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7/2/2025, 9:29:10 PM
>>96000826
In an absolutely perfect draw for the speed freeks, we pulled the twist card "High Octane" which allowed every unit on the field to automatically advance 6" instead of rolling a d6. The speed freeks were going to be going extremely fast this game, it seemed.
For turn one, we were both extremely careful trying not to o be obliterated by each other. CSM got the first turn and knowing the speed freeks' threat range he didn't move up very far, just touching one objective for a secondary and staying back to prepare for turn 2.
I did the same (mostly) but got a few shots off and even got a throwaway unit of warbikes to tie up whatever this unit is. They managed to stay alive and stopped that unit from being able to charge on the CSM's second turn, which really hurt his effectiveness.
In an absolutely perfect draw for the speed freeks, we pulled the twist card "High Octane" which allowed every unit on the field to automatically advance 6" instead of rolling a d6. The speed freeks were going to be going extremely fast this game, it seemed.
For turn one, we were both extremely careful trying not to o be obliterated by each other. CSM got the first turn and knowing the speed freeks' threat range he didn't move up very far, just touching one objective for a secondary and staying back to prepare for turn 2.
I did the same (mostly) but got a few shots off and even got a throwaway unit of warbikes to tie up whatever this unit is. They managed to stay alive and stopped that unit from being able to charge on the CSM's second turn, which really hurt his effectiveness.
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