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7/13/2025, 6:01:03 AM
>>715261738
I think the solution would be to lean harder into the in-universe mechanics. It'd puss a lot of people off, but dealing with stability (which is a huge factor in-universe) and wrangling tracking and targeting systems would go a long way to making it feel like a proper evolution of "realistic" mech combat. Making the mechs more fluid and less tank-like without going overboard into skating anime robots would help a lot too. Mechs can dodge, go prone, and tackle both on tabletop and in the fiction. No reason they can't try to incorporate that into gameplay somehow.
I think the solution would be to lean harder into the in-universe mechanics. It'd puss a lot of people off, but dealing with stability (which is a huge factor in-universe) and wrangling tracking and targeting systems would go a long way to making it feel like a proper evolution of "realistic" mech combat. Making the mechs more fluid and less tank-like without going overboard into skating anime robots would help a lot too. Mechs can dodge, go prone, and tackle both on tabletop and in the fiction. No reason they can't try to incorporate that into gameplay somehow.
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