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8/2/2025, 10:54:12 PM
>>717115986
No, I’m working on something and can’t decide what combat type to have because everything is so horrendously played out. The closest thing to innovation in combat in the past decade was when a gacha game figured out they could make more money by having the 3rd person reaction time simulator be playing multiple hot-swappable characters.
No, I’m working on something and can’t decide what combat type to have because everything is so horrendously played out. The closest thing to innovation in combat in the past decade was when a gacha game figured out they could make more money by having the 3rd person reaction time simulator be playing multiple hot-swappable characters.
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