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Anonymous /v/715670437#715764353
7/18/2025, 4:33:59 AM
Okay so talking bridge links, I noticed that updates to the server occur when you exit a shelter and step into the open world once more. There's a readout of things that recently occurred while you were away, illustrated beautifully here >>715691107
So once the total like payout is dispensed, you're connected. You will encounter new and discovered objects, any interactions with such by way of use or likes will then refresh the Bridge Links contracts list, sorted Newest > Oldest and gives you a very limited interaction log from that point forward.

Okay so observations that I've made: after a certain update, there was a possibility of interacting with a sign, liking it, then previously loading to an earlier save just nearby that sign, and no matter if you had seen it before or it was new, the thing vanishes on the reload. Does that porter in this scenario still get the 500+ likes I smashed into their structure or by reloading my earlier save, it erases the tie I just made and punishes and or corrects that behavior with granting opportunities to anyone else.

I also wonder if you load a game, get out of the shelter, the likes are dispensed, you drive off the lot and blow your cargo sky high because of a mistake, reload your earlier save and... those likes are now dust in the wind and will never get recorded as received in the logs? That's what I presume what happens anyways, but I haven't confirmed it.

Anyone else notice any more SSS Bridge Link quirks and or know exactly the saves are handled between network uplinks?