let's have one.
share your progress
ask for help and help eachothers
enjoy!
>>717471098 (OP)I haven't even started yet. That's my progress report.
new game! season 1 was so good but season 2 was fucking trash, i hate it.
midwit here
what does an engine "do" exactly is it just like pre programmed code that you tell it what to do whats the difference between making your own engine and using someone elses
>>717471848Game engine is a higher level, its got physics, lighting, rendering, shaders, etc already implemented for you to use easily in a GUI.
Thats why you can drag and drop a cube and lights and see them instantly
Its a huge set of tools already made for you to use to make things with.
All these tools have different ways they can be implemented and handled themselves, so you get differences between engines etc etc
Without an engine its a ton of prep work before you can even start to make a game
More background work. The cliff texture is super big so it doesn't fit in the screenshot
>>717475617this look really nice anon
>>717475617the background art style looks a bit too realistic
>>717471098 (OP)i made a 5 minute long renpy game once with stolen artwork
>>717476848Yeah, I did photobash the rocks, but the DSvanias also use photos occasionally so I don't feel too bad about it. I tried drawing an entire background by hand and it took way too long. This took some time too but not as much. 360p is this kind of awkward resolution that isn't too low res or too high res.
>>717476848It looks fine, donโt listen to this guy.
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>>717477310Forgot my pic. This one is a particularly bad example though.
Why even bother learning to code when AI can make games now?
>>717477527Try it and tell us how it goes :)
>>717471098 (OP)Participated in the GMTK game jam recently, and the amount of dirty, sloppy code I had to write to finish the game...it felt good, actually.
Also, I fucking hate inheritance. Code reuse is a meme.
>>717477527I use AI to help me code more complex functions much faster than I could before, it's just another tool.
>>717477769Anon, AI usually writes very sloppy, garbage-generating code that'll put your garbage collector into overdrive.
>>717478632it's mostly to help with math since I didn't have proper education
>>717471098 (OP)Was this ground zero for anime becoming troonslop?
Coding the logic is so damn boring.
Even so simple thing as day night cycle is so tedious, even though it just an hour to implement.
>>717479318Sir, this is a game dev thread. If you don't know what a garbage collector it, you need to get out there and learn about it.
>>717477527only people who don't code believe AI can write actual proper code
>>717479404Maybe the higher level logic of it, but it'll take way more than that when you gotta hook up visuals and other stuff into it.
>>717479278Fair, but at some point you gotta education yourself instead of being lazy. AI generates very normie-level code, sometimes outright garbage. You need to be able to scrutinize what it's giving you instead of blindly trusting it, or you'll run into problems down the line.
>>717474334engine lighting feels pretty tired these days, would almost be more impressive to not have any
>>717477474ah classic, looking at it know I can't even tell wh at country this is supposed to be, it could be Italy as well as Japan you can't really tell
>>717471790It introduced a bunch of new characters and unnecessary drama. The manga kinda got past it, but didn't fully return to how things were.
I have spent this entire year living off savings to learn and make a game as a service for Steam using AI. Except these last two months I haven't touched it at all. Got a part time job last month which covers the bills and then some. Plenty of time after a 4 hour shift to do more work but I come home tired. Gotta get back into the rhythm, I should do something easier like sound design (its still completely mute). But the systems are all there for the game itself, multiplayer through Steam Data Relays. I could launch it and people could play it. But it needs polishing, also i need to finish some steam economy components like item crafting. (UI & logic). I wanna just make games for a living, I wanna work for myself. Please... Jesus... let this release be a wild success so I can build a nest egg to live off interest and make cool video games for the rest of my life
>>717482980Many such cases. Sad!
>>717483125Don't be so bitter now that you can't go back to Epsteins island, orange bitch. This service is going to be released and I will nurture it for months afterwards as well as pay particular youtubers fat stacks to promote it. If it sinks I will start the next one, if it floats I will live like a king. (I'm good with money)
>>717482980>make a game as a serviceSuffer. may you rot in hell.
Fellow /o/tist used my track editor application to make a volcano.
i've been developing a top-down hero shooter based on Blue Archive for a little over a year now.
>>717486270looks really cute
>>717471098 (OP)>had to use unity for my first gamemogged by nene of all people fuck my life man
>>717477527i tried it and i couldn't make the code it gave me to work
if I wanted to use AI to try to code, which one do I use?
>>717479278how much math are you asking it for? I don't think I've needed more than 3 advanced math functions in my last project
>>717471098 (OP)>Not the usual OP picI'm gonna download New Game now. I keep forgetting about it. It's kind of at the very back of my backlog. Thanks.
I'm half youtuber and half gamedev I guess. Here's my "progress" - episode 3: Breakout.
https://www.youtube.com/watch?v=FPjgVH91ckw
>>717477645I recently had this realization. I cleaned up my code to get it ready for subclassing, but I just ended up making a separate class that hooks in through events instead.
>>717477310if you wanna match the level of background details to character sprites, then you gotta edit the images manually after processing them
cause the nightsky looks pretty wack tbqdesu
>dithering between two extremely similar colors at middling resolution>antialiasing in some places>those bizarre posterization color-shapesthe mountain looks coherently same, which is much better
>>717475617Metroidvania with Milim?
>>717471098 (OP)How hard is to develop a game engine?
>>717495793depends on what you are trying to accomplish. you are asking how hard is it to build a car. well what kind of conditions and speeds does it need to get to? a 5mph kiddo car is different than a desert drag racer. personally i know my game will not have very high poly count so i dont care as much about performance. im just going to use unreal
>>717495793An engine is basically a front-end window for a set of functions you made to streamline your game. If you just made a bunch of functions without a front-end, that's called a library.
>Is it hardNo. You just keep adding stuff as you make your game.
I'm trying to make a game, but I make it too complicated by trying to do the systems "properly", and now I'm about to abandon yet another project.
I wonder if I should just throw all the ideas of optimization or doing thing the "correct" way out, and just focus on finishing a game, even if that means it might be a spaghetti mess.
>wake up
>see gamedev thread
>motivation restored
Gonna add a new enemy today. Maybe I'll post a video of the combat later.
>>717496553If it works, that's literally all that matters
Who cares if the code is a mess, as long as you're able to read it and know what it does
Just make game work, programming specifics don't really matter
>>717496637That's a big frog.
>>717496654>as long as you're able to read it and know what it doesThat's the thing, I'm 100% sure I won't be able to read it anymore if I go back to it after a few months.
So I was trying to learn to do thing "properly", but it's hard to learn new things while working on the game at the same time.
Been working on my card game to procrastinate working on video games.
>>717496796Just devote one day a week to cleaning up.
>>717496737It's a small girl.
Actually I haven't decided if she's small or if the forest is giant. Might mix it however I feel like.
>>717471098 (OP)Latest significant progress is stat screen with descriptions of abilities and a small window showing a lil picture of what said ability can do. I decided to describe most possibilities and leave very little to guess work. Other than that I'm adding new NPCs and sitting in the sprite mines.
One episode is pretty much finished btw, you can check it on https://madness-inside.itch.io/dirk-the-adventurer
>>717497538Coming right up, just bumping the thread
>>717497538Here you go, implemented just for you <3
>>717471098 (OP)How do you start?
Do I make assets first? Do I just load up ue5 and take premade stuff?
Do I learn c++???
WHAT DO I DO
>>717500384First, have an idea of what you want to do. Keep it simple to begin with.
Then, load up UE or whatever engine you like.
I wouldn't take premade assets, as they may be more complex than what you really need and will make it harder for you.
Use some super simple primitive shapes to begin with. Make a cube and a sphere or something.
Now learn to make the cube move when you push a button. Learn to make it push the sphere when they collide.
Congratulations, you have now learned 80% of what goes into basic game dev. The remaining 20% is the hard part, though.
By breaking it down piecemeal like this you should be able to research each step as you get to it, and expand on what you want to accomplish as you learn.
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>>717500384Don't listen to
>>717500638You can't start a project without getting a pair of nice cozy programming socks first.
>>717500710Bare foot master race
>>717499640Stab the frog.
Skewer the frog.
Eat the frog.
what are some classes you want to see in a isometric turn by turn game? tell me
>>717471479Honestly season 1 was really fun and kind of inspiring, shame season 2 fell off.
>>717502917You need more context. What's the genre? Sci fi? Fantasy? Cowboys versus indians?
>>717502917someone who can place obstacles/barricades to impede enemy AI
>>717502917guy who hits everything with his fists and can do kamehamehas n shit
ah yes another datamining thread to steal indy ideas and ship/patent them with their building of employees before they can even get the concept up and running
>>717503510If your idea is so weak it can be stolen from a few progress screenshots you're ngmi
>>717503510They'll never make my Metroidvania Survivorslike Comfy Farm Sim inspired by Dark Souls and Goemon's Great Adventure
>>717502917a class that places invisible traps that do damage or knockback, so you can build a machine that pulls/pushes an enemy through 20 different traps in a single turn
>>717496796Comment everything
and have a separate text document where you write down the pipeline for various things
for example imagine your game has skills
add a part to your document titled "skills" and detail where a skill first starts and where it finally ends
something like
>skill is defined in skill list singleton>skill is added to "unlocked skills" list in game state>skill menu pulls from unlocked skills list to create buttons>buttons communicate to player which skill was selected>player now knows what skill was selected, and executes a function accordinglyNow no matter how much time passes, if you ever have to add new skills, or debug the implementation of skills, you know what is what
>>717503671ok I see thanks
>>717503949Honestly I think that's just tiptoeing around the problem.
Good code doesn't need comments. You should be able to easily find what's going on where. If you need notes for everything, it's not a good architecture and you will most likely have trouble down the line.
This isn't even getting into the can of worms that's forgetting to update comments. You change some of your code but don't update the comments, and you'll just be confused as fuck.
>>717471098 (OP)I'm learning and experimenting.
>>717497427I actually really like this, I like how the game seems to have nothing but disdain for you at lower skill levels, made me chuckle.
>>717504862>2005 realtek>winamp>visual basicok
I really want to get motivated, but I can't get motivated when working alone.
I need someone that constantly encourage me and tell me what a good job I did, even though all I did was making the character move.
>>717488465Actually pretty neat. Well done
>>717506289Thanks. Please leave a like. Sleepy time.
>>717503949Ya I agree with
>>717504736Over commenting is ignoring _why_ the code is so hard to read for them in the first place. It's either from inexperience from reading code (and subsequently copying code they didn't understand) or not following best practices/standards. I don't think most need to read Uncle Bob but KISS and DRY and usually enough to keep you out of the realm of 5k lines of code for a single function.
>>717471098 (OP)>wanna do gamedev>senior C++ programmer with Unity experience>low funds>no artist friends>i suck at blender and art>everything i wanna make requires lots of quality 3D artwhat do anons? I feel like if I learn art and make it myself it's gonna take years to finish anything
>>717506492>KISS and DRYthose being?
>>717506545make it anyway and hope that a better 3D artist takes pity on you upon seeing you suck ass at 3D art
>>717506545You're gonna have to either suck it up and learn Blender, or suck it up and make a game with simple art
>>717506624How?
>>717506645Good idea, this is probably the only way to go...
>>717506701Do you think I can finish something in under a year doing code & art by myself? Let's say at the visual complexity of original RE4 for example (I know its impossible to answer, I just want a rule of thumb)
Ah yes, another faggydaggy grifter thread.
>>717506545just follow a dikko blender tutorial or something. the interface is pretty impenetrable at first glance but you don't need to know that much or take too long learning to make models that are gonna be better than 99% of indieshit
>>717475617I love this, I hope you will succeed
>>717506808>>717506701>>717506930Let me add to my bad question: It takes me like 2 hours to make a shitty low poly character model like picrel and do basic rigging/texturing. I'm guessing I'd have to spend days on anything more complex? That'd end up being months of just making art assets (rigging, animating, texturing)? Is that normal or am I overestimating it based on my blender beginnerness?
>>717504510No just a giant mosquito to ruin your day
>>717507139you're definitely overestimating based on being a beginner, this is what a few hours model looks like with basic proficiency, with a texture generated from shaders
>>717475617Agreed it looks great.
If you want any critique, unless you're making a hentai game the face looks slightly too ahegao-esque
>>717504736Good code often has comments because it's made for several people to work, and a chunk of code can include a lot of different steps that can be summarized in English.
Also if it's enough code that it would take a long time to read through it and figure out what it all does together, put it in a method and name the method what it does.
As for "doing it properly", anything that gets in the way of getting it done and moving is bad.
>>717508596Good code will look something like
>function UnlockSkillForPlayerCharacter() {>CheckIfUnlockConditionsAreMet()>AddSkillToUnlockedList()>PlaySkillUnlockMessage()
>>717508814You didn't close the it, you maniac.
implemented power bills for apartments and businesses
Did anyone do an incremental game?
How do you balance the numbers?
Does raylib counts as making your game engine?
>>717471479This, s1 was great, s2 was bad
A couple of things were pretty unrealistic, like hiring a newcomer and teach them everything from scratch (lol) or nonsense as in ops pic. Otherwise it was comfy
>>717471098 (OP)Nenes enthusiasm and willingness to try her darnest is inspiring and more people should strive to emulate it.
>>717511191>upgrades are linear effectiveness or polynomial at best>costs are exponentialCongratulations now you too can experience the joys of working around whatever the largest number is that your language of choice can hold in a single value.
>>717475617How much do you charge per frame?
>>717511690If every programmer had even 10% of Nene's drive and determination the world would improve immensely.
>UHHH RANDOM COPY PASTE THIS STACK OVERFLOW SNIPPETvs
>hmm, how is this implemented and why is my output incongruous to my expectation. I must be misunderstanding something critical
>>717471098 (OP)Should i use culture war to boost my game visibility?
>>717512608is it an anti tranny game?
>>717506831You forgot to post your gay dragon
how do I stop playing runescape and work on my game
>>717500384>step 1: download and install Godot>step 2: read getting started documentation and look at example projects>step 3: ???>step 4: profit
>>717514243Keep playing OSRS; there's only pain out here in these streets
>>717513143Pro-tranny of course.
>>717514381You are right, farming Tormented Demons and RMTing the gp will be more lucrative than trying to make a videogame.
>>717506808>>Do you think I can finish something in under a year doing code & art by myself? Let's say at the visual complexity of original RE4 for exampleno
I wonder if Claude could fix Nene Code
>>717512608Yes put lack people in your gaem and /v/ will make threads about it 24/7
>>717515459it looks fine as is tho
except maybe for that weird pre-destructor function that I'd assume marks object invalid and does pre-destruction stuff that prob should go into real destructor and also naming function RecieveDamage that clearly not meant to run all the "recieve damage" logic but just update actor's internal state and is to be called from external damage receiving function that also calls v/s fx and shit, it'd be more reasonable to call it like doReceiveDamage
>>717515459I don't speak C++ but I don't really see a problem with it?
>>717518726DestroyMe() can be called multiple times. Doesn't matter what language.
>>717519007Ah yeah, I see it.
>>717475617I thought you dropped this for a fighting game, what made you change your mind? not that I'm complaining of course
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>>717515459her code sucks, AI fixed it
https://www.youtube.com/watch?v=0Uu_VJeVVfo
>>717519329they really need to work on how humans look in their deepfaked videos
agdg-centric threads sure suck
posting it again from last night because its still funny
>>717471098 (OP)Terry Davis did that
>>717515459It seems like a mistake that the health reduction and check for no health happens in the debuff for loop. Though that's a realistic mistake for someone to make.
Also minor nitpick: sourceDamage could be const.
>>717490179You're right. I tried some meme technique I saw on youtube and it didn't work out too well. I'm getting rid of most of the dithering.
>>717490380Not the first time I've heard that. I made her hair longer because people called her etna before.
>>717507638I think I'll redraw the portrait.
>>717519234The idea of a fighting game is still around. I just have to get around finishing those 3d models first.
>>717523101yea i think im gonna give up on that dream
>>717523101>could write code to shuffle a card deck in c fairly easily>the last time i played cards was when i was a kid so i don't remember what a "standard deck" isdo i pass or fail
can it be a standard deck for the Pizza Eating Contest
>>717505094I'm planning to have only one point to give at the start of the game so you can really feel like a total dumbass
>>717471098 (OP)company says I have to get shitty aws certificate so I can't gamedev for 3 weeks, I'm sorry lads
>>717496637>>717497068>>717499640Looks very nice. What are you using to make it, anon?
>>717477527I'm sure coding is the only thing you're missing :)
>>717526008Which cert takes 3 weeks? You can grind CCP in a weekend. And CSA practically requires months of experience.
>>7175252572-10 (9 numbered cards), J/Q/K (3 face cards, and an Ace which can arguably be a face card or a numbered card since its just 1. 4 suits
13 cards per suit, 13x4=52
the real trick is how many joker cards are there typically 2, so itd be 54 cards, and sometimes you get a bonus card with words on it or some rules so maybe 55
>>717477527AI has nogaemz
>>717523101Yet I can barely get any fucking interviews despite having almost a decade experience. I fucking hate the tech industry these days.
>>717471848An engine can mean multiple things depending on who you're talking to.
At the most basic level a game engine is the underlying structure of your game. It's how your Game Objects are defined, how the program handles input and produces results based on that input and in what order it does those things, and how you draw things on the screen. In terms of "making your own engine" for all of the above functionality, you are either writing that functionality yourself or taking components from existing libraries and gluing them into the project yourself (both things do happen when people are making engines, not just in the indie space but also commercial engines like Unity also bring in some already existing libraries). What all of this means and how complex or in the weeds you get with it depends on what kind of game you're making and/or what kind of engine you are making (Is this engine just the underlying functionality for the specific game you're making, or is it a general-use engine designed to make a lot of different games)?
Of course nowadays the way people use "engine" especially indie developers use the term incorrectly and use "engine" to refer to the level editor, which is NOT an engine. For example Unity fanboys don't tend to know what the ENGINE part of Unity is (how Unity uses the .NET framework, the difference between using Mono or IL2CPP and why you might want one over the other, and how your custom C# script plugins are called in the main game loop and when they're called and what that means for performance)
>>717526818CDA, I know my shit but what they require is in depth knowledge of every product they offer
>>717475617Let me guess, it vt*berslop
>>717526818>>717528216Why are all of these technologies buried underneath 40 different nonsensical acronyms? Every time I talk to other guys in the tech field, they just rattle these terms off like everyone else knows and I can only assume that everyone is pretending to be familiar with all this shit based on just how many of them you hear
>>717528875CDA - Certified Data Engie
Acronyms aren't the worst, for me it's 9512 new framework names per month Kafka, Glue, DataBrew, Kubernetes, Squirtle, pandas, polars, Lamda, double H etc
>>717528875Given topic was AWS certificates. If you're familiar, You should know what CCP or CSA are. If not, there's no point in expanding the acronyms.
>>717506628DRY is a way of coding means Don't Repeat Yourself as says that if any code can be useful in more than one place it should be changed into a specific function that can be reused.
Of course there's opposition to that motion, WET - Write Everything Twice
KISS is Keep It Super Simple or something like that, basically just an extension of DRY paradigm
>>717477527It can? Show us! The burden of proof is on you little senorita :)
>>717515459This makes debuffs apply their increase damage effect for every kind of receive dmg. It would be cooler if only certain dmg sources were affected. For example the burn debuff only increasing fire dmg etc...
>>717513708And you forgot to post your off-topic tranime.
>>717532841Really? That's great then, keep up the good work.
>pixel art game>girl with quirky asymmetric styleI immediately assume vt*bers.
is godot more beginner friendly than unity?
I'm a web dev. One day I thought making a visual novel engine with modern browser tools wouldnโt take too long, so I started building one for myself. Two years later, Iโm still adding features and nowhere near done.
If thereโs one thing I wish I knew from the start, itโs that browser change detection and animation arenโt made for stable 60fps games. Even the dumbest animation can tank performance, and youโll end up digging through a mess of events trying to find whatโs making it drop frames.
>>717534460No Godot is a bitch to get into compared to engines like Unity or Gamemaker
Working on a manager for assets sent over the network.
I'm thinking a hashed LRU cache, but having decision paralysis writing the implementation in C.
>>717534553MIT license though
>>717534661yeah that's the one upside to godot
>>717534732godot is also not bloatware and doesn't require to log in and phone home every time you start it
>>717523101programming isn't necessary to make games just describe what you want to gpt5
>>717471098 (OP)after almost killing myself over the consequence of my actions, and by the forgiveness of those that love me, I'm alive once again.
as a thanks to those that love me and for giving me another chance, I shall give birth a game so good none of us will have to worry about anything ever again, that or eternally try until my death.
This post is my declaration of change, that I will not be that horrible being that I was and finally get things done,finish my degree and my game and be complete.
>>717534732That's fair, I'm planning on writing my own engine after wrapping my current project.
>>717535056I will hold you accountable if you won't deliver.
Now, stop shitposting and get back to work.
programming is not making a game
>>717535494Programing is playing a game. Autistic puzzle game.
>>717535769I don't disagree, it's fun to solve logic puzzles
>>717535494are you stupid
>chests are just containers of item drops that you have to manually pick up
thoughts?
>>717536681if it has something i dont want how do i guarantee i dont pick it up
>>717536947don't think why you would not want to pick all the stuff.
which might mean that maybe it's best to auto-pick everything on chest open. Damn game design man.
>>717536681Is inventory space limited?
Can you chose which item to pick up first?
Does picking up items gives you any protection from getting fucked by the enemies?
My brain only produces problems but no solutions.
>>717537035because sometimes i just dont want whats in it. its really that simple
>>717537092>Is inventory space limited?unlimited
>Can you chose which item to pick up first?you pick the one that's closest to you, so you kinda can
>Does picking up items gives you any protection from getting fucked by the enemies?no, you can get hit and interrumpted on hit
>My brain only produces problems but no solutions.that's not a bad thing
>>717536681I don't know if the mechanic itsef is good or bad, but how does it fit with the rest of the gameplay themes of the game?
Like this is a simulationist thing, does that rhyme with the core gameplay? If it's a fast paced action game, the player will feel the change in the pacing and maybe feel it's just a waste of time, but if it's slow paced dungeon crawler, it might fit that gameplay theme and maybe open up gameplay possibilities with booby trapped chests and stuff.
>>717537460game's slow paced. But yeah I'll try to come up with other approaches. Maybe getting all items on chest open isn't a bad idea.
>>717537683I don't want you to dismiss the idea entirely, because aesthetically it does appeal to my autism senses, I just don't know how it would fare among general audiences.
I guess you could think about how often is the player expected to do this? If chests are common then maybe it will become a chore, but if chests are more like exclusive rewards, the extra work increases their perceived worth.
>>717537195>unlimitedWith no limited inventory there is no point in leaving stuff on the ground. Picking items one by one from chest will get old really fast.
>no, you can get hit and interrumpted on hitThen I hope you don't have invisible enemies in game
>that's not a bad thingIt is.
>>717538180I like how you think. Might just implement both ways and play around with them.
>>717538238>With no limited inventory there is no point in leaving stuff on the ground. Picking items one by one from chest will get old really fast.yeah this could happen, but I guess it depends on the ammount of chests in the game.
>Then I hope you don't have invisible enemies in gameNah not a single one of those, that sucks unless it's for a specific boss where the game clearly lets you know that you are fighting an invisible enemy. That could make for a kino fight.
>It is.Nah man, knowing how to spot weaknesses in the game design is the first step to fix them. Appreciate the help.
>>717538534>ammountamount*, fuck my esl ass
I will literally never post my game here. You'd have to be retarded as fuck to do so. This place is filled with retarded gacha loving, snoy movie game playing faggots.
>>717538646Yes, the majority is retarded. What else is new?
>>717471098 (OP)>tranime profile pickys
>>717538646so if they like it, you'll make bank?
>>717539385Nobody here likes anything. /v/ these days exists to shit on things. Everything
>>717539343I can barely think anymore, trauma and abuse have fucked my mind up so much I cna barely sit down and think. I'm using claude to program a jrpg so I can update that, I can write still, I can write very well when I sit down to it, I just can't think anymore, it's killing me, like chaos constantly
coding is hard
feels like i can barley remember what i learn
>>717539464That never changes. I've been working as a SWE for 6 years and you never stop practicing, reading, etc. It's just part of the gig man.
>didn't do much today
>implemented a new combat mechanic
>mechanic breaks sometimes due to weird race condition
>don't have the energy to finish it tonight
well at least it felt good to see it running
>>717471098 (OP)Gathering up a bunch of free textures so I can make them tile, scale them down, use index color and edit the color palette to make ps1-esque textures.
>>717539464I enjoy the coding. It has become methodical and brainless and I can listen to vtubers in the background. It's all the other more creative aspects of game creation that suck. I am like a human LLM.
>>717477474The Subterranean Hell area in Dawn of Sorrow looks horrendous. Please don't imitate that.
However I do like the way the first 2 Umihara Kawase games used photos as backgrounds while the foreground was hand-drawn. It's a fucking insane art style choice but it works.
have any of you used RPG in a box before
WIP
Ball physics with animations
>>717471098 (OP)Are the people who make engines the only real game devs while the rest are just glorified script kiddies?
>>717545029would you rather make a game in five years and nobody plays it or make a game in six months and nobody plays it? the choice is yours.
>>717545029making an engine is not making a game thoughbeit
>>717511104And this is why Dio couldn't achieve heaven in the main timeline
>>717479318Anime has always been troonslop. They're all autistic, and almost all anime fans are autistic. There's a very obvious crossover, and anyone who disagrees is in denial. Though the op image is very obviously tranny coded because the idea that a woman would know how or be able to create a game engine from scratch is laughable. Even men who don't pretend to be women usually don't create their own engines.
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>>717546784What is a sphere making algorithm? I don't exactly trust notch on anything technical.
is it true that unity does all the hard work for you?
>>717546784why do you need to know the exact name tho
>>717546784retard is over his head
>>717506545Make low poly models and called it 'Retro inspired',
Go for N64 style. or hell, NDS style 3D
>>717546902a sphere making algorithm would generate the vertices for a sphere of a given diameter and given number of total vertices. A simple algorithm would just rotate around and move upward along the z-axis generating vertices at every x minutes of angle at each before proceeding to the next loop of vertices until it reaches the top of the sphere, assuming a sphere with triangle caps and a quad body. I'm sure there is some hyper efficient algorithm out there but its not that hard to comprehend at a basic level
>>717547734like in terms of coding right?
>>717547974or any axis really, doesnt need to be x,y,z aligned
>>717471098 (OP)"Game engines" should be called content manager systems because that's why modern games are creatively bankrupt.
>>717548006yeah it does all of the complex stuff for you such as graphics and the accompanying math and resource loading, you still have to write code yourself though if you want to not have a dogshit game. The remaining code is just gameplay code which is really simple stuff generally speaking in comparison to what the engine is handling for you
>>717547327if he's too far up his own ass to accept the correct answer of
>lol import 3DPD then ball = 3DPD.Ballso maybe he expected a descriptive answer like
>start with a center then make a bunch of equally distant points as vertices and basically that array of points is ball
is creating your own engine difficult?
what makes you want to create one? what are the pros?
>>717547974what would you use that for? in terms of minecraft I was thinking like generating x material within the sphere coordinates, i'm sure there's plenty of applications but it just seems like notch is bandwagoning on anti-ai without a good example
>>717548251It would be like casting your own aluminium engine block.
Why you wouldn't just use one that is agreed to be an industry standard, or at the very least heavily modding one to a specific use-case is beyond me.
Always remember to include hidden features in your games!
>>717546784This is merely the law-abiding way/excuse to not hire women.
>>717548492Most relatable shit I have ever seen in an anime
>>717548251yes
to become better at coding
pros: trying to do it can make you a better coder
cons: your little solo project is nowhere near as good as billion dollar established products
>>717548251If you want complete and total control down to the wires, and you want to ensure your engine is optimized for your game, making your own engine isn't a bad idea, especially if you have a particularly ambitious scope for your game. Enginedevs are very much function over form, and there's nothing necessarily wrong with that.
However, using a pre-built engine tends to work out pretty well for most hobbyists and people who aren't reinventing the wheel for their game - a 2D Zelda-like doesn't necessarily need its own engine built from the ground up, and you save time by using a game engine for it. It's all about what you're comfortable with and what's best for your game, don't let anyone tell you that you're not a "real" dev if you don't code from scratch.
>>717471098 (OP)I'm probably not going to be able to publish my game anywhere because of these payment processor rules.
>>717548718consider making games that aren't about raping children
>>717548251Having one specifically for the game is always better, not using one is always because of convenience, not because it benefits the game.
And by "engine" that's just the buzzword for the functions that handle base level stuff, like displaying 3D or 2D, upping the resolution of textures when you get close and removing objects that are not in view. Many of those functions are recurrent in a variety of games, hence why they are re-used.
>>717548817It's about the exact opposite of that. Helping someone who's been through that, finally heal.
>>717549043well in that case all you need to do is suck a few journo dicks to get them on your side. and pay sweet baby interactive consulting fees.
>>717548492I'm sorry but.... this really IS a tranny coded anime isn't it.
>>717549323And also don't forget to start a culture war and blame all of your criticism on misogyny while taking zero accountability for all the lives you ruin
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>>717548285any time you need to generate a sphere with x-number of faces, it's a stupid interview question yeah but any programmer should be able to figure out or at least describe such an algorithm at a high level, you could use the generated vertex coordinates to do tons of stuff like collision detection or various object interactions according to the normal vectors of the faces or edges, or use the sphere as a distance limit to poll for nearby objects or whatever, there are unlimited uses, hell you could just use a cube instead if you wanted it to be simpler
>>717548492what are some games with hidden features?
>>717549043that sounds about as fun as getting raped
>>717511802>start holding information in 2 values instead of 1>start compressing values>start representing values in esoteric symbols
>>717548492cringe troonime shit
>>717549443oh, yeah we have a ton of systems now that already do that in current game systems. This seems really important for homebrew systems but like that was a reverse tree situation
>>717506545PAY
VOICE
ACTORS
>>717533825Keep yourself safe
>>717548492>that's not a bug, it's a featurewtf boss is based???
>Needs a physics component to hold mass
>Call it the HiggsComponent
This is a pleasure that lazy faggots that use engines won't get to experience
>>717548492That is a woman who understands the gaming community.
>>717549443collision detection is just distance from center lol. as are distance limits. using vertices would only make it worse
>>717549443Where do i learn more about game math like this?
Or is it just coding shit? If so I really gotta get my dumbass on C# or C++ or some shit.
>>717550253just like you and the pleasure of seeing your finished game being enjoyed by a complete stranger
>>717550426Making an engine is it's own fun that brainlets and browns don't understand
>>717523101There are plenty of redundant jobs that do not expect of you to produce any meaningful results, that are especially prevalent in large corporations.
But how do you bullshit through your programming job for several years?
>>717550372Yes? I literally looked it up and they're all women in that scene. What, did the manga retroactively make one of them a tranny or something?
>>717550514sure but it has nothing to do with gamedev
if you want to make a game you use Unityโข
>>717550606Is fun to play make believe since it's fiction, but no real woman would talk or act like that, only a person who pretends to be a woman but isn't. Trannies literally claim that character as representation for themselves
>>717550674No, that's making a mod for someone else's game
You will never make a game
>>717550759look it's painfully obvious you've never even tried gamedev OR enginedev
>>717546784i donโt even think this qualifies as an algorithm. and algorithm is like qsort or something, this is just running through sin/cos in a loop with a outer loop rotating it
it would be like calling accessing a 2d array an algorithm.
>>717488465>That picHow do you turn off the Bloom shader in anime?
>>717546784i can never understand people who care more about a skill then making something.
>>7175466945 sucks.
>>717536681just ask yourself does it make playing the game more fun or interesting? seeing whats inside is cool but it looks like it will be jank. i suggest if you go with it to put a lot of effort into presentation. maybe the items raise up a bit? maybe design specific visuals for items in chests? if its just going to be basic boring pickups i reccomend not bothering.
>>717548251difficult? no. you make one if you want to make one otherwise you are wasting your time
>>717550423geometry then trig and then linear algebra is a good place to start, and then just download a math library since the good ones are already super optimized. Unless you practice the math all the time it's not really worth it to memorize stuff like matrix transformations outside of understanding what they're doing at a high level
>find a framework i like
>devs stop supporting it
>find a new framework i like
>devs stop supporting it
>find a new framework....
should i just become an enginecuck? if i switched to unity or unreal at any point i would have still been developing without issue....
>>717550995hur qsort is just comparing values and swapping them sometimes
>>717551553As I suspected. Get the fuck out, shitskin nodev.
>>717551675i suggest unity, what are you working on?
>>717551675Just use SDL nigga
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>Formative middle and highschools years
>Senior year, AP class, Comp sci Personal project
>Like 6 months
>Had to choose two languages to basically specialize
>I chose Java and fucking flash
It's been like 15 years since then. Do I just like, hop into C++ or something? I got a lot of time at work and I'm tired of learning to draw
>>717553010Similar thing happened to me
>Finishing up high school>Still don't know what I want to do with my life>See there's a place near where I live offering a multimedia course>Bit of programming, bit of 3d modelling, bit of video editing etc >Sounds good. May as well do it while I figure things out >They teach me Flash and Java and XHTML At least I also learned how to use the layer tool in photoshop
>>717523101this image is fucking hilarious, I wonder if the instructor even noticed the fact that the first example would never even loop in the first place
>>717551929last thing i made was a minecraft clone with monogame but they made a bunch of undocumented changes from xna and it broke the 3d stuff so i stopped
want to make a 3d arpg thingy so unity is probably my best bet
>>717552043maybe i should have if i wanna stick to framework stuff, its the one thats stood the test of time
its lower level than i'd like but that doesn't matter so much when i could have made something years ago and it would still be working
Unity or Unreal for indie devving?
Unreal seems so bulky
>>717555153Hey. I remember this. I thought you were gone.
>>717555591agdg sucks and idk where to post now
god im fucking bored talk about audio/music
Obligatory Itch.io demo shill post:
https://landoringel.itch.io/city-of-spells
>>717523101 I always feel thankful I swapped out of CS in college because holy shit, the terror of these people being my coworkers is worse than any blue flash of fire outpacing light I can imagine working in criticality.
Made a game where you just kill everything as a FISH
https://dmcaguy.itch.io/fish
My game is a 4 player (currently only online) party game but I can't show any fun shit from the latest build until I can get all the testers online at the same time.
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>>717475617This thread is still up? I worked more on the sky as per anon's suggestion.
>>717475617>reddit dialogue
>>717556878the bullets still have their casing and they look more appropriate for a long gun instead of a pistol
>>717471098 (OP)It's always cool to see what anons are working on. Thanks for making the thread.
Sorry for this off-topic post, and feel free to report.
4chan can be uncomfy, so I made a group for people who enjoy anime, gaming etc. It's not really a game dev haven or anything, it's more of a general space. But I figured a thread with anons who enjoy making stuff would be a good place to post this.
If you enjoy sharing stuff you're into, feel free to take a look and see if you might be interested!
pastebin.com/RFk9GRmH
>>717559038If this place dies, I guess the next place to be is 8 chan.