>>718450094
Top:
>Every turn, must take into account allies' and enemies' movement and attack range when positioning, must consider unit type matchups when attacking, must possess map awareness (terrain elevation, chokepoint, vantage point, etc.).
>It combines the strategic layer of character building and the tactical depths of a positioning based combat.
Bottom:
>...Every turn, just spam weakness exploiting moves.
>The game will even reward players for using such an obvious strategy by giving free turn(s).
The damage done by menu turn based to JRPG has been irreparable.