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Anonymous /vg/532339298#532414435
7/23/2025, 10:11:35 PM
I have to implement triangulation for convex polygons in my game, in C, and preferably I'd like to support polygons with holes. This is fucked, but I guess I'll just start by testing it out with a triangle fan algo, which is very simple and then building up more complex algos from there. I have no idea yet what even would be a good algo for polygons that have holes...