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7/14/2025, 5:25:51 AM
>>96083930
The games that are "good" are more "good but not for me". Even the saltiest Anon has to admit some games are truly good and have objectively effective or elegant design.
Examples include:
Wargames- Sharp Practice, Never Mind the Billhooks, SAGA
TTRPGS- GURPS gets a lot of deserved love here (I don't personally play it but I respect it and it achieves what it intends to accomplish), OSE is pretty respectable for a B/X clone especially as an example of excellence in rule simplicity and formatting (good modules too). ACKS, ACKS 2, and Pendragon are excellent examples of RPGs that give you "more to do" in terms of domain building, down time, and other pursuits- and do this with excellence.
RPG settings- Harnworld is universally loved by those who know it. Dark Sun and Eberron are widely considered excellent in spite of their setting
For tactical TTRPGs I think Lancer does a great job for what it tries to accomplish
Niche- Speaking specifically to Star Wars, you'll have your preference for TTRPG but nearly everyone agrees that the FFG system and WEG D6 system are the best and while different, both deliver excellent Star Wars games.
Board Games- You might not spend the 12 hours to play it but Twilight Imperium deserves a TON of credit, Twilight Struggle (completely different end of things) is also near universally celebrated. Republic of Rome is probably a near-perfect boardgame for what it sets out to do
I think for those who KNOW about these examples, there's probably a >90% "this is really good" assessment of each of them. The trouble is, people are more likely to be vocal about things they don't like.
The games that are "good" are more "good but not for me". Even the saltiest Anon has to admit some games are truly good and have objectively effective or elegant design.
Examples include:
Wargames- Sharp Practice, Never Mind the Billhooks, SAGA
TTRPGS- GURPS gets a lot of deserved love here (I don't personally play it but I respect it and it achieves what it intends to accomplish), OSE is pretty respectable for a B/X clone especially as an example of excellence in rule simplicity and formatting (good modules too). ACKS, ACKS 2, and Pendragon are excellent examples of RPGs that give you "more to do" in terms of domain building, down time, and other pursuits- and do this with excellence.
RPG settings- Harnworld is universally loved by those who know it. Dark Sun and Eberron are widely considered excellent in spite of their setting
For tactical TTRPGs I think Lancer does a great job for what it tries to accomplish
Niche- Speaking specifically to Star Wars, you'll have your preference for TTRPG but nearly everyone agrees that the FFG system and WEG D6 system are the best and while different, both deliver excellent Star Wars games.
Board Games- You might not spend the 12 hours to play it but Twilight Imperium deserves a TON of credit, Twilight Struggle (completely different end of things) is also near universally celebrated. Republic of Rome is probably a near-perfect boardgame for what it sets out to do
I think for those who KNOW about these examples, there's probably a >90% "this is really good" assessment of each of them. The trouble is, people are more likely to be vocal about things they don't like.
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