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Thread 717471098

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Anonymous No.717471098 [Report] >>717471325 >>717477243 >>717477645 >>717479318 >>717481727 >>717486519 >>717488465 >>717492367 >>717494374 >>717495793 >>717497427 >>717500384 >>717504862 >>717506545 >>717511104 >>717511690 >>717512608 >>717521483 >>717523597 >>717526008 >>717535056 >>717538937 >>717541271 >>717545029 >>717548163 >>717548718 >>717559038
gamedev thread
let's have one.
share your progress
ask for help and help eachothers
enjoy!
Anonymous No.717471325 [Report]
>>717471098 (OP)
I haven't even started yet. That's my progress report.
Anonymous No.717471479 [Report] >>717471790 >>717503065 >>717511518
new game! season 1 was so good but season 2 was fucking trash, i hate it.
Anonymous No.717471790 [Report] >>717482575
>>717471479
qrd?
Anonymous No.717471848 [Report] >>717474334 >>717528112
midwit here
what does an engine "do" exactly is it just like pre programmed code that you tell it what to do whats the difference between making your own engine and using someone elses
Anonymous No.717472050 [Report]
pedotranime spam thread
Anonymous No.717474334 [Report] >>717481775
>>717471848
Game engine is a higher level, its got physics, lighting, rendering, shaders, etc already implemented for you to use easily in a GUI.
Thats why you can drag and drop a cube and lights and see them instantly
Its a huge set of tools already made for you to use to make things with.
All these tools have different ways they can be implemented and handled themselves, so you get differences between engines etc etc

Without an engine its a ton of prep work before you can even start to make a game
Anonymous No.717475617 [Report] >>717476684 >>717476848 >>717490380 >>717507014 >>717507638 >>717512195 >>717519234 >>717528656 >>717557818 >>717557950
More background work. The cliff texture is super big so it doesn't fit in the screenshot
Anonymous No.717476684 [Report]
>>717475617
this look really nice anon
Anonymous No.717476848 [Report] >>717477310 >>717477336
>>717475617
the background art style looks a bit too realistic
Anonymous No.717477243 [Report]
>>717471098 (OP)
i made a 5 minute long renpy game once with stolen artwork
Anonymous No.717477310 [Report] >>717477474 >>717490179
>>717476848
Yeah, I did photobash the rocks, but the DSvanias also use photos occasionally so I don't feel too bad about it. I tried drawing an entire background by hand and it took way too long. This took some time too but not as much. 360p is this kind of awkward resolution that isn't too low res or too high res.
Anonymous No.717477336 [Report]
>>717476848
It looks fine, don’t listen to this guy.
Anonymous No.717477474 [Report] >>717481837 >>717543135
>>717477310
Forgot my pic. This one is a particularly bad example though.
Anonymous No.717477527 [Report] >>717477587 >>717477769 >>717479474 >>717487876 >>717526498 >>717527816 >>717532481
Why even bother learning to code when AI can make games now?
Anonymous No.717477587 [Report]
>>717477527
Try it and tell us how it goes :)
Anonymous No.717477645 [Report] >>717488509
>>717471098 (OP)
Participated in the GMTK game jam recently, and the amount of dirty, sloppy code I had to write to finish the game...it felt good, actually.
Also, I fucking hate inheritance. Code reuse is a meme.
Anonymous No.717477769 [Report] >>717478632
>>717477527
I use AI to help me code more complex functions much faster than I could before, it's just another tool.
Anonymous No.717478632 [Report] >>717479278
>>717477769
Anon, AI usually writes very sloppy, garbage-generating code that'll put your garbage collector into overdrive.
Anonymous No.717479278 [Report] >>717479661 >>717488402
>>717478632
it's mostly to help with math since I didn't have proper education
Anonymous No.717479318 [Report] >>717479346 >>717479412 >>717546738
>>717471098 (OP)
Was this ground zero for anime becoming troonslop?
Anonymous No.717479346 [Report]
>>717479318
buzzwords
Anonymous No.717479404 [Report] >>717479519
Coding the logic is so damn boring.
Even so simple thing as day night cycle is so tedious, even though it just an hour to implement.
Anonymous No.717479412 [Report]
>>717479318
Sir, this is a game dev thread. If you don't know what a garbage collector it, you need to get out there and learn about it.
Anonymous No.717479474 [Report]
>>717477527
only people who don't code believe AI can write actual proper code
Anonymous No.717479519 [Report]
>>717479404
Maybe the higher level logic of it, but it'll take way more than that when you gotta hook up visuals and other stuff into it.
Anonymous No.717479661 [Report]
>>717479278
Fair, but at some point you gotta education yourself instead of being lazy. AI generates very normie-level code, sometimes outright garbage. You need to be able to scrutinize what it's giving you instead of blindly trusting it, or you'll run into problems down the line.
Anonymqus No.717481727 [Report]
>>717471098 (OP)
Assembly-chad?
Anonymqus No.717481775 [Report]
>>717474334
engine lighting feels pretty tired these days, would almost be more impressive to not have any
Anonymqus No.717481837 [Report]
>>717477474
ah classic, looking at it know I can't even tell wh at country this is supposed to be, it could be Italy as well as Japan you can't really tell
Anonymous No.717482575 [Report]
>>717471790
It introduced a bunch of new characters and unnecessary drama. The manga kinda got past it, but didn't fully return to how things were.
Anonymous No.717482980 [Report] >>717483125 >>717484257
I have spent this entire year living off savings to learn and make a game as a service for Steam using AI. Except these last two months I haven't touched it at all. Got a part time job last month which covers the bills and then some. Plenty of time after a 4 hour shift to do more work but I come home tired. Gotta get back into the rhythm, I should do something easier like sound design (its still completely mute). But the systems are all there for the game itself, multiplayer through Steam Data Relays. I could launch it and people could play it. But it needs polishing, also i need to finish some steam economy components like item crafting. (UI & logic). I wanna just make games for a living, I wanna work for myself. Please... Jesus... let this release be a wild success so I can build a nest egg to live off interest and make cool video games for the rest of my life
Anonymous No.717483125 [Report] >>717483389
>>717482980
Many such cases. Sad!
Anonymous No.717483389 [Report]
>>717483125
Don't be so bitter now that you can't go back to Epsteins island, orange bitch. This service is going to be released and I will nurture it for months afterwards as well as pay particular youtubers fat stacks to promote it. If it sinks I will start the next one, if it floats I will live like a king. (I'm good with money)
Anonymous No.717484257 [Report]
>>717482980
>make a game as a service
Suffer. may you rot in hell.
Anonymous No.717485903 [Report]
Fellow /o/tist used my track editor application to make a volcano.
Anonymous No.717486270 [Report] >>717486349
i've been developing a top-down hero shooter based on Blue Archive for a little over a year now.
Anonymous No.717486349 [Report]
>>717486270
looks really cute
Anonymous No.717486519 [Report]
>>717471098 (OP)
>had to use unity for my first game
mogged by nene of all people fuck my life man
bored sound designer No.717487876 [Report]
>>717477527
i tried it and i couldn't make the code it gave me to work

if I wanted to use AI to try to code, which one do I use?
Anonymous No.717488402 [Report]
>>717479278
how much math are you asking it for? I don't think I've needed more than 3 advanced math functions in my last project
Anonymous No.717488465 [Report] >>717506289 >>717551112
>>717471098 (OP)
>Not the usual OP pic
I'm gonna download New Game now. I keep forgetting about it. It's kind of at the very back of my backlog. Thanks.

I'm half youtuber and half gamedev I guess. Here's my "progress" - episode 3: Breakout.
https://www.youtube.com/watch?v=FPjgVH91ckw
Anonymous No.717488509 [Report]
>>717477645
I recently had this realization. I cleaned up my code to get it ready for subclassing, but I just ended up making a separate class that hooks in through events instead.
Anonymous No.717490179 [Report] >>717524645
>>717477310
if you wanna match the level of background details to character sprites, then you gotta edit the images manually after processing them
cause the nightsky looks pretty wack tbqdesu
>dithering between two extremely similar colors at middling resolution
>antialiasing in some places
>those bizarre posterization color-shapes
the mountain looks coherently same, which is much better
Anonymous No.717490380 [Report] >>717524645
>>717475617
Metroidvania with Milim?
Anonymous No.717492367 [Report]
>>717471098 (OP)
Anonymous No.717494374 [Report]
>>717471098 (OP)
Anonymous No.717495793 [Report] >>717496140 >>717496206
>>717471098 (OP)
How hard is to develop a game engine?
Anonymous No.717496140 [Report]
>>717495793
depends on what you are trying to accomplish. you are asking how hard is it to build a car. well what kind of conditions and speeds does it need to get to? a 5mph kiddo car is different than a desert drag racer. personally i know my game will not have very high poly count so i dont care as much about performance. im just going to use unreal
Anonymous No.717496206 [Report]
>>717495793
An engine is basically a front-end window for a set of functions you made to streamline your game. If you just made a bunch of functions without a front-end, that's called a library.

>Is it hard
No. You just keep adding stuff as you make your game.
Anonymous No.717496553 [Report] >>717496654
I'm trying to make a game, but I make it too complicated by trying to do the systems "properly", and now I'm about to abandon yet another project.
I wonder if I should just throw all the ideas of optimization or doing thing the "correct" way out, and just focus on finishing a game, even if that means it might be a spaghetti mess.
Anonymous No.717496637 [Report] >>717496737 >>717526018
>wake up
>see gamedev thread
>motivation restored
Gonna add a new enemy today. Maybe I'll post a video of the combat later.
Anonymous No.717496654 [Report] >>717496796
>>717496553
If it works, that's literally all that matters
Who cares if the code is a mess, as long as you're able to read it and know what it does
Just make game work, programming specifics don't really matter
Anonymous No.717496737 [Report] >>717497068
>>717496637
That's a big frog.
Anonymous No.717496796 [Report] >>717496845 >>717503949
>>717496654
>as long as you're able to read it and know what it does
That's the thing, I'm 100% sure I won't be able to read it anymore if I go back to it after a few months.
So I was trying to learn to do thing "properly", but it's hard to learn new things while working on the game at the same time.
Anonymous No.717496823 [Report]
Been working on my card game to procrastinate working on video games.
Anonymous No.717496845 [Report]
>>717496796
Just devote one day a week to cleaning up.
Anonymous No.717497068 [Report] >>717497538 >>717526018
>>717496737
It's a small girl.

Actually I haven't decided if she's small or if the forest is giant. Might mix it however I feel like.
Anonymous No.717497427 [Report] >>717505094
>>717471098 (OP)
Latest significant progress is stat screen with descriptions of abilities and a small window showing a lil picture of what said ability can do. I decided to describe most possibilities and leave very little to guess work. Other than that I'm adding new NPCs and sitting in the sprite mines.
One episode is pretty much finished btw, you can check it on https://madness-inside.itch.io/dirk-the-adventurer
Anonymous No.717497538 [Report] >>717498771 >>717499640
>>717497068
Kill the frog
Anonymous No.717498771 [Report]
>>717497538
Coming right up, just bumping the thread
Anonymous No.717499640 [Report] >>717502130 >>717526018
>>717497538
Here you go, implemented just for you <3
Anonymous No.717500384 [Report] >>717500638 >>717500710 >>717514292
>>717471098 (OP)
How do you start?
Do I make assets first? Do I just load up ue5 and take premade stuff?
Do I learn c++???
WHAT DO I DO
Anonymous No.717500638 [Report] >>717500710
>>717500384
First, have an idea of what you want to do. Keep it simple to begin with.
Then, load up UE or whatever engine you like.
I wouldn't take premade assets, as they may be more complex than what you really need and will make it harder for you.
Use some super simple primitive shapes to begin with. Make a cube and a sphere or something.
Now learn to make the cube move when you push a button. Learn to make it push the sphere when they collide.
Congratulations, you have now learned 80% of what goes into basic game dev. The remaining 20% is the hard part, though.
By breaking it down piecemeal like this you should be able to research each step as you get to it, and expand on what you want to accomplish as you learn.
Anonymous No.717500710 [Report] >>717501665
>>717500384
Don't listen to >>717500638
You can't start a project without getting a pair of nice cozy programming socks first.
Anonymous No.717501665 [Report]
>>717500710
Bare foot master race
Anonymous No.717501990 [Report]
overhauling some systems
Anonymous No.717502130 [Report]
>>717499640
Stab the frog.
Skewer the frog.
Eat the frog.
Anonymous No.717502917 [Report] >>717503002 >>717503331 >>717503338 >>717503413 >>717503671
what are some classes you want to see in a isometric turn by turn game? tell me
Anonymous No.717503002 [Report]
>>717502917
>tell me
no
Anonymous No.717503065 [Report]
>>717471479
Honestly season 1 was really fun and kind of inspiring, shame season 2 fell off.
Anonymous No.717503331 [Report] >>717503386
>>717502917
You need more context. What's the genre? Sci fi? Fantasy? Cowboys versus indians?
Anonymous No.717503338 [Report] >>717503386
>>717502917
someone who can place obstacles/barricades to impede enemy AI
Anonymous No.717503386 [Report]
>>717503331
fantasy
>>717503338
I see thanks
Anonymous No.717503413 [Report] >>717503448
>>717502917
guy who hits everything with his fists and can do kamehamehas n shit
Anonymous No.717503448 [Report]
>>717503413
ok thanks
Anonymous No.717503479 [Report] >>717504510
Buzz buzz motherfucker
Anonymous No.717503510 [Report] >>717503586 >>717503590 >>717503650
ah yes another datamining thread to steal indy ideas and ship/patent them with their building of employees before they can even get the concept up and running
Anonymous No.717503586 [Report]
>>717503510
paranoid
Anonymous No.717503590 [Report]
>>717503510
If your idea is so weak it can be stolen from a few progress screenshots you're ngmi
Anonymous No.717503650 [Report]
>>717503510
They'll never make my Metroidvania Survivorslike Comfy Farm Sim inspired by Dark Souls and Goemon's Great Adventure
Anonymous No.717503671 [Report] >>717504112
>>717502917
a class that places invisible traps that do damage or knockback, so you can build a machine that pulls/pushes an enemy through 20 different traps in a single turn
Anonymous No.717503949 [Report] >>717504736 >>717506492
>>717496796
Comment everything
and have a separate text document where you write down the pipeline for various things
for example imagine your game has skills
add a part to your document titled "skills" and detail where a skill first starts and where it finally ends
something like
>skill is defined in skill list singleton
>skill is added to "unlocked skills" list in game state
>skill menu pulls from unlocked skills list to create buttons
>buttons communicate to player which skill was selected
>player now knows what skill was selected, and executes a function accordingly
Now no matter how much time passes, if you ever have to add new skills, or debug the implementation of skills, you know what is what
Anonymous No.717504112 [Report]
>>717503671
ok I see thanks
Anonymous No.717504510 [Report] >>717507384
>>717503479
EDF clone?
Anonymous No.717504736 [Report] >>717506492 >>717508596
>>717503949
Honestly I think that's just tiptoeing around the problem.
Good code doesn't need comments. You should be able to easily find what's going on where. If you need notes for everything, it's not a good architecture and you will most likely have trouble down the line.
This isn't even getting into the can of worms that's forgetting to update comments. You change some of your code but don't update the comments, and you'll just be confused as fuck.
Anonymous No.717504862 [Report] >>717505852
>>717471098 (OP)
I'm learning and experimenting.
Anonymous No.717505094 [Report] >>717525858
>>717497427
I actually really like this, I like how the game seems to have nothing but disdain for you at lower skill levels, made me chuckle.
Anonymous No.717505852 [Report]
>>717504862
>2005 realtek
>winamp
>visual basic
ok
Anonymous No.717505953 [Report]
I really want to get motivated, but I can't get motivated when working alone.
I need someone that constantly encourage me and tell me what a good job I did, even though all I did was making the character move.
Anonymous No.717506289 [Report] >>717506440
>>717488465
Actually pretty neat. Well done
Anonymous No.717506440 [Report]
>>717506289
Thanks. Please leave a like. Sleepy time.
Anonymous No.717506492 [Report] >>717506628
>>717503949
Ya I agree with >>717504736
Over commenting is ignoring _why_ the code is so hard to read for them in the first place. It's either from inexperience from reading code (and subsequently copying code they didn't understand) or not following best practices/standards. I don't think most need to read Uncle Bob but KISS and DRY and usually enough to keep you out of the realm of 5k lines of code for a single function.
Anonymous No.717506545 [Report] >>717506624 >>717506645 >>717506701 >>717506930 >>717547805 >>717549880 >>717550421
>>717471098 (OP)
>wanna do gamedev
>senior C++ programmer with Unity experience
>low funds
>no artist friends
>i suck at blender and art
>everything i wanna make requires lots of quality 3D art
what do anons? I feel like if I learn art and make it myself it's gonna take years to finish anything
Anonymous No.717506624 [Report] >>717506808
>>717506545
Steal assets
Anonymous No.717506628 [Report] >>717531863
>>717506492
>KISS and DRY
those being?
Anonymous No.717506645 [Report] >>717506808
>>717506545
make it anyway and hope that a better 3D artist takes pity on you upon seeing you suck ass at 3D art
Anonymous No.717506701 [Report] >>717506808 >>717507139
>>717506545
You're gonna have to either suck it up and learn Blender, or suck it up and make a game with simple art
Anonymous No.717506808 [Report] >>717507139 >>717514592
>>717506624
How?
>>717506645
Good idea, this is probably the only way to go...
>>717506701
Do you think I can finish something in under a year doing code & art by myself? Let's say at the visual complexity of original RE4 for example (I know its impossible to answer, I just want a rule of thumb)
Anonymous No.717506831 [Report] >>717513708
Ah yes, another faggydaggy grifter thread.
Anonymous No.717506930 [Report] >>717507139
>>717506545
just follow a dikko blender tutorial or something. the interface is pretty impenetrable at first glance but you don't need to know that much or take too long learning to make models that are gonna be better than 99% of indieshit
Anonymous No.717507014 [Report]
>>717475617
I love this, I hope you will succeed
Anonymous No.717507139 [Report] >>717507502 >>717550421
>>717506808
>>717506701
>>717506930
Let me add to my bad question: It takes me like 2 hours to make a shitty low poly character model like picrel and do basic rigging/texturing. I'm guessing I'd have to spend days on anything more complex? That'd end up being months of just making art assets (rigging, animating, texturing)? Is that normal or am I overestimating it based on my blender beginnerness?
Anonymous No.717507384 [Report]
>>717504510
No just a giant mosquito to ruin your day
Anonymous No.717507502 [Report]
>>717507139
you're definitely overestimating based on being a beginner, this is what a few hours model looks like with basic proficiency, with a texture generated from shaders
Anonymous No.717507638 [Report] >>717524645
>>717475617
Agreed it looks great.
If you want any critique, unless you're making a hentai game the face looks slightly too ahegao-esque
Anonymous No.717508596 [Report] >>717508814
>>717504736
Good code often has comments because it's made for several people to work, and a chunk of code can include a lot of different steps that can be summarized in English.
Also if it's enough code that it would take a long time to read through it and figure out what it all does together, put it in a method and name the method what it does.
As for "doing it properly", anything that gets in the way of getting it done and moving is bad.
Anonymous No.717508814 [Report] >>717509051
>>717508596
Good code will look something like
>function UnlockSkillForPlayerCharacter() {
>CheckIfUnlockConditionsAreMet()
>AddSkillToUnlockedList()
>PlaySkillUnlockMessage()
Anonymous No.717509051 [Report]
>>717508814
You didn't close the it, you maniac.
Anonymous No.717510774 [Report]
implemented power bills for apartments and businesses
Anonymous No.717511104 [Report] >>717546525
>>717471098 (OP)
my progress?
Anonymous No.717511191 [Report] >>717511802
Did anyone do an incremental game?
How do you balance the numbers?
Anonymous No.717511498 [Report]
Does raylib counts as making your game engine?
Anonymous No.717511518 [Report]
>>717471479
This, s1 was great, s2 was bad

A couple of things were pretty unrealistic, like hiring a newcomer and teach them everything from scratch (lol) or nonsense as in ops pic. Otherwise it was comfy
Anonymous No.717511690 [Report] >>717512465
>>717471098 (OP)
Nenes enthusiasm and willingness to try her darnest is inspiring and more people should strive to emulate it.
Anonymous No.717511802 [Report] >>717549563
>>717511191
>upgrades are linear effectiveness or polynomial at best
>costs are exponential
Congratulations now you too can experience the joys of working around whatever the largest number is that your language of choice can hold in a single value.
Anonymous No.717512195 [Report]
>>717475617
How much do you charge per frame?
Anonymous No.717512465 [Report]
>>717511690
If every programmer had even 10% of Nene's drive and determination the world would improve immensely.
>UHHH RANDOM COPY PASTE THIS STACK OVERFLOW SNIPPET
vs
>hmm, how is this implemented and why is my output incongruous to my expectation. I must be misunderstanding something critical
Anonymous No.717512608 [Report] >>717513143 >>717515790
>>717471098 (OP)
Should i use culture war to boost my game visibility?
Anonymous No.717513143 [Report] >>717514394
>>717512608
is it an anti tranny game?
Anonymous No.717513708 [Report] >>717532810
>>717506831
You forgot to post your gay dragon
Anonymous No.717514243 [Report] >>717514381
how do I stop playing runescape and work on my game
Anonymous No.717514292 [Report]
>>717500384
>step 1: download and install Godot
>step 2: read getting started documentation and look at example projects
>step 3: ???
>step 4: profit
Anonymous No.717514381 [Report] >>717514482
>>717514243
Keep playing OSRS; there's only pain out here in these streets
Anonymous No.717514394 [Report]
>>717513143
Pro-tranny of course.
Anonymous No.717514482 [Report]
>>717514381
You are right, farming Tormented Demons and RMTing the gp will be more lucrative than trying to make a videogame.
Anonymous No.717514578 [Report]
Mini-game setup
Anonymous No.717514592 [Report]
>>717506808
>>Do you think I can finish something in under a year doing code & art by myself? Let's say at the visual complexity of original RE4 for example
no
Anonymous No.717515459 [Report] >>717516559 >>717518726 >>717519290 >>717523756 >>717532714
I wonder if Claude could fix Nene Code
Anonymous No.717515790 [Report]
>>717512608
Yes put lack people in your gaem and /v/ will make threads about it 24/7
Anonymous No.717516559 [Report]
>>717515459
it looks fine as is tho
except maybe for that weird pre-destructor function that I'd assume marks object invalid and does pre-destruction stuff that prob should go into real destructor and also naming function RecieveDamage that clearly not meant to run all the "recieve damage" logic but just update actor's internal state and is to be called from external damage receiving function that also calls v/s fx and shit, it'd be more reasonable to call it like doReceiveDamage
Anonymous No.717518726 [Report] >>717519007
>>717515459
I don't speak C++ but I don't really see a problem with it?
Anonymous No.717519007 [Report] >>717519117
>>717518726
DestroyMe() can be called multiple times. Doesn't matter what language.
Anonymous No.717519117 [Report]
>>717519007
Ah yeah, I see it.
Anonymous No.717519234 [Report] >>717524645
>>717475617
I thought you dropped this for a fighting game, what made you change your mind? not that I'm complaining of course
Anonymous No.717519290 [Report]
>>717515459
her code sucks, AI fixed it
Anonymous No.717519329 [Report] >>717519607
https://www.youtube.com/watch?v=0Uu_VJeVVfo
Anonymous No.717519607 [Report]
>>717519329
they really need to work on how humans look in their deepfaked videos
Anonymous No.717521394 [Report]
agdg-centric threads sure suck
Anonymous No.717521483 [Report]
>>717471098 (OP)
Anonymous No.717521616 [Report]
nice bump sister
Anonymous No.717523101 [Report] >>717524751 >>717525257 >>717527993 >>717535004 >>717550534 >>717553725 >>717556496
posting it again from last night because its still funny
Anonymous No.717523597 [Report]
>>717471098 (OP)
Terry Davis did that
Anonymous No.717523756 [Report]
>>717515459
It seems like a mistake that the health reduction and check for no health happens in the debuff for loop. Though that's a realistic mistake for someone to make.
Also minor nitpick: sourceDamage could be const.
Anonymous No.717524645 [Report]
>>717490179
You're right. I tried some meme technique I saw on youtube and it didn't work out too well. I'm getting rid of most of the dithering.
>>717490380
Not the first time I've heard that. I made her hair longer because people called her etna before.
>>717507638
I think I'll redraw the portrait.
>>717519234
The idea of a fighting game is still around. I just have to get around finishing those 3d models first.
Anonymous No.717524751 [Report]
>>717523101
yea i think im gonna give up on that dream
Anonymous No.717525257 [Report] >>717527295
>>717523101
>could write code to shuffle a card deck in c fairly easily
>the last time i played cards was when i was a kid so i don't remember what a "standard deck" is
do i pass or fail
can it be a standard deck for the Pizza Eating Contest
Anonymous No.717525858 [Report]
>>717505094
I'm planning to have only one point to give at the start of the game so you can really feel like a total dumbass
Anonymous No.717526008 [Report] >>717526818
>>717471098 (OP)
company says I have to get shitty aws certificate so I can't gamedev for 3 weeks, I'm sorry lads
Anonymous No.717526018 [Report]
>>717496637
>>717497068
>>717499640
Looks very nice. What are you using to make it, anon?
Anonymous No.717526498 [Report]
>>717477527
I'm sure coding is the only thing you're missing :)
Anonymous No.717526818 [Report] >>717528216 >>717528875
>>717526008
Which cert takes 3 weeks? You can grind CCP in a weekend. And CSA practically requires months of experience.
Anonymous No.717527295 [Report]
>>717525257
2-10 (9 numbered cards), J/Q/K (3 face cards, and an Ace which can arguably be a face card or a numbered card since its just 1. 4 suits
13 cards per suit, 13x4=52
the real trick is how many joker cards are there typically 2, so itd be 54 cards, and sometimes you get a bonus card with words on it or some rules so maybe 55
Anonymous No.717527816 [Report]
>>717477527
AI has nogaemz
Anonymous No.717527993 [Report]
>>717523101
Yet I can barely get any fucking interviews despite having almost a decade experience. I fucking hate the tech industry these days.
Anonymous No.717528112 [Report]
>>717471848
An engine can mean multiple things depending on who you're talking to.

At the most basic level a game engine is the underlying structure of your game. It's how your Game Objects are defined, how the program handles input and produces results based on that input and in what order it does those things, and how you draw things on the screen. In terms of "making your own engine" for all of the above functionality, you are either writing that functionality yourself or taking components from existing libraries and gluing them into the project yourself (both things do happen when people are making engines, not just in the indie space but also commercial engines like Unity also bring in some already existing libraries). What all of this means and how complex or in the weeds you get with it depends on what kind of game you're making and/or what kind of engine you are making (Is this engine just the underlying functionality for the specific game you're making, or is it a general-use engine designed to make a lot of different games)?

Of course nowadays the way people use "engine" especially indie developers use the term incorrectly and use "engine" to refer to the level editor, which is NOT an engine. For example Unity fanboys don't tend to know what the ENGINE part of Unity is (how Unity uses the .NET framework, the difference between using Mono or IL2CPP and why you might want one over the other, and how your custom C# script plugins are called in the main game loop and when they're called and what that means for performance)
Anonymous No.717528216 [Report] >>717528875
>>717526818
CDA, I know my shit but what they require is in depth knowledge of every product they offer
Anonymous No.717528656 [Report] >>717532841
>>717475617
Let me guess, it vt*berslop
Anonymous No.717528875 [Report] >>717529091 >>717529752
>>717526818
>>717528216
Why are all of these technologies buried underneath 40 different nonsensical acronyms? Every time I talk to other guys in the tech field, they just rattle these terms off like everyone else knows and I can only assume that everyone is pretending to be familiar with all this shit based on just how many of them you hear
Anonymous No.717529091 [Report]
>>717528875
CDA - Certified Data Engie
Acronyms aren't the worst, for me it's 9512 new framework names per month Kafka, Glue, DataBrew, Kubernetes, Squirtle, pandas, polars, Lamda, double H etc
Anonymous No.717529752 [Report]
>>717528875
Given topic was AWS certificates. If you're familiar, You should know what CCP or CSA are. If not, there's no point in expanding the acronyms.
Anonymous No.717531863 [Report]
>>717506628
DRY is a way of coding means Don't Repeat Yourself as says that if any code can be useful in more than one place it should be changed into a specific function that can be reused.
Of course there's opposition to that motion, WET - Write Everything Twice
KISS is Keep It Super Simple or something like that, basically just an extension of DRY paradigm
Anonymous No.717532481 [Report]
>>717477527
It can? Show us! The burden of proof is on you little senorita :)
Anonymous No.717532714 [Report]
>>717515459
This makes debuffs apply their increase damage effect for every kind of receive dmg. It would be cooler if only certain dmg sources were affected. For example the burn debuff only increasing fire dmg etc...
Anonymous No.717532810 [Report]
>>717513708
And you forgot to post your off-topic tranime.
Anonymous No.717532841 [Report] >>717533825
>>717528656
No?
Anonymous No.717533825 [Report] >>717534112 >>717549986
>>717532841
Really? That's great then, keep up the good work.
>pixel art game
>girl with quirky asymmetric style
I immediately assume vt*bers.
Anonymous No.717534112 [Report]
>>717533825
kys
Anonymous No.717534460 [Report] >>717534553
is godot more beginner friendly than unity?
Anonymous No.717534530 [Report]
I'm a web dev. One day I thought making a visual novel engine with modern browser tools wouldn’t take too long, so I started building one for myself. Two years later, I’m still adding features and nowhere near done.

If there’s one thing I wish I knew from the start, it’s that browser change detection and animation aren’t made for stable 60fps games. Even the dumbest animation can tank performance, and you’ll end up digging through a mess of events trying to find what’s making it drop frames.
Anonymous No.717534553 [Report] >>717534661
>>717534460
No Godot is a bitch to get into compared to engines like Unity or Gamemaker
Anonymous No.717534630 [Report]
Working on a manager for assets sent over the network.
I'm thinking a hashed LRU cache, but having decision paralysis writing the implementation in C.
Anonymous No.717534661 [Report] >>717534732
>>717534553
MIT license though
Anonymous No.717534732 [Report] >>717534961 >>717535137
>>717534661
yeah that's the one upside to godot
Anonymous No.717534961 [Report]
>>717534732
godot is also not bloatware and doesn't require to log in and phone home every time you start it
Anonymous No.717535004 [Report]
>>717523101
programming isn't necessary to make games just describe what you want to gpt5
Anonymous No.717535056 [Report] >>717535395
>>717471098 (OP)
after almost killing myself over the consequence of my actions, and by the forgiveness of those that love me, I'm alive once again.
as a thanks to those that love me and for giving me another chance, I shall give birth a game so good none of us will have to worry about anything ever again, that or eternally try until my death.
This post is my declaration of change, that I will not be that horrible being that I was and finally get things done,finish my degree and my game and be complete.
Anonymous No.717535137 [Report]
>>717534732
That's fair, I'm planning on writing my own engine after wrapping my current project.
Anonymous No.717535395 [Report]
>>717535056
I will hold you accountable if you won't deliver.
Now, stop shitposting and get back to work.
Anonymous No.717535494 [Report] >>717535547 >>717535769 >>717536594
programming is not making a game
Anonymous No.717535547 [Report]
>>717535494
Proof?
Anonymous No.717535769 [Report] >>717536442
>>717535494
Programing is playing a game. Autistic puzzle game.
Anonymous No.717536442 [Report]
>>717535769
I don't disagree, it's fun to solve logic puzzles
Anonymous No.717536594 [Report]
>>717535494
are you stupid
Anonymous No.717536681 [Report] >>717536947 >>717537092 >>717537460 >>717551191
>chests are just containers of item drops that you have to manually pick up
thoughts?
Anonymous No.717536947 [Report] >>717537035
>>717536681
if it has something i dont want how do i guarantee i dont pick it up
Anonymous No.717537035 [Report] >>717537116
>>717536947
don't think why you would not want to pick all the stuff.
which might mean that maybe it's best to auto-pick everything on chest open. Damn game design man.
Anonymous No.717537092 [Report] >>717537195
>>717536681
Is inventory space limited?
Can you chose which item to pick up first?
Does picking up items gives you any protection from getting fucked by the enemies?
My brain only produces problems but no solutions.
Anonymous No.717537116 [Report]
>>717537035
because sometimes i just dont want whats in it. its really that simple
Anonymous No.717537195 [Report] >>717538238
>>717537092
>Is inventory space limited?
unlimited
>Can you chose which item to pick up first?
you pick the one that's closest to you, so you kinda can
>Does picking up items gives you any protection from getting fucked by the enemies?
no, you can get hit and interrumpted on hit
>My brain only produces problems but no solutions.
that's not a bad thing
Anonymous No.717537460 [Report] >>717537683
>>717536681
I don't know if the mechanic itsef is good or bad, but how does it fit with the rest of the gameplay themes of the game?
Like this is a simulationist thing, does that rhyme with the core gameplay? If it's a fast paced action game, the player will feel the change in the pacing and maybe feel it's just a waste of time, but if it's slow paced dungeon crawler, it might fit that gameplay theme and maybe open up gameplay possibilities with booby trapped chests and stuff.
Anonymous No.717537683 [Report] >>717538180
>>717537460
game's slow paced. But yeah I'll try to come up with other approaches. Maybe getting all items on chest open isn't a bad idea.
Anonymous No.717538180 [Report] >>717538534
>>717537683
I don't want you to dismiss the idea entirely, because aesthetically it does appeal to my autism senses, I just don't know how it would fare among general audiences.

I guess you could think about how often is the player expected to do this? If chests are common then maybe it will become a chore, but if chests are more like exclusive rewards, the extra work increases their perceived worth.
Anonymous No.717538238 [Report] >>717538534
>>717537195
>unlimited
With no limited inventory there is no point in leaving stuff on the ground. Picking items one by one from chest will get old really fast.
>no, you can get hit and interrumpted on hit
Then I hope you don't have invisible enemies in game
>that's not a bad thing
It is.
Anonymous No.717538534 [Report] >>717538606
>>717538180
I like how you think. Might just implement both ways and play around with them.
>>717538238
>With no limited inventory there is no point in leaving stuff on the ground. Picking items one by one from chest will get old really fast.
yeah this could happen, but I guess it depends on the ammount of chests in the game.
>Then I hope you don't have invisible enemies in game
Nah not a single one of those, that sucks unless it's for a specific boss where the game clearly lets you know that you are fighting an invisible enemy. That could make for a kino fight.
>It is.
Nah man, knowing how to spot weaknesses in the game design is the first step to fix them. Appreciate the help.
Anonymous No.717538606 [Report]
>>717538534
>ammount
amount*, fuck my esl ass
Anonymous No.717538646 [Report] >>717538758 >>717539385
I will literally never post my game here. You'd have to be retarded as fuck to do so. This place is filled with retarded gacha loving, snoy movie game playing faggots.
Anonymous No.717538758 [Report]
>>717538646
Yes, the majority is retarded. What else is new?
Anonymous No.717538937 [Report]
>>717471098 (OP)
>tranime profile pic
kys
Anonymous No.717539343 [Report] >>717539460
vibe coders mog you
Anonymous No.717539385 [Report] >>717539453
>>717538646
so if they like it, you'll make bank?
Anonymous No.717539453 [Report]
>>717539385
Nobody here likes anything. /v/ these days exists to shit on things. Everything
Anonymous No.717539460 [Report]
>>717539343
I can barely think anymore, trauma and abuse have fucked my mind up so much I cna barely sit down and think. I'm using claude to program a jrpg so I can update that, I can write still, I can write very well when I sit down to it, I just can't think anymore, it's killing me, like chaos constantly
Anonymous No.717539464 [Report] >>717539904 >>717541487
coding is hard
feels like i can barley remember what i learn
Anonymous No.717539904 [Report]
>>717539464
That never changes. I've been working as a SWE for 6 years and you never stop practicing, reading, etc. It's just part of the gig man.
Anonymous No.717540835 [Report]
>didn't do much today
>implemented a new combat mechanic
>mechanic breaks sometimes due to weird race condition
>don't have the energy to finish it tonight
well at least it felt good to see it running
Anonymous No.717541271 [Report]
>>717471098 (OP)
Gathering up a bunch of free textures so I can make them tile, scale them down, use index color and edit the color palette to make ps1-esque textures.
Anonymous No.717541487 [Report]
>>717539464
I enjoy the coding. It has become methodical and brainless and I can listen to vtubers in the background. It's all the other more creative aspects of game creation that suck. I am like a human LLM.
Anonymous No.717541704 [Report]
my game's so cool :D
Anonymous No.717543135 [Report]
>>717477474
The Subterranean Hell area in Dawn of Sorrow looks horrendous. Please don't imitate that.

However I do like the way the first 2 Umihara Kawase games used photos as backgrounds while the foreground was hand-drawn. It's a fucking insane art style choice but it works.
Anonymous No.717543618 [Report]
have any of you used RPG in a box before
Anonymous No.717544482 [Report]
WIP
Ball physics with animations
Anonymous No.717545029 [Report] >>717545234 >>717546076
>>717471098 (OP)
Are the people who make engines the only real game devs while the rest are just glorified script kiddies?
Anonymous No.717545234 [Report]
>>717545029
would you rather make a game in five years and nobody plays it or make a game in six months and nobody plays it? the choice is yours.
Anonymous No.717546076 [Report]
>>717545029
making an engine is not making a game thoughbeit
Anonymous No.717546525 [Report]
>>717511104
And this is why Dio couldn't achieve heaven in the main timeline
Anonymous No.717546694 [Report] >>717551191
programming is obsolete
Anonymous No.717546738 [Report]
>>717479318
Anime has always been troonslop. They're all autistic, and almost all anime fans are autistic. There's a very obvious crossover, and anyone who disagrees is in denial. Though the op image is very obviously tranny coded because the idea that a woman would know how or be able to create a game engine from scratch is laughable. Even men who don't pretend to be women usually don't create their own engines.
Anonymous No.717546784 [Report] >>717546902 >>717547327 >>717547685 >>717548532 >>717550995 >>717551191
Anonymous No.717546902 [Report] >>717547974
>>717546784
What is a sphere making algorithm? I don't exactly trust notch on anything technical.
Anonymous No.717547110 [Report] >>717547734
is it true that unity does all the hard work for you?
Anonymous No.717547327 [Report] >>717548196
>>717546784
why do you need to know the exact name tho
Anonymous No.717547685 [Report]
>>717546784
retard is over his head
Anonymous No.717547734 [Report] >>717548006
>>717547110
yeah
Anonymous No.717547805 [Report]
>>717506545
Make low poly models and called it 'Retro inspired',
Go for N64 style. or hell, NDS style 3D
Anonymous No.717547974 [Report] >>717548050 >>717548285
>>717546902
a sphere making algorithm would generate the vertices for a sphere of a given diameter and given number of total vertices. A simple algorithm would just rotate around and move upward along the z-axis generating vertices at every x minutes of angle at each before proceeding to the next loop of vertices until it reaches the top of the sphere, assuming a sphere with triangle caps and a quad body. I'm sure there is some hyper efficient algorithm out there but its not that hard to comprehend at a basic level
Anonymous No.717548006 [Report] >>717548073 >>717548195
>>717547734
like in terms of coding right?
Anonymous No.717548050 [Report]
>>717547974
or any axis really, doesnt need to be x,y,z aligned
Anonymous No.717548073 [Report]
>>717548006
no
Anonymous No.717548163 [Report]
>>717471098 (OP)
"Game engines" should be called content manager systems because that's why modern games are creatively bankrupt.
Anonymous No.717548195 [Report]
>>717548006
yeah it does all of the complex stuff for you such as graphics and the accompanying math and resource loading, you still have to write code yourself though if you want to not have a dogshit game. The remaining code is just gameplay code which is really simple stuff generally speaking in comparison to what the engine is handling for you
Anonymous No.717548196 [Report]
>>717547327
if he's too far up his own ass to accept the correct answer of
>lol import 3DPD then ball = 3DPD.Ball
so maybe he expected a descriptive answer like
>start with a center then make a bunch of equally distant points as vertices and basically that array of points is ball
Anonymous No.717548251 [Report] >>717548334 >>717548463 >>717548632 >>717548662 >>717548960 >>717551191
is creating your own engine difficult?
what makes you want to create one? what are the pros?
Anonymous No.717548285 [Report] >>717549443
>>717547974
what would you use that for? in terms of minecraft I was thinking like generating x material within the sphere coordinates, i'm sure there's plenty of applications but it just seems like notch is bandwagoning on anti-ai without a good example
Anonymous No.717548334 [Report] >>717548824
>>717548251
yes
autism
none
Anonymous No.717548463 [Report] >>717548824
>>717548251
It would be like casting your own aluminium engine block.

Why you wouldn't just use one that is agreed to be an industry standard, or at the very least heavily modding one to a specific use-case is beyond me.
Anonymous No.717548492 [Report] >>717548625 >>717549339 >>717549448 >>717549638 >>717550120 >>717550276
Always remember to include hidden features in your games!
Anonymous No.717548532 [Report]
>>717546784
This is merely the law-abiding way/excuse to not hire women.
Anonymous No.717548625 [Report]
>>717548492
Most relatable shit I have ever seen in an anime
Anonymous No.717548632 [Report] >>717548824
>>717548251
yes
to become better at coding
pros: trying to do it can make you a better coder
cons: your little solo project is nowhere near as good as billion dollar established products
Anonymous No.717548662 [Report] >>717548824
>>717548251
If you want complete and total control down to the wires, and you want to ensure your engine is optimized for your game, making your own engine isn't a bad idea, especially if you have a particularly ambitious scope for your game. Enginedevs are very much function over form, and there's nothing necessarily wrong with that.
However, using a pre-built engine tends to work out pretty well for most hobbyists and people who aren't reinventing the wheel for their game - a 2D Zelda-like doesn't necessarily need its own engine built from the ground up, and you save time by using a game engine for it. It's all about what you're comfortable with and what's best for your game, don't let anyone tell you that you're not a "real" dev if you don't code from scratch.
Anonymous No.717548718 [Report] >>717548817
>>717471098 (OP)
I'm probably not going to be able to publish my game anywhere because of these payment processor rules.
Anonymous No.717548817 [Report] >>717549043
>>717548718
consider making games that aren't about raping children
Anonymous No.717548824 [Report]
>>717548662
>>717548632
>>717548463
>>717548334
thank you very much
Anonymous No.717548960 [Report] >>717549338
>>717548251
Having one specifically for the game is always better, not using one is always because of convenience, not because it benefits the game.

And by "engine" that's just the buzzword for the functions that handle base level stuff, like displaying 3D or 2D, upping the resolution of textures when you get close and removing objects that are not in view. Many of those functions are recurrent in a variety of games, hence why they are re-used.
Anonymous No.717549043 [Report] >>717549304 >>717549323 >>717549346 >>717549520
>>717548817
It's about the exact opposite of that. Helping someone who's been through that, finally heal.
Anonymous No.717549304 [Report]
>>717549043
Anonymous No.717549323 [Report] >>717549426
>>717549043
well in that case all you need to do is suck a few journo dicks to get them on your side. and pay sweet baby interactive consulting fees.
Anonymous No.717549338 [Report]
>>717548960
ok thanks
Anonymous No.717549339 [Report]
>>717548492
I'm sorry but.... this really IS a tranny coded anime isn't it.
Anonymous No.717549346 [Report]
>>717549043
Gross
Anonymous No.717549426 [Report]
>>717549323
And also don't forget to start a culture war and blame all of your criticism on misogyny while taking zero accountability for all the lives you ruin
Anonymous No.717549443 [Report] >>717549648 >>717550358 >>717550423
>>717548285
any time you need to generate a sphere with x-number of faces, it's a stupid interview question yeah but any programmer should be able to figure out or at least describe such an algorithm at a high level, you could use the generated vertex coordinates to do tons of stuff like collision detection or various object interactions according to the normal vectors of the faces or edges, or use the sphere as a distance limit to poll for nearby objects or whatever, there are unlimited uses, hell you could just use a cube instead if you wanted it to be simpler
Anonymous No.717549448 [Report]
>>717548492
what are some games with hidden features?
Anonymous No.717549520 [Report]
>>717549043
that sounds about as fun as getting raped
Anonymous No.717549563 [Report]
>>717511802
>start holding information in 2 values instead of 1
>start compressing values
>start representing values in esoteric symbols
Anonymous No.717549638 [Report]
>>717548492
cringe troonime shit
Anonymous No.717549648 [Report]
>>717549443
oh, yeah we have a ton of systems now that already do that in current game systems. This seems really important for homebrew systems but like that was a reverse tree situation
Anonymous No.717549880 [Report]
>>717506545
PAY
VOICE
ACTORS
Anonymous No.717549986 [Report]
>>717533825
Keep yourself safe
Anonymous No.717550120 [Report]
>>717548492
>that's not a bug, it's a feature
wtf boss is based???
Anonymous No.717550253 [Report] >>717550426
>Needs a physics component to hold mass
>Call it the HiggsComponent
This is a pleasure that lazy faggots that use engines won't get to experience
Anonymous No.717550276 [Report] >>717550372
>>717548492
That is a woman who understands the gaming community.
Anonymous No.717550358 [Report]
>>717549443
collision detection is just distance from center lol. as are distance limits. using vertices would only make it worse
Anonymous No.717550372 [Report] >>717550606
>>717550276
>woman
Anonymous No.717550421 [Report]
>>717507139
>>717506545
learn to prompt
Anonymous No.717550423 [Report] >>717551214
>>717549443
Where do i learn more about game math like this?
Or is it just coding shit? If so I really gotta get my dumbass on C# or C++ or some shit.
Anonymous No.717550426 [Report] >>717550514
>>717550253
just like you and the pleasure of seeing your finished game being enjoyed by a complete stranger
Anonymous No.717550514 [Report] >>717550674
>>717550426
Making an engine is it's own fun that brainlets and browns don't understand
Anonymous No.717550534 [Report]
>>717523101
There are plenty of redundant jobs that do not expect of you to produce any meaningful results, that are especially prevalent in large corporations.
But how do you bullshit through your programming job for several years?
Anonymous No.717550606 [Report] >>717550712
>>717550372
Yes? I literally looked it up and they're all women in that scene. What, did the manga retroactively make one of them a tranny or something?
Anonymous No.717550674 [Report] >>717550759
>>717550514
sure but it has nothing to do with gamedev
if you want to make a game you use Unity™
Anonymous No.717550712 [Report]
>>717550606
Is fun to play make believe since it's fiction, but no real woman would talk or act like that, only a person who pretends to be a woman but isn't. Trannies literally claim that character as representation for themselves
Anonymous No.717550759 [Report] >>717550836 >>717550950
>>717550674
No, that's making a mod for someone else's game
You will never make a game
Anonymous No.717550836 [Report]
>>717550759
look it's painfully obvious you've never even tried gamedev OR enginedev
Anonymous No.717550950 [Report] >>717551553
>>717550759
Post game
Anonymous No.717550995 [Report] >>717551727
>>717546784
i don’t even think this qualifies as an algorithm. and algorithm is like qsort or something, this is just running through sin/cos in a loop with a outer loop rotating it

it would be like calling accessing a 2d array an algorithm.
Anonymous No.717551112 [Report]
>>717488465
>That pic
How do you turn off the Bloom shader in anime?
Anonymous No.717551191 [Report]
>>717546784
i can never understand people who care more about a skill then making something.

>>717546694
5 sucks.

>>717536681
just ask yourself does it make playing the game more fun or interesting? seeing whats inside is cool but it looks like it will be jank. i suggest if you go with it to put a lot of effort into presentation. maybe the items raise up a bit? maybe design specific visuals for items in chests? if its just going to be basic boring pickups i reccomend not bothering.

>>717548251
difficult? no. you make one if you want to make one otherwise you are wasting your time
Anonymous No.717551214 [Report]
>>717550423
geometry then trig and then linear algebra is a good place to start, and then just download a math library since the good ones are already super optimized. Unless you practice the math all the time it's not really worth it to memorize stuff like matrix transformations outside of understanding what they're doing at a high level
Anonymous No.717551553 [Report] >>717551797
>>717550950
Post mod
Anonymous No.717551675 [Report] >>717551929 >>717552043
>find a framework i like
>devs stop supporting it
>find a new framework i like
>devs stop supporting it
>find a new framework....
should i just become an enginecuck? if i switched to unity or unreal at any point i would have still been developing without issue....
Anonymous No.717551727 [Report]
>>717550995
hur qsort is just comparing values and swapping them sometimes
Anonymous No.717551797 [Report]
>>717551553
As I suspected. Get the fuck out, shitskin nodev.
Anonymous No.717551929 [Report] >>717555153
>>717551675
i suggest unity, what are you working on?
Anonymous No.717552043 [Report] >>717555153
>>717551675
Just use SDL nigga
Anonymous No.717553010 [Report] >>717553346
>Formative middle and highschools years
>Senior year, AP class, Comp sci Personal project
>Like 6 months
>Had to choose two languages to basically specialize
>I chose Java and fucking flash

It's been like 15 years since then. Do I just like, hop into C++ or something? I got a lot of time at work and I'm tired of learning to draw
Anonymous No.717553346 [Report]
>>717553010
Similar thing happened to me
>Finishing up high school
>Still don't know what I want to do with my life
>See there's a place near where I live offering a multimedia course
>Bit of programming, bit of 3d modelling, bit of video editing etc
>Sounds good. May as well do it while I figure things out
>They teach me Flash and Java and XHTML
At least I also learned how to use the layer tool in photoshop
Anonymous No.717553725 [Report]
>>717523101
this image is fucking hilarious, I wonder if the instructor even noticed the fact that the first example would never even loop in the first place
Anonymous No.717555153 [Report] >>717555591
>>717551929
last thing i made was a minecraft clone with monogame but they made a bunch of undocumented changes from xna and it broke the 3d stuff so i stopped
want to make a 3d arpg thingy so unity is probably my best bet

>>717552043
maybe i should have if i wanna stick to framework stuff, its the one thats stood the test of time
its lower level than i'd like but that doesn't matter so much when i could have made something years ago and it would still be working
Anonymous No.717555505 [Report] >>717555602 >>717556214
Unity or Unreal for indie devving?

Unreal seems so bulky
Anonymous No.717555591 [Report] >>717555809
>>717555153
Hey. I remember this. I thought you were gone.
Anonymous No.717555602 [Report]
>>717555505
suffering
Anonymous No.717555809 [Report]
>>717555591
agdg sucks and idk where to post now
bored sound designer No.717555864 [Report]
god im fucking bored talk about audio/music
Anonymous No.717556120 [Report]
Anonymous No.717556214 [Report]
>>717555505
unity
Anonymous No.717556392 [Report]
Obligatory Itch.io demo shill post:

https://landoringel.itch.io/city-of-spells
Anonymous No.717556496 [Report]
>>717523101
I always feel thankful I swapped out of CS in college because holy shit, the terror of these people being my coworkers is worse than any blue flash of fire outpacing light I can imagine working in criticality.
Anonymous No.717556878 [Report] >>717557653 >>717558201
Made a game where you just kill everything as a FISH
https://dmcaguy.itch.io/fish
Anonymous No.717557035 [Report]
My game is a 4 player (currently only online) party game but I can't show any fun shit from the latest build until I can get all the testers online at the same time.
Anonymous No.717557653 [Report]
>>717556878
nice
Anonymous No.717557818 [Report]
>>717475617
This thread is still up? I worked more on the sky as per anon's suggestion.
Anonymous No.717557950 [Report] >>717558095
>>717475617
>reddit dialogue
Anonymous No.717558095 [Report]
>>717557950
>reddit post
Anonymous No.717558201 [Report]
>>717556878
the bullets still have their casing and they look more appropriate for a long gun instead of a pistol
Anonymous No.717559038 [Report] >>717559279
>>717471098 (OP)
It's always cool to see what anons are working on. Thanks for making the thread.

Sorry for this off-topic post, and feel free to report.

4chan can be uncomfy, so I made a group for people who enjoy anime, gaming etc. It's not really a game dev haven or anything, it's more of a general space. But I figured a thread with anons who enjoy making stuff would be a good place to post this.

If you enjoy sharing stuff you're into, feel free to take a look and see if you might be interested!
pastebin.com/RFk9GRmH
Anonymous No.717559279 [Report]
>>717559038
If this place dies, I guess the next place to be is 8 chan.