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6/2/2025, 1:17:02 PM
>>2050657
>More players doesn't fix the problem of nuking a lobby and wasting a couple dozen people's time to learn how the game works.
That's why I'm not a huge fan of any multiplayer shooter that delegates so much importance to a single player. Westwood were right to individualize purchase decisions and simplify base management for C&C Renegade, and you can still fulfill a leadership role and organize rushes/defense strategy through communication alone. The Renegade X mod adds a really simplified commander role that can only really mark targets and apply buffs while they play the regular classes and it still feels like you're at a disadvantage with a weak commander.
Anyway, ignore 2002 Renegade and go play W3D mods like Apocalypse Rising. Over 120 players online simultaneously just a couple weeks ago just for AR; server pop will probably pick up to that same level again when the next patch hits but even right now you can find a full 40 player match at almost all hours.
>More players doesn't fix the problem of nuking a lobby and wasting a couple dozen people's time to learn how the game works.
That's why I'm not a huge fan of any multiplayer shooter that delegates so much importance to a single player. Westwood were right to individualize purchase decisions and simplify base management for C&C Renegade, and you can still fulfill a leadership role and organize rushes/defense strategy through communication alone. The Renegade X mod adds a really simplified commander role that can only really mark targets and apply buffs while they play the regular classes and it still feels like you're at a disadvantage with a weak commander.
Anyway, ignore 2002 Renegade and go play W3D mods like Apocalypse Rising. Over 120 players online simultaneously just a couple weeks ago just for AR; server pop will probably pick up to that same level again when the next patch hits but even right now you can find a full 40 player match at almost all hours.
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