Search Results
7/8/2025, 8:43:33 PM
>>714895906
Wrong.
You handpainted to compensate for ingame shading or the 16^2 or 32x32 icon sizes.
Procedure has stayed the same for very long:
Cinematic model using a material library or get actor scans on a render model -> bake into ingame model -> possibly paint/touch up
>Artists get to sculpt every asset
Which is slower.
Tilesets and BSP got left behind for just modelling the levels as well, which is also its own can of worms.
Wrong.
You handpainted to compensate for ingame shading or the 16^2 or 32x32 icon sizes.
Procedure has stayed the same for very long:
Cinematic model using a material library or get actor scans on a render model -> bake into ingame model -> possibly paint/touch up
>Artists get to sculpt every asset
Which is slower.
Tilesets and BSP got left behind for just modelling the levels as well, which is also its own can of worms.
Page 1