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7/21/2025, 7:04:32 PM
>>716066158
>they had no way of increasing difficulty for the player other than making even longer and faster combo's with more variables
They did and this is why 'muh enemy placement' fags got filtered so hard by DS2
>they had no way of increasing difficulty for the player other than making even longer and faster combo's with more variables
They did and this is why 'muh enemy placement' fags got filtered so hard by DS2
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