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7/13/2025, 2:55:53 AM
Made quite a bit of progress this week, despite slacking off a bit.
-enemy AI updated, now filters and excludes dead units.
-fixed a bunch of animation bugs, mostly around units dying and coming back. Animation blueprints suck.
-a lot of material prep work and level set-up for a new area, the deadplane ziggurat
-UI updated for teleporting menu.
-torch fuel draining now ticks of in-world time rather than real world seconds (to prep for players being able to set their desired in-world time scale)
-combat scenarios can now be paused without crashing the game
Have some moving images for the image board. Hope you had a good read, anon, and make lots of progress!
-enemy AI updated, now filters and excludes dead units.
-fixed a bunch of animation bugs, mostly around units dying and coming back. Animation blueprints suck.
-a lot of material prep work and level set-up for a new area, the deadplane ziggurat
-UI updated for teleporting menu.
-torch fuel draining now ticks of in-world time rather than real world seconds (to prep for players being able to set their desired in-world time scale)
-combat scenarios can now be paused without crashing the game
Have some moving images for the image board. Hope you had a good read, anon, and make lots of progress!
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