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7/1/2025, 6:35:08 AM
>>714138943
I wish DS was a challenging game. The concept is sound, but ultimately it just lacks any sort of skill ceiling, there's no learning curve and nothing to master.
All you have to do when you're walking about is hold both triggers at all times (at worst, you're exchanging a little bit of speed) and you become impervious to virtually any sort of fall unless you're running off of a cliff or something obviously dumb.
Same with driving. Vehicles absolutely should have had manual gears and better physics. Kojima likes to yap about not wanting DS to be mainstream, but all the various elements that could have demanded more from the player's attention and skill set is almost non-existent even on the highest difficulty setting.
I wish DS was a challenging game. The concept is sound, but ultimately it just lacks any sort of skill ceiling, there's no learning curve and nothing to master.
All you have to do when you're walking about is hold both triggers at all times (at worst, you're exchanging a little bit of speed) and you become impervious to virtually any sort of fall unless you're running off of a cliff or something obviously dumb.
Same with driving. Vehicles absolutely should have had manual gears and better physics. Kojima likes to yap about not wanting DS to be mainstream, but all the various elements that could have demanded more from the player's attention and skill set is almost non-existent even on the highest difficulty setting.
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