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Anonymous /vg/527008823#527025351
6/11/2025, 2:52:28 PM
>>527024863
CORRECTION: The interview dates back to July 2009, around the time of the War Update (Aka Soldier vs Demoman)
https://web.archive.org/web/20090722230038/https://communityfortress.com/tf2/news/exclusive-interview-with-valves-robin-walker.php

eXtine: This split between the well designed casual public server gameplay and the desires of more competitive gamers has always been a bit of a sore point for TF2. Do you feel like there needs to be an attempt to reconcile the two worlds of TF2 or does the competitive scene need to be accommodated separately from the public scene?

Robin: Clearly the two groups have different goals, and from that different desires, so our job is to try and find ways to please each of them without hurting the other. While doing that, we try and be as efficient as possible by making changes that serve both. That said, we occasionally do work specifically for one of the groups because the work is valuable enough even without the wide appeal. Examples of that would be things like the Payload game mode for public players, or Tournament mode & its associated server settings for competitive players.
[...]
Robin: Highlander mode is always something we thought was really neat, but it wasn't clear how valuable it'd be, because public players seem to want more than 9 players per team, and competitive players want less. Since the class limit feature lets you essentially organize it yourself, we thought we'd done enough.