Thread 715670437 - /v/ [Archived: 187 hours ago]

Anonymous
7/17/2025, 3:18:58 AM No.715670437
file
file
md5: 9ea5e5357e21525ab4161bd450eb83c2๐Ÿ”
building roads in these games are the most satisfying thing ever. i don't even bother with the missions/orders. i just wanna PAVE.
Replies: >>715672289 >>715681171 >>715681498 >>715684362 >>715685154 >>715686308 >>715689227 >>715690370 >>715692413 >>715692636 >>715692893 >>715694158 >>715703923 >>715710958 >>715724881 >>715725138 >>715727439 >>715734284 >>715735408 >>715739404 >>715741647 >>715744232 >>715754526 >>715756554 >>715757581 >>715759374 >>715759460 >>715763494 >>715768025 >>715781408 >>715781472 >>715789665 >>715796208
Anonymous
7/17/2025, 3:39:04 AM No.715671756
based road enjoyer. it is the best part of the game
Replies: >>715739404 >>715789665
Anonymous
7/17/2025, 3:46:51 AM No.715672289
>>715670437 (OP)
I felt the same but after three weeks I got all roads and rails built, so I decided to end the game today. Really worth the ride finishing up the backbone and arteries all the way till the terminus. Next I'll focus on fully upgrading to highways, but I'm due for a day off to process l things. Keep on truckin'.
Replies: >>715684362 >>715686308 >>715739404
Anonymous
7/17/2025, 3:51:09 AM No.715672568
3a1fd9ac-0c41-42e2-9bec-05243c79b3f2
3a1fd9ac-0c41-42e2-9bec-05243c79b3f2
md5: 97ff85032f3c1303f24f293fd6c35fac๐Ÿ”
Based pave chad. Building the roads is like an entire game of its own. Once I built that final stretch of road, I got hit with a feeling of accomplishment I havenโ€™t from in a videogame in years
Replies: >>715674301 >>715684362 >>715686308 >>715739404
Anonymous
7/17/2025, 3:52:50 AM No.715672686
Expire-Difficultman
Expire-Difficultman
md5: 874010098d512deeb08731c0da53b42d๐Ÿ”
It took playing nearly 100 hours offline for all my roads to finally die and now i am free of roads.
These level 2 roads were nearly immortal, thankfully i took action quickly and only 2 of them had shown up. Fuck your fun. Only serious gameplay inside.
Replies: >>715685076
Anonymous
7/17/2025, 3:53:11 AM No.715672710
deathstrandingkeyart
deathstrandingkeyart
md5: 1789e99b1b38ec53b576ff15a6a186c5๐Ÿ”
Post game spoiler lite question:
So mission grades don't do anything? I got a few As and one C towards the end, was going to go back and S that C but there's no point as far as I can tell. I think there's a cheevo but I can't how you can get it on the post game. Can you unlock the ability to redo missions or something? Why no NG+ to go after the perfect run?
Replies: >>715673106
Anonymous
7/17/2025, 3:58:24 AM No.715673106
48939875
48939875
md5: 08b6cd9befad429e6083a6d2bc1a5fa9๐Ÿ”
>>715672710
You're out of luck. This C-Grade will be inscribed in your memory forever, nobody has to know.
Replies: >>715673598
Anonymous
7/17/2025, 4:05:15 AM No.715673598
>>715673106
I mean it's the very last one with "yojimbo" showdown. Thankfully I have the save file before it happened, so might get that A or S ideally. I really was shocked they didn't have a HERE'S YOUR PERFORMANCE RECORD, besides the SSS stat cards. Not so much as a subtle reminder of my blemishes in the record.

So this means all it does is speedrun your portergrade ranks. Kinda not what I expected.
Replies: >>715729735
Anonymous
7/17/2025, 4:05:21 AM No.715673609
>no dollman i won't i'm saving my pee
Replies: >>715673695
Anonymous
7/17/2025, 4:06:10 AM No.715673667
lake knot
lake knot
md5: 413f23df031f61c50bff1a2447d4b3c2๐Ÿ”
Some nips spent 40 hours leveling an area with vehicles.
https://www.youtube.com/watch?v=Nr_TPCuYNok
Replies: >>715692290 >>715752494 >>715753839
Anonymous
7/17/2025, 4:06:34 AM No.715673695
>>715673609
Kek. Taking away potty rights is an understated misgiving for the sequel.
Anonymous
7/17/2025, 4:12:34 AM No.715674137
>working towards a collective goal with others is satisfying
waow... how did you figure this one out anonymouse.........
Anonymous
7/17/2025, 4:14:51 AM No.715674301
>>715672568
Yeah, I took lots of photos of that final stretch to commemorate the occasion. I also built a hotel at the T intersection near there too so I can work backwords upgrading things, reverse order. I already have multiple stacks of mats saved up on the DHV. Going to be a fun victory lap for the postgame.
Anonymous
7/17/2025, 4:38:00 AM No.715675984
Truck_thumb.jpg
Truck_thumb.jpg
md5: afc1da7c130f79ff63b31ed216105e0e๐Ÿ”
Wage cuck simulator
Replies: >>715692182 >>715721736 >>715760741 >>715760919
Anonymous
7/17/2025, 4:47:02 AM No.715676589
idea guy
idea guy
md5: 3a5fe2181be5b8a8e675c4f854d6f798๐Ÿ”
None of the robolegs should allow cargo on the hips, they should drain a bit of battery constantly.
Floating carriers should be disallowed on ziplines like they were originally.
Boots should receive random amounts of damage so that the player could be caught offguard, prompting him to carry extra pairs of boots in the future.
Battery drain should be increased flatly across the board for all items, extra batteries will become more important.
Lightweight versions of guns should cost more and have less ammo.
Phantom gas grenades should have an effect on Sam, requiring a gas mask for this tactic.
Ghost Mechs should have a wider detection range. It's too easy to walk around them, they are blind.
Mortars and rockets for vehicles need adjustments to their target acquisition speeds. Trucks go too fast for the weapons to target and fire in time.
NPC cargo from area recovery missions should emit strand visuals from an odradek scan, they are near invisible to players who deactivate markers in the options menu.
Every item should cost a lot of more materials. The resources are infinite, defeating the purpose of having a resource system.
It's a bit difficult to tell which direction armed survivalists and the like are facing. Their odradek's light isn't a sufficient tell when the enemy's silhouette is already glowing red and yellow from a scan.
The DHV Magellan must have an animation showing it dive into or rise out of the tar when a course is charted from the map. There already is a button to skip animations and jump straight into the ship so this would not be a problem. THIS IS VERY IMPORTANT
The BT spawning mechanic needs a complete rework. BT in gameplay and BT in story are completely dissonant.
Auto-aid request is a bad system, it is SPAM and players do not want to engage with these fake requests.
The Dowser needs to reveal her expansive boobs to the player.
Blood bags should not be in the item menu since they are already automatically equipped. They are clutter.
Tell K.
Anonymous
7/17/2025, 5:01:40 AM No.715677514
Why don't you want to shitpost about this game /v/? There has been 0 fucking threads. Is the game too good for you, nothing to say?
Replies: >>715678172 >>715678982
Anonymous
7/17/2025, 5:12:12 AM No.715678172
1594229872376
1594229872376
md5: 7b51c0f9b6fc9378a62e547f9a6801e0๐Ÿ”
>>715677514
Welcome to the SSS. Socially Stunted Service. The chiral network is for porn.
Replies: >>715740937
Anonymous
7/17/2025, 5:22:46 AM No.715678846
ds
ds
md5: ff179a347076364c472e6acb3495ba35๐Ÿ”
Just finished the first game and building/rebuilding roads or just about anything was extremely satisfying.
Thinking about replaying it on harder difficulty now, if I do that than I will most def set up way more zip lines across the map, something I wished I did once I finished the game.
Hopefully the second game comes to PC sooner than later.
Replies: >>715678979 >>715680217
Anonymous
7/17/2025, 5:23:40 AM No.715678902
do you feel in love
do you feel in love
md5: 9b30dbbf1826389a7de34a81090f1f09๐Ÿ”
I know what Blackdrift sounds like. It's been on my running mix, since 2025.
Replies: >>715679175
Anonymous
7/17/2025, 5:24:46 AM No.715678979
ds1
ds1
md5: 96b1357b338b2705f98e1cf5c364a394๐Ÿ”
>>715678846
Also want to add that the Decima Engine is something else man, wish Sony would outsource it to other devs, extremely clean.
Replies: >>715679072 >>715684638
Anonymous
7/17/2025, 5:24:49 AM No.715678982
>>715677514
I'm still processing the ending. Nothing happened I didn't understand, I'm just coming to terms with where the story is left off.

That being said I need to know how the game expects me to get the 10 S rank missions cheevo if there is no retrying or NG+.
Anonymous
7/17/2025, 5:26:10 AM No.715679072
>>715678979
Decima is fucking gorgeous and has spoiled me from other engines. I wish I could go back to thinking Dragon's dogma or monster hunter looked pretty good.
Anonymous
7/17/2025, 5:27:54 AM No.715679175
>>715678902
Once again no Apocalyptica, the betrayal continues.
Anonymous
7/17/2025, 5:43:19 AM No.715680084
>Hoggs actor said in an interview at the Stranding conventions "if you don't say WTF during the ending we didn't do our job."
>the ending isn't difficult to fathom whatsoever

Troy, you failed by your own admission. But hell of a nice try though.
Replies: >>715681027
Anonymous
7/17/2025, 5:45:16 AM No.715680217
20200416192907
20200416192907
md5: 79212dbeb0c2670eb7415e9af2ed8fae๐Ÿ”
>>715678846
I miss the mossy green fields of the first game. If i have a Death Stranding dream those are still what i see.
Replies: >>715680467
Anonymous
7/17/2025, 5:48:46 AM No.715680426
197c86e54ce74-screenshotUrl
197c86e54ce74-screenshotUrl
md5: 3d2e299def7207909636d1acc766391d๐Ÿ”
Replies: >>715680537
Anonymous
7/17/2025, 5:49:37 AM No.715680467
>>715680217
>he dreams of stranding too
Holy fucking based. It isn't all the time, usually coincides with my playthroughs, but I had a nap before finishing the last 5 episodes of the game and my subconscious thought up my own ending to the game. The real one didn't line up with my expectations, but the ending in my dreams was kind of a marriage of MGS4 and Death Stranding 1.
Replies: >>715680570
Anonymous
7/17/2025, 5:50:47 AM No.715680537
>>715680426
I loved this mission so much I kept the save file just before it.
Replies: >>715680850 >>715719606
Anonymous
7/17/2025, 5:51:17 AM No.715680570
>>715680467
What was it?
Replies: >>715681702
Anonymous
7/17/2025, 5:53:17 AM No.715680685
197b6a29dac29-master_playlist_1
197b6a29dac29-master_playlist_1
md5: 59ed4d66da5c72683106534a80742ea7๐Ÿ”
Anonymous
7/17/2025, 5:55:54 AM No.715680850
>>715680537
Wow
Anonymous
7/17/2025, 5:56:57 AM No.715680913
1741806949177818
1741806949177818
md5: 3add69f3acd4b8a144c86187139f7ea8๐Ÿ”
still not reading the threads, but i just crossed 300k likes today, and defeated the lord
very fun game, keep on keepin on
Replies: >>715681030
Anonymous
7/17/2025, 5:59:00 AM No.715681027
blyat
blyat
md5: 210fcec8e9a40ea54a4d1dc098690a44๐Ÿ”
>>715680084
I genuinely blew a gasket at that part. The deadly audacity of Kojima's hand reaching out to touch my anus. I wouldn't spoil this to my worst enemy even if it's on fucking youtube already, call me an coy fag but it took me a few hours to believe what had just happened in front of me.
Replies: >>715752793
Anonymous
7/17/2025, 5:59:04 AM No.715681030
>>715680913
i just actually looked at my picture from a few weeks ago. who the fuck is that sitting on top of the crane with a fishing pole?
Replies: >>715681093
Anonymous
7/17/2025, 6:00:07 AM No.715681093
>>715681030
It's tarman, look at the cat. What the fuck.
Replies: >>715681238
Anonymous
7/17/2025, 6:01:26 AM No.715681171
>>715670437 (OP)
Yep, now that's a game concept *sip*
Anonymous
7/17/2025, 6:02:46 AM No.715681238
1750204424572224
1750204424572224
md5: 3629d0460c4269dd08815ffff9b5cfe9๐Ÿ”
>>715681093
right, thats whats sitting on his head, couldnt figure it out. holy shit lol
i've been playing and taking pics but not really sharing them because i dont want to be spoiled. one night after a main mission there was this GIANT FUCKING MOON and i have no clue if thats something that happens story wise or not, very cool either way
Replies: >>715681609
Anonymous
7/17/2025, 6:05:17 AM No.715681381
How is Death Stranding 1 offline? I might pirate it to see how it plays on my PC but if the game somehow feels incomplete without online, then I'll probably just skip the whole thing.
Replies: >>715681867 >>715682101
Anonymous
7/17/2025, 6:05:35 AM No.715681395
1732945867304870
1732945867304870
md5: 6d13b46498263f1176b397c133f2af8a๐Ÿ”
one more before i abandon the thread, combat is so wacky in this game
Replies: >>715692341
Anonymous
7/17/2025, 6:07:36 AM No.715681498
>>715670437 (OP)
Building roads and the vehicles are the worst part. They make the game boring but you gotta make them because a lot of the time they're the optimal way to do deliveries.
Anonymous
7/17/2025, 6:09:37 AM No.715681609
Mine's heavier
Mine's heavier
md5: fcc25b5af5b809ada63d3a4493449d3c๐Ÿ”
>>715681238
I had a giant moon and then all timefall disappeared for the next day, not a raindrop in Australia. But it's not always the case.
Anonymous
7/17/2025, 6:11:02 AM No.715681663
Agreed. It just feels good to build the roads.
Anonymous
7/17/2025, 6:11:39 AM No.715681702
Cylinder_Interior_AC75-1086_5732
Cylinder_Interior_AC75-1086_5732
md5: 66dde5df6405fc51de45f1568311ea08๐Ÿ”
>>715680570
There was a submarine level / scene like the mgs4 ending. Sam's final mission where the DHV crew says their farewells as they get picked off one by one in the conflict, him being dragged through broken glass proverbially. They succeed and send him on a one way trip to the moon to stop the extinction entity by way of being fired into orbit via the Magellan gun. He gets stranded on the moon after he wins the fight, then after he builds a comfy shelter up there to spend eternity repatriating. That is until earth launches space programs once again, all with the hopes of leaving earth if it gets bad enough on our planet. They swoop a satellite by and send word they want to pick Sam up on the moon in the aftercredit scene; he's the only man that can survive the trip to launch the generation ship and help humanity spread through out the cosmos. That's the next game's permise, connecting and forming constellations as a ludens naut in an open space adventure where you get to design your own micro world onboard the star hopping vessel.

That's my nap's auto fill on where the story could be lead next. I think I went and skipped a whole title or two into the future, but could be fun if they let us finally go to the moon like Cliff said in DS1.
Replies: >>715682039 >>715683195
Anonymous
7/17/2025, 6:14:33 AM No.715681867
>>715681381
I played it offline and it was still pretty good. A great game, actually. The game has AI NPCs that pretend to be other people and do the things they would do, so just try not to think about it too much.

And IMO, it feels better as a solo adventurer, paving the way for everyone else. From what I hear from online players, every time they think they figured out something clever, somebody else already did it and left the tools or messages there, which takes a lot away from the experience.

So I guess, offline is great if you're fine with leading the way, but online is better if you want to be part of the group conquering the wilderness.
Anonymous
7/17/2025, 6:18:11 AM No.715682039
>>715681702
Wow that would be cool
Replies: >>715682469
Anonymous
7/17/2025, 6:19:16 AM No.715682101
>>715681381
It's good in offline. You get to have your personally curated map and the lack of structures makes you engage more with the game mechanics. It's a bit more hardcore but still easy though some say it's less fun because you won't be zipping and zooming around as much.
The structure construction limit is going to be the biggest bitch in the game and i recommend finding a cheat that unlocks the chiral bandwidth, just activate that. You should be able to build the bridges that you want to build without agonizing over it.
I think online and offline are both valid.
Replies: >>715682280 >>715682540
Anonymous
7/17/2025, 6:22:23 AM No.715682280
>>715682101
When I built the roads offline, there were still contributions made to it that I didn't do.
Replies: >>715682738 >>715682742 >>715763118
Anonymous
7/17/2025, 6:25:33 AM No.715682469
>>715682039
Dreams are a hell of a thing. I like to think Kojima might approve, if he believed the technology was able to support a floating map drifting through space, able to dock with other heavenly bodies. That being said he went in the opposite direction and chose to make the crew of the Magellan highly capable and ready for a new adventure in the next title.
Anonymous
7/17/2025, 6:26:37 AM No.715682540
you just don't know
you just don't know
md5: 2c572a890fb11401ceecb4f8cd854dd0๐Ÿ”
>>715682101
I can imagine a system to palliate this bandwidth problem. The structure limit is in place so that the servers don't get flooded and so that we need to rely on other people's structures as well. In offline mode neither of those reasons make sense.
When the player switches to offline, his bandwidth becomes unlimited but a message appears warning him that if he switches back to online mode than his oldest structures will be dismantled one by one until the online bandwidth limit is reached. I don't think this would be impossible to code.
If the devs didn't want players to go offline than they shouldn't have given us the option to do so. So let's do it correctly.
Anonymous
7/17/2025, 6:30:04 AM No.715682738
>>715682280
Did you play logged in but without structure sharing or offline-offline. With partial offline then new roads can't be build but existing roads will receive repairs from other players.
Anonymous
7/17/2025, 6:30:10 AM No.715682742
>>715682280
I think it's presumed the preppers help. At least in this title that's what happened to me. The fucking Pizza Chef and I built at least 4 road between us on the north side of the continent.
Anonymous
7/17/2025, 6:36:42 AM No.715683085
1730855955826139_thumb.jpg
1730855955826139_thumb.jpg
md5: fa2e1787821b81e751dc43257be562c3๐Ÿ”
>MINUS SIXTY ONE
>NOW THE WIND
>CUTS THE LIPS LIKE A KNIFE
>AND THE SUN IS OUTTA SIGHT
Anonymous
7/17/2025, 6:38:51 AM No.715683195
1698330093771939
1698330093771939
md5: 682a0a4873c64b60768ccb7a447b963a๐Ÿ”
>>715681702
You'll get your "Unite Kingdom Newbie island map" and "full map African continent" Tomorrow's Big Adventure and you'll like it.
Replies: >>715684036 >>715684096
Anonymous
7/17/2025, 6:53:22 AM No.715684036
>>715683195
I've been wondering where next? Europe is going to suck, going through the exciting locals of...France and Germany? Brown slav bogs? Siberia? Boring forested flatlands. Middle east would be rocky deserts again even if it has badass mountain ranges.
I believe someone near Kojima would tell him that setting this game in Africa would be a controversial idea to say the least.
I thought Canada would be obvious for DS2 but now it's out of the question, not exotic enough anymore.
They are left with Indochina and Japan. Not sure i want to see Weeb Stranding.
Last option are timey whimey plate-gate fantasy lands.
Replies: >>715684095 >>715684458 >>715763392
Anonymous
7/17/2025, 6:54:26 AM No.715684095
>>715684036
>the exciting locals of.
They're called locales, dumbass
Replies: >>715684221
Anonymous
7/17/2025, 6:54:26 AM No.715684096
1394026874041
1394026874041
md5: bb4b24b4fb97ac061f49658cb8bb0ff0๐Ÿ”
>>715683195
This nigga's got three feet.
Replies: >>715684162 >>715684345 >>715684523
Anonymous
7/17/2025, 6:55:35 AM No.715684162
Hailuo_Video_not my fau_thumb.jpg
Hailuo_Video_not my fau_thumb.jpg
md5: 71abb3aa98d557ee8018d12e8219b352๐Ÿ”
>>715684096
deal with it
Anonymous
7/17/2025, 6:56:33 AM No.715684221
shame-cube
shame-cube
md5: c51161a635b03e03dfa1c3bfa6dfa5f1๐Ÿ”
>>715684095
Anonymous
7/17/2025, 6:58:33 AM No.715684345
DEATH STRANDINGโ„ข_20201125162129
DEATH STRANDINGโ„ข_20201125162129
md5: c8b68edca3784209d442f6645eacb0a6๐Ÿ”
>>715684096
You port on two feet?
Anonymous
7/17/2025, 6:58:51 AM No.715684362
>>715672568
>>715672289
>>715670437 (OP)
Are the roads pre determined? Like you can only build them in a specific area?

I thought I heard something online about people building roads and they update worldwide to everyone's save file. Seemed kinda shitty as a new player that everything you need to struggle through has been paved over.
Replies: >>715684614 >>715685501
Anonymous
7/17/2025, 7:00:44 AM No.715684458
Higgs concept art
Higgs concept art
md5: f7d7233efc13df045c95d6091b0a58ce๐Ÿ”
>>715684036
Africa would be perfect because they would have dense jungle and mountain combat, something we got a teaser of in mexico, as well as creature dense savannas and the massive unforgiving desert as the finale approaches. The conflict ultimately brings us to the site of Egypt, where Higgs has found a way of reincarnating on earth through afterlife shenanigans via Egyptian methodology. Shit would be cash.
Replies: >>715684983
Anonymous
7/17/2025, 7:01:51 AM No.715684523
>>715684096
Even better, his 5 star connection to THE FOOT DOCTOR gave him boot-clips on his boot-straps.
Anonymous
7/17/2025, 7:03:31 AM No.715684614
>>715684362
The pavers are preplanned, their order of completion is determined by proximity to the prepper stations you slowly expand and connect. Their materials requirements kind of dictate what order you are meant to build them in, leaving the ones at the far end of the map from start being crazy expensive to fully construct.
Anonymous
7/17/2025, 7:03:55 AM No.715684638
>>715678979
You should play Horizon if you haven't already. Death Stranding takes good advantage of that engine but forbidden west is literally one of the best looking games ever made.

My one criticism of death stranding (and 2 for that matter) is the lack of diversity in environments. 2 for example has like 1 or 2 types of trees that are just copy pasted across the entire fucking map, it's quite lame. At least Mexico had more plant variety and it's a tiny sized map compared to Australia. Was really disappointing when I got to Australia hoping there would be more jungles and other environments only to have basically none of that.
Replies: >>715684758 >>715743871 >>715781490 >>715781818
Anonymous
7/17/2025, 7:05:50 AM No.715684758
>>715684638
This nigga gets it. The mexico map was more impressive and there was potential left on the table to vary up the biomes. I was disappointed when I reached the "swamp" area and it was fucking barren with nothing to do out there instead of being a shitty place to port like a good swamp would be.
Replies: >>715684892
Anonymous
7/17/2025, 7:08:39 AM No.715684892
>>715684758
Yeah, when I first started playing the game and realized Mexico was just a teaser for the main game I got super excited with what kind of environments they would have in Australia.

Don't get me wrong, the game has a decent variety, and there's lots of beautiful rock formations waterfalls and other stuff in the game, but when it comes down to it too much of it is just similar desert looking environments and there's very little areas with any vegetation at all when they are using a game engine that made vegetation look spectacular in the horizon games. A lot of missed potential and if Kojima ever does make a sequel to it hopefully its in south america or africa or asia or really anywhere that they can do a lot more diverse environments.
Anonymous
7/17/2025, 7:10:13 AM No.715684983
the blood runs cold
the blood runs cold
md5: aaf68b9c3d296a30e349195b2265995a๐Ÿ”
>>715684458
It's a beautiful continent, it would be very exotic and unique. A game about foreign companies descending upon Africa to set up roads, railways and mining outposts to extract resources. I suppose it ended up fine to portray that happening to Australia but then think of all the black people in your game.
Replies: >>715685225
Anonymous
7/17/2025, 7:11:31 AM No.715685076
>>715672686
You know, playing this game without roads does sound interesting. Of course, youโ€™d have to disable shared content so other players donโ€™t build the roads for you, but if you manage to get it working itโ€™d make the game a completely different experience. Youโ€™d suddenly have to consider your vehicleโ€™s battery when previously it was something you took for granted. If you wanted to do a delivery from South Knot to Lake Knot youโ€™d have to set up a โ€œtrade routeโ€. Youโ€™d first chart a route on the map, take like four PCCs with you, spread them out throughout the route, then carefully make your way through with the cargo. Of course, if you want to just make the entire trip on foot then thatโ€™s an option too. But thereโ€™s some main story deliveries where you absolutely need to take a vehicle with you. Itโ€™s an interesting thing to think about
Replies: >>715685498
Anonymous
7/17/2025, 7:13:04 AM No.715685154
928375
928375
md5: d7a316054c7c1dd64999eaa5e89a18b7๐Ÿ”
>>715670437 (OP)
agreed but why the FUCK is NO-ONE ELSE upgrading the roads? the fake multiplayer progress seemed to come to a halt as soon as i finished the roads. Nothing happens anymore. I would love for even few roads to be upgraded by others but no, gotta do it all on my own. did i brick my multiplayer save somehow? should i delete all bridge links i've made? maybe those are just cucking me out from people who actually do something
Replies: >>715685634
Anonymous
7/17/2025, 7:14:21 AM No.715685225
>>715684983
Felt like there was half of less aussie preppers on the aussie map. I have faith in la creatividad.
Anonymous
7/17/2025, 7:19:08 AM No.715685498
decease-challengedhominide
decease-challengedhominide
md5: 951b50738564341947749f052092c497๐Ÿ”
>>715685076
I don't think about it, i played it.
It does get lonely but i find the experience you described better than the alternative as the Likes aren't worth the surge of panic i feel when i stumble upon a structure i disagree with.
Replies: >>715685961 >>715686285
Anonymous
7/17/2025, 7:19:09 AM No.715685501
>>715684362
Roads and other structures work in a weird way where the world will slowly become populated with them as you play more and more. Letโ€™s say you go the entire game without delivering materials to any road, you might still see a handful of random roads pop up here and there. Initially each paver on your world starts with zero supplies but theyโ€™ll slowly accumulate automatically and will eventually be built on their own. It takes awhile though, I wouldnโ€™t rely solely on other players to build roads for you if you need them. Same goes for structures, when you first explore a new area you wonโ€™t see a single structure around but once you โ€œunlockโ€ an area and connect it to the chiral network youโ€™ll slowly notice more and more structures popping up out of nowhere. It does kinda trivialize a game where โ€œrebuilding Americaโ€ is such a core theme, but it does give you a sort of sense of camaraderie seeing other structures with playersโ€™ tags on them. Like youโ€™re walking the footsteps of ghosts from the pasts. Dark Souls does something similar to this, as I understand it. If it bothers you that much, there is an option in the pause menu to disable shared structures
Replies: >>715694496
Anonymous
7/17/2025, 7:21:21 AM No.715685634
ironic
ironic
md5: 27561272d674947f02e34f3ddb247f5b๐Ÿ”
>>715685154
Here's the problem I'm having with bridge links

Someone visits my cool ass bridge in mexico, leaves 1k likes and then never encounters my shit ever again because they don't go back to mexico. Worse I am at the point at post game now where I only get about 2/3k likes on a single section of road, and no other sign or tech gets any. I can't even see a pop up on the map of where they liked a road, which structures will alert you to if they're built via PCC. After I find these fuckers in the wild, I notice they drop 4 signs in one area, I nuke the like button on all of them, and then they delete those signs because they dropped a net of another 10 signs some other unknown location on the map. It's like they can't find any of my other structures of signs to finish the max connection levels or don't even bother looking. Happens to me over and over, I have many 4.2 star contracts but none of them can find my shit and vice versa. Best structure I have is the perfect bridge in mexico crossing the river near the Bokka and it has 30k lines. Nothing else reaches even half that amount that I have; and yet if they tracked roads in the data sheets I could see how many likes purely come from those and where.

The contract system in this far and away is better than the first, and yet it has never been harder to locate what other structures your contracts have constructed, and vice versa.
Replies: >>715685987
Anonymous
7/17/2025, 7:25:26 AM No.715685865
Bridge links don't fucking work, my interactions are always one sided one way or the other. Post above tells it how it is.
Anonymous
7/17/2025, 7:27:10 AM No.715685961
>>715685498
Anon, half the fun in this game is seeing dumb shit structures that serve no purpose. Itโ€™s like a zoo of peopleโ€™s stupid ideas
Replies: >>715686468
Anonymous
7/17/2025, 7:27:37 AM No.715685987
>>715685634
yeah bro that's awesome, meanwhile my best bridge links get hardstuck at 2,5 and have never gone further despite liking everything i see from them.
Anonymous
7/17/2025, 7:28:33 AM No.715686037
Do the aid request circles really guarantee that the structure or the cargo is going to appear where it's supposed to?
Replies: >>715686356
Anonymous
7/17/2025, 7:30:41 AM No.715686173
>unironically checking bridge links
>caring this much about getting likes
You zoomers and your likes. I spam likes on structures I appreciate and donโ€™t give a single shit about the likes I get in return. If a structure I built gets likes, cool. If it doesnโ€™t, cool, I built it for my own needs anyway
Replies: >>715686427
Anonymous
7/17/2025, 7:32:25 AM No.715686285
>>715685498
Dangerously based post
Anonymous
7/17/2025, 7:32:46 AM No.715686308
1752730337341
1752730337341
md5: 8df2618b87b86d194d3b3795265dfcd1๐Ÿ”
>>715670437 (OP)
>>715672289
>>715672568
>being mindbroken by a walking simulator so hard any other equally boring activity becomes insanely appealing
Replies: >>715687361 >>715743582
Anonymous
7/17/2025, 7:33:40 AM No.715686356
>>715686037
Structures, no, it gives the builder the rights to position it. That is within reason, it has to be within "cargo interactable range" and if it is then it fulfills the request. Someone asked for a bridge and I positioned it better than they demanded and it still met the requirements.

As for items they pop up from the ground almost as you stacked then, but probably the same as the "offload" feature works. The items will stay there until the requester drives by, picks them up, and you only get paid if they didn't forget to tip you likes while hoovering up cargo with drive-by dual sticky cannons.
Anonymous
7/17/2025, 7:34:52 AM No.715686427
>>715686173
The goal is to get at least one max connection contract and then stop caring. This current system makes it neigh impossible. I shutter to think what it will be like trying for max connection in several months from now.
Anonymous
7/17/2025, 7:35:40 AM No.715686468
>>715685961
No Anonymous. No more playing garbageman, no more clown trucks or yoshi bikes littering my zen garden. Get off my lawn zoomers who build every single structure right next to every single shelter because ???? that's where the structures go.
I will suffer no incorrectly placed safehouses, retard bridges, teleporters, misaligned jumped ramps or useless postboxes. Soon it will all be clean. FROM YOU.
Replies: >>715687685
Anonymous
7/17/2025, 7:51:10 AM No.715687361
>>715686308
>yet another midwit calling Death Stranding a walking simulator
yawn
Anonymous
7/17/2025, 7:56:34 AM No.715687685
Charlie Mission
Charlie Mission
md5: 6deee99538a16c90fdb7d6cf23054cc1๐Ÿ”
>Sam, your next order might prove a difficult one. >>715686468 is clearly autistic and is unlikely to want to join the chiral network until your connection level reaches 3 stars. Tarman appears to have locked himself in his quarters, told us his tar currents were in turmoil and that he couldn't feel his hand anymore so the DHV Magellan will be unable to provide you with support on this mission.
>6 specially issued PCCs with enforced aesthetic placement features will be provided to you, read the order details carefully when you decide to pick up this order from the DHV Magellan's terminal. Good luck Sam. The DHV Magellan will regroup with your position once you've established a connection to The Grognard.
Replies: >>715688089 >>715688728 >>715690061 >>715692484 >>715692816
Anonymous
7/17/2025, 8:02:39 AM No.715688040
1743540157076353
1743540157076353
md5: c9c76b9f2c51be079f9ca0b4ba50352b๐Ÿ”
Wonder if anyone's watching...
Anonymous
7/17/2025, 8:03:37 AM No.715688089
>>715687685
Magnificent bastard.
Anonymous
7/17/2025, 8:09:04 AM No.715688367
Playing the first game now, always quit after doing the Wind Farm and honestly It's shocking how easy it is so far. BTs aren't even a challenge, just bring like three sets of grenades and I'm good. But I gotta ask, are the roads something only I can complete or what? Since at times a bunch of the roads were built before I even touched them so do other players matter or what? Also should I actually try to max out the Junk Dealer and his wife's mom out before I go to South Knot City?
Replies: >>715688824 >>715688903 >>715689178
Anonymous
7/17/2025, 8:15:12 AM No.715688727
The design of the ghost mechs is orgasmic. You should visit the archive just to look at them upclose. I want to play as one.
Anonymous
7/17/2025, 8:15:12 AM No.715688728
>>715687685
Fucking based
Anonymous
7/17/2025, 8:16:39 AM No.715688824
>>715688367
roads make getting up and down the mountains much easier, especially in the dc that adds another highway from mountain knot down to the distro south lake of like knot. you can haul a shit ton of resources into the mountains for your zip network and also for the deliveries where you're moving more than the lvl3 power skeleton can handle.
bts are just dependent on how you want to play. a lot of people don't even bother letting themselves get caught on purpose and dragged away so they can fight the catchers, lions, etc.
Anonymous
7/17/2025, 8:18:01 AM No.715688903
>>715688367
Sometimes a road will complete on its own. Most of the time you have to deliver the last 10% of materials yourself though.
You donโ€™t need to max out every survivor right away, just do it at your convenience. Those two are kind of a chore to get to though so you might as well get them over with quickly.
Replies: >>715689070
Anonymous
7/17/2025, 8:20:59 AM No.715689070
>>715688903
Yeah I figured that since there's a BT area right between them and that sucks ass but I figured I might as well get the Anti-BT handgun and Speed Skeleton upgrades as fast as possible like what I did with the Engineer. Actually speaking of, does the Elder give me any good shit or is he just stuff I don't care about like music or cosmetics? If so, I'll probably just shit on the Mules surrounding the Collector guy I haven't met yet once I'm done with the two mentioned previously. Maybe I'll go back and max out the Farm and Weather station guys since they seem really useful too.
Replies: >>715689304 >>715689535
Anonymous
7/17/2025, 8:23:00 AM No.715689178
>>715688367
>Also should I actually try to max out the Junk Dealer and his wife's mom out before I go to South Knot City?
at least 3 star everyone to get thier fabrication data i.e. junk dealer gives you speed skeletons and chiral mom gives you anti-bt gun. i always stopped before meeting heartman since by then you have most of the toys by then and you can finish 5 starring all but a few of the preppers and zip the mountains.
Replies: >>715689536
Anonymous
7/17/2025, 8:24:00 AM No.715689227
BEAT GAME WHAT DO
BEAT GAME WHAT DO
md5: 201a23de659e1a778e1f4a964541ad47๐Ÿ”
>>715670437 (OP)
>Dude Bros, we raced through the main game, built nothing besides ladders or anchors, left positively no likes or contracts, ignored shelters that didn't fork over their weapons on the first stars and we unanimously agreed building roads is stupidly hard and a waste of time...
>What do we do now?

I don't feel sorry for them. Three to four weeks to play through the game was ample time to get most of Australia developed. These jabronis did it in three to four days.
Replies: >>715689408 >>715689796 >>715690206 >>715695129 >>715744231
Anonymous
7/17/2025, 8:25:30 AM No.715689304
>>715689070
Yeah, that BT area sucks ass. I ran right a BT once and didnโ€™t have any grenades on me so I got dragged away and lost like three potential S-rank grades.
I canโ€™t remember what the Elder gives you, probably nothing too interesting. The Collector you actually have to go to yourself. Heโ€™s not part of a delivery mission from another shelter, you have to actually go into his own shelter and take orders from him until he joins Bridges and then UCA in order to unlock orders for him from other shelters
Replies: >>715689536
Anonymous
7/17/2025, 8:27:42 AM No.715689408
IMG_1733
IMG_1733
md5: 05e0cf6b058f6e3c1ece3bf5f1723c83๐Ÿ”
>>715689227
I have like 100 hours in Death Stranding (1) and like 15 stars on Samโ€™s thigh so far and I still just barely met Heartman. People who rush through these games are fucking stupid
Replies: >>715690206
Anonymous
7/17/2025, 8:30:21 AM No.715689535
1735921577212344
1735921577212344
md5: d925d6b6cade343040bffeb2ad2a82f8๐Ÿ”
>>715689070
do the collecter asap
he gives you the backpack cover (only covers so much) which comes in really handy for mountains when you get the giga blizzards
Anonymous
7/17/2025, 8:30:25 AM No.715689536
>>715689178
So it's just three stars to get all their shit? Could have sworn I got level three skeletons from Engineer at four stars but it's been a while so eh. Thanks though, It shouldn't be hard to just get three for the two and move on to working on the roads and fix up that DOGSHIT FUCKING ROCKY AREA NEXT TO THE LAKE KNOT DISTRIBUTION CENTER FUCK

>>715689304
Thankfully the Junk Dealer gave me that Speed Skeleton so I just fucking ran by them and on the way back with his daughter they fucked off. Surprised they never explained the gold BTs but man they're awesome with how many crystals they drop. Was getting pretty dicey on those from building roads but thankfully I'm back at at least 2k. Sad I didn't play this game earlier, it's honestly pretty fun even if it's piss easy at Normal even with like six mules attacking at once.
Replies: >>715690042
Anonymous
7/17/2025, 8:35:17 AM No.715689796
>>715689227
Reviewers playing DS in the most retarded fashion possible became a running gag. There's a 7 hours video by whitelight featuring nothing but footage of Sam tripping over and falling down which must have been next level humor on this subject.
Replies: >>715689969
Anonymous
7/17/2025, 8:38:09 AM No.715689969
>>715689796
Reviewers and the average /v/fag probably scared a lot of people away from the game with how retarded they played.
Anonymous
7/17/2025, 8:39:37 AM No.715690042
>>715689536
>So it's just three stars to get all their shit?
no, but gives you a hint on what they're offering. i.e. junk dealer gives you speed skeleton at 3 star and if you really like using you can max him and get the lvl3 version if you want that or you can max him later. most of the 5 star rewards are cosmetics, you can see this 3 stars as well when you get a color for your glasses, or vehicle means at 5 starts you get that color for vehciles, backpack, cosmetics, etc. also keep in mind really short deliveries don't do much to advance progress. a good example of this is mountain knot city. a bunch of short deliveries barely does anything, but a delivery of a shitton of resources from lake knot or south knot will make the progress fly.
Anonymous
7/17/2025, 8:39:58 AM No.715690061
>>715687685
this is why the game will bomb

autists are only .0003% of the global population
Replies: >>715690390
Anonymous
7/17/2025, 8:42:52 AM No.715690206
>>715689227
>we unanimously agreed building roads is stupidly hard and a waste of time...
https://youtube.com/shorts/9WQwoPvgEHw?si=o7I9wC1jWr-7JefV
There's a time and place to rawdog trailblazing, and it's called pacing yourself through the main orders while you romp around a newly discovered territory.

>>715689408
Oh yeah, I slowburned Ds1 when it came out. I think I took the same 3.5 weeks to ready myself for the ending. Do enjoy the ride, I still think back on the comfy simple times whilst playing the new title.
Anonymous
7/17/2025, 8:45:56 AM No.715690357
1732670302143318
1732670302143318
md5: 335ab437a824745288e010e50344510c๐Ÿ”
*blocks your path*
Replies: >>715742373
Anonymous
7/17/2025, 8:46:10 AM No.715690370
1752734769210
1752734769210
md5: 4930bec0456dd26f6af95258462faa7b๐Ÿ”
>>715670437 (OP)
Broke my game after building the zipline, deliveries are no longer fun and have turned the game into a chore. Don't make the same mistake.
Replies: >>715690597 >>715691256 >>715707890
Anonymous
7/17/2025, 8:46:28 AM No.715690380
DEATH STRANDING 2_ ON THE BEACH_20250709200553
DEATH STRANDING 2_ ON THE BEACH_20250709200553
md5: 372150ae3dfbc87daae9b25e4bec07e9๐Ÿ”
I finished all the roads and monorails. It's comfy listening to good music while having your truck autodrive.
Anonymous
7/17/2025, 8:46:40 AM No.715690390
>>715690061
But it's clearly not for autistic players. It accommodates and willingly caters to a worst crowd than the casuals, people who don't really want to be playing the game.
Replies: >>715690509
Anonymous
7/17/2025, 8:49:28 AM No.715690509
DEATH STRANDING 2_ ON THE BEACH_20250705150827
DEATH STRANDING 2_ ON THE BEACH_20250705150827
md5: 49d5b18445f705a3ade91650d7b102d9๐Ÿ”
>>715690390
>It accommodates and willingly caters to a worst crowd than the casuals, people who don't really want to be playing the game.

I don't really fucking know how you come up with these conclusions. I think you're just a retard.
Anonymous
7/17/2025, 8:52:03 AM No.715690597
>>715690370
i only went out of my way with zip lines for LoLoL deliveries to get birth/growth of a legend. i used my original game save file in the dc and unlocked all the cheetos and it cleared my mind and made the dc much more relaxing. i only used minimal zip lines and used the floating carrier as a snowboard much more.
Anonymous
7/17/2025, 9:00:39 AM No.715690982
>game has huge arsenal of weapons and gadgets
>none of them are satifying as just hitting mules with your truck, hurling cargo at them, or running around jump kicking them
Replies: >>715756914
Anonymous
7/17/2025, 9:03:36 AM No.715691107
all smiles
all smiles
md5: e3e706a043715798e24c0d5b6ef07949๐Ÿ”
>@PoopenfartenZ has contributed repair materials to your Timefall Shelter near The Artist
>@THE-EFF-BE-EYE traveled on your trodden path
>@ษกษ™สŠtsษ›_live used your postbox
>99 other porters are pleased with you. Likes received: 103
Replies: >>715693558 >>715764353
Anonymous
7/17/2025, 9:05:32 AM No.715691196
SamKYS
SamKYS
md5: 61d9199e2c869fad6610fab6c1ea730f๐Ÿ”
Be honest. How many porters did you kill for their loot?
Replies: >>715691327 >>715691437 >>715691467 >>715691553 >>715692685 >>715692820 >>715737281
Anonymous
7/17/2025, 9:06:46 AM No.715691256
1400474469617
1400474469617
md5: 2c59cde93ab44c9d37b42f3d3e75ed85๐Ÿ”
>>715690370
You focused on the destination and MULE'd out, you delivered in order to get the star and it twisted your perception of the cargo. Next time you play you should not take on an order. You should only deliver cargo you find inside of a postbox or on the floor, including any equipment.
Anonymous
7/17/2025, 9:08:38 AM No.715691327
>>715691196
I got through the entire game using only rubber bullets, tranqs and stun damage only to realize MP bullets are non-lethal from the getgo and you later get the ability to jailbreak them. So, absolutely zero. But I'm thinking of capping some asses in the post game.

Truth be told the fun of building roads for me was rolling into bandit camps and stealing all their stuff, donating it to other porters and melting down the metal and ceramic rich contents into paver fodder.
Anonymous
7/17/2025, 9:10:29 AM No.715691391
does the second game still have the cool little things like carrying cargo in each hand and letting go of it while standing behind your truck has sam put in the truck so you don't have to go through the cargo menu??
Replies: >>715691439 >>715691645 >>715692843 >>715757027
Anonymous
7/17/2025, 9:11:25 AM No.715691437
Old-Man-Smoking
Old-Man-Smoking
md5: 06fa1047f911726e0814990003dc02a4๐Ÿ”
>>715691196
In DS1 I accidentally ran over an unconscious MULE.
Replies: >>715692062 >>715703418
Anonymous
7/17/2025, 9:11:29 AM No.715691439
>>715691391
Sam flat out tells you he has to do that now.
Replies: >>715692843
Anonymous
7/17/2025, 9:12:05 AM No.715691467
>>715691196
>tfw no mateba style revolver usable in the game
Replies: >>715766056
Anonymous
7/17/2025, 9:14:06 AM No.715691553
00f81e93-ad86-4cc8-bd8a-54ff6d58d6ab
00f81e93-ad86-4cc8-bd8a-54ff6d58d6ab
md5: e91a0ad1b8cb0a23cedf555a101188f8๐Ÿ”
>>715691196
zero
also I really like their SSS posts when you build shit for them
Replies: >>715691603
Anonymous
7/17/2025, 9:15:17 AM No.715691603
>>715691553
Same, but those mother fuckers take the best spots for hotels. Top of the mountain, I'm looking at you.
Anonymous
7/17/2025, 9:16:16 AM No.715691645
Credit-Daniar-DSPorterSpotlight-Oct-23
Credit-Daniar-DSPorterSpotlight-Oct-23
md5: 382a6a35ed32a91e39d065834595a2c0๐Ÿ”
>>715691391
Yup. Lots of little helpful things like that in the game. Details really make a big difference, something that Kojimbo has always understood.
Replies: >>715692843
Anonymous
7/17/2025, 9:21:36 AM No.715691887
Is anyone else very impressed by the haptics of the dualsense? It genuinely feels like there's haptics for every thing happening on screen. Feels like I'm at a 4DX movie theater or something. I wouldn't be surprised if they had a sex scene and you could feel it.
Replies: >>715691959 >>715693091 >>715703575
Anonymous
7/17/2025, 9:21:54 AM No.715691902
death-stranding-
death-stranding-
md5: 1a5a6401f387cce5069c370c9582d157๐Ÿ”
Can someone who beat the games answer me something, because I'm forgetful:

What the fuck was Cliff really to BB-28? He claims his wife is in the vegetable crisper and what I thought was his child was in the BB pod. I felt like he's the one character that got thrown under the bus and forgotten in DS2. In turn they made Vana an absolute jobber that gets fucker over as bad as Unger. Now it's Sam's kid, and Cliff is fifth wheel to Neil?? Did I miss something or was Lucy an absolute player?
Replies: >>715692398 >>715692443
Anonymous
7/17/2025, 9:21:56 AM No.715691903
1721356531902152
1721356531902152
md5: c793b77f82f5c4ef665d2d7d320a48a9๐Ÿ”
>Ive not been doing my daily irl walks because I've been playing too much DS2
Replies: >>715692752
Anonymous
7/17/2025, 9:23:26 AM No.715691959
>>715691887
Kojima and his team have done the best job of incorporating the controller as an immersive tool, far beyond what other studios venture now a days. I'm always in love with the consistently tight control scheme and rumble features that prevail his titles.
Anonymous
7/17/2025, 9:25:18 AM No.715692062
>>715691437
Same, and also they seem to have removed that as a possibility in DS2, however I haven't pushed it to the limits yet to know if it's impossible to roadkill.
Anonymous
7/17/2025, 9:28:24 AM No.715692182
26
26
md5: 7f8dc395f1fc83e08795fb37d8d30ef2๐Ÿ”
>>715675984
Germans be like:
>ach, ziz game is feuer!
Replies: >>715693878 >>715699437
Anonymous
7/17/2025, 9:30:39 AM No.715692290
>>715673667
It's Animal Crossing City Folk all over again
Anonymous
7/17/2025, 9:31:54 AM No.715692341
>>715681395
I think they did an excellent job expanding the combat system. Pizza Do is a gift from the gods. My dad laughed his ass off when I showed him the combos and the rubber pizza nade.
Anonymous
7/17/2025, 9:33:12 AM No.715692398
HiggsReally
HiggsReally
md5: e770447ad8c308cd5b5ba26ccbde97a3๐Ÿ”
>>715691902
>What the fuck was Cliff really to BB-28?

Anon, those were not BB-28s memories, they were Sams. He was a bridge baby, Cliff is his father.

I feel really bad for you if you didn't understand this because it was one of the best reveals in any game/movie I've ever seen or played.
Replies: >>715692487
Anonymous
7/17/2025, 9:33:38 AM No.715692413
>>715670437 (OP)
nortubel tier screenshot
Anonymous
7/17/2025, 9:34:18 AM No.715692443
>>715691902
Cliff was actually Sam's father
The only reason Cliff was able to track you down in DS1 was because of his connection to Sam rather than Lou's


Cliff is Lou's grandfather now i guess lol
Replies: >>715692650
Anonymous
7/17/2025, 9:35:00 AM No.715692484
>>715687685
>clearly autistic
I don't know why but this is what tickles me most
Anonymous
7/17/2025, 9:35:01 AM No.715692487
>>715692398
I seriously forgot that, but I think I do remember that now. Shit, OK. Still, felt like he wasn't ever brought up this game.
Replies: >>715692667
Anonymous
7/17/2025, 9:38:42 AM No.715692636
>>715670437 (OP)
>i just wanna PAVE

https://www.youtube.com/watch?v=7ldax1af5Wk
Anonymous
7/17/2025, 9:38:58 AM No.715692650
>>715692443
Yep, that clears it up. It's like poetry.
Anonymous
7/17/2025, 9:39:38 AM No.715692667
>>715692487
they mention him a couple times there's also a little nod to him where Sam has his hair color during the depressed arc before he uses the spray can
Replies: >>715692875
Anonymous
7/17/2025, 9:40:02 AM No.715692685
667d33f80ccccb560496cb835f617945833e8637e365bec28fc1eaec6682a85f
>>715691196
>killing porters
Never, they're my buddies. MULEs on the other hand....
Replies: >>715692857
Anonymous
7/17/2025, 9:41:25 AM No.715692752
>>715691903
For me it's been getting me to get to my exercise faster because I want to play more of the game. Ya gotta view it as a reward.
Anonymous
7/17/2025, 9:42:48 AM No.715692816
>>715687685
>DHV Magellan
>DHV Magellan
>DHV Magellan
lmao
Replies: >>715693625
Anonymous
7/17/2025, 9:42:55 AM No.715692820
trading-with-porters
trading-with-porters
md5: 807613922ae765a3992d83b5b89fa817๐Ÿ”
>>715691196
Just because of Sams like you, I'm going to gift away my Dog Mine and Sentry Gun collection to local porters.
Replies: >>715692887
Anonymous
7/17/2025, 9:43:25 AM No.715692843
20250627191749_
20250627191749_
md5: 30cee6f18d3015431d405ccc50c322bf๐Ÿ”
>>715691439 Right gotta load the cargo unto the shelf from the back

>>715691391
There is still all of that and even more little things like this. Activating the odradek's light to see at night, dropping the entire backpack and picking it back up, tying the cargo together using your rope so it doesn't fly off, looking at the sky to get the weather forecast, modifying the odradek's scanning arc, sliding down slopes, toggling the weapons to lethal mode at will, exiting your vehicle in various directions for no discernible purpose.

>>715691645 Right gotta load the cargo unto the shelf from the back
Anonymous
7/17/2025, 9:43:41 AM No.715692857
GUCHeICWoAAtFgo
GUCHeICWoAAtFgo
md5: a265b33e6d9f48046a5790cbdc13c83a๐Ÿ”
>>715692685
Oh those cunts in DS1 always giving me heart attacks diving under my bike. They seem to be way smarter in DS2, don't think I've seen one make any kind of dive yet, let alone a crazy suicidal one.
Replies: >>715692954
Anonymous
7/17/2025, 9:44:10 AM No.715692875
>>715692667
I clearly have memory issues, sorry. I don't recall any mentioning.
Replies: >>715692934
Anonymous
7/17/2025, 9:44:10 AM No.715692876
1630643690975
1630643690975
md5: 8c426c57ddf6b28d01478d0405699661๐Ÿ”
>accidentally ran over a wombat
Replies: >>715693364
Anonymous
7/17/2025, 9:44:24 AM No.715692887
>>715692820
>can't wear the Porter fit
man I fucking hate the Drawbridge suit so much. Even the Bridges one was better

There's just so much going on with its design
Replies: >>715693250 >>715768013
Anonymous
7/17/2025, 9:44:35 AM No.715692893
1592587695292
1592587695292
md5: 8b5ed25b6bb40fd12d1a631add0c8c89๐Ÿ”
>>715670437 (OP)
I'm forever thankful to the shelters in DS1 that give me (lightweight) materials so I can make more ROADS. I'm well on my way to making the roads all the way to South Knot City before even visiting there.
Replies: >>715693076
Anonymous
7/17/2025, 9:45:25 AM No.715692934
>>715692875
no need to apologize brother
Anonymous
7/17/2025, 9:45:59 AM No.715692954
>>715692857
On one hand I'm glad they aren't being so stupid, on the other it is quite satisfying to run them over.
Replies: >>715694004
Anonymous
7/17/2025, 9:46:02 AM No.715692959
1341621804191
1341621804191
md5: e674d320b1af07254365c5a94533d340๐Ÿ”
>full roads truckin
>zero roads zero sharing lone wanderer
Replies: >>715693237
Anonymous
7/17/2025, 9:48:48 AM No.715693076
79fdbee5164205684d031decaeb1a197
79fdbee5164205684d031decaeb1a197
md5: 71814925c42a8101412ae0439d162723๐Ÿ”
>>715692893
I built my shelter in this spot next to the Terrorist camp. Comfiest place on the USA

Always kept it loaded with mats for the bros
Replies: >>715693147 >>715693469 >>715693530 >>715703789
Anonymous
7/17/2025, 9:49:10 AM No.715693091
1387851442242
1387851442242
md5: 97bef66bb11042d364dc691c82202d9b๐Ÿ”
>>715691887
>controller thumps with each step but only when carrying heavy weight
>floating carriers make the controller lightly hum
>the heavy machine gun's sheer thunk
Replies: >>715693417
Anonymous
7/17/2025, 9:50:28 AM No.715693147
>>715693076
King.
Anonymous
7/17/2025, 9:53:07 AM No.715693237
SamReal
SamReal
md5: e84ff20ae20b36b949a0e083d2a5720b๐Ÿ”
>>715692959
I built the road loan wanderer the day the game came out. To this day I think it's double digit likes, while other roads/structures I've made are over 10k. Nobody goes around the mountain apparently.
Anonymous
7/17/2025, 9:53:30 AM No.715693250
bridges pure kino design
bridges pure kino design
md5: 555f9d1f87768393909f8dc93f82cf33๐Ÿ”
>>715692887
My biggest complaint is they took the sweet synthetic muscles of the power legs from the first game and made that a base feature in the drawbridge musculature. On top of that, all the new skeles look very similar besides battle, and none of them have the sculpted muscles features anymore.

But aside form that, I dig the drawbridge look and designs. I hear ya that it's busy, but that's just Shinkawa really going for it this time. It's a shame you can't wear the puffer jacket out of the Magellan or even change the suit model at all this go around. But truly the new robot legs are uninteresting.
Anonymous
7/17/2025, 9:56:14 AM No.715693364
>>715692876
How many likes deducted from the shelter? Should be a thousand.
Anonymous
7/17/2025, 9:57:08 AM No.715693417
>>715693091
>When it rains you feel the rain drops
Replies: >>715694110
Anonymous
7/17/2025, 9:58:21 AM No.715693469
>>715693076
Australia is okay I guess but man I really miss the Iceland landscapes from DS1. Hell I'd even go as far as to say the tiny Mexico segment is more visually interesting than straya
Anonymous
7/17/2025, 9:59:30 AM No.715693530
>>715693076
for me its
>south of photographer by the hot srping because it kind of felt like she liked sam a little, its near the jellyfish bts for chiral farming, and hot spring for bathing
>the waterfall near south knot
>the area where the musician is because he too knows how to pick a spot
Replies: >>715693635
Anonymous
7/17/2025, 10:00:16 AM No.715693558
la creatividad puts what he likes in the game
la creatividad puts what he likes in the game
md5: 2dedd0ccf2f5f740c9c8504457b73e30๐Ÿ”
>>715691107
>>99 other porters are pleased with you. Likes received: 103
>1 like per interaction
Story of my fucking life, lmao. The artist is so hot.
Replies: >>715694275
Anonymous
7/17/2025, 10:01:58 AM No.715693625
>>715692816
The only character who refers to the DHV Magellan using a word other than DHV Magellan is Higgs, for the entire game. Fragile never once asks Sam to join her on the ship for a debrief.
Anonymous
7/17/2025, 10:02:10 AM No.715693635
>>715693530
sorry north of photographer lol, i got her and novelist son location mixed up
Anonymous
7/17/2025, 10:06:15 AM No.715693809
Gotta hit the bunk, Sams. Good luck finishing those roads and rails.
Replies: >>715694231
Anonymous
7/17/2025, 10:07:21 AM No.715693852
Did anyone ever saw a lvl 2 road popping up in the wild?
Replies: >>715693906 >>715693967 >>715694273
Anonymous
7/17/2025, 10:07:54 AM No.715693878
1649478401213
1649478401213
md5: ab7f7b3ce125f0cef0d7af071d9bdd19๐Ÿ”
>>715692182

>New York Taxi: Die Simulation

Well that's pretty accurate
Anonymous
7/17/2025, 10:08:32 AM No.715693906
>>715693852
I just beat the game and finished all the roads myself. Several roads have gotten around 200-700 materials added to upgrade them but none have simply spawned.
Anonymous
7/17/2025, 10:10:11 AM No.715693967
>>715693852
only after I beat the game that I saw a couple getting upgraded to lvl 2
Anonymous
7/17/2025, 10:10:53 AM No.715694004
1694294569814493
1694294569814493
md5: 5087607c4ce8b4f8b6187ced5d42d4ac๐Ÿ”
>>715692954
https://files.catbox.moe/1six5e.webm
Replies: >>715694076
Anonymous
7/17/2025, 10:11:56 AM No.715694050
arent they already built if u play online?
Replies: >>715694610
Anonymous
7/17/2025, 10:12:28 AM No.715694076
>>715694004
that's just their mating call
Anonymous
7/17/2025, 10:13:12 AM No.715694110
1375350203022
1375350203022
md5: d1fff6bd95c60c6ed5baf1dbaec48ede๐Ÿ”
>>715693417
>odradek's lights through the raindrop effect on the screen sometimes look exactly like watcher eyes for a split second
Anonymous
7/17/2025, 10:14:17 AM No.715694158
>>715670437 (OP)
I've not played DeatH Stranding one or two.
I have NO IDEA wtf the game is about.

From what I can gather from screenshots and discussions I have seen on /v/, it's a walking simulator, mailman roleplay twin peaks weirdshit, now apparently with terraforming and traffic infrastructure. Kinda making me want to try.
Replies: >>715694263 >>715694524 >>715703959
Anonymous
7/17/2025, 10:16:09 AM No.715694231
good sleep gasper
good sleep gasper
md5: 3c9ebf1a8e1126d51b478f3183919c65๐Ÿ”
>>715693809
Keep on sleeping on.
Anonymous
7/17/2025, 10:16:57 AM No.715694263
791d4ca262825958a1523e0b5b42a243
791d4ca262825958a1523e0b5b42a243
md5: b302f6214ca4ddce70db18539489dea1๐Ÿ”
>>715694158
first one is always on sale. If you manage to get past the tutorial zone (the great filter) you are going to be hooked
Anonymous
7/17/2025, 10:17:14 AM No.715694273
>>715693852
I did as soon as i unlocked the lvl 2 roads without touching anything.
Anonymous
7/17/2025, 10:17:15 AM No.715694275
1000144262
1000144262
md5: e8eaa6383b147b0762e88a14572986f0๐Ÿ”
>>715693558
>The artist is so hot
She's a Kojima mark too
Anonymous
7/17/2025, 10:22:39 AM No.715694496
>>715685501
it was nice starting the game up and a structure you put down has had a thousand visitors overnight, contributing something that was very useful. This is what the walking sim grind was all about, offering a moment of relief to others, would like more games like this without all the tentacle porn and dead baby piss grenade stuff
Replies: >>715719951
Anonymous
7/17/2025, 10:23:08 AM No.715694524
>>715694158
>I have seen on /v/, it's a walking simulator
lmfao so many retards feel for this meme
Anonymous
7/17/2025, 10:25:14 AM No.715694610
>>715694050
They gate what objects appear in your world based on main quest progression but they do populate sections of road if you unlocked an area that's developed before you got to it yourself. All three starting pavers were finished once I got the Governor's surrounding area plugged in. I personally contributed to the next four sections in both directions all by myself before any of those players who previously paved got around to them. My name was the only porter on maybe 1/3 of all my roads, if not more. As stated before the NPCs contribute building supplies automatically as you increase strand connections in their area. Pizza chef took credit for the road running past the ceramics western mine and I know I was the one who put 99% of the mats in.
Anonymous
7/17/2025, 10:26:01 AM No.715694640
Anons who think the artist is hot have yet to meet Westbury, the dowser, Refn's daughter or the animal shelter slut or Samson Hook.
Replies: >>715694791 >>715694797 >>715695326 >>715742338 >>715768245
Anonymous
7/17/2025, 10:29:27 AM No.715694791
>>715694640
For me it is the Metagenomisist. You can just barely make out her clam through her yogapants. Her expressions are bae.

Imagine the doujinshi...
Anonymous
7/17/2025, 10:29:34 AM No.715694797
>>715694640
For me it's the metagemnomicist
Anonymous
7/17/2025, 10:37:26 AM No.715695129
>>715689227
This shit is so bad there's "SEVEN THINGS I WISH I KNEW BEFORE BEATING THE GAME" guides, with I shit you not, the top most one being "discover the Bokka shelter to get the traversal boots." It took me finding two maybe three boxes around a few hundred meters from his holostoop to get the second best boots in the game. Fucking amateurs.
Replies: >>715695439
Anonymous
7/17/2025, 10:43:07 AM No.715695326
having a wonderful day
having a wonderful day
md5: 12172bf1a084bf84afb7b3f4d637c6ac๐Ÿ”
>>715694640
The artist is obviously a lesbo.
Olivia is a trainsexual gal who flaunts her muscly arms from handling some hot logistics, her tank top's coming off because i'll design an armed monorail wagon to mount it on.
Anonymous
7/17/2025, 10:45:46 AM No.715695439
>>715695129
The just pass around the same info set between each other with automatic articles. Google loves them.
Anonymous
7/17/2025, 11:00:44 AM No.715696019
>see a huge line a road you restored by someone else
>get a huge nice feeling
The game knows how to appreciate other porters, even those npc's when their grateful that helped build a bridge or you gave them tons of likes
Anonymous
7/17/2025, 11:05:22 AM No.715696235
i want a co-op slop spinoff of DS
Anonymous
7/17/2025, 11:49:15 AM No.715698132
game finished
game finished
md5: bffa20d4904ce13c0820ce669fc02ada๐Ÿ”
300hours report. Jump ramps rule, zip lines drool. Are the BTs a joke to Kojima?
The best BT experience i've had was after taking a nap in what i didn't know was a BT area. I woke up surrounded with no weapons. It was indeed terrifying and when i made it out, i felt like i had triumphed over the BTs. When i confidently walk forward brandishing a grenade it doesn't feel like triumph it feels like farming. I can't call this gameplay thought out.
I have the goal to one day mine enough materials to ride a fully wagoned monorail.
The map has shrunk in size or maybe it didn't but there's just less in it. I'm waiting for a patch to arrive and..do something. DS1 had a patch to add photomode and few features. Dollman please shut up. My final waifu shall be the cute dowser (possibly pajeet fucker). I would really prefer to rewatch the cutscenes inside of the game's room and not on youtube, the final act was frankly entertaining, not deep but lets all be glad it's not a lore dump with the dramatic blue man again. I've found the best way to travel the mountains on foot wasn't to trudge through the valleys but to climb and route along the spines, the rocks of the ridges are completely designed to be traversed. All in all these mounts are better than in the first game with how much steeper the slopes are and i will hold youuh and protect you ouhou, so let love warm youuuu till the mo oho orningAH GOOD GOD
Replies: >>715698315
Anonymous
7/17/2025, 11:53:20 AM No.715698315
mount
mount
md5: a4b8dbc19a9ed4d6fa3ab4bee70bc0b5๐Ÿ”
>>715698132
Day and night alone made the mountain better than the one in 1. One delivery you see nothing, the next the sun cast super long shadows before bathing you in warm light.
Replies: >>715698370 >>715705121
Anonymous
7/17/2025, 11:54:22 AM No.715698370
mount2
mount2
md5: 39e94808a325b2f36ee887dfeb69e88b๐Ÿ”
>>715698315
Replies: >>715699447
Anonymous
7/17/2025, 12:15:51 PM No.715699437
x5ovp8uuciez
x5ovp8uuciez
md5: d382660da26e2d5762365e318b6381ee๐Ÿ”
>>715692182
The game would unironically be better with less Kojima smoking crack to come up with story development out of his ass and rather focus on the gameplay loop that is "man versus hostile environment".

Synthcel was right again.
Replies: >>715699827
Anonymous
7/17/2025, 12:16:09 PM No.715699447
>>715698370
Going down from above to below the cloud layer is a cool sight as well.
Anonymous
7/17/2025, 12:24:46 PM No.715699827
>>715699437
Which is exactly what DS2 did. I don't like it, i prefer the Kojima.
Replies: >>715700653
Anonymous
7/17/2025, 12:43:36 PM No.715700653
1577457286403
1577457286403
md5: ea1d243a73fba9c47901c95125470c73๐Ÿ”
>>715699827
... but terrain traversal is piss easy though? Even the gif shows you pressing W from point A to B without a hassle.
I do not call that a challenge. It's a shitty driving simulator at best.
Replies: >>715701032
Anonymous
7/17/2025, 12:51:51 PM No.715701032
1889004125
1889004125
md5: 0154331732b9a093da3cb8a6185f6526๐Ÿ”
>>715700653
I am always challenged.
Anonymous
7/17/2025, 1:36:31 PM No.715703418
>>715691437
Does that kill them? Iโ€™ve ran over a couple unconscious MULEs but I donโ€™t think that actually kills them
Anonymous
7/17/2025, 1:39:19 PM No.715703575
>>715691887
The way this game uses the controllerโ€™s rumble function is fucking incredible
Replies: >>715703837
Anonymous
7/17/2025, 1:42:50 PM No.715703789
>>715693076
I usually rest in distro centers but I should really put down a safe house somewhere to call my own. Just need to find somewhere comfy to do it. Maybe by the Elder, I always liked that little hill he lives in
Anonymous
7/17/2025, 1:43:49 PM No.715703837
>>715703575
>even a porter has to pull the trigger on a container repair spray from time to time
>if he can i mean the damn thing's stiffer than a gun
Anonymous
7/17/2025, 1:45:22 PM No.715703923
>>715670437 (OP)
I enjoyed paving the road in ds1. in ds2 I really couldn't care less about the roads. the map itself already fully accommodates vehicles.
Anonymous
7/17/2025, 1:46:12 PM No.715703959
>>715694158
Honestly, itโ€™s an autism simulator. This game is like therapy to me
Replies: >>715707427
Anonymous
7/17/2025, 2:01:26 PM No.715704782
The thread survived the night. Cool.

Keep on keeping on.
Anonymous
7/17/2025, 2:08:02 PM No.715705121
>>715698315
It's amazing how much of a difference the day night cycle made to making the world feel a lot more alive. My personal gripe is the corralled content now really altering throughout the solar cycle. If it's dark, I want there to be greater chances of enemies popping up in unexpected ways. Maybe there's a brigand hunting party moving between their camps? Maybe BTs wander off from their normal haunt and scares you where you were expecting a safe route. There's simply no surprises anymore after the map is laid out for you and I'm begging Kojima to add some kind of randomness to the encounters.
Replies: >>715709612 >>715714705
Anonymous
7/17/2025, 2:45:51 PM No.715707173
I've had Raindrops Keep Falling On My Head stuck in my head for days now, it's driving me insane
Replies: >>715707330
Anonymous
7/17/2025, 2:48:32 PM No.715707330
>>715707173
How much money did that one song cost do you think? They sure got their monies worth, it seems.
Anonymous
7/17/2025, 2:49:59 PM No.715707427
>>715703959
Not wrong, it tickles me in just the right way that delivering and hunting down packages is very satisfying.
Replies: >>715707993
Anonymous
7/17/2025, 2:57:40 PM No.715707890
>>715690370
I immediately stopped with building roads and ziplines once I realized this shit is becoming anti-fun. Glad I did because hiking and delivering is the best part of the game.
Anonymous
7/17/2025, 2:59:25 PM No.715707993
>>715707427
They made a very nice gameplay loop this time, one that made hours melt away like nothing before my very eyes. I'm so hopeful they improve on the Bridge links and add some dlc to mix things up over time like the first game.
Anonymous
7/17/2025, 3:24:49 PM No.715709612
>>715705121
I'm begging Kojima to add a lot more friction in general. The games have a great concept and are very addicting, but they're way too lenient in every way. I want resources to be ten times scarcer and enemies exponentially more aggressive and dangerous. And many more environments where using a vehicle is impossible. And vehicles breaking down. I hope for an European Brutal DLC
Replies: >>715710427 >>715710736
Anonymous
7/17/2025, 3:39:08 PM No.715710427
>>715709612
The more weird shit that Kojima does, the better off we'll all be. Whether what he does is good or not, it'll be something new
Anonymous
7/17/2025, 3:43:50 PM No.715710736
>>715709612
>I'm begging Kojima to add a lot more friction in general
Might be cool but this would be a great way to kill his studio. Honestly I'm still shocked DS has a sequel. I wonder how well DS2 will do without the novelty factor of the first game.
Anonymous
7/17/2025, 3:47:29 PM No.715710958
>>715670437 (OP)
I have the strong impression that those shit threads are scientific studies on the convincing power of propaganda. Cuckjima sucking off freemasons/kikes and hollyjews only helps me believe this theory
Replies: >>715713775 >>715714261
Anonymous
7/17/2025, 4:32:05 PM No.715713775
>>715710958
this, you have to be a completely brainwashed cocksucker to enjoy these shitty "games"
Anonymous
7/17/2025, 4:38:34 PM No.715714261
>>715710958
>retard got filtered so hard it turned him into a schizo
Replies: >>715714459
Anonymous
7/17/2025, 4:41:20 PM No.715714459
schizos
schizos
md5: 109066259a42e79788859c984fd14bc6๐Ÿ”
>>715714261
many such cases
Anonymous
7/17/2025, 4:44:48 PM No.715714705
>>715705121
BTs moving during rainy nights would be great, as there's not much danger when you know where they tend to spawn.
Anonymous
7/17/2025, 5:18:51 PM No.715717082
how does shared world roads/monorail buildings go? It feels like I've been building all of my own fucking roads and no one ever contributes. I'm connected to the strand network and online so I don't get it
Replies: >>715730061 >>715737594
Anonymous
7/17/2025, 5:18:53 PM No.715717086
>went nearly entire game not realizing roads could be upgraded so that you go faster when boosting and have a timefall roof
>start arduous process of upgrading them all to level 2
>speed boost only works when boosting, which means autodrive is still slow as shit
>no SSS post, trophy or acknowledgement in ANY WAY when completing the entire road network, level 1 or 2
I also loved building that shit, but really weird that they have multiple acknowledgements of the rail network being built up, including fully completed, but fucking nothing for the roads. I also went the ENTIRE game without realizing that you could zipline across the rail network, which is the same speed as the monorail itself. Absolute game changer setting up ziplines to connect to the rails so you can just zip around the entire map with careful planning and setup.
Anonymous
7/17/2025, 5:27:15 PM No.715717725
Sad they kind of pussied out on the on-foot deliveries and made pretty much every terrain vehicle friendly.
Replies: >>715733097
Anonymous
7/17/2025, 5:28:55 PM No.715717854
There is absolutely NO reason to get out of your vehicle in this game.
Replies: >>715721404
Anonymous
7/17/2025, 5:51:20 PM No.715719606
>>715680537
Bretty sure you can replay the boss levels by selecting the figures in the private room.
Anonymous
7/17/2025, 5:55:54 PM No.715719951
>>715694496
Kojima said in an interview that he wanted players to know that even when they're playing alone they're still "connected" to others. I think he achieved that. It feels really good to put down an structure and get hundreds of likes the next time you log in. It's a reminder that you left a kind of "legacy" behind that benefits others.
Anonymous
7/17/2025, 6:15:35 PM No.715721404
Sexualassault_thumb.jpg
Sexualassault_thumb.jpg
md5: 34d91c72678e318ef59ee421c66dd65f๐Ÿ”
>>715717854
They are slower and the mountains are way worse in every way in a car. You can still do it though. Play the game however you want.
Anonymous
7/17/2025, 6:19:24 PM No.715721736
256242634
256242634
md5: 5fbaf7e6982daf0624238e196163039a๐Ÿ”
>>715675984
riveting gameplay
Anonymous
7/17/2025, 7:01:20 PM No.715724881
>>715670437 (OP)
Most Based Player
Anonymous
7/17/2025, 7:04:40 PM No.715725138
d6558e57b1a6fa339e34107521007870c0546b73
d6558e57b1a6fa339e34107521007870c0546b73
md5: ae634605f8c9e902f4ab7f776bc37f71๐Ÿ”
>>715670437 (OP)
I think it's better to finish the maingame doing as little as possible, then you're totally free and have all the gear(at least its lowest level) unlocked to play around with. All offline of course.
Anonymous
7/17/2025, 7:14:37 PM No.715725839
firefox_ScWPPEvoMv
firefox_ScWPPEvoMv
md5: 5ea06aed6b703497a31fb0b43c6b678d๐Ÿ”
I like how awkward and autistic Sam is with the girls on the Magellan. You can definitely tell he spent a good chunk of his life isolated and alone doing harrowing deliveries solo.
Replies: >>715733927
Anonymous
7/17/2025, 7:36:29 PM No.715727439
>>715670437 (OP)
I wonder if there's a single non-esl left in this site.
Anonymous
7/17/2025, 8:06:06 PM No.715729735
death-stranding-hideo-kojima
death-stranding-hideo-kojima
md5: 7afcf92957d6edb56083a2012aa5933c๐Ÿ”
>>715673598
I the only one's you can't redo are the story ones. Which is really chewing my porterballs cause i've been trying to legend of legend all the things. Only got 5 or so left, but those story ones are a to c. But there isn't a trophy for LoLing them all cause all i have left for the platinum is finding the rest of the memory chips
Anonymous
7/17/2025, 8:10:04 PM No.715730061
>>715717082
>It feels like I've been building all of my own fucking roads and no one ever contributes.
The funny part is this is a desirable outcome. It's time to make those highways yourself, Sam. Hop to it. We'll provide you support from the DHV Magellan.
Anonymous
7/17/2025, 8:18:55 PM No.715730758
1751748629627
1751748629627
md5: 722e34030d3ec6588fa74fd698ced39c๐Ÿ”
RUE THE DAY YOU WERE BORN
Replies: >>715735686
Anonymous
7/17/2025, 8:28:39 PM No.715731497
Imagine how much bigger the map could be if Kojima stopped wasting resources on mocapping and animating cutscenes, instead just had his team dedicate their hours to world building. Just give me DLC of new continents, zero story, zero dialogue, just have your team purely work on the world so I can do more comfy hikes.
Anonymous
7/17/2025, 8:37:28 PM No.715732157
finally finished 1
fuck you kojima, you did it again, I am once again forced to my knees and calling it kino
time to finish off the deliveries I missed and cope to death over having to wait for a 2 pc port
Anonymous
7/17/2025, 8:49:59 PM No.715733097
Death Stranding_thumb.jpg
Death Stranding_thumb.jpg
md5: eb676da12debcc5931ec1fadbe910070๐Ÿ”
>>715717725
Shameful display. Even though the terrain is steeper, taller and craggier than ever. It goes for walking too. Yeah putting down a rope down this cliff would be faster but there invariably is a nice smooth slope around it 10m to the left.
Remember DS1. The weather station, it was a long detour either way if you didn't want to use a ladder. The mechanic/film maker plain could be a bitch even on foot. The mountaineer was faster to reach the hard way.
They pussied out. At one point if a player doesn't want to play the game they he fucking shouldn't. How am i supposed to devastate the environment and dominate the terrain if the terrain fucks easy.
Replies: >>715740767
Anonymous
7/17/2025, 9:01:27 PM No.715733927
1304938223524
1304938223524
md5: 4bc531d652b5c8dc945728098fdd9f69๐Ÿ”
>>715725839
I didn't like it, it hit too close. The perpetually uncomfortable man enters the girl's room and they're having normal fun together, he cracks a joke and they look at each other silently in that way "did he really just say that, what are we gonna do?".
I wanted more of these skits anyway. The DHV Magellan didn't feel like home, there wasn't enough material for it and i couldn't even tell who Sam was supposed to be. It started to feel like the game was putting me back into a prison cell until the speaker voice told me get to work.
>rainy's bullshit nightmare quizzes
Replies: >>715741192
Anonymous
7/17/2025, 9:06:37 PM No.715734284
1850570_1997
1850570_1997
md5: 8bab2aa8af147ea30d0952270e08771d๐Ÿ”
>>715670437 (OP)
Is there a roadster in DS2? Loved whipping this thing down the roads.
Replies: >>715736039
Anonymous
7/17/2025, 9:21:19 PM No.715735408
1749657310611677
1749657310611677
md5: bec36c04295bfb1ca29f34ce0b5c584b๐Ÿ”
>>715670437 (OP)
>building roads in these games are the most satisfying thing ever. i don't even bother with the missions/orders. i just wanna PAVE.
i play offline, build no roads and walk everywhere you cant stop me op you bitch
Anonymous
7/17/2025, 9:24:53 PM No.715735686
>>715730758
I tapped so fast I got out of there in one repatriation. The riff battle I didn't even see what happens if you lose that.
Replies: >>715735797 >>715736378
Anonymous
7/17/2025, 9:26:14 PM No.715735797
rlrv6vgujn1c1
rlrv6vgujn1c1
md5: 42038fb732387df6eca8bb9a763c30b2๐Ÿ”
>>715735686
based tapper
Replies: >>715736702
Anonymous
7/17/2025, 9:27:27 PM No.715735894
Just now beat the game. Overall liked it. Much better storytelling than the first game though still not perfect. Dialogue is clunky still but somewhat improved. Combat is very good but too easy. Vehicles still suck. Delivering on foot is still peak. Building roads is cuck behaviour.
Replies: >>715737385
Anonymous
7/17/2025, 9:29:07 PM No.715736039
>>715734284
No. There's a bike that's more like a motorized wheelchair and the truck which now has a gun. There's no other vehicles.
Replies: >>715736302 >>715737072
Anonymous
7/17/2025, 9:31:55 PM No.715736302
>>715736039
And the coffin hoverboard
Replies: >>715736372
Anonymous
7/17/2025, 9:32:44 PM No.715736372
floating carrier
floating carrier
md5: 6a3136e8941b3954051b2e84c240ad09๐Ÿ”
>>715736302
I equate that more to the floating carrier than a vehicle, but I suppose it is.
Anonymous
7/17/2025, 9:32:48 PM No.715736378
>>715735686
I want his version of the theme. The fucker's a good singer i didn't know.
Replies: >>715736543
Anonymous
7/17/2025, 9:34:48 PM No.715736543
>>715736378
I hope Troy gets to perform it at TGA, but Caroline is more likely.
Anonymous
7/17/2025, 9:36:41 PM No.715736702
>>715735797
I have a distinct memory of watching my brother and another friend playing MGS1 and they couldn't understand how to win the torture scene so I took over for them. Got it done so fast I learned a lifelong technique I like to call 'the jackhammer,' which is where I tensed up my forearm and rapidly contracted the muscles required to tap downward with supreme force and repetition. Everybody loves the jackhammer.
Anonymous
7/17/2025, 9:39:55 PM No.715736951
It was the best thing in the first game and I'm doing it in the second. In the first game I finished the roads before their endpoint centers were even open to the plot. I'm doing the same now in the second game, going to build all roads and monorails before I can even access the cities they're connected to.
Anonymous
7/17/2025, 9:41:42 PM No.715737072
1850570_2010
1850570_2010
md5: ee09d6f2ca0777fcf25f561e53b2b15d๐Ÿ”
>>715736039
No roadster, no buy.
I'll wait for the DC.
Replies: >>715737261
Anonymous
7/17/2025, 9:43:30 PM No.715737214
>Magellan population: 5
So that's Tarman, Fragile, Sam, Dollman, and... ? Do they count the tar kot?
Replies: >>715737351 >>715737587
Anonymous
7/17/2025, 9:44:07 PM No.715737261
>>715737072
I was playing through DS1 on PS5 waiting for 2 to drop, didn't quite get to the roaster and never played it day one on PS4. Really need to go back and experience that mother fucker right there.
Replies: >>715737634
Anonymous
7/17/2025, 9:44:22 PM No.715737281
>>715691196
The one time I tried , the loot despawned after being on the ground for 5 seconds so I said fuck you and reloaded.
Anonymous
7/17/2025, 9:45:08 PM No.715737351
>>715737214
Pretty sure they count kiral kat
Replies: >>715738572
Anonymous
7/17/2025, 9:45:32 PM No.715737385
>>715735894
The combat's only easy if you use bola guns, stun bombs, sniper, twinsticks, these tools are the gameplay but going in raw: man they are mobile and tough. They intercept my shit and kite me. I'm getting kited like a mob.
I suck at stealth so much.
Anonymous
7/17/2025, 9:45:34 PM No.715737390
i played ds1 offline and the road building is actually a really hard grind
Replies: >>715737547
Anonymous
7/17/2025, 9:47:22 PM No.715737547
>>715737390
ripping off mules for mats is a good place to start, then work on working off access to nearby shelters' stores
Anonymous
7/17/2025, 9:48:02 PM No.715737587
>>715737214
I'm to figure it out too. Sam is not counted in, it doesn't add up.
Replies: >>715738572
Anonymous
7/17/2025, 9:48:08 PM No.715737594
>>715717082
For the most part, you have to finish roads and monorails yourself. Connecting to the network gets you progress, so like instead of 2000 ceramics you'll only need 360. I saw a few roads and rails finish outside the network, but I think they're all from the Pizza Chef.
Anonymous
7/17/2025, 9:48:34 PM No.715737634
1850570_1991
1850570_1991
md5: a9cceb4e5705eb16c315c88cd1e89e6d๐Ÿ”
>>715737261
The roadster was a Director's Cut addition. It wasn't in the PS4 version. I don't think you get it until you build the race track, but I could be wrong because I imported my save. Love drifting it down the mountain roads.
Replies: >>715738046 >>715738237
Anonymous
7/17/2025, 9:52:22 PM No.715737973
1386318235081
1386318235081
md5: b7ad9fab4216ed1c3cd662dc92ff7270๐Ÿ”
You drive the tri-cruiser? You get in that thing?
Anonymous
7/17/2025, 9:53:12 PM No.715738046
>>715737634
Kojima should make a DC for all of his games. Feels like adding things based on the reception is something that he likes. I really enjoyed the new factory area and all the other stuff.
Anonymous
7/17/2025, 9:55:33 PM No.715738237
>>715737634
Yeah I have the DC on PS5, that's what I should've said. Only a few MGS base mission played, I had gotten as far as Fragile's big heroic moment. That was when that playthrough was cut short because it was suddenly June 24th (my birthday). Awesome time playing it then, I just had horrendous cognitive dissonance over the control scheme shakeup.

I wish I had gotten to the Magellan on that day because I heard the crew brings you a cake. Though it was appreciated, I was only able to enjoy all the Sams shouting back "congratulations birthday boy!"
Replies: >>715738710
Anonymous
7/17/2025, 9:59:35 PM No.715738572
>>715737351
>>715737587
Do they count Charlie? Even though he is a virtual presence.
Replies: >>715739010
Anonymous
7/17/2025, 10:01:24 PM No.715738710
>>715738237
>I just had horrendous cognitive dissonance over the control scheme shakeup.
I really don't get why it had to change. Or at least, why not give an option for a "classic mode" that gives you DS1 controls?
Replies: >>715739531
Anonymous
7/17/2025, 10:02:36 PM No.715738815
Rate my playlist:

-minus sixty one
-rolling over
-breath in
-not around
-just how it goes
-asylums for the feeling
-patience
-little nest
-are you leaving
-amekara nijie
-to the wilder

I can't fit Death Stranding anywhere nice.
Replies: >>715740119 >>715741181
Anonymous
7/17/2025, 10:05:05 PM No.715739010
>>715738572
Nope can't be in the count.
1 Tarman
2 Rainy
3 Tomorrow
4 Dollman
5 Fragile
We're already out of counts.
Replies: >>715739094
Anonymous
7/17/2025, 10:06:12 PM No.715739094
>>715739010
It's 5 in the beginning when Rainy and Tomorrow haven't joined. The count goes up to 6 when Rainy joins.
Anonymous
7/17/2025, 10:10:12 PM No.715739404
>>715670437 (OP)
>>715671756
>>715672289
>>715672568
Just do it irl and get paid for it
Replies: >>715739975
Anonymous
7/17/2025, 10:11:53 PM No.715739531
>>715738710
I swear it's purely to accommodate the new road vehicles allowing aiming and shooting while driving. That alone forced things to move around, but I don't think I understand why reload and melee had to change as well.
Anonymous
7/17/2025, 10:17:03 PM No.715739973
On who the uncounted head could be on the DHV, SPOILERS:

I assumed it could've been you know who because he was insistent on not voicing as any of the other characters at the start via charlie. I kinda had it soft confirmed when in my private bunk; I heard him whispering something to Sam in a creepy voice. Doll man was talking at the time so I couldn't isolate the sound and considered it might be Higgs fucking with Sam. I now know that voice really was Diehardman whispering to him through the air vents.
Replies: >>715740463
Anonymous
7/17/2025, 10:17:04 PM No.715739975
>>715739404
I love hiking IRL, but I also love Death Stranding.
I'd never become an NPS ranger though. Don't make a hobby your job. You'll lose all the love you had for it.
https://archive.org/details/road-construction-ahead-1991
Anonymous
7/17/2025, 10:18:43 PM No.715740119
>>715738815
It's all DS1 songs. What's the title, To the Milder?
Replies: >>715740185
Anonymous
7/17/2025, 10:19:26 PM No.715740185
b11-4133003690
b11-4133003690
md5: 79d5b00a81a17a68659e06d12ee2ae3b๐Ÿ”
>>715740119
TO THE WILDER!
TO THE WILDER!
TO THE WILLLLLLLLLLLDER!
Replies: >>715740736
Anonymous
7/17/2025, 10:23:03 PM No.715740463
166116893230
166116893230
md5: a9fb9f607a16312d05fc09b7b811d304๐Ÿ”
>>715739973
>take picture in hallway
>some blurry nigger photobombs the shot
>huh he must be working at engineering
>don't think much of it
Replies: >>715743026
Anonymous
7/17/2025, 10:26:10 PM No.715740736
1395966892918
1395966892918
md5: c15a1e0c4bf99460f5f7ec1fb0a420fa๐Ÿ”
>>715740185
TO ALL THE STRAYS THE TRAIL BLAZERS
Anonymous
7/17/2025, 10:26:34 PM No.715740767
>>715733097
>Remember DS1. The weather station, it was a long detour either way
The revisionist history on DS1 is insane. DS1 was piss easy, you couldn't walk for two minutes before tripping over your next outpost, the weather station you're referring to was right next to the previous outpost. DS2's world just seems less forgiving because you're familiar with the mechanics.
Replies: >>715740957 >>715742235
Anonymous
7/17/2025, 10:28:43 PM No.715740937
>>715678172
>The chiral network is for pekora
Ftfy
Replies: >>715741062
Anonymous
7/17/2025, 10:28:55 PM No.715740957
>>715740767
Calm down i knew DS1 pathfinding wasn't much a problem but DS2 is even less of a problem than that.
Replies: >>715741081
Anonymous
7/17/2025, 10:30:31 PM No.715741062
brudda
brudda
md5: 8401154de204fab412c123ef2efa9be9๐Ÿ”
>>715740937
So that's the name of that thing.
Anonymous
7/17/2025, 10:30:44 PM No.715741081
1850570_1985
1850570_1985
md5: 55270a64fe330b6c49eb10c8b96e64f9๐Ÿ”
>>715740957
I feel like if DS2 was a Mexico DLC like originally intended it would've been harder, a challenge mode for the original game, but because it's a new game, everything was toned down and simplified to be more approachable.
Anonymous
7/17/2025, 10:32:06 PM No.715741181
1681787054055921
1681787054055921
md5: 5240fa504f88a5fe9df9e4f689fc77d1๐Ÿ”
>>715738815
>all those low roar songs and no Hummingbird
Replies: >>715741368
Anonymous
7/17/2025, 10:32:16 PM No.715741192
>>715733927
That's the point of his character. He's a massive anti-social autist that just wants his child back so he can go back to living in isolation after connecting the world. He has no clue how to interact with other humans. I mean, I'm surprised he even turned out to be relatively normal, considering his tragic origins. He's genuinely not all there mentally. Looks at the "screen" and does weird gestures, talks to himself, doesn't know how to interact with people
Replies: >>715741937
Anonymous
7/17/2025, 10:34:31 PM No.715741368
1734631028244881
1734631028244881
md5: e86c004091a197664466688aafad6a4f๐Ÿ”
>>715741181
>no Bones
>no Don't be so Serious
Replies: >>715741578
Anonymous
7/17/2025, 10:35:32 PM No.715741446
so sam was a BB ?
Replies: >>715743575
Anonymous
7/17/2025, 10:37:20 PM No.715741578
>>715741368
>no Don't Be So Serious
Such iconic for the first game and they didnt include it, oh well.
Anonymous
7/17/2025, 10:38:10 PM No.715741647
>>715670437 (OP)
No feeling worse than being off by like 30 ceramics because you miscounted.
Replies: >>715741912
Anonymous
7/17/2025, 10:41:26 PM No.715741892
How do you farm Chiral Crystals? Looks like I'm gonna need like 10 trillion more resources to finish all the roads and upgrade them.
Replies: >>715741962
Anonymous
7/17/2025, 10:41:38 PM No.715741912
reeeeeee
reeeeeee
md5: 17892a4da93c7a712a008b1c31ca1b27๐Ÿ”
>>715741647
>go back to grab last 30 ceramics from distribution center
>xXxFuckFacexXx has contributed materials to AUS-HIGHWAY-05-01
REEEEEEEEEE
Anonymous
7/17/2025, 10:41:58 PM No.715741937
>>715741192
In the first game Sam had a character. He was naive, single minded, a bit childishly stunted always pinning for big sis, complicated things clearly flew over his head. When Heartman explains the death stranding and Sam visibly doesn't care and goes "yeah the dinosaurs during the cretaceous period". That was great.
Here i don't get him anymore. He's not supposed to be an actual retard.
Anonymous
7/17/2025, 10:42:15 PM No.715741962
>>715741892
Go to the hills behind the animal shelter. There's a ton of golden slimes that spawn there
Anonymous
7/17/2025, 10:45:08 PM No.715742167
1728137940752259_thumb.jpg
1728137940752259_thumb.jpg
md5: 0f1259eab0b5f936e104fb0e67d77f43๐Ÿ”
>by the end of the game every road needs bare minimum 2000 metal and ceramics
>still have to upgrade all the roads
Replies: >>715742356
Anonymous
7/17/2025, 10:46:01 PM No.715742235
>>715740767
>The revisionist history on DS1 is insane
It really is. Kojima mindbroke people with DS1. You have people like Skillup saying shit like "you just shoot bts with guns now" as if you couldn't just shoot them before. "You never have to use ladders!" they say, as if you absolutely had to use them in the first game. "You can skip the game with the truck!" Even though tons of people said the same things about trucks and ziplines for DS1. I have never seen this happen with any other game. DS2 is easier but not by that much. I would say it's generally better balanced/paced and less clunky which makes it feel easier.
Replies: >>715743608 >>715743814 >>715747118 >>715751510
Anonymous
7/17/2025, 10:47:10 PM No.715742338
hmmm
hmmm
md5: 899db4408ff98c14551eac00f06fe271๐Ÿ”
>>715694640
>Samson Hook
For me it's the phantom smith.
Replies: >>715742561
Anonymous
7/17/2025, 10:47:25 PM No.715742356
1850570_1948
1850570_1948
md5: 271db31a3b4d744ae01d0ee486bd51f6๐Ÿ”
>>715742167
The asynchronous multiplayer is definitely faked to some degree in order to prevent everything just being built for you. DS1 was the same way. You can contribute stuff to roads and other online structures and shortly after suddenly a bunch of other contributions flood in.
Replies: >>715743026 >>715743479
Anonymous
7/17/2025, 10:47:37 PM No.715742373
>>715690357
They put George Janko in death stranding?
Anonymous
7/17/2025, 10:49:59 PM No.715742561
>>715742338
>voiced by prozd
way to immediately ruin a character, Kojumbo
Anonymous
7/17/2025, 10:55:55 PM No.715743026
Cicada MC 2000
Cicada MC 2000
md5: 148521ca2dc02a570b9e50dc4cafa74c๐Ÿ”
>>715742356
I miss the classic truck chassis. The offroader is damn cool though.

>>715740463
I honestly did not take more than a couple of photos. Thankfully they let you do that in the postgame. No idea if Die Hard will show up there afterwards.
Anonymous
7/17/2025, 10:59:59 PM No.715743359
what determines what structures you see in your world? Iโ€™ve had to basically single-handedly build the monorails on my map, and I decided to build a zip line highway across the map because I noticed there were several random zip lines with no connections for some reason
Replies: >>715743473 >>715744231
Anonymous
7/17/2025, 11:01:14 PM No.715743473
>>715743359
they're just random unless you make a strand contract.
Anonymous
7/17/2025, 11:01:19 PM No.715743479
Companion Cube
Companion Cube
md5: 55ba98d7ab9ca00b3a7f9197a137ba97๐Ÿ”
>>715742356
What are the chances of getting a Half-Life crossover in DS2?
Replies: >>715743785 >>715743820
Anonymous
7/17/2025, 11:02:37 PM No.715743575
>>715741446
Yeah, he's a BB, but not just any BB. Samโ€™s technically a โ€œrepatriate,โ€ which makes him kind of a super-BB that grew up. He was used in some horrific experiment as a baby by Clifford (who didn't even know the kid was his own son), and then straight-up died during that bridge incident as a BB. But because of Amelie and DOOMS and whatever the fuck quantum beach science Kojima cooked up, he got revived. Thatโ€™s why he has that death mark on his stomach and can come back to life Ghost Rider style. So yeah, Sam is literally what happens when a BB lives past the tank stage. Walking trauma generator.
Anonymous
7/17/2025, 11:02:41 PM No.715743582
>>715686308
I pity the zoomer that refuses to find something fun for themselves
Anonymous
7/17/2025, 11:03:01 PM No.715743608
>>715742235
I'd say the environments, mission design and how BTs are presented in DS1 make the easy solutions less apparent.
It's clear in DS2 that the more laborious ways to do things are pretty much optional, even to a beginner. The games aren't actually that different, but I can see them giving a very different impression to someone who mostly just plays through the story.
I mostly agree with Skillup's review on DS2, but it's clear from his DS1 review how surface level his understanding of that game is
Anonymous
7/17/2025, 11:05:24 PM No.715743785
>>715743479
0%
DS2 will not get anything extra on PC. Sony would never allow it. 505 Games published DS1 which allowed for the Half Life and Cyberpunk crossovers.
Anonymous
7/17/2025, 11:05:49 PM No.715743814
1672624484266_thumb.jpg
1672624484266_thumb.jpg
md5: 3bd598409355fe147938638d1e870b99๐Ÿ”
>>715742235
Because people only listen to marketing. DS2 is supposed to be the BIG DUMB ACTION SEQUEL that missed the point of the original. It didn't. Every change in DS2 is something that people have been asking for to be fixed or expanded upon.
Replies: >>715744280
Anonymous
7/17/2025, 11:05:56 PM No.715743820
>>715743479
99% chance it will happen for the pc port. Plus Cyberpunk stuff, ultrawide and very hard mode. Just like the pc version of DS1.
Replies: >>715744067
Anonymous
7/17/2025, 11:06:39 PM No.715743871
>>715684638
Horizon is dog outside of graphics. Don't do that
Anonymous
7/17/2025, 11:09:18 PM No.715744067
>>715743820
No. Sony would never allow it. Extra stuff exclusive to PC? No way.
Replies: >>715744370
Anonymous
7/17/2025, 11:11:38 PM No.715744231
>>715743359
I think it does matter who you're connecting with. There's a backpack charm ingame that alters your chances of matchmaking with actually decent porters that engage with bridge links. Sometimes you luck out, other times it's nothing but these jugheads. >>715689227

What I'm struggling with is getting bridge links from people that like-dump my stuff, but they refuse to build anything that I can comment on. Unfortunately the game won't show you structures you haven't already populated into your world. There's even a possibility I have old inactive contracts and connection structures stinking up the world while all the new porter I meet can't get theirs to show up because they built in the same spots as others. But it's more likely there's people that build and never comment plus people who just don't make anything but repay with their kindness. Either way, it's fucking up my max connection chances, and I don't like it.

I do see drop in at times of structures. Like I drove up to a river and one spookily appeared just before me at the crossing. So it does matchmake as you move between zones.
Anonymous
7/17/2025, 11:11:38 PM No.715744232
1707078077750446
1707078077750446
md5: 3874465a88906153adf04672afc836d5๐Ÿ”
>>715670437 (OP)
In my games the highway rarely made it as far as the distribution center between lake and south knot cities. I'd use that stretch and contribute a little to bring it further but I like walking too much to focus on road building
Anonymous
7/17/2025, 11:12:27 PM No.715744280
>>715743814
It didn't fix the things I was hoping for the most, which are more thought behind standard delivery design (it's the same, mostly brainless), more dangerous enemies that pose an actual threat (they're the same, both humans and BTs) and vehicles requiring more thought (they're the same).
Especially the enemy AI still being as weak as it is just baffles me
Anonymous
7/17/2025, 11:14:05 PM No.715744370
>>715744067
Literally happened for the first game tho.
Replies: >>715744503
Anonymous
7/17/2025, 11:15:55 PM No.715744503
505
505
md5: ecc0345c63f95e9d750f132e27111580๐Ÿ”
>>715744370
The first game wasn't published by Sony, it was published by 505 Games. DS1 was before Sony decided to start porting all their games to PC.
Replies: >>715745561
Anonymous
7/17/2025, 11:30:23 PM No.715745561
>>715744503
>DS2 PC will require PSN
Fuck. Guess that means it won't be available in 90% of the world.
Replies: >>715747312
Anonymous
7/17/2025, 11:41:03 PM No.715746236
same as it ever was
same as it ever was
md5: 26e0b6e030a0a1730fdf1b6b35881145๐Ÿ”
Why don't the mission grades matter for main orders? Why didn't I get anything special for non-lethal takedown of Vana?
Replies: >>715746621 >>715746676
Anonymous
7/17/2025, 11:46:43 PM No.715746621
>>715746236
My guess is that Kojima went super safe with grading after the abysmal grading system in MGSV
Anonymous
7/17/2025, 11:47:32 PM No.715746676
VERY EASY
VERY EASY
md5: b523ae227052f1646d7ad0bf615d0e22๐Ÿ”
>>715746236
>Why don't the mission grades matter for main orders?
Because anybody is supposed to be able to complete the story.
Replies: >>715751626
Anonymous
7/17/2025, 11:53:16 PM No.715747118
>>715742235
>I would say it's generally better balanced/paced and less clunky which makes it feel easier.
I'm still only about halfway through the game but it feels like there are a lot less BT encounters. In DS1 most missions you had to avoid them. In DS2 I've only encountered them a couple of times. Most orders are just deliveries without any BT fuckery getting in your way.
Replies: >>715748314
Anonymous
7/17/2025, 11:54:06 PM No.715747186
Based. Asphalt is the path to where the outer world meets the inner peace you have cultivated, it's a vantage point for the unfolding spectacle of life.
Anonymous
7/17/2025, 11:55:15 PM No.715747284
it begins
it begins
md5: 05935b33c7dcd6036f602d57aac730dc๐Ÿ”
Since DS2 is unlikely to ever receive mods i've devised a self imposed challenge.

It is 3 rules:
โ€ข Shelters don't actually have chiral printers and cannot fabricate items. Only Distro Centers and Fort Knots can fabricate gear for me. They have the clearance to print weapons, porter gear.
โ€ข The DHV Magellan can store gear but not make any. Its storage is limited to 60 items per type (two tabs worth "weapons 1 - weapons 2" to minimize endless scrolling.
If i look a the Magellan's schematic there can't be that much room for storage considering the entire back of the ship must be taken by the propulsion, life support systems could be mainly housed below the quarter deck and both flanks are occupied by two large intake ducts in a V shape connected to the engines. The vehicle hangar stores vehicles and contaminated raw materials, the rooms on the bridge deck store maintenance supplies (the engine room is accessed via this upper deck), stationery, food (who's the cook?), medical, not Sam's treasure trove. It has to be all located in the Store Room and Armory.
โ€ข What about the materials which accumulate at shelters? It's the prepper's trash generated by the recycling of their day to day activities. It must be taken out at every opportunity in order to stay on top of it.
It makes sense. Porters bring in items and leave with a bit of trash. How else is the waste disposal of these shelters supposed to function? Did you think NPC porters carry pieces of Metals or Resins to repair structures even though they never seem to do that?
This piece of gameplay has the benefit of weighting Sam down on his trips complicating the traversal. Finding tar to sink it into, bringing the garbage back to the distro center, do some illegal dumping behind a rock or use the DHV Magellan if it's parked nearby and i dare say there are some among you who already deduced the name's double meaning. That's right. The DHV Magellan or, to spell it out, Detritus Hauling Vehicle.
Anonymous
7/17/2025, 11:55:46 PM No.715747312
>>715745561
That would be true if Sony wasn't interested in selling the game which given the mild numbers they should fucking be and I bet they are.
Anonymous
7/18/2025, 12:11:09 AM No.715748314
>>715747118
That is true. The main story doesn't bring you to bt zones as much as DS1. Instead there's more human camps. I think it makes sense to flip the ratio of humans to bts for sequel because of the chirality thing they're doing and just for variety. Veteran players have conquered bts and normies that dropped the game hated them so I'm not surprised.
Replies: >>715750494
Anonymous
7/18/2025, 12:43:36 AM No.715750494
>>715748314
I guess Kojima did make his game for fucking sissies. The fuck was that? What about all that stuff about changing the game to make it harder? Fucking hack
Here's to the PC release where you will fix all that shit
Replies: >>715750937
Anonymous
7/18/2025, 12:50:15 AM No.715750937
>>715750494
DS1 was literally made for people who could not even beat Pacman. Kojima does not make challenging games. But somehow people keep expecting the difficulty of some janky Stalker mod.
Replies: >>715751103
Anonymous
7/18/2025, 12:52:44 AM No.715751103
>>715750937
There is no excuse for the difficulty level called Brutal not actually being challenging at all
Anonymous
7/18/2025, 12:54:37 AM No.715751237
gata-goto chu-chu tetsu-musu
gata-goto chu-chu tetsu-musu
md5: b1101dc0139814791fa4a232ca0886c1๐Ÿ”
All this talk about roads while we should talk about trains. They're expansive to build as well and they increase the infrastructure feel of the world. Balanced fast travel that looks cool, good for gameplay and good for aesthetic. Win-win it's an excellent addition. Though how am i suppose to spend 42.000 units of Metals?
Anonymous
7/18/2025, 12:58:28 AM No.715751510
>>715742235
I just played DS for the first time and once I unlocked the motorcycle I used it for pretty much all the deliveries. Reviews and especially this piece of shit board made it sound like the game forced you to walk for hours on each delivery, but with motorcycles most missions could be done in about ten minutes.

Even walking the game wasn't hard once you understand the mechanics, except for the snow mountain. The real issue was the first few hours being essentially a tutorial and an excruciatingly slow one at that.
Replies: >>715751871
Anonymous
7/18/2025, 1:00:14 AM No.715751626
>>715746676
>we added very easy mode because we have real actors this time
And MGSV didn't?

Even going back as far as the first MGS it's a bit rude to imply that the voice actors aren't "real actors".
Anonymous
7/18/2025, 1:03:49 AM No.715751871
>>715751510
>Reviews and especially this piece of shit board made it sound like the game forced you to walk for hours on each delivery
Biggest hindrance to the game was that "walking simulator" meme. Many people are only playing for the first time right now because of all the buzz of the sequel, which prompted them to take another check. Another thing is the combat, which is present, so all the allegations that the game doesn't have any action are fucking muted and a sign that these people haven't played it at all. SAD
Replies: >>715752083
Anonymous
7/18/2025, 1:07:08 AM No.715752083
>>715751871
I think the game would've been better without any combat. At the end it got too MGS-like with all the focus on combat and the entire purpose was to "bring people together" rather than fighting. Also the penalty for killing MULEs was very small.
Replies: >>715752319 >>715752376
Anonymous
7/18/2025, 1:10:46 AM No.715752319
>>715752083
>Also the penalty for killing MULEs was very small
This. And it's pointless. It doesn't even remove them from the map, they come back just as if you knocked them out and all you do is lose like 20000 likes or have to bring the bodies to the incinerator.
Replies: >>715754387
Anonymous
7/18/2025, 1:11:32 AM No.715752376
>>715752083
>I think the game would've been better without any combat.
For you or me, who could survive on just the deliveries, but you gotta throw a bone for the normies out there otherwise DS wouldn't sell for shit
Anonymous
7/18/2025, 1:13:16 AM No.715752494
>>715673667
why the fuck do japs feel the need to fucking level everything? watching holoJP play minecraft is them leveling the terrain flat where ever and whenever they can too
Replies: >>715752909 >>715760779 >>715763618 >>715764743
Anonymous
7/18/2025, 1:16:06 AM No.715752695
1752545531870_thumb.jpg
1752545531870_thumb.jpg
md5: abc4406f1d530d6ed8b81e81b52ef934๐Ÿ”
Replies: >>715757430
Anonymous
7/18/2025, 1:17:13 AM No.715752793
>>715681027
I was expecting to see this kind of crazy shit in the first game so I was pretty happy by the end.
Anonymous
7/18/2025, 1:18:57 AM No.715752909
>>715752494
Ancestral memory from the A-Bombs.
Anonymous
7/18/2025, 1:26:00 AM No.715753421
What i've learned is that a majority of Playstation users have bullshit IDs like Otkjy8496, what's their fucking problem? Pick a name, someone is going to have to read that shit someday.
Replies: >>715753534 >>715754987
Anonymous
7/18/2025, 1:27:33 AM No.715753534
>>715753421
All the usernames are gone.
Replies: >>715753743 >>715754987 >>715755110
Anonymous
7/18/2025, 1:30:42 AM No.715753743
>>715753534
I bet <I Aragorn3000 I> isn't taken.
Anonymous
7/18/2025, 1:32:13 AM No.715753839
>>715673667
Incredible work.
Anonymous
7/18/2025, 1:40:41 AM No.715754387
1850570_1984
1850570_1984
md5: f7291628e3671d335ac7dbf4269e80d3๐Ÿ”
>>715752319
The trick is to leave one guy alive. He will always be there, but the others will not respawn. You can just knock the loner down as you plow through the camps.
Anonymous
7/18/2025, 1:42:54 AM No.715754526
>>715670437 (OP)
Fucking kojima plagiarized pokemon in DS2 with the grenades that summon BT's after you capture their essence throwing the grenade to them, how is Nintendo not suing his ass?
Replies: >>715755132
Anonymous
7/18/2025, 1:43:03 AM No.715754536
698592e76b011c0748e7fa3c2565a3ee
698592e76b011c0748e7fa3c2565a3ee
md5: ba5860f3f981920213cf9597b5d4af85๐Ÿ”
DS2 ANONS, give it to me straight. What little I've accidentally been exposed to just shows niggers shooting. Did they fuck up the comfy vibes of DS2 and it is much more action focused or can I still plan my route around people and/or run my ass off to get away still? I don't want Death Stranding to shift from old RE to RE6.
Replies: >>715754690 >>715755267 >>715755316 >>715770338
Anonymous
7/18/2025, 1:45:19 AM No.715754690
1706741537362_thumb.jpg
1706741537362_thumb.jpg
md5: d619c388623609cb3cb31c941dfd82a4๐Ÿ”
>>715754536
It's mostly package delivery, but there's a lot more character interaction. You have a companion who quips occasionally now.
Replies: >>715755018
Anonymous
7/18/2025, 1:49:57 AM No.715754987
Finished it last night. Really disliked the Higgs fight, it starts as a worse rehash of Vulcan Raven/The Fury and then just rips off the MGS4 Ocelot fight with a bunch of unfunny Japanese comedy shoehorned in.

On the whole I'm a bit mixed on DS2. It streamlines the original a lot and is more playable in the moment but as a result slips more into sub-Metal Gear territory, which sort of defeats the point of why the original was special: it was a weird AAA pseudo-art game not just MGS6>>715753534
. Story-wise yeah fine, it's typical modern Kojima with some brilliant stuff in there crammed together with some incoherent nonsense.

>>715753421
Most of them are Japanese teenagers, I think.
Replies: >>715755110 >>715755723 >>715756165
Anonymous
7/18/2025, 1:50:25 AM No.715755018
dollman
dollman
md5: 53e5ca2a41a204f2489adcdba1ddf5e0๐Ÿ”
>>715754690
I can't believe that Dollman just fucking quipped, alright? This is 2025 Kojima Productions we're talking about and I thought they were based; I thought they could do no wrong, but here we are, getting quips out of Dollman and KJP.
Anonymous
7/18/2025, 1:51:50 AM No.715755110
>>715754987
Sorry, didn't meant to quote >>715753534
Anonymous
7/18/2025, 1:52:10 AM No.715755132
>>715754526
Why aren't you getting sued for illegally writing Nintendo without any rights to the word?
Anonymous
7/18/2025, 1:54:07 AM No.715755267
>>715754536
DS2 is exactly the same gameplay.
Anonymous
7/18/2025, 1:54:48 AM No.715755316
>>715754536
There are more missions make you go to human camps but very rarely does it make you clear them entirely. A lot of it can be straight up skipped or stealthed even when it seems like you have to fight.
Anonymous
7/18/2025, 1:55:38 AM No.715755373
dead game
Replies: >>715755790
Anonymous
7/18/2025, 2:00:37 AM No.715755723
>>715754987
The story is streamlined but i don't see how you viewed the gameplay as having changed much, it plays the same but with a lot more optional tools for convenience.
Anonymous
7/18/2025, 2:01:38 AM No.715755790
>>715755373
Pretty alive thread i'm glad it took roots.
Replies: >>715755968
Anonymous
7/18/2025, 2:04:21 AM No.715755968
>>715755790
Me too. And to think, I got a bout of insomina that kept me up to 4 am posting here and it lasted until eight in the evening. Good time with you lads, hope you all still find joy with the game even after it's all over.
Anonymous
7/18/2025, 2:07:16 AM No.715756165
>>715754987
the yojimbo fight was awesome, especially with the kaiju slug match going on in the distance
Anonymous
7/18/2025, 2:11:55 AM No.715756432
Neil was a bit weird, he's treated like a sympathetic character even though he's a drug and human smuggler who was having an affair with a married woman. I guess you could argue he came good in the end since he tried to do the right thing and protected Lou in the ghost realm but still.
Replies: >>715756641 >>715763065
Anonymous
7/18/2025, 2:14:08 AM No.715756554
z9w3vnnt5z361
z9w3vnnt5z361
md5: e9d8f0ce48e01d80d5e6709710894f1e๐Ÿ”
>>715670437 (OP)
>the lattening
Now i understand why kojima chose the rabbit.
Anonymous
7/18/2025, 2:15:41 AM No.715756641
>>715756432
I am sympathetic towards anyone who suffers his own sins.
Anonymous
7/18/2025, 2:20:31 AM No.715756914
DS2_6_thumb.jpg
DS2_6_thumb.jpg
md5: 6c920652790b023d953318e85186cf96๐Ÿ”
>>715690982
this guy gets it
Anonymous
7/18/2025, 2:22:31 AM No.715757027
DS2_3_thumb.jpg
DS2_3_thumb.jpg
md5: 16fba0804c2b6ce92ac2bf992dc1a756๐Ÿ”
>>715691391
that and more
Anonymous
7/18/2025, 2:30:09 AM No.715757430
DS2_23_thumb.jpg
DS2_23_thumb.jpg
md5: 9a7c89b2a50b46983bb398d6b23d9154๐Ÿ”
>>715752695
holy shit saved
Anonymous
7/18/2025, 2:32:50 AM No.715757581
the_artist_thumb.jpg
the_artist_thumb.jpg
md5: e8a4cb30eec9be53f4de95207b46b34f๐Ÿ”
>>715670437 (OP)
True. Building roads and monorails is a lot of fun.
Replies: >>715758439
Anonymous
7/18/2025, 2:48:04 AM No.715758439
>>715757581
Is... is she subtly mocking him?
Replies: >>715759264
Anonymous
7/18/2025, 2:49:58 AM No.715758552
1680194713601554
1680194713601554
md5: b9afed572c1fab40523a2358b74787f8๐Ÿ”
is it true that ds2 is more mgsv than it is death stranding 1?
Replies: >>715759884 >>715760165 >>715760424
Anonymous
7/18/2025, 3:01:29 AM No.715759264
>>715758439
No, she is in the game.
Anonymous
7/18/2025, 3:03:19 AM No.715759374
>>715670437 (OP)
i fucking love ziplines
Anonymous
7/18/2025, 3:04:37 AM No.715759460
>>715670437 (OP)
>going to third world country and robbing all their minerals to build one big beautiful road
Anonymous
7/18/2025, 3:06:44 AM No.715759586
tetsumusu happy gata goto don 1_thumb.jpg
tetsumusu happy gata goto don 1_thumb.jpg
md5: e0959648a999dcf7d3616e7a94007cf2๐Ÿ”
TRAIN TRAIN
I LOVU MY STATION
Replies: >>715760519 >>715762581
Anonymous
7/18/2025, 3:11:51 AM No.715759884
>>715758552
No. DS1 is 15% MGSV. DS2 is 30% MGSV.
Anonymous
7/18/2025, 3:16:56 AM No.715760165
>>715758552
A few of the boss fights actually bring to mind Peace Walker more than anything else
Anonymous
7/18/2025, 3:21:53 AM No.715760424
DS2_31_thumb.jpg
DS2_31_thumb.jpg
md5: 66a51c43499168f05632e8ed2b3bbb64๐Ÿ”
>>715758552
1000% true
Anonymous
7/18/2025, 3:23:31 AM No.715760519
DS2_32_thumb.jpg
DS2_32_thumb.jpg
md5: 41c4cbad10ef44180eb8e15f3d41dcbf๐Ÿ”
>>715759586
the most kino
Replies: >>715760968
Anonymous
7/18/2025, 3:27:24 AM No.715760741
>>715675984
I find it hilarious when people can't drive ingame
Anonymous
7/18/2025, 3:28:10 AM No.715760779
>>715752494
Kodawari
Anonymous
7/18/2025, 3:30:50 AM No.715760919
>>715675984
Very nice. How many hours to get the materials to actually build something like this?
Anonymous
7/18/2025, 3:31:39 AM No.715760968
go-ho lets go_thumb.jpg
go-ho lets go_thumb.jpg
md5: 6f0d7e1853944874fa9c36435c7b9734๐Ÿ”
>>715760519
God damn are my webms trash. How do i even achieve this.
Replies: >>715762392
Anonymous
7/18/2025, 3:32:33 AM No.715761015
for me it's creating an optimized circuit of slingshots too
they should patch so you're able to modify the curvature, specially of other player's slingshots
Replies: >>715761397
Anonymous
7/18/2025, 3:39:48 AM No.715761397
>>715761015
The ziplines, we must become able to modify their arcs after they are placed that's important.
I'd like an increase on the range of the cargo cannons so that daisy chaining them could become a realistic project.
Anonymous
7/18/2025, 3:47:51 AM No.715761903
bd7pn9w4h8me1
bd7pn9w4h8me1
md5: e5dbb37a61c9a49404d0862971e25d77๐Ÿ”
>play this when it launched on PC first
>stopped after like 10 hours, didnt really like it
>come back few days ago with DC
>actually kinda enjoying just doing simple deliveries
>run over a mule and kill him
>have to carry his body into an area i havent built roads into and its a big ass BT territory
>shoes already giving out, BB is getting pissy and stamina is low
>kinda stressing out how much time i have before i get a blowout
>on the trip back decide to go through the mountainside so i can avoid the BT area
>fall down on my ass and a rock falls on me from the mountain
>barely make it to the private room with no shoes, no BB and no stamina
Holy shit I kinda get it bros
Replies: >>715762485 >>715763598 >>715777705
Anonymous
7/18/2025, 3:56:34 AM No.715762392
DS2_33_thumb.jpg
DS2_33_thumb.jpg
md5: cbcb5e560ea754ab2482b5f11b9ff03e๐Ÿ”
>>715760968
short and sweet porterbro
Anonymous
7/18/2025, 3:58:36 AM No.715762485
>>715761903
The best game moments always happen when shit unpredictably goes south, it's the lifeblood of adventure. Isn't it obvious?
I keep messaging Kojima to let him know to add more unpredictable elements to his game but he just blocks me.
Anonymous
7/18/2025, 4:00:04 AM No.715762581
>>715759586
Yeah!
This fukken rox!
Woohoo!
Anonymous
7/18/2025, 4:02:37 AM No.715762727
Dante Laughing
Dante Laughing
md5: 0388e4f58b83819a816b6422e9cae484๐Ÿ”
>sam the water's getting a bit high i'mblublurghmluhbl
Anonymous
7/18/2025, 4:09:04 AM No.715763065
Neil Victim
Neil Victim
md5: a77d0a4ec11e9027357543035eca8fb1๐Ÿ”
>>715756432
He had gotten in deep and was being forced to do these things and go along with it. He wanted out, they were dragging him back in. You can tell that because he's bound and blindfolded on his beach, but also dragged along by the other vengeful mercenaries. The guy grew a backbone and tried to back out, saving the girl he loved in the process. It was pure luck that brought them back together, and she was already in a relationship when that happened -- but she and him shared a bond that transcended Sam's. I feel fucking bad for him more than anything. I identify with not getting to be with the girl that you love, it's someone else's child and you gotta be the one to pick up the broken pieces and help them survive. Neil is literally me.
Anonymous
7/18/2025, 4:10:04 AM No.715763118
>>715682280
NPC porters and prepers. They like your shit too. There is a breakdown of the likes at the end of the game
Anonymous
7/18/2025, 4:15:23 AM No.715763392
>>715684036
Are we even getting a third? Kojima has mentioned he's kinda done with games after his xbox one he's making. He wants to finally make a movie
Replies: >>715763650 >>715764424
Anonymous
7/18/2025, 4:17:19 AM No.715763494
>>715670437 (OP)
i tried to get into death stranding, i only got to the second area before i found all of it "too much work"
i really didn't like dealing with BT's even though they aren't that big of a deal and you get tools to deal with them but the multiplayer or whatever system was pretty cool and i liked creating roads as well
Anonymous
7/18/2025, 4:19:08 AM No.715763598
DS2_24_thumb.jpg
DS2_24_thumb.jpg
md5: 805e2cccf44f6b911108a554e33492b0๐Ÿ”
>>715761903
it only gets worse in a good way
Anonymous
7/18/2025, 4:19:26 AM No.715763618
>>715752494
Grading the terrain is the first step of construction. But they might not actually have plans for what to do after that so you just get a soulless plane.
Anonymous
7/18/2025, 4:20:08 AM No.715763650
>>715763392
He's probably going to pass the torch to his production team to let them keep making stories in perpetuity (posthumously if it comes to it.). Plus you know, they tease a possible third title during the after credits moments.
Replies: >>715766331
Anonymous
7/18/2025, 4:33:59 AM No.715764353
SSS bridge link
SSS bridge link
md5: 52ec555e1d448c847be6416282a803a6๐Ÿ”
Okay so talking bridge links, I noticed that updates to the server occur when you exit a shelter and step into the open world once more. There's a readout of things that recently occurred while you were away, illustrated beautifully here >>715691107
So once the total like payout is dispensed, you're connected. You will encounter new and discovered objects, any interactions with such by way of use or likes will then refresh the Bridge Links contracts list, sorted Newest > Oldest and gives you a very limited interaction log from that point forward.

Okay so observations that I've made: after a certain update, there was a possibility of interacting with a sign, liking it, then previously loading to an earlier save just nearby that sign, and no matter if you had seen it before or it was new, the thing vanishes on the reload. Does that porter in this scenario still get the 500+ likes I smashed into their structure or by reloading my earlier save, it erases the tie I just made and punishes and or corrects that behavior with granting opportunities to anyone else.

I also wonder if you load a game, get out of the shelter, the likes are dispensed, you drive off the lot and blow your cargo sky high because of a mistake, reload your earlier save and... those likes are now dust in the wind and will never get recorded as received in the logs? That's what I presume what happens anyways, but I haven't confirmed it.

Anyone else notice any more SSS Bridge Link quirks and or know exactly the saves are handled between network uplinks?
Replies: >>715768737
Anonymous
7/18/2025, 4:35:05 AM No.715764424
>>715763392
>Kojima has mentioned he's kinda done with games after his xbox one he's making.
He said he will never stop working. He is just passing the torch for Death Stranding on to another director and will then concentrate on Physint (large project) and OD (small project). We will have to see what comes after that.
Anonymous
7/18/2025, 4:40:38 AM No.715764743
>>715752494
megacity construction terraforming gene
Anonymous
7/18/2025, 5:05:42 AM No.715766056
>>715691467
Big bore?
Replies: >>715766135
Anonymous
7/18/2025, 5:06:08 AM No.715766086
I gotta find a way to upload all my photos. I took like a mountain of them.

How do y'all make webms? I never learned.
Anonymous
7/18/2025, 5:07:22 AM No.715766135
tranq pistol
tranq pistol
md5: cd0136f37e5f139ae7a98e4480604958๐Ÿ”
>>715766056
It's more like Deckard's gun, but I do love using it. The only one in the game is a sleepy time tea dart thrower.
Anonymous
7/18/2025, 5:11:40 AM No.715766331
1585078933578
1585078933578
md5: babce761652147ceb1fa7280b3257b54๐Ÿ”
>>715763650
He should pass the torch unto me, i'll make DS3 a good game. I'm a really good modder. I know what fun in videogame is and isn't. I am not misguided like so many developers who come up with gameplay mechanics which reduces the gameplay instead of increasing it.
Replies: >>715766397 >>715766618
Anonymous
7/18/2025, 5:13:03 AM No.715766397
>>715766331
Can I come too? I dreamt up a cool scenario for Sam
Replies: >>715766726
Anonymous
7/18/2025, 5:17:26 AM No.715766618
white_power_sign
white_power_sign
md5: 2d2f0a807a5469f49abdb12b28b5e510๐Ÿ”
>>715766331
You would have to move to Japan to work at Kojima Productions, which would mean that you'd have to date Japanese women as well. Is that what you truly want?
Anonymous
7/18/2025, 5:19:20 AM No.715766726
Beached Niggas
Beached Niggas
md5: 2b021d476656c655ffe5c53ebf24bd1b๐Ÿ”
>>715766397
It's better i don't write anything since i don't know much about being a human being so you're in, lets mount a team and fly to the Kojiprod building with a project ready.
Replies: >>715767165
Anonymous
7/18/2025, 5:28:52 AM No.715767165
>>715766726
I feel like I get Kojimbo's writing and to a lesser extent his humor, so it will at least be something he would find amusing and plausible for the setting. I could tell he really wanted to give the player full zero gravity mechanics during the train station Neil fight, so going to space is something of an endgame in his mind.
Anonymous
7/18/2025, 5:45:15 AM No.715768013
>>715692887
I'm super disappointed we didn't even get the trench coat from the start of the game
Anonymous
7/18/2025, 5:45:35 AM No.715768025
>>715670437 (OP)
wtf no one told me the walking simulator had building/traversal optimization mechanics
Anonymous
7/18/2025, 5:49:32 AM No.715768245
>>715694640
> The Dowser
Kek
Replies: >>715769164
Anonymous
7/18/2025, 5:52:12 AM No.715768398
Monorail
Monorail
md5: b4c19fac2acbaa8bc3aad4779f2961b5๐Ÿ”
Comfy train.
Replies: >>715770962
Anonymous
7/18/2025, 5:58:38 AM No.715768737
edging my aneurysm_thumb.jpg
edging my aneurysm_thumb.jpg
md5: 7757d77bcb4dabb6ef29f893f05b28b7๐Ÿ”
So i just peeked my head online for 10min, partial online with structures disabled and my entire road network popped into existence including endgame road segments which were not present on my save while offline since i hadn't discovered them yet. Meaning auto-pavers are exempt from the no structure sharing rule and i'm at the end of my life. On the plus side i confirmed the local savefile pulls info whenever it loads a section of the outside map so if you want updates you can stay in the hangar, not in your room, and teleport around. I imagine it also uploads your data during this event.
>>715764353 That's what i found.

My plan to keep the aesthetically challenged world at arms length with a distant smile has failed so i will briefly go full online in order to upload my structures to the servers before disappearing for good. A ghost in the chiral network. Structures may appear in your playthroughs but your Likes will never reach me. Look for postboxes alongside your monorail tracks, inside will be all the resin and alloy i can siphon from my save. Stranding takes you all.
Replies: >>715770850 >>715771607
Anonymous
7/18/2025, 6:07:17 AM No.715769164
1710725734399121
1710725734399121
md5: bde66436c61c1e7888d34b8ffbbc687a๐Ÿ”
>>715768245
What.
Anonymous
7/18/2025, 6:30:34 AM No.715770338
>>715754536
You have more weapons and offensive gadgets to choose from, so combat is more polished, but otherwise gameplay is pretty much the same. Everything is just much more polished.
Anonymous
7/18/2025, 6:34:10 AM No.715770521
1666515165688928
1666515165688928
md5: 2318ab93be6770ba77d3bdcbd463ce93๐Ÿ”
literally the only game I would consider buying a PS5 for but I'll hold out for the PC port. I'm jealous porterbros
tried playing the first game again but I've already conquered that territory, built all the roads and zipline networks in my first playthrough and it just doesn't feel right doing it all over again. Also the story is cancer to re-experience.
Replies: >>715770725 >>715770848 >>715771007
Anonymous
7/18/2025, 6:37:54 AM No.715770725
>>715770521
So far the story in DS2 is much better and more interesting. I love the lore, world building and characters of Death Stranding, but a lot of the dialogue in DS1 was just bad. I almost fell asleep whenever Die-hardman or Amelie started talking. lol
Anonymous
7/18/2025, 6:39:59 AM No.715770848
>>715770521
It's silky smooth on fidelity mode, and I don't even have a pro. Decima engine is gorgeous.
Replies: >>715771007
Anonymous
7/18/2025, 6:40:00 AM No.715770850
>>715768737
If it worked like you said then it's a recipe for item duping. You be able to send a bunch of likes, reload a save and resend the same likes. I don't know what kind of checks they have in place for that.
Anonymous
7/18/2025, 6:42:12 AM No.715770962
>>715768398
I crossed close enough to the ghost rail to scan it but haven't uncovered its secrets yet. Riding the rail way is often a treat I give myself for making huge cargo hauls, often requiring a hundred stack of mats
Anonymous
7/18/2025, 6:43:05 AM No.715771007
>>715770848 It's not silky smooth. I switched to performance and got dizzy at how fast the menus went.
>>715770521 It'll be better on PC, even on a PS5 pro the LOD distance really shows itself sometimes.
Anonymous
7/18/2025, 6:50:01 AM No.715771370
hello ds2 players
is the sticky gun back? one of my favorite gadgets.
is there some good rivers so can i swim down them while pulling my floating carriers again?
did they carry over jump kick and body slam from the dc?
Replies: >>715771707
Anonymous
7/18/2025, 6:55:05 AM No.715771607
>>715768737
Interesting. Thanks.

Chill thread btw
Anonymous
7/18/2025, 6:56:48 AM No.715771707
>>715771370
Yes on the last two and unknown about the hooked floating carrier while swimming. Sticky is back and it's now a car attachment if you don't want to always pack one out.
Replies: >>715771767
Anonymous
7/18/2025, 6:58:19 AM No.715771767
>>715771707
>and it's now a car attachment
holy shit does the cargo go directly into truck? i am erect.
Replies: >>715772284
Anonymous
7/18/2025, 7:09:17 AM No.715772284
>>715771767
Correct, automatically with an everlasting sticky launcher, in duplicate to boot. You can even choose to nab it for your backpack with triangle instead of the truck bed, important so you can equip your own sticky gun you just acquired and fire it to grab another box whilst never leaving the drivers seat or taking your foot off the gas. It hoovers up after enemy engagements or when you stop by the mines for mass cargo lifting. Even though it's auto firing there's a warning sound and the gimbal trains on its target purposely slowly so you can zag to the opposite direction and cancel sticky cannon blowing off. It's a very sticky situation if you can imagine.
Anonymous
7/18/2025, 7:10:14 AM No.715772330
Gs0o7X_W0AACYKv
Gs0o7X_W0AACYKv
md5: 488407d41b474fb7a1ee734dfd43896a๐Ÿ”
>Margaret Qualleys name pops up during the credits
>No voiced lines, just the model from the first game
Replies: >>715772410 >>715775979
Anonymous
7/18/2025, 7:11:49 AM No.715772410
>>715772330
I felt the same. Huge copout. I bet they lost the rights to use her old voice over and only kept the model.
Replies: >>715772665 >>715775979
Anonymous
7/18/2025, 7:17:27 AM No.715772665
>>715772410
It feels like there's a portion of the game missing because Die Hard Man has to explain at length how she fits into the plot.
Anonymous
7/18/2025, 8:12:21 AM No.715775290
polar movie mads mikkelsen
polar movie mads mikkelsen
md5: 4ac9da8b253a8782633b681b370cd74b๐Ÿ”
see the page count
the thread is ending
let that bump out
there's no archiving
Replies: >>715777501 >>715777608
Anonymous
7/18/2025, 8:28:02 AM No.715775979
>>715772330
>>715772410
you can hear her when "choosing" Charlie's voice but I'm pretty sure it's reused from the first game
Replies: >>715776081
Anonymous
7/18/2025, 8:30:30 AM No.715776081
>>715775979
Guess she's too good for games now that she's been in a Tarantino movie and in Substance.
Replies: >>715778539 >>715781319
Anonymous
7/18/2025, 8:51:12 AM No.715777085
1746392431576182
1746392431576182
md5: 7aa3b2cba0e1b5f2871399329f0fbdf3๐Ÿ”
https://www.youtube.com/watch?v=t28hDMg0_Bk
Anonymous
7/18/2025, 8:59:18 AM No.715777501
>>715775290
a new thread is in your tomorrow
Anonymous
7/18/2025, 9:02:13 AM No.715777608
like
like
md5: 4acb3b260b4c00a7c5f9cc025226c4ee๐Ÿ”
>>715775290
keep on keeping on
Anonymous
7/18/2025, 9:04:08 AM No.715777705
IMG_6088
IMG_6088
md5: b50e983628f3852460482c4cc343ccdb๐Ÿ”
>>715761903
I remember blogposting about some delivery mission that went horribly wrong and some fucking single digit IQ retard shat on me for finding enjoyment on my fucking up, but the simple fact is this game is at its best when you fuck up badly and still manage to push through your horrible odds, even if you set those odds yourself.
>on the tutorial map doing the delivery to Port Knot all the way from the first base
>take my trike there because itโ€™s too fucking far away
>drive right into a BT and get thrown off my bike and lose like half my cargo
>run like hell and leave that cargo behind
>reach the distro center on the way to Port Knot
>still raining like shit and I still have to go back for the other cargo so I decide to drop off the cargo I do have at the distro where itโ€™s safe from the rain while I go back for the cargo and the bike I lost
>sneak back into BT territory and take the cargo and trike back
>pick up the other cargo in the distro center then continue my journey
>trike runs out of power halfway through the trip
>have to continue on foot
>yet another BT territory climbing up the mountain
>my asscheeks genuinely feel sore from so much clenching
>eventually reach the other side of the mountain
>see the city on the other side
>https://youtu.be/c8MLKuc4Rxc?si=QT2lKq0m0W6TjNhc kicks in
This game is fucking art, man
Replies: >>715778442
Anonymous
7/18/2025, 9:21:44 AM No.715778442
1671211799765531
1671211799765531
md5: a3bbac75dfc900b426c56675a0537f3c๐Ÿ”
>>715777705
>DS2
>have collected deliveries from half the map in my truck
>finally start to get close to first delivery location
>night time in the snow mountains
>wild snow storm appears
>literally just dark grey screen, can't see SHIT without scanning
>keep going
>crash into a random small stone
>hazardous cargo explodes inside the truck
>"CARGO RUINED:" notifications keep appearing for a minute while i stare in shock
>not gonna load game because i'm not a pussy
>notice that a few deliveries are somehow still fine
>finally muster up the willpower to keep going
>still can't see shit
>immediately drive off a cliff
>the inside of the truck explodes again
>everything is fucked
>out of sheer frustration, offload every single item from inventory, strip naked, manually walk to nearest distribution center for a fresh start
>"Hi Sam, good to see you! Rough weather today, eh?"

kino
Replies: >>715780705 >>715783576
Anonymous
7/18/2025, 9:24:25 AM No.715778539
>>715776081
Hollywood business is finished, Videogame roles are more prestigious.
Replies: >>715781319
Anonymous
7/18/2025, 10:19:19 AM No.715780705
>>715778442
You can turn on your flashlight sitting in a vehicle.
Anonymous
7/18/2025, 10:33:58 AM No.715781319
>>715776081
>>715778539
She implied on Instagram that she's in OD, so it wasn't just KojiPro reusing Mama/Lockne's model as a placeholder for internal tests.
Anonymous
7/18/2025, 10:35:58 AM No.715781408
19809a6526f89-screenshotUrl
19809a6526f89-screenshotUrl
md5: db03e32b4eee64bb5ae75108f4a56991๐Ÿ”
>>715670437 (OP)
personally I hate the roads. I prefer trekking
Replies: >>715786816
Anonymous
7/18/2025, 10:37:22 AM No.715781472
>>715670437 (OP)
agreed
Anonymous
7/18/2025, 10:37:56 AM No.715781490
>>715684638
>Horizon
too woke
Anonymous
7/18/2025, 10:44:59 AM No.715781818
>>715684638
Horizon 2's depiction of Zion National Park was insane. My family has been camping there since the 60's and I genuinely thought Honest Hearts from New Vegas would be as good as it ever got when it came to video game's set there. I'm not the biggest Horizon guy, but the artistry put into depicting real world places, especially national parks, is unparalleled. As generic and checklist as those game's are, they're worth it as open world south western tour game's for sure.
Replies: >>715782323
Anonymous
7/18/2025, 10:57:41 AM No.715782323
>>715781818
Horizon 2's a waste of a good map. Like Ubiworlds. I don't feel like complaining about Death Stranding now that i've had this thought.
Anonymous
7/18/2025, 11:00:53 AM No.715782459
Ending.
The whole Lou being his daugther all along is a bit much happy end, BUT now Cliff had a connection to Sam and Lou making his part even better.
Anonymous
7/18/2025, 11:26:58 AM No.715783576
>>715778442
Hazardous cargo that explodes really get you the first time, that shock came out nowhere, especially with that tinnitus sound it adds.
Anonymous
7/18/2025, 11:34:07 AM No.715783883
ds2_pixel_art_thumb.jpg
ds2_pixel_art_thumb.jpg
md5: 998a88b5ed57c85c9964693534632602๐Ÿ”
>personal battery runs out
>eat an electrobiote
>personal battery completely refills
I am playing on brutal difficulty and wondering why this is even possible, because it essentially means that you have unlimited battery power, as electrobiotes are not rare at all.
Replies: >>715787042 >>715787267 >>715794637
Anonymous
7/18/2025, 12:35:30 PM No.715786816
>>715781408
>personally I hate the roads. I prefer trekking
Yeah, but you really need the roads to get all of Legend of Legends of Legends ratings, otherwise you will go bonkers.
Replies: >>715787267
Anonymous
7/18/2025, 12:39:47 PM No.715787042
>>715783883
Yes, but Sam eats more than one. Was the same in 1, at the end of the game I was running out of them, because he always chewed down like 7 without me knowing it.
Anonymous
7/18/2025, 12:39:54 PM No.715787051
1725084590472288
1725084590472288
md5: 86837d2256aeffb11c679a2aee502a42๐Ÿ”
In Japan, Die Hardman was voiced by the same voice actor that Solid Snake and Big Boss have had since the beginning. Can you imagine if they got David Hatter for that role?
>*monotone voice* hnnghh... I loved him... Grr... As much I lover her ngghh...
>hngh... I can't atone for what I've doneeee...
>I have to keep being Die Hardm-aughnghnn...

I hate David Hayter so much it's unreal.
Replies: >>715787303
Anonymous
7/18/2025, 12:44:11 PM No.715787267
1980a4a406f91-screenshotUrl
1980a4a406f91-screenshotUrl
md5: 5c5ee906afda828bb265f86a56d12ceb๐Ÿ”
>>715786816
I'm not really a completionist. I got the throphy for the S rank stuff and around 50 LLL and called it a day. Now I'm mostly harassing mechs and brigants
>>715783883
the real cheat are chronos
Anonymous
7/18/2025, 12:44:54 PM No.715787303
>>715787051
>>hngh... I can't atone for what I've doneeee...
GOOD GOD
Anonymous
7/18/2025, 12:45:29 PM No.715787324
Is the first one good if I play offline and don't want to watch cutscenes and just skip the story?
Replies: >>715789028
Anonymous
7/18/2025, 1:17:43 PM No.715789028
>>715787324
Yeah, but it is much more fun with the online features.

I'd watch the Cliff, Mama and Heartman scenes, but you can skip all of the Diehard-man and Amelie shit.
Anonymous
7/18/2025, 1:23:59 PM No.715789330
RoadCraft
RoadCraft
md5: 933881b7f7520ddfe42b7cac7af2390a๐Ÿ”
>building roads in these games are the most satisfying thing ever. i don't even bother with the missions/orders. i just wanna PAVE.

well
Anonymous
7/18/2025, 1:30:53 PM No.715789665
>>715670437 (OP)
>>715671756
Why are whites like this?
Replies: >>715790297 >>715790979 >>715791228 >>715792130 >>715792934
Anonymous
7/18/2025, 1:43:39 PM No.715790297
africa_bridge
africa_bridge
md5: 4be72fa14e4e9795d5442123653ba4fd๐Ÿ”
>>715789665
Whites are born builders and engineers.
Replies: >>715790979
Anonymous
7/18/2025, 1:57:21 PM No.715790979
>>715789665
>>715790297
I'm not white and I also enjoyed paving in Death Stranding. Putting the the zip-line and such was also satisfying, if a tad annoying when trying to figure out the proper angle to maximize the distance between two ziplines every now and then.
Anonymous
7/18/2025, 2:02:20 PM No.715791228
>>715789665
>why do white people want to improve their surroundings and create robust infrastructure for future generations
Gee, I dunno Niggle*smack*niqua, why is that the case?
Anonymous
7/18/2025, 2:20:59 PM No.715792130
>>715789665
Same reasons they conquer mountain summits.
You wouldn't understand.
Anonymous
7/18/2025, 2:28:14 PM No.715792521
Why did whites bring hundreds of millions of niggers into their countries? Doesn't sound very smart
Anonymous
7/18/2025, 2:35:37 PM No.715792934
>>715789665
What i've always wondered is why isn't everyone else like this?
How can you NOT want to build?
Anonymous
7/18/2025, 2:36:06 PM No.715792956
shit game flopped kek
Anonymous
7/18/2025, 2:36:47 PM No.715792993
Road warriors thread still up. God I'm happy I beat the game so I don't have to feel anxious about being spoiled here.

Gonna get back to my playthrough today. The highway upgrade begins soon, Sam.
Anonymous
7/18/2025, 2:40:21 PM No.715793187
1700612205075277
1700612205075277
md5: 4e7c58a0c569a000950debdd75a41af9๐Ÿ”
>some bridge by the pizza chef that does absolutely nothing has like 8 million likes
>none of my bridges that actually cross a river have any
>my highest liked structure is a zip line I built by the ghost hunter that leads up to one of the scientist ladies
>not a single like for the zip line I put next to the Inventor
Replies: >>715799575
Anonymous
7/18/2025, 2:45:14 PM No.715793472
IMG_9149
IMG_9149
md5: bd1a28c8f451eb6b5d24208705fd5b8d๐Ÿ”
>my highest liked โ€œstructureโ€ is a ladder I put down in one of the crevices by the Distribution Center near the Collector and the MULE camp
>itโ€™s starting to degrade
I try not to think about likes too much. At least I always have the roads to fall back on. My road building has earned me like 300,000 likes so far. Road likes feel like cheating though
Replies: >>715799736
Anonymous
7/18/2025, 3:04:22 PM No.715794637
>>715783883
Speaking of, Chronobiotes are pretty useless, aren't they? Half of the slow-mo is taken up by switching back to an actual weapon.
Anonymous
7/18/2025, 3:28:26 PM No.715796208
>>715670437 (OP)
Brother you gotta try roadcraft or snowrunner if you like that kind of thing. If you really like to do it at scale and have some degree of autism workers and resources soviet republic is also good. I showed my girlfriend a town I was 'working on' and it was literally a mud road, a few piles of dirt, and some immigrant laborers, but to even get to that point took a lot of effort.
Replies: >>715799325
Anonymous
7/18/2025, 4:17:14 PM No.715799325
>>715796208
Iโ€™ve tried Snowrunner. Itโ€™s not the same. You spend half the time in that game winching yourself from tree to tree. I want to load up road building materials on a cargo truck, drive down to the end of the road, then backpack as many supplies as I can carry and walk the rest of the way laying down the road as I go. Mudrunner games donโ€™t have that
Anonymous
7/18/2025, 4:21:18 PM No.715799575
>>715793187
What's happening is you're building things where already popular structures exist so the popular ones are forcing yours to never appear in your contracts world. I suggest building more and deleting structures that get nothing at all.
Anonymous
7/18/2025, 4:23:22 PM No.715799736
>>715793472
If you keep playing in that area the people there eventually give you chiral coated ladders, that way you can go lay it down after that one is gone and people who used it might find the gold one. They're impervious to time fall.