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7/26/2025, 12:50:18 AM
>>716441493
Nina actually has a lot of room for spinoffs and stories, they did try but had limited success.
>>716439265
Best bet for something like this is a Tekken like spinoff, but the problem is they aren't gonna want a game to cannibalize Tekken.
The biggest problem is 3D fighters are expensive to make and hard to balance. Where a new character in a 2D fighter costs around $500k for all assets and animation, a 3D character can be double or tripple that.
Then 3D fighters always insist on the newest and best looking engines.
If a new 3D fighter drops I think it could be insanely successful but it would need to do something different
>Similar mechanics to Tekken
>Cellshaded art so costs don't blow up nor is there a need for the newest engines
>Mod support encouraged by devs
Next, make a Story that is not so convoluted or contradictory.
I can actually think of one on the fly.
>Non lethal combat tournament
>Sponsors are defense contractors
>It's televised, it's the most viewed show in the world.
>Contractors get promo for selling nonlethal weapons to police and some "good will" and name recognition as well as beta testing against unarmed subjects for weaknesses.
>Weapons are allowed, but must be blunted and nonlethal.
>A rivalry between team Hands-on and Team weaponry becomes a thing weaponry users are not the strongest so they have their fans, Hands-on are the strongest and seen as overcoming machines, so they have their fans.
>Both sides Sponsored by the same people because defense contractors want the testing data on their inventory.
>Final boss is a full mechanical bot with some tricks up their sleeve. They are playable and not locked off.
>Focus on what each character does with winning, motivations for joining, etc.
Feel a game like that could be a great series with room to grow as "biological" fighters. I also feel it openly being nonlethal avoids the constant cycle of dead/resurected characters and time line time travel crap.
Nina actually has a lot of room for spinoffs and stories, they did try but had limited success.
>>716439265
Best bet for something like this is a Tekken like spinoff, but the problem is they aren't gonna want a game to cannibalize Tekken.
The biggest problem is 3D fighters are expensive to make and hard to balance. Where a new character in a 2D fighter costs around $500k for all assets and animation, a 3D character can be double or tripple that.
Then 3D fighters always insist on the newest and best looking engines.
If a new 3D fighter drops I think it could be insanely successful but it would need to do something different
>Similar mechanics to Tekken
>Cellshaded art so costs don't blow up nor is there a need for the newest engines
>Mod support encouraged by devs
Next, make a Story that is not so convoluted or contradictory.
I can actually think of one on the fly.
>Non lethal combat tournament
>Sponsors are defense contractors
>It's televised, it's the most viewed show in the world.
>Contractors get promo for selling nonlethal weapons to police and some "good will" and name recognition as well as beta testing against unarmed subjects for weaknesses.
>Weapons are allowed, but must be blunted and nonlethal.
>A rivalry between team Hands-on and Team weaponry becomes a thing weaponry users are not the strongest so they have their fans, Hands-on are the strongest and seen as overcoming machines, so they have their fans.
>Both sides Sponsored by the same people because defense contractors want the testing data on their inventory.
>Final boss is a full mechanical bot with some tricks up their sleeve. They are playable and not locked off.
>Focus on what each character does with winning, motivations for joining, etc.
Feel a game like that could be a great series with room to grow as "biological" fighters. I also feel it openly being nonlethal avoids the constant cycle of dead/resurected characters and time line time travel crap.
7/16/2025, 11:06:28 PM
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