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7/24/2025, 6:21:17 PM
7/7/2025, 6:49:30 PM
https://github.com/Zizin13/ROLLER/blob/master/PROJECTS/ROLLER/polyf.c The function "poly" is my best attempt at making the 16.16 fixed point math readable. I added some macros so I don't have to see bit shifting everywhere. Annoyingly the function is so big that temporary values are re-used for different things so I gave up on giving them meaningful names and just put extremely verbose comments instead. My previous attempt shadow_poly is below and you can see how it's worse to try and name them. I also did that one before adding the macros lol. I may go through it and update it to be a little better and more like poly but it should work as-is even if it's extremely ugly. I am curious what the original code looked like and how they made their 16.16 fixed point math look pretty.
7/3/2025, 6:49:38 PM
>>28494716
The nerdest shit I've ever done. Decompiling the game and making it build and run on modern machines without needing DOSBox.
The nerdest shit I've ever done. Decompiling the game and making it build and run on modern machines without needing DOSBox.
7/1/2025, 3:15:55 AM
>>105760299
because C + arenas make things even better
because C + arenas make things even better
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