>>11858452 (OP)I actually, unironically had one as a kid. US resident, bought it from Toys R Us. I don't know what you niggers are talking about with it being some rare commodity, they had a display and a whole shelf of games just like any other console and I remember seeing it in other stores, too.
Can't say exactly why I went with the TG16. It just looked cool. The cards were cool, the controllers coming with turbo by default looked cool, the 90's edgelord tv ads looked cool, the screenshots in the Sears catalog looked cool, the game covers looked cool. What wasn't to like?
Anyway, you might think that with all the legendary consoles of that era winding up with the "weird" one would be disappointing, but honestly it was a great purchase. I ended up playing Sonic and Street Fighter II and whatever at my friend's houses anyway but none of them had Ninja Spirit or Splatterhouse or Devil's Crush. I got to play all kinds of games no one else had and most of them were really good. The TG-16 had a ton of really good games and I don't think we bought a single game for it that wasn't worth playing. I even had Silent Debuggers which absolutely no one seems to remember now.
My only complaints would be that the pack-in game (Keith Courage) was not exactly bad but extremely forgettable and immediately set aside once you got any other game. Not exactly Mario World. And eventually all the coolest new games were for the CD add-on which I never got because it was outrageously expensive. They should have just released the duo as a standalone next-gen version instead of doing it in installments but hey, Sega blew the add-on thing, too. It was just what companies did in the 90's.