>>714868151 (OP)
Investors not knowing shit about curves
Publishers not knowing shit about curves
Developers not know shit about budgets and time management
Players sticking to better games that have been out for years.
Its simply corporate greed.
Constant ramping up, needing more money quicker.
They are always thinking that videogame projects are more money in = more money out, like a little piggy bank that the "modern audience" just flocks to and buys in droves.
They are still in the mentality that you can just churn out any random shit, people eat it up and you get easy money, fund the next project.
They went through that period of shilling a piece of garbage with a massive ad campaign and it stopped working.
It has always boiled down to: People will only buy good games.
In the old days a fancy advert and magazines shilling a game could fool lots of people to buying shit, but it isn't like that these days
-People have more protections with refunds
-People have easier access to trusted reviewer or gameplay footage
-Word of mouth is global, not just the schoolyard
The result is they can't get away is churning out slop at a regular rate and expect to multiply their money again
They still believe games can just be made quickly, just tenfold the workforce and it should be good right? lay them off when the game is done, that's the corpo way
Fortunately for gamers, there are plenty of games already out that they can play so it's no biggy if the latest AAA game with queers and dykes flops.
But for the corpos; this means they actually need to figure out what gamers want and make a good game.
But guess what? Most people working for these companies are actually incompetent. Kids that grew up in the golden age of gaming and wanted to be part of it by going through bullshit "degrees" that are not work a damn
Market analysts used to be a thing, doesn't seem so anymore; companies are still chasing the modern audience, an analyst worth their salt could tell them it doesn't exist