
Some interesting thoughts on that for the CnC3 era:
>Greg Black criticized in retrospect on 06/23/2010 in an interview the corporate policy of EA and denounced a lot of drawbacks: [3]
>Unfortunately although we had a very talented team of passionate gamers, EA simply would not give us the time we felt we needed to make a truly great C&C game.
>In the case of C&C:3 our development cycle was something like 11 months. Compare that to Blizzard or Relic who was spending 3-6 years on their RTS titles.
>Our longest development cycle was 18 months on RA3, but at that time the team was split in half and added another platform (PS3), so the extra dev time was kind of a wash.
>EA simply needed us to keep cranking out games to keep the LA studio afloat while many its other teams floundered
>[...] our games were always rushed, our engine technology aged and degraded over the years, our path finding was horrible, our online implimentations were embarassing, and ultimately our games did not, in my view, live up to the orginal C&C, or RA2, or Generals
Though for all the (rightful) flak towards EA, people have also said that Westwood itself had its share of dysfunction, so you know, not unsurprising.
>>712745971
I'm still praying that they realize what an amazing universe the Tiberian universe is and all they need to do is look at Ubisoft nailed to a cross and the team of a couple of dozen people producing E33 to figure out what to do.
>>712746110
Some interesting thoughts on that for the CnC3 era:
>Greg Black criticized in retrospect on 06/23/2010 in an interview the corporate policy of EA and denounced a lot of drawbacks: [3]
>Unfortunately although we had a very talented team of passionate gamers, EA simply would not give us the time we felt we needed to make a truly great C&C game.
>In the case of C&C:3 our development cycle was something like 11 months. Compare that to Blizzard or Relic who was spending 3-6 years on their RTS titles.
>Our longest development cycle was 18 months on RA3, but at that time the team was split in half and added another platform (PS3), so the extra dev time was kind of a wash.
>EA simply needed us to keep cranking out games to keep the LA studio afloat while many its other teams floundered
>[...] our games were always rushed, our engine technology aged and degraded over the years, our path finding was horrible, our online implimentations were embarassing, and ultimately our games did not, in my view, live up to the orginal C&C, or RA2, or Generals
Though for all the (rightful) flak towards EA, people have also said that Westwood itself had its share of dysfunction, so you know, not unsurprising.
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