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Anonymous /v/717471098#717507139
8/7/2025, 3:48:54 PM
>>717506808
>>717506701
>>717506930
Let me add to my bad question: It takes me like 2 hours to make a shitty low poly character model like picrel and do basic rigging/texturing. I'm guessing I'd have to spend days on anything more complex? That'd end up being months of just making art assets (rigging, animating, texturing)? Is that normal or am I overestimating it based on my blender beginnerness?