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Thread 718437328

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Anonymous No.718437328 >>718437427 >>718437687 >>718437936 >>718438323 >>718441209 >>718451212 >>718451718 >>718451727 >>718452916 >>718457385 >>718458406 >>718458429 >>718459113 >>718464236 >>718465043 >>718467875 >>718468446 >>718470220 >>718470436 >>718470616 >>718470713
Turn-Based JRPGs
Literally every turn-based JRPG in the last 40 years
>The opening cinematic shows the party taking on a group of goblins in a dungeon, with the MC vaulting over a goblin to hilt smash the one behind it, the archer wall jumps and perches on the wooden beam and snipes two goblins from her vantage point, the barbarian chokeslams a goblin into the wall hard enough to crumbles it into debris and dust, the mage freezes the floor causing some goblins to slip and fall on the thin sheet of ice...
>The actual gameplay is just selecting Sword Slash from the menu and spamming the move on 3 goblins in row until they die.
Not gonna lie, I have menuslop fatigue. There's nothing strategic or tactical about spamming Fireball on 3 Snowmen in a row. This braindead, outdated genre hasn't evolved for the last 40 years because its audience never cares about gameplay in the first place.
Anonymous No.718437427
>>718437328 (OP)
You tried.
Anonymous No.718437592 >>718468885
yeah all you do is spam attack these games suck
Anonymous No.718437687 >>718438219 >>718438381
>>718437328 (OP)
You're supposed to imagine all that while playing. It would get old otherwise, even with the best animations.

I can only think of one game where the turn based combat is meant to look impressive.
https://youtu.be/vp_9_mf6_jQ?si=ANfl18d3DnAZEgqi&t=194
Anonymous No.718437936 >>718438150 >>718444432 >>718447772 >>718448339 >>718454062 >>718458025 >>718467446 >>718471057 >>718473847
>>718437328 (OP)
The only way to redeem a turn-based game is to incorporate positioning and map awareness into the combat. Otherwise it'll devolve into bigger number simulator.
Anonymous No.718438074
>The opening cinematic shows the party taking on a group of goblins in a dungeon,
None of them start like this
>Not gonna lie
>____slop
>fatigue
Go back
Anonymous No.718438150 >>718442536
>>718437936
>game has clever and fun system around exploiting and protecting weaknesses
>endgame fights all basically have no weaknesses and deal primarily unresistable damage
Oh I hate this
Anonymous No.718438219
>>718437687
>Press 1 button to Awesome! for five minutes on a punching bag
Very riveting
Anonymous No.718438323
>>718437328 (OP)
it aint broke
Anonymous No.718438381 >>718440807
>>718437687
Resonance of Fate will hold a special place in my heart for being an insane half measure between Tactical RPG and Turn Based RPG. I miss the days of lower budget RPGs with some random batshit addition like Last Remnant
Anonymous No.718438464
More menuslop please
Anonymous No.718439285
Bro ain’t never played etrian odyssey dark spire or wizardry the five ordeals. Like really bro? Yes, persona and smt games all suck, and so does every final fantasy game.
Anonymous No.718440807
>>718438381
I've stopped caring for a game's age at this point. I just read a bit about it and then play it.
Anonymous No.718441209 >>718442617 >>718464236
>>718437328 (OP)
If you want gameplay, go play strategy or tactical RPG. People mainly play JRPG for the story or characters.
Anonymous No.718442536 >>718447460 >>718453753
>>718438150
IV apoc fixed this, every boss had weaknesses you could exploit, even the final boss. And even with getting all those extra turns the boss fights were still decently challenging and needed some strategy.
Its a shame the story was so shit, apoc was so close to being the best game in the series.
Anonymous No.718442617 >>718443314
>>718441209
>See, RPGs and D&D aren't really about stats-ACK!!
Anonymous No.718443314 >>718443690 >>718454770
>>718442617
>I-If I twist his words, I win xD!
CRPGs actually utilize the stats not only in combat but also when interacting with the world and NPCs. You can spot traps if your Perception is high. You can trick NPCs if your Deception is high. You can fumble a jump if your Athleticism is low. The same can't be said about JRPGs, where the stats are only used to see the numbers go bigger. High STR means you deal higher damage with physical STR weapons. Higher DEX means you deal higher damage with physical DEX weapons like daggers and bows. That's it.
Anonymous No.718443690 >>718444432
>>718443314
thanks explaining why jrpgs are rpgs
Anonymous No.718444432
>>718437936
>debuff boss
>spam Thunder
>for fifteen fucking minutes
https://youtu.be/g0mePR3z8Ec
SMT games really are for glue eaters who wanna feel smart but are too dumb for RTS games or tacticals isometric games.
>>718443690
>J"""""RPG"""""
Anonymous No.718444525 >>718446678 >>718447447 >>718447571 >>718451347
Is there any other genre that makes people seethe and shit themselves just for existing?
I don't really like fighting or shmups but I just don't fucking play then rather than cry like a little bitch and try to force "blockslop" or some other buzzword.
Anonymous No.718446678
>>718444525
just play what you enjoy
Anonymous No.718447447
>>718444525
jewbags are mad you're not buying their woke indoctrination sims so they try to tear down their competition. Bioware playbook is still alive in the present day
Anonymous No.718447460
>>718442536
Yeah, great gameplay, but all the stuff that made Nocturne (and to a lesser extent IV) were gone. A real lack of mystery, atmosphere, and SMT feeling. The character designs in particular are just atrocious
Anonymous No.718447571
>>718444525
fighting games and shmups will filter retards but even my mom can finish JRPGs so everyone gets to have an opinion
Anonymous No.718447772
>>718437936
>Otherwise it'll devolve into bigger number simulator.
>Implying SRPGs aren't that but with extra steps
Literally same shit. There's no big brain chess style gambits in SRPGs. You just move niggas from point a to point b and then select an attack. Same shit but with extra steps.
Anonymous No.718448339 >>718450094 >>718472157
>>718437936
just put the four niggas in a grid
Anonymous No.718450094 >>718450651
>>718448339
>plays exactly the same except you have to move closer before you can click attack
this doesn't solve anything
Anonymous No.718450651 >>718452134
>>718450094
Top:
>Every turn, must take into account allies' and enemies' movement and attack range when positioning, must consider unit type matchups when attacking, must possess map awareness (terrain elevation, chokepoint, vantage point, etc.).
>It combines the strategic layer of character building and the tactical depths of a positioning based combat.
Bottom:
>...Every turn, just spam weakness exploiting moves.
>The game will even reward players for using such an obvious strategy by giving free turn(s).
The damage done by menu turn based to JRPG has been irreparable.
Anonymous No.718450765
i like how these threads are just one guy samefagging
Anonymous No.718451212 >>718451606
>>718437328 (OP)
>There's nothing strategic or tactical about spamming Fireball on 3 Snowmen in a row.
Just play TRPGs. Less epic boss fights, true, but you actually get to use your brain for more than calculating bigger numbers.
Anonymous No.718451347 >>718451482 >>718451680
>>718444525
>lol let's laugh at Cowadoody enjoyers
>lol let's laugh at Minecraft enjoyers
>lol let's laugh at Roblox enjoyers
>lol let's laugh at Rollslop enjoyers
>NOOOOOO YOU'RE NOT ALLOWED TO MAKE FUN OF US???!!!
Go back. This board isn't your personal safe space or hug box. Dumb jarpig tranny.
Anonymous No.718451482
>>718451347
https://arch.b4k.dev/v/search/filename/1688296825241362/
damn you're obsessed
Anonymous No.718451606
>>718451212
Initiative based turns are so fucking bad. There is nothing tactical about them at all. It's actually the worst gameplay system there is and all the games are slow as shit and combat takes forever. I can't believe somebody thought "hey what if we did it like chess but you don't get to choose your piece!" At least the Heaven Department series lets you choose your piece and makes the enemies all able to move at once to make the game difficult. Games like FFT are horrendous in terms of gampelay.
Anonymous No.718451646 >>718451724 >>718452289 >>718470401
Here's the bitter redpill: Western tactics games >>>>> western strategy games >>>>>>>>>> Japanese tactics games >>>> Japanese strategy games
Anonymous No.718451680
>>718451347
you're basically crying that you're too weak to defend yourself while jarpiggers actually can
that's kinda pathetic bro
Anonymous No.718451718
>>718437328 (OP)
>menuslop fatigue
wtf does that, every game has menus
Anonymous No.718451724
>>718451646
Why would that be bitter?
Anonymous No.718451727
>>718437328 (OP)
love a bit of turn based jrpg. if it's too hard just grind until the regular attack can overcome them, why bother learning what other skills or magic do, just brute force them with stats, it's comfy, it's easy to get into and it doesn't trap your balls in a door because you didn't spam dodge & roll over 9000 times to avoid the balrog instant kill attack
Anonymous No.718451846
i have _slop fatigue fatigue
Anonymous No.718452134 >>718452280
>>718450651
>Every turn, must take into account allies' and enemies' movement and attack range when positioning, must consider unit type matchups when attacking, must possess map awareness (terrain elevation, chokepoint, vantage point, etc.).
what this actually means:
>you move toward the enemy every turn and use healing spells when your hp gets low
>if you're lucky you do bonus damage on back attack! (this just means you have to move a little bit further every turn)
again, literally the exact same thing as a menu based rpg but pretending to be more complicated than one. The fact that you post FFT which is the prime example of the movement being superfluous proves my point.
Anonymous No.718452280
>>718452134
No, this is incorrect. It's less engaging than most menu based JRPG's. In both styles (you do your attacks one by one or you queue your attacks and it all plays out at the same time) you are required to think about and deal with way more than shitty initiative based tactics games, which often times have such long turns of random shit happening there is almost no actual tactical considerations to your actions, versus something like Fire Emblem where your actions all immediately have consequences because the assault you have to survive on the enemy turn.
Anonymous No.718452289 >>718453301 >>718453913
>>718451646
I'd would kill for an FE game with detailed, destructible environments and verticality like in XCOM. All the maps in FE games are boring 2D field with some arbitraty obstacles to break the monotony. Why still no XCOM-likes from Japan? Korea already made Troubleshooter.
Anonymous No.718452916
>>718437328 (OP)
And all of them are great
Anonymous No.718453301
>>718452289
Radiant Dawn had some verticality. Doubt it'll ever come back though.
Anonymous No.718453753
>>718442536
4F is the best game in the series and the story is great.
Anonymous No.718453913
>>718452289
FE has destructible environments.
Anonymous No.718454062 >>718454156 >>718454404 >>718454451 >>718454804 >>718455212
>>718437936
Hitting enemy weaknesses and being given overpowering rewards for doing WHAT YOU SHOULD ALREADY BE DOING ANYWAY is bad gameplay, and artificial at that. If your game has a
>bonus turn system that rewards hitting foes' weaknesses while avoiding being hit by your own
>"break" or "stagger" system that requires you to hit foes' weaknesses before being allowed to deal substantial damage
Then you have created fake gameplay.
Despite its simplicity, Pokemon never requires you to hit weaknesses or deal with type matchups at all if you don't want to. You can play exactly how you want, even if that playstyle is retarded (hitting all ineffective hits, etc). Furthermore, Pokemon always makes it a point to allow players to determine what a foe's weaknesses/resistances are based on identifying features, such as
>monster's appearance
>name
>what attacks they use most often
>location
>trainer using them
And more. You are provided with ample information to take advantage of the elemental matchups if you like, and it's so easy that even kids can understand it intuitively. The same cannot be said of other games with "more complex" systems. You cannot readily identify a foe's weakness in any SMT game save for a small percentage of creatures. Octopath's BREAK weaknesses seem arbitrary more often than they seem logical. Anyway, the fact is that you should ALREADY be aiming to hit foes' weak points, in much the same way that someone playing a driving game should be aiming to take optimal driving lines, or someone playing a card game should seek to maximize their odds of winning. Winning IS the reward. Having to add extra fake rewards on the way up the ladder to victory is not good design. All it does is fool dumbasses into thinking it is good design because it gives them more precious dopamine hits whenever they do it.
Anonymous No.718454156
>>718454062
>You cannot readily identify a foe's weakness in any SMT game save for a small percentage of creatures
That's bullshit.
But you're also dumb for failing to realize that in something like press turn, the advantage can be easily turned against you and the depth added comes in the form of party building.
Anonymous No.718454404 >>718454473
>>718454062
>"break" or "stagger" system that requires you to hit foes' weaknesses before being allowed to deal substantial damage
what games do stagger build up based primarily on hitting a weakness? usually it's a separate stagger meter that builds up, and attacks have different damage and stagger values. It's hard to make general statements about stagger systems since while fairly common they all work completely different. Some of them are pretty difficult to manage like atelier firis where stagger only lasts until the enemy gets hit once and your party members must attack each turn (except for alchemists), so timing it at the right moment can take a bit of care.
Anonymous No.718454451
>>718454062
We already have rpgs that separate stagger systems from effective damage (though usually effective damage will help stagger more than non-effective, which makes sense logically), but then people complain whenever a stagger system is introduced because apparently that's old and overused now as well.

One of my favorite RPG systems to this day is late game FFXIII with paragidm shifts that felt more like "directing the flow" of combat. But ultimately that just meant getting your buffs and debuffs up, while working on staggering the enemy, then going into a burst mode phase once you stagger them. It still meaningfully broke up the monotony of just "click your best move."
Anonymous No.718454473 >>718454735
>>718454404
Octopath.
Anonymous No.718454735
>>718454473
okay, are there any others? Actually maybe ff13? it's been a while since I played that one so can't remember.
most games I can think of use a different system. Xenosaga 2/3, neptuna series, and the atelier series come to mind.
Anonymous No.718454770
>>718443314
Meaningless- stats, 2d7 swords are *there* as part of the RPG book. It was not in fact made in a vacuum. Aswell as dungeons and beastiary, as for example, featuring a Carbuncle-another RPG creature. In short, the rpg as converted into a single-player game for playing at home. Choice or passing charisma checks (are we complaining about gameplay or story? decide it already) is a misdirection or nitpick, as I can for example choose to "run" as a FF thief or how to explore the towns and worldmap. I dare ask if WRPGs have enough Carbuncles, or they do not qualify for the title of RPG.
Anonymous No.718454804 >>718455525 >>718456383
>>718454062
>Anyway, the fact is that you should ALREADY be aiming to hit foes' weak points, in much the same way that someone playing a driving game should be aiming to take optimal driving lines, or someone playing a card game should seek to maximize their odds of winning. Winning IS the reward. Having to add extra fake rewards on the way up the ladder to victory is not good design. All it does is fool dumbasses into thinking it is good design because it gives them more precious dopamine hits whenever they do it.
so you're saying you'd rather weaknesses did 20x damage than other elements because at least then the devs didn't make a more nuanced reward for hitting weaknesses?
Anonymous No.718455212 >>718455301
>>718454062
Based. I've been saying the same about SMT for a while.
Although the series does have a lot of good points, press turn was never the highlight. Break/Stagger systems are also not particularly deep, but there are ways to make it more interesting if it's not just using elemental weakness, like having dedicated break attacks that have low HP damage as drawback, or none at all. Ever played Dissidia? Something like that works well, and at some point there was a turn-based gacha showing that actually it does work pretty well even outside of its original context.
Anonymous No.718455301 >>718455338
>>718455212
>ever play FIGHTING GAME
You're retarded.
Anonymous No.718455338 >>718455913
>>718455301
Read the post until the end.
Anonymous No.718455525
>>718454804
There's no need to inflate numbers, just make encounter design more tight.
Note: many RPGs fail at this
Anonymous No.718455876
Reminder that RPGs originated from tabletops, which are social games meant to be played with other people. Playing RPGs means that you have no friends or social life, so you feel the need to fill that void with glorified VNs instead.
Anonymous No.718455913 >>718456031
>>718455338
Neptunia uses that system. You are unironically advocating that Neptunia has good combat. Lol. Lmao even.
Anonymous No.718456031 >>718456404
>>718455913
Neptunia does not have a bravery value doubling as both the amount of HP damage you do and the equivalent of a stagger bar that would give the enemy an advantage when broken.
Anonymous No.718456383 >>718456472 >>718456484
>>718454804
Don't try to put words in my mouth, bitch. Hitting weaknesses already rewards you with higher damage, adding free turns to you and delaying enemy's turn on top of that railroads the game into one best, optimal strategy.
Anonymous No.718456404 >>718457203
>>718456031
>dedicated break attacks that have low HP damage as drawback
is all you mentioned. Not any of that, which doesn't even sound like it makes sense in a turn based game.
Anonymous No.718456413 >>718460626
If you didn't have four players each pick a different character and only make a choice on their turn, to honor tabletop RPGs, you didn't beat the game.
Anonymous No.718456472 >>718456649
>>718456383
so would extremely high weakness damage modifiers, except turn modification has more nuance to it than just having flat out stronger weakness damage does.
Anonymous No.718456484
>>718456383
Every game has an optimal strategy.
Anonymous No.718456649 >>718456789
>>718456472
>so you're saying you'd rather weaknesses did 20x damage than other elements
The fact that you have to resort to extreme scenario like the above to divert the attention from how busted free turns are in a turn based game just reeks of desperation
Anonymous No.718456789 >>718457352
>>718456649
I noticed that you still refuse to give a simple yes or no to the question
and I've seen games go as high as 5x so it's not like there aren't games with crazy high weakness multipliers. Do you honestly think that's better than free turns? Either way you have no use for anything that isn't hitting a weakness.
Anonymous No.718457152 >>718457240
I see the "press turn is bad!" shitposters have changed their style.
Anonymous No.718457203
>>718456404
Maybe you should play more vidya instead of just shitposting. If you played Dissidia you should have been aware of bravery works and how it was an example of including attacks that do not inflict direct damage.
Also while we are at it, Neps issue is that they just don't do anything with the break bar, not that you have dedicated attacks to inflict more break.
Anonymous No.718457240
>>718457152
>different opinion means shitposting
And I see you still didn't couldn't cure autism after all.
Anonymous No.718457352 >>718457515
>>718456789
I literally already said that higher damage IS the reward for exploiting weaknesses. Granting free turns on top of that is pushing it. Free turns let you:
>deal even more damage
>ending fights faster with less risk, fewer turns of trading blows with the enemies / bosses
>safe window to heal / use items
>safe window to buff / debuff
Anonymous No.718457385 >>718457542
>>718437328 (OP)
what is game 4
Anonymous No.718457515 >>718458025
>>718457352
and compare that to a higher weakness modifier, which is
>deal even more damage
and nothing else. Functionally there's no difference in the total damage between a boss that takes 4x damage from fire or one that takes 2x but gives you a second turn. The second option however allows for more interaction with the game's systems as well.
You still refuse to answer my question so I will assume that yes, you would prefer enemies just took even more damage so you didn't have to think about how to utilize your extra turns properly.
Anonymous No.718457542 >>718457864
>>718457385
judging by the characters, Armed Fantasia: to the end of the Wilderness? Or maybe a sequel?
t. google search
Anonymous No.718457864 >>718457903 >>718457950 >>718470491
>>718457542
>Armed Fantasia
now that you mention it, is Pennyblood still being worked on?
Anonymous No.718457903
>>718457864
I've very glad you asked anon, however, I have no idea what either of those games are
Anonymous No.718457950 >>718457997
>>718457864
last I heard they were in a rough spot because the guy who was managing the kickstarter (notably a different guy than the developer making the game) stole the kickstarter money and ran with it. That was a while ago so no idea what they did about that.
Anonymous No.718457997
>>718457950
oh...
Anonymous No.718458025
>>718457515
Most games have static multiplier or cap to bonus damage from weakness exploit, so other strategies like status effects, turtling, stalling and DoT can still be competitive. Getting free turns, the most precious and versatile resource, in a turn based game, just blows those out of the water.
>You still refuse to answer my question so I will assume that yes, you would prefer enemies just took even more damage so you didn't have to think about how to utilize your extra turns properly.
Funny you say that, when most people won't even bother to engage with other strategy because the scale is leaning too heavily on exploiting weakness side >>718437936
Anonymous No.718458240 >>718458407
Real question here is why does a RPG *need* to include an elemental RPS system in the first place? Just don't. If you want to feature elemental magic either way, and don't want the various spells to be 100% the same with a different animation, then you can tie other proprieties to it, e.g. the fire spells can inflict a burning DoT, water is a defensive element and among other things it's the only way to remove burning
Anonymous No.718458406 >>718458451
>>718437328 (OP)
Jrpgs are just visual novels with the combat being a minigame to break the pace.
Anonymous No.718458407 >>718458942
>>718458240
>don't include rock paper scissors
>water specifically counters fire
what did anon mean by this?
Anonymous No.718458429
>>718437328 (OP)
When will /v/edditors realize that games are inherently simple, easy and always become solved? You're never going to find the complexity that you want in video games, not even the ones you perceive to. lol
Anonymous No.718458451
>>718458406
wrong
Anonymous No.718458942
>>718458407
I knew some retard was going to say this. Obviously meant it in the sense that you don't exploit weaknesses or become immune to some damage types, elements aren't about multipliers but rather just different classes of spells. For thematic reasons you can do things like the one mentioned above, but if you didn't it's still the same concept.
Anonymous No.718459113 >>718459208
>>718437328 (OP)
Turn-based combat can only be good if it incorporates positioning and adaptable turns (e.g. no set turn order).
Anonymous No.718459208 >>718459460 >>718460662
>>718459113
Neptunia has both of these. Somehow I think there's more to making a good combat system that just that.
Anonymous No.718459460 >>718459683
>>718459208
>Neptunia
Isn't that just the Trails of Cold Steel system that most JRPGs of that time copied? Honestly I prefer the combat of the older Trails in the Sky games.
Anonymous No.718459683
>>718459460
I've never played any of the trails games so I couldn't tell you
the combat system in the first game was a copy of some other game, trinity something, and from the second game on it's been pretty similar in each game with only smaller changes.
Anonymous No.718460626
>>718456413
>not beating ff1 with a solo unpromoted thief
You didn't beat the game.
Anonymous No.718460662 >>718461217
>>718459208
>if nep does it then bad
What kind of shitty argument is this?
Anonymous No.718461217 >>718461273
>>718460662
the nep games are bad. I'm saying that those quantities alone don't make a game good.
Anonymous No.718461273 >>718461418
>>718461217
No, you are flipping the argument on its premise. Something isn't bad because it does what nep did.
Anonymous No.718461418 >>718461784
>>718461273
I never said those mechanics are bad. I said Neptunia games use those mechanics and that Neptunia games are bad. I was hoping that poster could elaborate about other mechanics he thinks makes games good since it clearly takes more than just that.
You seem rather argumentative.
Anonymous No.718461784
>>718461418
It's almost like execution matters.
Anonymous No.718462391
NOOOO YOU HAVE TO PRESS BUTTONS TO ATTACK SAVE ME NIGGERMAN
Anonymous No.718462702
I really loved Caligula Effect's take on turn based battles, too bad it's too easy even on the hardest difficulty and there's no move variety on the enemies aside from the bosses.
Anonymous No.718462709
I like old style jrpgs but nowadays they're mostly porn games
Anonymous No.718464236
>>718437328 (OP)
filtered
>>718441209
skill issue
Anonymous No.718465043 >>718467439
>>718437328 (OP)
What are the two games on the top right? They look nice. The other one is Armed Fantasia apparently, but what is the top-right one?
Anonymous No.718467439
>>718465043
>what is the top-right one?
dunno the full title, but looks like a SaGa game
Anonymous No.718467446 >>718470748 >>718471057
>>718437936
Kinda agreed. FFT, Tactics Ogre, Disgaea, and FE are like chess on crack because positioning are everything. Meanwhile, in games like DQ, PokΓͺmon, SMT, Persona and Metaphor, the strategy is so obvious. It all comes down to exploiting enemy weaknesses. The boss is weak to Fire? Gee, I wonder what's my move? I don't have to mind my party's positioning. I don't need to care about my party's attack range. I don't need to worry about terrain elevation messing up my party's movement range. Those things don't exist because the battlefield is just a static screen with static enemies. So the only thing that requires the players to exercise their brains is selecting which attack/move to use on the enemies, but even this is obvious as hell.
Anonymous No.718467875
>>718437328 (OP)
>The opening cinematic shows the party taking on a group of goblins in a dungeon
What's really funny about this cope thread is that not only does the entire left column not do this, but only the one that's in a fantasy setting even has goblins in it
And one of the games on the right isn't even out yet
Anonymous No.718468446 >>718470317 >>718470470
>>718437328 (OP)
JRPG players are literal NPC's. Those are games for non gamers that want to enjoy "le story" which is usually some overly wordy slop.
Anonymous No.718468885
>>718437592
>the game is hard because if you dont go spam attack on 35 lower level guys first to level up this higher level guy will kill you when you try to spam attack on him!!
Anonymous No.718470220
>>718437328 (OP)
>he wants gameplay in his RPG
lmao. pick literally any other genre if you want that.
Anonymous No.718470317
>>718468446
>JRPG players are literal NPC's
So close, yet so far...
Anonymous No.718470401 >>718471023
>>718451646
What I'd give for a Japanese version of Jagged Alliance
Anonymous No.718470436 >>718479518
>>718437328 (OP)
every?
Anonymous No.718470470
>>718468446
smt has like no story
Anonymous No.718470471
FNAF World has none of this. Kill yourself.
Anonymous No.718470491 >>718478679
>>718457864
AF released a combat video, Penny blood is a scam and the guys ran with the money
Anonymous No.718470616
>>718437328 (OP)
no one is forcing you to play 4 niggas in a row games
Anonymous No.718470639
SaGa Scarlet Grace and Emerald Beyond have extremely cool and satisfying turn based battle systems. Unfortunately the games surrounding them are very, very bad.
Anonymous No.718470713 >>718470847 >>718478795
>>718437328 (OP)
Turn-based games can be fun, OP. The ones that I've played and enjoyed so far are:
>X-COM: Terror from the Deep
>XCOM: Enemy Unknown & Within
>XCOM 2 & War of the Chosen (unironically the best tactical isometric turn-based game imo, nothing comes close)
>Jagged Alliance 2
>Jagged Alliance 3
>Divinity Original Sin
>Divinity Original Sin 2 (the second best turn-based RPG)
>Baldur's Gate 3 (the best turn-based RPG)
>Solasta
>Phoenix Point (a massive disappointment considering that it was produced by Gollop, but overall I still enjoyed it)
>W40K: Chaos Gate - Daemonhunters (Legendary is a torture especially during early game. But the Assassins are the most fun units that I've ever used so far, especially Callidus, Eversor and Culexus).
These are the ones that I couldn't get into and ended up dropping them. I just find their gameplay very simple and streamlined compared to the ones listed above:
>Final Fantasy Tactics Advance
>Fire Emblem Awakening
>Disgaea 5
>Disgaea 6
>Agarest: Generations of War
>Dragon Quest XI
>Battle Brothers
I might give Wartales and Xenonauts 2 a try next.
Anonymous No.718470748
>>718467446
Ironically, competitive (2v2) pokemon is heavily positioning dependent and very deep. It'd be cool if they brought some of that complexity to its single player.
Anonymous No.718470847 >>718471223
>>718470713
test a SMT game
Anonymous No.718470964
4 niggas in a row will never die
Anonymous No.718471023
>>718470401
'Luv JA3. Now, if only Firaxis would make TFTD2 a.k.a. XCOM3...
Anonymous No.718471057 >>718471838
>>718437936
>>718467446
The main issue is that the appeal of a SRPG is inherently different. The fights take longer to complete since turns themselves are longer. You don't really have fights that end in a quick, snappy fashion and it doesn't quite scratch the itch of being a group of adventurers on a grand journey. That doesn't mean I think JRPGs are doing it perfectly, part of that is because ironically, they've focused too much on combat. They want to make stuff that feels novel or interesting, but at the same time dungeon design is generally dull, you can teleport anywhere at any time, you get items thrown at you like candy. Everything is too convenient nowadays.
Anonymous No.718471223
>>718470847
Maybe not. I think I just prefer Western-style tactical games.
Anonymous No.718471838 >>718472343 >>718473140 >>718476709 >>718479067
>>718471057
>You don't really have fights that end in a quick, snappy fashion and it doesn't quite scratch the itch of being a group of adventurers on a grand journey.
I like Dungeon Meshi, and none of the JRPGs could capture its vibe. There's no interaction with the world. The dungeons are always simple empty corridors with different wallpapers for different biomes. In Dungeon Meshi, Chilchack can spot and disarm traps, stealth and scout for enemies, etc. doing anything that you'd expect a rogue could. But in JRPGs, the developers just kinda go, "Rogue is the critical hit class. Lockpicking? Scouting? Just use your imagination bro :)". There's too much abstraction of game mechanics in JRPGs in order to make their games as accessible to everyone as possible.
Anonymous No.718472157
>>718448339
I'm miffed that nobody ever tried to copy Live A Live's system. Game's too fucking easy as it is to really appreciate it, you never have to learn deeper than "use the strongest attack" outside of kicking the robot in the back in Akira's chapter (which you can brute force anyways) or learning Masaru's Techniques (which you can level up to get any you missed anyway).
Anonymous No.718472343
>>718471838
That's why I mentioned they could definitely improve in these areas. I don't think every single one necessarily needs to be a do anything go anywhere game, but more focus should at least put in dungeon design and exploration.
Anonymous No.718473140
>>718471838
>I like Dungeon Meshi, and none of the JRPGs could capture its vibe.
Because you don't play anything but normalfag dogshit like Final Fantasy, that's entirely on you and not a fault of the genre.
Anonymous No.718473629 >>718479656
Man this thread sucks. What's even the point here? "STOP LIKING JRPGS"? You have a better chance of getting blacks to stop playing fighting games.
Anonymous No.718473727
>"all you do is press attack for 40 hours" says man who types the same memes for 40 hours a day
Anonymous No.718473847
>>718437936
I think they just should be like Parasite Eve
Anonymous No.718476709
>>718471838
The author is a huge westaboo so the series actually is heavily inspired by D&D and western RPGs rather than JRPGs
Anonymous No.718477435
718450765
718451680
718451846
718457152
718462391
718470471
718470964
718473629
718473727
>can't offer any rebuttal or contribute to the discussion, can only samefag and indirectly take potshots from a safe distance
Weebniggers are grasping at straws
Anonymous No.718478451
anyone who doesn't like turn based games is a faggot and a subhuman
Anonymous No.718478679 >>718478962
>>718470491
>Penny blood is a scam and the guys ran with the money
FUCK that was the one I was actually looking forward to. How the generic 14 year old anime kid adventure game won out over a new Shadow Hearts will never make sense to me
Anonymous No.718478795
>>718470713
>Baldur's Gate 3 (the best turn-based RPG)
Anonymous No.718478962 >>718479756
>>718478679
Grimdark anime stuff with "grown up" protagonists isn't popular, it's not exactly difficult to see why they couldn't get any publisher to bother with them
Anonymous No.718479067
>>718471838
reee dungeon meshi game when
Anonymous No.718479518
>>718470436
It's that game where you gore a furry child for insta-win during boss battles
Anonymous No.718479656
>>718473629
>You have a better chance of getting blacks to stop playing fighting games.
nah the meta changed. Blacks are playing primarily sports games now, troons and autists took over the FGC
Anonymous No.718479756 >>718480202
>>718478962
>Grimdark anime stuff with "grown up" protagonists isn't popular
I guess this proves you right, but I really thought that tide was turning a bit as gaymers got older
Anonymous No.718480202
>>718479756
Believe it or not but it's the opposite, as people turn older they overwhelmingly gravitate towards cuter looking stuff.
It's the younger folks who are most attracted to grimdark "mature" stuff, Sacnoth originally died because their audience was restricted to chuuni teens and as people grew up they didn't really find Shadow Hearts interesting, Penny Blood suffered the same fate of not gathering enough interest from the current youth so investors just said no because they could not see any audience for it.
And to be perfectly honest, they were right, nobody but a bunch of hardcore SH fans even knew the game existed, the roguelite spinoff was completely ignored as well.