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7/20/2025, 8:42:51 AM
7/18/2025, 2:11:19 AM
>>715749354
When does this game get good?
I'm at the labyrinth on I think floor 1. I don't hate it, but my buddy absolutely loves this game, to the point he gifted it to me, and I'm not really finding it very compelling. The writing and presentation I like a lot, but the combat in particular feels more like an arbitrary checklist to determine if I'm allowed to beat a fight or not. I have Joel, Helen, and Sophie, as my party members, I haven't had the opportunity to recruit anymore, and the continual returning to Sybil, while neat at first, is quickly grating on my patience as I have to keep returning to her if I don't want to risk losing the past 15 minutes of progress.
I'm currently paused on the plant area in the labyrinth, since looking some stuff up online made it clear the taxidermy area is not where I'm supposed to go right now (despite being another new area in the starting area, where every other time it was steady progression), and through my disinterested looking through reviews and discussions it feels a lot like a Wario Land 3 type of deal. Where the dev is just designing "spend a lot of time to try again" as the punishment for failure, and desu while I'm enjoying the writing and visuals, I'm really not enjoying the exploration and combat parts enough to want to keep playing.
Again, I'm not struggling, I've only died once, every other time I've been managing resources, combat, retreating and advancing, etc, fine and currently have a pretty hefty surplus of stuff. If the plant area is another area I'm not supposed to go to, and there's instead another area with weaker monsters, I doubt I'd struggle with said hypothetical area, but I'm just really not enjoying the gameplay part of this game and wanna know if it gets better in the rest of this labyrinth. I'm asking when actually playing the game, instead of just watching a playthrough on youtube, goes from "fine/a bit annoying" to "wow this is great!"
When does this game get good?
I'm at the labyrinth on I think floor 1. I don't hate it, but my buddy absolutely loves this game, to the point he gifted it to me, and I'm not really finding it very compelling. The writing and presentation I like a lot, but the combat in particular feels more like an arbitrary checklist to determine if I'm allowed to beat a fight or not. I have Joel, Helen, and Sophie, as my party members, I haven't had the opportunity to recruit anymore, and the continual returning to Sybil, while neat at first, is quickly grating on my patience as I have to keep returning to her if I don't want to risk losing the past 15 minutes of progress.
I'm currently paused on the plant area in the labyrinth, since looking some stuff up online made it clear the taxidermy area is not where I'm supposed to go right now (despite being another new area in the starting area, where every other time it was steady progression), and through my disinterested looking through reviews and discussions it feels a lot like a Wario Land 3 type of deal. Where the dev is just designing "spend a lot of time to try again" as the punishment for failure, and desu while I'm enjoying the writing and visuals, I'm really not enjoying the exploration and combat parts enough to want to keep playing.
Again, I'm not struggling, I've only died once, every other time I've been managing resources, combat, retreating and advancing, etc, fine and currently have a pretty hefty surplus of stuff. If the plant area is another area I'm not supposed to go to, and there's instead another area with weaker monsters, I doubt I'd struggle with said hypothetical area, but I'm just really not enjoying the gameplay part of this game and wanna know if it gets better in the rest of this labyrinth. I'm asking when actually playing the game, instead of just watching a playthrough on youtube, goes from "fine/a bit annoying" to "wow this is great!"
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