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Thread 2044736

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Anonymous No.2044736 [Report] >>2046090 >>2046473 >>2047505 >>2048239 >>2049475 >>2056837 >>2062266
Why the FPS (First-Person Strategy) subgenre didn't triumph?
>be me, toasterbro
>can't enjoy 97% of games because toaster
>rabbitholing in Steam
>"stand-alone mod" (first time I read that)
>good fps-rts hybrid, perfect for toaster, it's free and it's F2P (Fun-To-Play)
>its dev (cool guy) still updating it
>nobody plays it
Why?
Anonymous No.2045940 [Report]
Bump.
Anonymous No.2045945 [Report]
You're black and gay
Anonymous No.2046090 [Report] >>2047007
>>2044736 (OP)
This looks like ass. Where do you live anon?
Anonymous No.2046473 [Report] >>2047007 >>2048220
>>2044736 (OP)
This shit was great back in the day, I used to play quite a bit. I think most people have just moved on, unfortunately. There are so many really good multiplayer games that just haven't attracted new players over the years as the old timers move on.

DarkSpace, Threadspace Hyperbol, Star Sonata. Just the way of things I suppose.
Anonymous No.2047007 [Report]
>>2046090
In a concretehole.

>>2046473
I knew about DarkSpace and Threadspace, but didn't know about Star Sonata. Thanks anon.

I agree with you, it really piss me off how when you check for obscure games in YT, there are always this kind of videos with millions of views about talking "gaming is dead", "how good games were in the past", "e-drama of X multiquadrillion AAA slop" or some shit like that BUT they NEVER promote games like you and me mentionated.

So in the end, 'nothing ever changes/happens' - Chuddha.
Anonymous No.2047505 [Report] >>2048194
>>2044736 (OP)
Probably very difficult to make. The game industry plays so safe now we're never gonna see games like these.
Anonymous No.2048194 [Report] >>2068344
>>2047505
Cool game right there.

You don't think that with AI and indies being better, we could see a renaissance of niche genres and innovation?
Anonymous No.2048220 [Report] >>2048429 >>2049259
empires mod is really old at this point, and vehicles never played right

The whole HL2 engine was not proper for this sorta game, can't really handle vehicles/big maps, so it never really felt right

>>2046473
darkspace was great, but it being pay 2 play killed it imo

These old games are too dated to be playable nowadays
Anonymous No.2048239 [Report] >>2048243 >>2049259
>>2044736 (OP)
Is this like FPS games with an RTS commander that you're talkin about? Like Nuclear Dawn and NS2?
I really liked Nuclear Dawn a long time ago, but when Natural Selection 2 came out it's playerbase all moved to there. NS2 was cool as well but died off after a while.

I guess the problem these games tend to have is the commander role can be too important. It's hard to get practice as commander as you're ruining the game for everyone else for your first couple matches, and often the match is just decided by who has a better commander.
Anonymous No.2048243 [Report] >>2049259 >>2050657
>>2048239
well thats only because the game has a tiny player base, if it was a little more popular people would have plenty of experience/training mode/etc
Anonymous No.2048429 [Report] >>2049259 >>2059541
>>2048220
Darkspace is now free to play. Too little too late unfortunately - they did change the way it's monetized but it had already lost too much playerbase.
Anonymous No.2049259 [Report] >>2050634
>>2048220
Perhaps the dev should "move" the game to a better engine.

>>2048239
>>2048243
This is one of the things I never get, why people just don't do a FPStrategy mode in games that allow you to create your own servers with your own rules and mechanics?

I think it would be really fun and also with all the freedom they give you, it would push the innovation of this niche subgenre a lot.

>>2048429
>check Steam
>Darkspace
>9,99 $
>turn-based
C'mon, mate.
Anonymous No.2049475 [Report] >>2052681
>>2044736 (OP)
I want so badly for a strategy game where you can do all the overhead shit but then it's realistically terrifying on the ground in FPS. Especially a space strategy game. Like I wanna be manning the batteries/guns and suddenly a hole gets blown in the hull, sucking everything out unless blast doors are locked. Or maybe really good boarding actions. Decent physics and damage.
Anonymous No.2050634 [Report] >>2052682
>>2049259
You got the wrong DarkSpace nerd, it's not on Steam.

Darkspace.net
Anonymous No.2050657 [Report] >>2050661 >>2056820 >>2059541
>>2048243
NS2 was getting thousands of players at peak times for like a year.
More players doesn't fix the problem of nuking a lobby and wasting a couple dozen people's time to learn how the game works.

The games with more success seem to be the ones where the commander role isn't particularly important.
Ala, Red Orchestra 2, Battlefield(4?) and SQUAD. The commander is certainly impactful but you can still have a fine match with the role being empty all game.
Anonymous No.2050661 [Report] >>2059541
>>2050657
Posted too early, sorry.

To add on a little, Red Orchestra 2's playerbase is tiny but you can easily get into Commander and as long as you're not actively dropping artillery on your own team you're not gonna get vote kicked.
Anonymous No.2052681 [Report] >>2058639
>>2049475
We were so close, bro, THIS close.
https://youtu.be/ieGNzeUex3g?si=hkwPIYjsn_FxyQar
Anonymous No.2052682 [Report] >>2059541
>>2050634
Damn, I guess originality in games isn't strong.
https://store.steampowered.com/app/1122810/DarkSpace/
Anonymous No.2056820 [Report] >>2056971
>>2050657
>More players doesn't fix the problem of nuking a lobby and wasting a couple dozen people's time to learn how the game works.
That's why I'm not a huge fan of any multiplayer shooter that delegates so much importance to a single player. Westwood were right to individualize purchase decisions and simplify base management for C&C Renegade, and you can still fulfill a leadership role and organize rushes/defense strategy through communication alone. The Renegade X mod adds a really simplified commander role that can only really mark targets and apply buffs while they play the regular classes and it still feels like you're at a disadvantage with a weak commander.

Anyway, ignore 2002 Renegade and go play W3D mods like Apocalypse Rising. Over 120 players online simultaneously just a couple weeks ago just for AR; server pop will probably pick up to that same level again when the next patch hits but even right now you can find a full 40 player match at almost all hours.
Anonymous No.2056837 [Report] >>2058639
>>2044736 (OP)
Wtf is first person strategy? I don't know such games. I only know of rts and third person action hack and slash rpg hybrid.
Anonymous No.2056971 [Report]
>>2056820
My problem with Renegade\AR is that it's pretty much an RNG, Everyone has infinite ammo, it's almost impossible to break a frontline except for pure luck. There's no strategic gameplay.
Anonymous No.2058639 [Report]
>>2056837
>>2052681
Anonymous No.2059541 [Report]
>>2048429
I remember having great fun on their free weekends back in the day, servers were full and active even to the point of lag

>>2052682
darkspace was a real time mmo space game on a 2d plane
not some turn based rpg shit

>>2050657
>>2050661
Thousands of people is not that many, if you had 100k+ players peak with a game that has lasting power like CS/Dota/League/Apex/Cod/etc you would have training lobbies for commander role

I was ok at commander in the first NS ~___~
Anonymous No.2062266 [Report] >>2067896
>>2044736 (OP)
>>nobody plays it
>Why?
It's 19 years old, broski. It came out in 2006.
If you want to play it, usually there's an organised session on the weekends
Anonymous No.2067896 [Report]
>>2062266
>It came out in 2006.
Ok, but would be cool an updated version.
Anonymous No.2068344 [Report]
>>2048194
Except don't most people reee when AI content is in a game?