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7/7/2025, 5:17:14 AM
>>96029114
All good.
While we've been chatting, I was working on updating my Racer deck with some of the set 8 cards. Looks like they're adding in a recycling element that encourages letting racers get banished and brought back from the discard, so I'm labeling this one "Vehicular Candykaze". Mixing this element with my older deck, which focused on scoring lore by sending characters to the Sugar Race finish line. That tactic still exists, but now takes a 'back seat' to using racers to take down my opponent's characters by pumping up my racer's power with Ralph and Candy Drift, and doubling up on the carnage through King Candy's ability. One Calhoun can help to toss racers into the discard, while the other Calhoun, Pride Lands and Ralph - Big Lug fishes them out. Tuk Tuk, Start Line, and Voyage will all help my racers trigger the Finish Line, while Gloyd, Taffyta, and Vanellope all help me gather some extra Lore. Can't wait to give this one a test run.
All good.
While we've been chatting, I was working on updating my Racer deck with some of the set 8 cards. Looks like they're adding in a recycling element that encourages letting racers get banished and brought back from the discard, so I'm labeling this one "Vehicular Candykaze". Mixing this element with my older deck, which focused on scoring lore by sending characters to the Sugar Race finish line. That tactic still exists, but now takes a 'back seat' to using racers to take down my opponent's characters by pumping up my racer's power with Ralph and Candy Drift, and doubling up on the carnage through King Candy's ability. One Calhoun can help to toss racers into the discard, while the other Calhoun, Pride Lands and Ralph - Big Lug fishes them out. Tuk Tuk, Start Line, and Voyage will all help my racers trigger the Finish Line, while Gloyd, Taffyta, and Vanellope all help me gather some extra Lore. Can't wait to give this one a test run.
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