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Found 2 results for "4ee98ab084fb39bbcb2e43110154b766" across all boards searching md5.

Anonymous /vr/11858452#11859362
7/10/2025, 11:52:38 PM
>>11858452
I actually, unironically had one as a kid. US resident, bought it from Toys R Us. I don't know what you niggers are talking about with it being some rare commodity, they had a display and a whole shelf of games just like any other console and I remember seeing it in other stores, too.

Can't say exactly why I went with the TG16. It just looked cool. The cards were cool, the controllers coming with turbo by default looked cool, the 90's edgelord tv ads looked cool, the screenshots in the Sears catalog looked cool, the game covers looked cool. What wasn't to like?

Anyway, you might think that with all the legendary consoles of that era winding up with the "weird" one would be disappointing, but honestly it was a great purchase. I ended up playing Sonic and Street Fighter II and whatever at my friend's houses anyway but none of them had Ninja Spirit or Splatterhouse or Devil's Crush. I got to play all kinds of games no one else had and most of them were really good. The TG-16 had a ton of really good games and I don't think we bought a single game for it that wasn't worth playing. I even had Silent Debuggers which absolutely no one seems to remember now.

My only complaints would be that the pack-in game (Keith Courage) was not exactly bad but extremely forgettable and immediately set aside once you got any other game. Not exactly Mario World. And eventually all the coolest new games were for the CD add-on which I never got because it was outrageously expensive. They should have just released the duo as a standalone next-gen version instead of doing it in installments but hey, Sega blew the add-on thing, too. It was just what companies did in the 90's.
Anonymous /vr/11822757#11824991
6/25/2025, 9:24:07 PM
>>11824887
>You have to be blind/wasting bullets to ever run outta ammo

You're kind of forgetting that survival horror was still a somewhat novel genre at the time. A lot of people playing it blind at release absolutely did waste their ammo early on in their first playthrough because the natural inclination is to shoot at threats and it's not immediately clear how limited the ammo is and how much of a bullet sponge all the enemies are. If you had no idea what survival horror was, had a gun and a spare clip and had a zombie chasing you you probably unloaded on it the first time because why wouldn't you?

What I remember happening to me and all my friends was plowing through the initial ammo and health supplies very quickly, having that "oh shit" moment where you realize you're down to 2 bullets and the knife, learning to avoid threats and then having a euphoric moment when you actually found more ammo or herbs. And by that point you realized this shit was like gold so you didn't waste it any more. But there was definitely a learning curve.

And the worst case scenario was you just started over, which wasn't so bad. The game isn't long once you know what you're doing and we were so blown away by it that replaying it from the start wasn't a big deal. Shit, I didn't even have a fucking memory card when I first got RE1. I just played it as long as I could without saving and eventually realized I was never going to make any real progress so I had to beg my parents to buy one. That's how new all this shit was. We weren't even sure we needed external storage and had to find out the hard way