Search Results
6/20/2025, 11:21:37 PM
>>713201878
>main menu uses a real-time render of a place in the game world
>starting the game removes the menus and seamlessly puts you straight into the game
>title screen changes as you progress or beat the game
>loud siren with a flashing WARNING sign before a boss approaches
>game credits end with a group photo of the dev team
>dark or mirror version of the protagonist with equal skills and abilities
>final/secret level is hidden within the starting area
>diegetic UI like Metroid Prime's visor or Gloomwood's inventory
>concept art unlockable in-game
>can spam a move or abuse a mechanic to go faster, SotN for example
>your character falls asleep if you don't touch the controller for a while
>game has a fake final boss
>you can overhear enemies talking about things you did recently
>Big Head Mode
>games within the game, like Anaconda + Lunar Landers in TimeSplitters 2
>enemy/boss is watching you, like King Allant overseeing Boletaria or Old Ones in BB
>enemies become scared of the player once you become much stronger than them
>enemies can fight each other
>credits thank the player
>rival jobber character you fight multiple times, gains strength each time
>jumping down a giant hole like the Everfall in Dragon's Dogma
>torch required to navigate dark areas
>game has a bestiary
>bestiary is filled with sketches of the enemies and lore friendly descriptions
>game lets you play as the antagonist or a boss after beating the game
>NPCs run inside or take shelter if it starts raining
>stronger and unique enemies that appear only at night
>you can go in first-person even if it doesn't change anything, just to let you look at the environment more clearly
>main menu uses a real-time render of a place in the game world
>starting the game removes the menus and seamlessly puts you straight into the game
>title screen changes as you progress or beat the game
>loud siren with a flashing WARNING sign before a boss approaches
>game credits end with a group photo of the dev team
>dark or mirror version of the protagonist with equal skills and abilities
>final/secret level is hidden within the starting area
>diegetic UI like Metroid Prime's visor or Gloomwood's inventory
>concept art unlockable in-game
>can spam a move or abuse a mechanic to go faster, SotN for example
>your character falls asleep if you don't touch the controller for a while
>game has a fake final boss
>you can overhear enemies talking about things you did recently
>Big Head Mode
>games within the game, like Anaconda + Lunar Landers in TimeSplitters 2
>enemy/boss is watching you, like King Allant overseeing Boletaria or Old Ones in BB
>enemies become scared of the player once you become much stronger than them
>enemies can fight each other
>credits thank the player
>rival jobber character you fight multiple times, gains strength each time
>jumping down a giant hole like the Everfall in Dragon's Dogma
>torch required to navigate dark areas
>game has a bestiary
>bestiary is filled with sketches of the enemies and lore friendly descriptions
>game lets you play as the antagonist or a boss after beating the game
>NPCs run inside or take shelter if it starts raining
>stronger and unique enemies that appear only at night
>you can go in first-person even if it doesn't change anything, just to let you look at the environment more clearly
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