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8/3/2025, 10:21:09 AM
>>717157791
>but they need to be more Gameplay focused than visuals focused with high production values and advertisements. It needs to separate itself from the pack. It needs Style and an identity.
So way back in 2011 this is what Dark Souls did. The style of game and development evolved out of From's past techniques where they never were about big audio visual spectacles like Square did, but making modest rpgs with a focus on gameplay and exploration. The visuals and art style stuck out and it's this gameplay focused game with exploration and no god damn music outside of boss fights. Wow, that's "weird" as hell.
From could adapt in ways Square couldn't, because Square's games were AAA and you have to go AAAA onwards to make that on a PS4 or PS5, and the budgets are just too damn high for their kind of production values.
From can say "this is an apocalypse, and everyone sounds british" to explain why they have only a handful of NPCs, there's no Japanese voice acting.
This kind of smart cost cutting seems ignored. I half think Square especially should get some fresh ideas, publish cheaper A and AA model games, and run with it.
Make some game set in an apocalyptic frontier zone, re-use assets from bombs like FF16, Foresaken, and have some passionate guy have some fun.
Make a first person dungeon crawler! A pokemon clone. Fucking anything! But they make the most uninspired "we need to copy open world ubisoft" shit that makes me lose interest. I love FF7, but the crap they pour over it makes me not wanna play it.
>but they need to be more Gameplay focused than visuals focused with high production values and advertisements. It needs to separate itself from the pack. It needs Style and an identity.
So way back in 2011 this is what Dark Souls did. The style of game and development evolved out of From's past techniques where they never were about big audio visual spectacles like Square did, but making modest rpgs with a focus on gameplay and exploration. The visuals and art style stuck out and it's this gameplay focused game with exploration and no god damn music outside of boss fights. Wow, that's "weird" as hell.
From could adapt in ways Square couldn't, because Square's games were AAA and you have to go AAAA onwards to make that on a PS4 or PS5, and the budgets are just too damn high for their kind of production values.
From can say "this is an apocalypse, and everyone sounds british" to explain why they have only a handful of NPCs, there's no Japanese voice acting.
This kind of smart cost cutting seems ignored. I half think Square especially should get some fresh ideas, publish cheaper A and AA model games, and run with it.
Make some game set in an apocalyptic frontier zone, re-use assets from bombs like FF16, Foresaken, and have some passionate guy have some fun.
Make a first person dungeon crawler! A pokemon clone. Fucking anything! But they make the most uninspired "we need to copy open world ubisoft" shit that makes me lose interest. I love FF7, but the crap they pour over it makes me not wanna play it.
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