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Anonymous /vrpg/3777329#3777329
6/7/2025, 11:01:43 PM
If your game's monk/unarmed combat option utilizes a linear weapon progression path with no innate unarmed damage scaling based on stats/skills/level, and their role isn't functionally equivalent to that of a weaker (until the final stretches of the game), yet far more economic alternative to your standard sword-and-board fighter with some added utility, I don't want to play it.