>>717080208 (OP)Outlier here, grew up with PS1. Had FF7. The reason I don't like JRPG's is I find them to be shallow mechanically. They appear complex, almost arcane, to the untrained eye because they have a menu system, damage numbers and different moves you select giving the illusion of choice. In practice, I've found that although I typically enjoy the art direction and story, the combat boils down to bigger number wins. Every time. Every JRPG I've played. It doesn't matter what tactics you use for the majority of the encounters in the game. There might be one or two enemies in the game with a specific weakness to a damage type, but it isn't the standard. A game like Final Fantasy Tactics, having tactics in the name, tactics are secondary and largely unnecessary. Flanking doesn't matter, what your party composition is doesn't matter, what matters is did you grind enough levels, or did you not grind enough levels. These games are designed to give you the feeling of accomplishment when you didn't have to use your brain to get through any encounter. Pokemon has more depth to it's tactics than most other JRPG's, though typically hardcore JRPG fans don't consider it a real JRPG. When the gameplay is as shallow as did you spam A buttion through enough trash mobs to get past the next encounter to experience the next segment of the story, I might as well just go watch an anime while fiddling with a fidget spinner for an hour between every episode. I barely classify JRPG's as video games, they're only pretending to be video games through obfuscation of the core mechanic.