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8/7/2025, 6:09:41 PM
>>534317567
>release HoD AKA the same thing as a "new season" compared to other mainstream slop
>add megacities that get boring real fast and change up the loadout options too much
>not to mention how half the actually dangerous enemies cant cope with tight corridors, and megacities being a forced liberation design now
>warbonds add some okay to mid-tier guns, stratagems are shit, warp pack allows ez pz SC farming
>people are suffering squid fatigue from having nothing but squids being there for the ebin super earth defense, then forcing more shit, upon more shit, with boring nerfs to the leviathans, fleshmobs being a magdump enemy and still running through walls
>bots get jeet brigade, which is arguably the easiest sub-faction to fight now since ever.
>war strider is fun but gets cucked by appearing only on specific seeds
>THE BEST FUCKING THING SO FAR HAS BEEN THE WEAPON CUSTOMISATION, WHICH CRASHES YOUR GAME FOR SOME REASON
>MOs are more and more filler shit for fluff that nobody cares about, because its part of the surstroming-driven galactic war campaign
>only fun part was when factory striders and impalers used to spawn way more oftne
The problem comes from them setting up everything like its gonna lead to this grandiose finale, but all we get is more and more the same refrain that everyone got bored and tired of.
People want something new and engaging to interact with. They want new content. They want the rest of the illuminate faction to appear already.
They want the Galactic War to be actually player-driven, and not "uhhh well if you listen to what uncle joel says, maybe you can capture a planet with 5% resistance...wink wink"
But its too much to ask for.
Having the devs actually deliver on their promises, and giving the customers what they keep asking for, is too much.
We've fallen to the swedish tricks once again.
>release HoD AKA the same thing as a "new season" compared to other mainstream slop
>add megacities that get boring real fast and change up the loadout options too much
>not to mention how half the actually dangerous enemies cant cope with tight corridors, and megacities being a forced liberation design now
>warbonds add some okay to mid-tier guns, stratagems are shit, warp pack allows ez pz SC farming
>people are suffering squid fatigue from having nothing but squids being there for the ebin super earth defense, then forcing more shit, upon more shit, with boring nerfs to the leviathans, fleshmobs being a magdump enemy and still running through walls
>bots get jeet brigade, which is arguably the easiest sub-faction to fight now since ever.
>war strider is fun but gets cucked by appearing only on specific seeds
>THE BEST FUCKING THING SO FAR HAS BEEN THE WEAPON CUSTOMISATION, WHICH CRASHES YOUR GAME FOR SOME REASON
>MOs are more and more filler shit for fluff that nobody cares about, because its part of the surstroming-driven galactic war campaign
>only fun part was when factory striders and impalers used to spawn way more oftne
The problem comes from them setting up everything like its gonna lead to this grandiose finale, but all we get is more and more the same refrain that everyone got bored and tired of.
People want something new and engaging to interact with. They want new content. They want the rest of the illuminate faction to appear already.
They want the Galactic War to be actually player-driven, and not "uhhh well if you listen to what uncle joel says, maybe you can capture a planet with 5% resistance...wink wink"
But its too much to ask for.
Having the devs actually deliver on their promises, and giving the customers what they keep asking for, is too much.
We've fallen to the swedish tricks once again.
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