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Anonymous ID: fl1rL6L9/qst/6257893#6261784
6/20/2025, 6:15:49 AM
>>6261763
>>6261765
>>6261772


You ask master Rup if he can show you something about Jue Gong, you say you want to try to develop your own style based on it.

He gives a hearty laugh.

"If you had some fifty years to study all the energy lines in the human body, then maybe you could change the techniques passed down by the ancestors without making them worse. Heck, maybe you could improve them a little bit."

He says the basic moves revolve around hitting the obvious weak points, the problem is everyone defends them. With the right technique, you could hit at non obvious weak points and cause equallly incapacitting blows. But the level of strength and precision to do it takes a very long time to master.

Still, he could teach you one advanced move that you could practice relentlessly and would surprise the enemy! It will probably only work once... like, ever... these moves are too silly.

> A weird defensive blow that has a good chance of deflectig someone else's special attack! (if a special attack against you while on defensive stance was going to work, it fails; and if it was going to fail, it drains stamina from opponent)
> A crazy succession of attacks that brings the fight to the ground! (enemy may loses stamina even on a success that turn; if your roll is lower, calculate as if you rolled twice as much, to a maximum of 90. you still lose stamina all the same)
> The most total of all total attacks, the flying kick punch (it is an special attack, has 50% chance of working. If it succeeds, double your rolls for the purpose of calculating enemy stamina loss this turn. If it fails, halve it.)
> Train endurance in very unortodox ways (get a +20 bonus to endurance next fight, starting with 170 instead of 150, valid for that fight only)
> Write in