Search results for "ed1c91a7d3a14a98150461aae0d06f59" in md5 (7)

/v/ - Turn-Based JRPGs
Anonymous No.718437936
>>718437328
The only way to redeem a turn-based game is to incorporate positioning and map awareness into the combat. Otherwise it'll devolve into bigger number simulator.
/v/ - JRPG Fatigue
Anonymous No.717101282
>>717100062
>Press turn mechanic
You mean, the mechanic that railroads SMT into a single most effective strategy? The strategy that encourages players to spam one button until they win the battle? Not only players are rewarded with bonus damages when exploiting weaknesses, they are also rewarded with free turns while delaying the enemies' turn, making other meme strategy like status effects moot.
/v/ - Thread 716185442
Anonymous No.716231051
>>716227849
>Can't you do a lot more in a turn with one unit in a turn-based game
Nope, in turn-based, every turn is pretty straightforward. Spam the highest/weakness exploiting move, with the occasional heal, buff and debuff. That's it.
/v/ - Thread 716118846
Anonymous No.716158808
>nocturne has best gameplay in the series
>said nocturne gameplay
/v/ - death to turnbased games
Anonymous No.715974996
>t-turn based games are all about b-being strategic and t-tactical!
And the strategy is just spam Fire Ball on Ice Dude
>B-but sometimes you have to spam Thunder Ball on Water Dude!
Kek. The only acceptable form of turn-based is tactical isometric like X-Com.
/v/ - Thread 715486315
Anonymous No.715521759
>>715486315
Menu turn-based JRPGs have samey, shallow gameplay and combat system. If you've played one, you have played all of them.
/v/ - Thread 714645812
Anonymous No.714657317
>>714646570
>jarpigs
I don't play movieshit with braindead """""gameplay"""""